1-Up Room

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Mario in a 1-Up Chamber in Super Mario World
Mario in a 1-Up Room

1-Up Rooms,[1] or1-Up Chambers,[2][3] aresub-areas that are accessed through certainWarp Pipes inSuper Mario World. 1-Up Rooms consist of five horizontal floorboards, each with threePrize Blocks within it. IfMario orLuigi jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is tojump at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns acoin, followed by a1-Up Mushroom in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into anO/X Block. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into aBrown Block.

There is an exploit whereCaped Mario or Caped Luigi can perform aSpin Jump on the left side of each Prize Block in any order in a given row and have the order be considered correct. This is easier to do from a standing position, as ridingYoshi alters the character's trajectory. This method does not work in theGBA version.

1-Up Rooms appear in the following locations:

LevelLocation
Donut Plains 1In a blue Warp Pipe above severalYellow Blocks over apit after the secondDragon Coin.
Donut Plains 3In a yellow Warp Pipe next to the fourth Dragon Coin, accessible by riding aPulley Lift after theMidway Gate.
#2 Morton's CastleIn a green Warp Pipe hidden in a ceiling passage at the top left of the first room. This pipe requiresCaped Mario to reach.
Vanilla Dome 3In a green Warp Pipe hidden in a ceiling passage to the top right of the first pair of orange pipes. This green pipe requires Caped Mario or a midair jump offYoshi to reach.
#4 Ludwig's CastleIn a green Warp Pipe hidden at the top right end of the first room, accessible via a false block in the ceiling just before the door leading to the second room.
Forest of Illusion 3In the second blue Warp Pipe from the start of the level, below the thirdBob-omb in abubble.
Chocolate Island 5In the first yellow Warp Pipe. It is sealed off byBrown Blocks, requiring theSwitch Block to its left to be pressed to uncover it.
Valley of Bowser 1In a blue Warp Pipe hidden in a ceiling alcove up and to the right of theGrab Blocks concealing the pipe to theGiant Gate. This pipe requires Caped Mario or a midair jump off Yoshi to reach.
Valley of Bowser 3In a yellow Warp Pipe guarded by a redKoopa Troopa parallel to another yellow pipe, right after the third Dragon Coin.

Gallery[edit]

References[edit]

  1. ^Winter 2002.Nintendo Power Advance v.4.Nintendo of America (American English). Page 26.
  2. ^Pelland, Scott, George Sinfield,Leslie Swan, and Dan Owsen, editors (August 1991).NintendoMario Mania Player's Guide. Redmond:Nintendo of America (American English). Page 40.
  3. ^Pelland, Scott, George Sinfield, Leslie Swan, Jeff Bafus, Jane Hacker, and Scott Stinson, editors (1992). NintendoSuper NES Player's Guide.Nintendo of America (American English). Page 15.
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