50m

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"0-2" redirects here. For the board fromMario Party: Star Rush, seeWorld 0-2.
Level
50m
A screenshot of 50m from the arcade version of Donkey Kong.
50m in the arcade version
Level codeLevel 2 (arcade)
Stage 0-2 (Game Boy)
GameDonkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
<<Directory of levels>>
A screenshot of 50m (Super Game Boy version)
50m in the Game Boy game, played on theSuper Game Boy

50m (or50 m), also called theConveyors scene,[1] is the second level of theDonkey Kong arcade game andDonkey Kong for theGame Boy. This level has a series ofConveyor Belts which run along the second, fourth, and fifth floors with the former two carrying hazardouscement tubs. This level hashammers to smashFireballs and cement tubs. There are alsoladders, whichMario must climb. The top ladders will also disconnect and connect whenDonkey Kong beats his chest, which he does instead of throwingbarrels like in thefirst stage. Theoil drum in this level is in the middle of the stage, and produces more Fireballs to burn Mario. Lastly, because the top floor is a Conveyor Belt, Donkey Kong moves left to right throughout the level. However, he is harmless in this stage and Mario only has to get up there to beat the level. As Mario reaches the top, Donkey Kong takesPauline again and climbs up to75m.

Enemies[edit]

Pauline's lost items[edit]

Within this stage,Pauline's lost items can be found in the following order and in the following places:

  • Bag: Stays on the ground, between the two ladders in the middle.
  • Hat: On the far left of the center platform above the first Conveyor Belt.
  • Parasol: On the girder located at the right of the platform with the hat on it.

Note: The Hat and the Parasol switch places in theGame BoyDonkey Kong.

Notes[edit]

  • If Mario is on the portion of a ladder that retracts, he will appear to be climbing on nothing. This activates a glitch that allows him to climb all the way down through the wraparound screen and end up at the top which registers Mario as having completed the level. This is similar to the glitches found in25m but less useful as the place to trigger the glitch is just before the goal.
  • This is the only level where Donkey Kong moves, though technically it is the Conveyor Belts which are moving.
  • This level was omitted from theFamily Computer andNES version for unknown reasons (presumably the cartridge's storage limitations), though a newer port titledDonkey Kong Original Edition includes this level pre-installed for the European release of the Mario 25th Anniversary-styledWii. Unlike the arcade version, Donkey Kong stays noticeably still, as he is considered a background object as opposed to a sprite.[2]

References[edit]

  1. ^Instruction manual for the Coleco Adam port. Page 7.
  2. ^Heidi_Kemps (November 16, 2010).Europe gets exclusive 'perfect version' of NES Donkey Kong in its Mario 25th Anniversary Wiis.GamesRadar (English). Retrieved July 8, 2024.
Donkey Kong
CharactersDonkey KongMarioPauline
Levels25m50m75m100m
Items and objectsBoltConveyor BeltGirderHammerLadderLiftParasol, Hat & Bag
Enemies and obstaclesBarrelCement tubFireFireballJackOil drum
MusicOpening25m ThemeHammer
OtherGalleryMediaStaff
Donkey Kong (Game Boy)
CharactersDonkey KongDonkey Kong Jr.MarioPauline
LevelsConstruction SiteStage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-CityStage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
ForestStage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
ShipStage 3-1Stage 3-2Stage 3-3Stage 3-4Stage 3-5Stage 3-6Stage 3-7Stage 3-8
JungleStage 4-1Stage 4-2Stage 4-3Stage 4-4Stage 4-5Stage 4-6Stage 4-7Stage 4-8Stage 4-9Stage 4-10Stage 4-11Stage 4-12
DesertStage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
AirplaneStage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
IcebergStage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-ValleyStage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
TowerStage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
AlliesJumperMonchee
AbilitiesCrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstaclesAqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking BlockWire Trap
OtherGalleryMediaStaff