50m
- "0-2" redirects here. For the board fromMario Party: Star Rush, seeWorld 0-2.
Level | |
---|---|
50m | |
![]() 50m in the arcade version | |
Level code | Level 2 (arcade) Stage 0-2 (Game Boy) |
Game | Donkey Kong (arcade) (1981) Donkey Kong (Game Boy) (1994) |
<<Directory of levels>> |

50m (or50 m), also called theConveyors scene,[1] is the second level of theDonkey Kong arcade game andDonkey Kong for theGame Boy. This level has a series ofConveyor Belts which run along the second, fourth, and fifth floors with the former two carrying hazardouscement tubs. This level hashammers to smashFireballs and cement tubs. There are alsoladders, whichMario must climb. The top ladders will also disconnect and connect whenDonkey Kong beats his chest, which he does instead of throwingbarrels like in thefirst stage. Theoil drum in this level is in the middle of the stage, and produces more Fireballs to burn Mario. Lastly, because the top floor is a Conveyor Belt, Donkey Kong moves left to right throughout the level. However, he is harmless in this stage and Mario only has to get up there to beat the level. As Mario reaches the top, Donkey Kong takesPauline again and climbs up to75m.
Enemies[edit]
Pauline's lost items[edit]
Within this stage,Pauline's lost items can be found in the following order and in the following places:
- Bag: Stays on the ground, between the two ladders in the middle.
- Hat: On the far left of the center platform above the first Conveyor Belt.
- Parasol: On the girder located at the right of the platform with the hat on it.
Note: The Hat and the Parasol switch places in theGame BoyDonkey Kong.
Notes[edit]
- If Mario is on the portion of a ladder that retracts, he will appear to be climbing on nothing. This activates a glitch that allows him to climb all the way down through the wraparound screen and end up at the top which registers Mario as having completed the level. This is similar to the glitches found in25m but less useful as the place to trigger the glitch is just before the goal.
- This is the only level where Donkey Kong moves, though technically it is the Conveyor Belts which are moving.
- This level was omitted from theFamily Computer andNES version for unknown reasons (presumably the cartridge's storage limitations), though a newer port titledDonkey Kong Original Edition includes this level pre-installed for the European release of the Mario 25th Anniversary-styledWii. Unlike the arcade version, Donkey Kong stays noticeably still, as he is considered a background object as opposed to a sprite.[2]
References[edit]
- ^Instruction manual for the Coleco Adam port. Page 7.
- ^Heidi_Kemps (November 16, 2010).Europe gets exclusive 'perfect version' of NES Donkey Kong in its Mario 25th Anniversary Wiis.GamesRadar (English). Retrieved July 8, 2024.
[Edit] Donkey Kong | |
---|---|
Characters | Donkey Kong •Mario •Pauline |
Levels | 25m •50m •75m •100m |
Items and objects | Bolt •Conveyor Belt •Girder •Hammer •Ladder •Lift •Parasol, Hat & Bag |
Enemies and obstacles | Barrel •Cement tub •Fire •Fireball •Jack •Oil drum |
Music | Opening •25m Theme •Hammer |
Other | Gallery •Media •Staff |