Amiss Abyss

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Level
Amiss Abyss
E3 2013 release screenshot of Donkey Kong Country: Tropical Freeze
Level code4-3
WorldSea Breeze Cove
GameDonkey Kong Country: Tropical Freeze
Music trackFunky Waters
Level progression
← Previous
High Tide Ride
Next →
Irate Eight
Spinning Spines (secret)
Donkey Kong Country: Tropical Freeze levels

Amiss Abyss is the third level ofSea Breeze Cove inDonkey Kong Country: Tropical Freeze and its Nintendo Switchport of the same name. It is the second level in the game with silhouetted visuals, though only during the underwater portions, and is the only level in the game with underwater silhouettes.

InTime Attack mode, a time of 2:10.00 is required to get a gold medal, a time of 2:14.00 for silver, and a time of 2:46.00 for bronze.

Overview[edit]

Screenshot of Donkey Kong Country: Tropical Freeze.
Donkey Kong andDixie Kong swimming near a school of bioluminescent fish

The level begins in a cave, though the visuals appear the same as usual. From there, the Kongs can dive into the water below, where the level begins to shift to its silhouetted visual style. While underwater, if the Kongs perform aCorkscrew into a school of fish, they will scatter and emit light for a short period of time, causing nearbysea anemones to retract themselves. As the Kongs swim through the level, they must use the Corkscrew to break through wooden barriers while avoidingjellyfish. They will then reach what appears to be a dead end; however, if the Kongs scatter the nearby school of bioluminescent fish, it will awakena large fish in the background, who breaks down the wall to the right, opening a way through.

In the next area, the Kongs will encounter multiplePufftups en route to the first checkpoint. The Kongs will then emerge from the water into a small shelter, where aDD Barrel and twoTucks can be found. After making their way through, the Kongs will leap off a trampoline back into the water. Jellyfish and anemones are now more abundant, including multiple jellyfish that swim in a circular formation around a wall of spikes. Eventually, the Kongs will come across an object resembling a signpost. If they perform a Corkscrew on it in the direction the arrow is pointing, a statue in the background will glow, activating a gate for them to pass through. After following several bioluminescent jellyfish past the gate, the Kongs will find two more gates and eventually aBarrel Cannon that blasts them out of the water and into a cave.

While in the cave, the Kongs must avoid several more spike hazards while making their way down a path leading back into the water, where they will find two large, wheel-like structures covered in anemones, with schools of bioluminescent fish swimming around them. In order to swim around them safely, the Kongs must swim alongside the fish as the anemones retract in their path. On the other side, the Kongs will find their path blocked by more anemones; however, by activating the nearby signpost-like object, the ceiling and floor holding the anemones will part, forming a path for the Kongs, though they will begin to slowly close together again soon after. While making their way through, the Kongs must Corkscrew through more signposts found along the way to keep the ceiling and floor apart and avoid getting crushed, while also avoiding getting hit by Pufftups. After passing between the anemones, the Kongs will find theSlot Machine Barrel surrounded by a ring of jellyfish.

Collectibles[edit]

KONG Letters[edit]

  • K: Found among the anemone on the ceiling shortly after diving into the water at the start of the level.
  • O: Obtained by bouncing off a trampoline before re-entering the water following the first checkpoint.
  • N: In front of the second gate statue.
  • G: Found after the third signpost between the closing floor and ceiling.

Puzzle Pieces[edit]

  1. Just beyond the school of Pufftups is a wooden barrier in the ceiling. The Kongs must collect the ring ofbananas found on the other side to reveal the Puzzle Piece.
  2. Using the Tuff Tucks after the first checkpoint, the Kongs can break open a gate above a nearby bed of spikes to access aBonus Area. Collecting all of the bananas here reveals the Puzzle Piece.
  3. Hidden in the rock ceiling above the first school of circular-moving jellyfish.
  4. Revealed after collecting the bananas in the center of the circular-moving jellyfish in front of the second gate.
  5. Revealed after collecting all of the bananas above the water's surface past the second gate.
  6. Past the second checkpoint, there is a Tuff Tucks that can be used to break open a sack suspended by rope. Collecting all of the bananas it releases will make the Puzzle Piece appear.
  7. To the left above the water's surface after returning into the water the third time.
  8. The Kongs can enter the second anemone-covered wheel from the bottom, where the center will light up, revealing a ring of bananas. Collecting them all reveals the Puzzle Piece in the center.
  9. On the right side of the Slot Machine Barrel, there is a wooden barrier leading to another Bonus Area holding the last Puzzle Piece.

Enemies[edit]

Naming[edit]

Internal names[edit]

GameFileNameMeaning

Donkey Kong Country: Tropical Freezecontent/Worlds/w04_ocean/l03_ocean_silhouette.pakl03_ocean_silhouette.pakOcean Level 3: Silhouette

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseしんぴの深海[?]
Shinpi no Shinkai
Mysterious Depths of the Sea
FrenchProfondes pénombres[?]Twilit Depths(?)
GermanTiefseetourismus[?]Deep Sea Tourism
ItalianAbissi Acquatici[?]Aquatic Abyss
SpanishMedusas a medianoche[?]Jellyfish at Midnight

Notes[edit]

Bonus Room
Donkey Kong in the down-left corner of the second Bonus Area, where the shadows on his body are much clearer.
  • The level applies a highly-contrastive shading effect on the surrounding environment and characters whenever an area is floodlit by fish. This effect is carried over to the second bonus room, where the shading on the Kongs appears more prominent than usual.
  • AnEaster egg can be found in this level (though the player must have more than one heart remaining to see it): if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone (taking a hit in the process), aMetroid can be seen floating upward in the background.[1][2]

References[edit]

Donkey Kong Country: Tropical Freeze (Wii U) /Donkey Kong Country: Tropical Freeze (Nintendo Switch)
CharactersPlayableDonkey KongDiddy KongDixie KongCranky KongFunky Kong*
SupportingDon ZunānaFunky KongProfessor ChopsRambiSquawksTawks*
BossesPompySkowlBa-BoomFuguBashmasterLord Fredrik
OtherBig SqueeklyFish • Goats •MuglySkittlerSnippys
EnemiesSnowmadTucks (Archy ·Archy (fire) ·Big Sphen ·Boom Bird ·Painguin Tucks ·Papa Painguin ·Pengatcha 1-gō ·Pointy Tucks ·Soary ·Speedy Tucks ·Speedy Tuff Tucks ·Trench Tucks ·Tuff Tucks) •Fluff (Harey ·Harold ·Tuff Fluff) •Hootz (Blue Hootz ·Hot Hootz ·Puffton ·Tuffton) •Ice dragonLemmingtonWaldough (Chum Chucker Charlie ·Fish Poker Pops ·Walbrick ·Walnut)
OtherBounceliskBuckyBuffaloaferBuzzyCarnivorous Plantlife (Venus Trap Platform ·Chompette) •Cheesy ChesterChompasaurusDozyElectrified AnemoneFinley (Blue Finley ·Green Finley ·Red Finley) •Flaming Falling Totem PoleFritzGordoGreen fishHermit crabHorror GillsJellyfishLarge MimicMama SawMimicMonocle MonicaPiranhaPorcupalPufftupPunchy PaddySchnautzelSea UrchinSnagglesSour DodoSquiddicusSwooper DooperThug SlugToucan'tWild WendellYellow Snaggles
ObjectsItemsBananaBanana BunchBanana CoinBanana JuiceBlue BalloonCapsule Toy MachineCrash GuardFlying bananaGold HeartGreen BalloonHeartHeart BoostKONG LettersMysterious relicPuzzle PieceRed Balloon
ProjectilesBarrelKong BarrelWater SackWatermelon Fuse Bomb
MiscellaneousBarrel CannonBlast BarrelBellBurlap Hanging SackClimbing grassCollapsible Underwater GrassCracked BlockCurrentItem containerItem HandlePile of leavesPurple Flower PlatformRambi CrateRolling leafSlot Machine BarrelSnowflake ShieldSpinning PlatformSpring PlatformSwinging vineVine-Triggered PlatformZip-Line Vine
VehiclesLog CanoeMine CartRocket Barrel
ObstaclesAvalancheChunk of iceElectroidFireFireballFire FloorGiant Spiked NutHanging TNTIcicleProximity mineSnowballSnowflakeSting TentacleTornadoVolcanic debris
MovesCane BounceCartwheel AttackChargeClingCorkscrewGround Pound (Popgun Pound) •Helicopter SpinKong POWRanged attackRoll AttackWater Skip
LevelsLost Mangroves1-1:Mangrove Cove • 1-2:Shipwreck Shore • 1-3:Canopy Chaos • 1-4:Trunk Twister • 1-A:Zip-Line Shrine • 1-B:Busted Bayou • 1-K:Swinger Flinger • 1-BOSS:Big Top Bop
Autumn Heights2-1:Windmill Hills • 2-2:Mountain Mania • 2-3:Horn Top Hop • 2-4:Sawmill Thrill • 2-5:Alpine Incline • 2-6:Wing Ding • 2-A:Crumble Cavern • 2-B:Rodent Ruckus • 2-K:Bopopolis • 2-BOSS:Mountaintop Tussle
Bright Savannah3-1:Grassland Groove • 3-2:Baobab Bonanza • 3-3:Frantic Fields • 3-4:Scorch 'n' Torch • 3-5:Twilight Terror • 3-6:Cannon Canyon • 3-A:Rickety Rafters • 3-B:Bramble Scramble • 3-K:Precarious Pendulums • 3-BOSS:Triple Trouble
Sea Breeze Cove4-1:Deep Keep • 4-2:High Tide Ride • 4-3:Amiss Abyss • 4-4:Irate Eight • 4-5:Sea Stack Attack • 4-6:Current Capers • 4-A:Rockin' Relics • 4-B:Shoal Atoll • 4-K:Spinning Spines • 4-BOSS:Fugu Face-Off
Juicy Jungle5-1:Harvest Hazards • 5-2:Reckless Ride • 5-3:Fruity Factory • 5-4:Panicky Paddles • 5-5:Jelly Jamboree • 5-6:Frosty Fruits • 5-A:Beehive Brawl • 5-B:Jammin' Jams • 5-K:Platform Problems • 5-BOSS:Punch Bowl
Donkey Kong Island6-1:Homecoming Hijinxs • 6-2:Seashore War • 6-3:Aqueduct Assault • 6-4:Blurry Flurry • 6-5:Forest Folly • 6-6:Cliffside Slide • 6-7:Frozen Frenzy • 6-8:Meltdown Mayhem • 6-A:Dynamite Dash • 6-B:Icicle Arsenal • 6-K:Slippy Spikes • 6-BOSS:Volcano Dome
Secret Seclusion7-1:Levitation Station • 7-2:Rocket Rails • 7-3:Crazy Clouds
MiscellaneousExtrasFunky Kong's surfboard*Lord Fredrik's horn
Further infoGalleryMultimediaStaff (Switch)
RelatedPlay Nintendo activitiesA matching game to flip overCan’t-miss gamesThe multiplayer wayWhich Kong could fit your style?Who’s that toy?
* Exclusive toDonkey Kong Country: Tropical Freeze for theNintendo Switch