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- Download our ebook to see how other organizations overcame experimentation and testing challenges in the product development cycle:…
Download our ebook to see how other organizations overcame experimentation and testing challenges in the product development cycle:…
Liked byEvan Sia
- Something I've been working on for the last few months:https://lnkd.in/ddaPVSX8If you are passionate about #defi and #blockchain tech I'll be…
Something I've been working on for the last few months:https://lnkd.in/ddaPVSX8If you are passionate about #defi and #blockchain tech I'll be…
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- Achieve a competitive edge with HPE & NVIDIA 👉http://hpe.to/6003HlZmW
Achieve a competitive edge with HPE & NVIDIA 👉http://hpe.to/6003HlZmW
Liked byEvan Sia
Experience & Education
Deliveroo
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Volunteer Experience
Computer Science & IT Mentor
RMIT LEAD
-less than a year
Education
Acted as a volunteer in the Computer Science & IT mentoring program; assisting students in programming and other core computer science skills. Developed and strengthened communication, problem solving and leadership skills through the mentoring experience. Supported and enhanced the learning experience of fellow students.
Publications
An Automated Assistant for Reducing Duplication in Living Documentation
See publicationA dissertation created as part of University of Manchester's MSc programme.
ABSTRACT...
Acceptance Test-Driven development and Behaviour-Driven development are two
software development methodologies that help software development teams to write
better requirements specifications and to allow customers to convey their needs easily.
Automation tools have emerged to automate this process and allow the specifications
to be executed as acceptance tests for the software…A dissertation created as part of University of Manchester's MSc programme.
ABSTRACT...
Acceptance Test-Driven development and Behaviour-Driven development are two
software development methodologies that help software development teams to write
better requirements specifications and to allow customers to convey their needs easily.
Automation tools have emerged to automate this process and allow the specifications
to be executed as acceptance tests for the software. However, these tools have
drawbacks that lead to difficulty in maintaining the specifications. Users of the tools
are prone to mistakes such as repeating test scenarios since the writing of the tests is
not automated.
Duplication is an issue that stems from writing the tests manually. Test suites can grow
to a large scale as a software development project progresses. It is easy to create
duplication in large tests unknowingly. However, removing/searching for them is not
as easy. By allowing duplicates to occur and stay, maintenance and readability issues
would arise. This affects both the development team and the customers.
This project aimed to reduce duplication in BDD specifications by experimenting with
the Cucumber BDD automation tool. On top of that, the project also delivered a plugin
tool to not only detect exact- and near-duplication in these specifications but also
provide helpful refactoring diagnostics for them. Evaluation results showed that the
plugin tool was able to not only cover the duplicates detected by human experts but
also duplicates that went undetected.
Projects
[MSc Dissertation] An Automated Assistant for Reducing Duplication in Living Documentation
-
See projectAcceptance Test-Driven development and Behaviour-Driven development are two software development methodologies that help software development teams to write better requirements specifications and to allow customers to convey their needs easily. Automation tools have emerged to automate this process and allow the specifications to be executed as acceptance tests for the software. However, these tools have drawbacks that lead to difficulty in maintaining the specifications. Users of the tools are…
Acceptance Test-Driven development and Behaviour-Driven development are two software development methodologies that help software development teams to write better requirements specifications and to allow customers to convey their needs easily. Automation tools have emerged to automate this process and allow the specifications to be executed as acceptance tests for the software. However, these tools have drawbacks that lead to difficulty in maintaining the specifications. Users of the tools are prone to mistakes such as repeating test scenarios since the writing of the tests is not automated.
Duplication is an issue that stems from writing the tests manually. Test suites can grow to a large scale as a software development project progresses. It is easy to create duplication in large tests unknowingly. However, removing/searching for them is not as easy. By allowing duplicates to occur and stay, maintenance and readability issues would arise. This affects both the development team and the customers.
This project aimed to reduce duplication in BDD specifications by experimenting with the Cucumber BDD automation tool. On top of that, the project also delivered a plugin tool to not only detect exact- and near-duplication in these specifications but also provide helpful refactoring diagnostics for them. Evaluation results showed that the plugin tool was able to not only cover the duplicates detected by human experts but also duplicates that went undetected.[RMIT] Undergraduate Capstone Project [COSC2391]
-
Developed a real-time client-server application (based off of the game, 'Snake') using Java Sockets (initially) and Java RMI. The application is Java-based and the purpose of the application was to allow multiple players to run the game as if it was a real life application and test the student's knowledge on network programming whilst getting used to the architecture of remote method invocations. In addition, the game has a scoring feature to determine the winner of the game. This too had to be…
Developed a real-time client-server application (based off of the game, 'Snake') using Java Sockets (initially) and Java RMI. The application is Java-based and the purpose of the application was to allow multiple players to run the game as if it was a real life application and test the student's knowledge on network programming whilst getting used to the architecture of remote method invocations. In addition, the game has a scoring feature to determine the winner of the game. This too had to be taken into account during the implementation phase.
Challenges include:-
-Dealing with network latency. How do we allow the players' screens to be as synchronized as possible?
-Dealing with the size of packets/objects being sent over the network and how long would it take to process them before the data is displayed on the user's screen.
-Keeping multiple connection threads alive and reduce dependency/low coupling & high cohesion.
-Divide tasks between client and server. Who should send what?
Honors & Awards
Vice Chancellor's List for Academic Excellence in 2013
RMIT University
Academic Excellence in the Bachelor of Computer Science
RMIT University
Golden Key International Honour Society
Golden Key
Introduction to Oracle9i:SQL
Oracle
Part of Oracle's Workforce Development Program.
Time Magazine's Person of the Year 2006
Time
Languages
Malay
Elementary proficiency
English
Professional working proficiency
Chinese
Elementary proficiency
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