Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Map Card

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Room Synthesis Screen. Cards shown areMoment's Reprieve andKey of Beginnings.

Map cards (マップカード, Mappu Kādo?) appear inKingdom Hearts Chain of Memories as a type ofcard which allowsSora andRiku to bring form toCastle Oblivion's rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards, and cannot delete any map card if they have 20 or less left. Each world has its own designated layout for each map card, which will remain unchanged if the same map card is used again.

Map cards are divided into "red map cards", which modify the behavior of theHeartless within the room, "green map cards", which modify the status of the protagonist or the Heartless in the protagonist's favor, "blue map cards", which providetreasure chests,shops, orsave points, and golden "Keycards", which progress the story or provide a chest with a unique reward. InKingdom Hearts Re:Chain of Memories, these types are signified with an "R", "G", "B", and "!", respectively. At the beginning of bothSora's Story andReverse/Rebirth, Sora and Riku will both start out with a Moment's Reprieve card that is labeled 1, which Sora is required to use first as part of the tutorial.

Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, with the lone exception of Moment's Reprieve in Hollow Bastion, while for Sora, the world he is in affects what kind of map cards he may obtain as well as their rates.

InKingdom Hearts Re:Chain of Memories, the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out.

100 Acre Wood is the only world that does not use Room Synthesis.

Room Synthesis[edit]

WhenRoom Synthesis is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room.

  • If an outline is red, green, or blue, then it can only be opened with a Map Card of the same color. If an outline is white, then any color of Map Card can be used.
  • If an outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it. Map Cards with "0" on them can satisfy any ↑ or ↓ requirement.
  • If an outline has a number without a symbol, then it must be satisfied by applying multiple Map Cards whose points sum is equal to or greater than the listed number.
  • If an image of a yellow card appears in place of an outline, then that indicates a specific keycard that must be used.
  • A "Random Joker" card is able to satisfy any set of requirements, except for a keycard requirement.

In normal rooms, all the doors leading out of that room contain the next-highest number from the number value of the card used to create that room. For example, a room created with a "3" card will have outward-leading doors that require at least a "4" card.

  • If the room was created with a "9" card, then the doors will require a "0" card and will not accept any other number value.
  • If the room was created with a Random Joker card, then the card values for the doors will be random.
  • Doorways leading into the special rooms are not affected by this system (excluding Unknown Room and Conqueror's Respite).
  • Doorways leading out of the special rooms will initially assume the room was created with a "0" card, meaning the outward doors require at least a "1" card.

At any time, an already-opened room can be remade by interacting with any of the door frames used to enter it. The cost-ramping rules as listed above will still apply, using the cost of the room Sora is standing in as a base.

If Sora or Riku leaves a floor, then all rooms opened on that floor will be reset. Specifically, the floor's first room will reset to Unknown Room, the last room will reset to Conqueror's Respite, and all other rooms will become closed.

List of Map Cards[edit]

Red Map Cards[edit]

Cards that are said to have the enemies drop Enemy Cards more often have the odds of the drops multiplied by 2.5.

CardNameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Tranquil Darkness (card).pngTranquil Darkness (静じゃくなる闇,
Seijaku-naru Yami
?, lit. "Stilled Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
Regular5[KH CoM]
6[KH Re:CoM]
1[KH CoM]
2[KH Re:CoM]
2A room where only a few Heartless appear.SR
Teeming Darkness (card).pngTeeming Darkness (ひしめく闇,
Hishimeku Yami
?, lit. "Crowding Darkness")
WideRegular8[KH CoM]
16[KH Re:CoM]
3[KH CoM]
6[KH Re:CoM]
4A room where many Heartless appear. Enemies often drop enemy cards in this room.SR
Feeble Darkness (card).pngFeeble Darkness (ちからなき闇,
Chikaranaki Yami
?, lit. "Powerless Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
Regular5[KH CoM]
6[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
2A room where Heartless with weak cards appear.SR
Almighty Darkness (card).pngAlmighty Darkness (おおいなる闇,
Ōinaru Yami
?, lit. "Great Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
High8[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
4A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.SR
Sleeping Darkness (card).pngSleeping Darkness (眠りの闇,
Nemuri no Yami
?)
SmallNone3[KH CoM]
5[KH Re:CoM]
3[KH CoM]
5[KH Re:CoM]
2A room where Heartless are drowsy and easy to ambush.SR
Looming Darkness (card).pngLooming Darkness (せまりくる闇,
Semarikuru Yami
?)
Regular[KH CoM]
Wide[KH Re:CoM]
None8[KH CoM]
10[KH Re:CoM]
2[KH CoM]
4[KH Re:CoM]
4A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room.SR
Premium Room (card).pngPremium Room (プレミアルーム,
Puremia Rūmu
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular3[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
1A room where victory often leads to Premium Bonuses.S
White Room (card).pngWhite Room (ホワイトルーム,
Howaito Rūmu
?)
WideHigh2[KH CoM]
3[1][KH Re:CoM]
2[KH CoM]
3[1][KH Re:CoM]
0[KH CoM]
1[KH Re:CoM]
A room where only White Mushrooms appear. What happens when you defeat White Mushrooms?S
Black Room (card).pngBlack Room (ブラックルーム,
Burakku Rūmu
?)
Regular[KH CoM]
Small[KH Re:CoM]
High2[KH CoM]
3[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
0[KH CoM]
1[KH Re:CoM]
A room where only Black Fungi appear. What happens when you defeat Black Fungi?SR[KH Re:CoM]
Bottomless Darkness (card).pngBottomless Darkness (底知れぬ闇,
Sokoshirenu Yami
?)
[KH Re:CoM]
WideNone1360A pitch-dark room where many Heartless appear.SR
Roulette Room (card).pngRoulette Room (ルーレットルーム,
Rūretto Rūmu
?)
[KH Re:CoM]
WideRegular1032A room where victory often leads to Roulette Bonuses.SR

Green Map Cards[edit]

CardNameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Martial Waking (card).pngMartial Waking (武力へのめざめ,
Buryoku e no Mezame
?, lit. "Waking to Armed Power")
Small[KH CoM]
Regular[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3A room where attack cards are more effective.SR[KH Re:CoM]
Sorcerous Waking (card).pngSorcerous Waking (魔力ヘのめざめ,
Maryoku e no Mezame
?, lit. "Waking to Magic Power")
Small[KH CoM]
Regular[KH Re:CoM]
Regular6[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3A room where magic cards are more effective.S
Alchemic Waking (card).pngAlchemic Waking (錬金へのめざめ,
Renkin e no Mezame
?, lit. "Waking to Alchemy")
Small[KH CoM]
Regular[KH Re:CoM]
Regular62[KH CoM]
3[KH Re:CoM]
3A room where item cards are more effective.S
Meeting Ground (card).pngMeeting Ground (めぐりあいの地,
Meguriai no Ji
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3A room where a friend card appears at the beginning of all battles (if your friends are with you).SR[KH Re:CoM]
Stagnant Space (card).pngStagnant Space (ていたいの間,
Teitai no Ma
?)
RegularNone52[KH CoM]
3[KH Re:CoM]
2A room where the Heartless move slowly.SR
Strong Initiative (card).pngStrong Initiative (ダメージアップルーム,
Damēji Appu Rūmu
?, lit. "Damage Up Room")
Regular[KH CoM]
Wide[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
10[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3A room where striking first in the field does additional damage to Heartless.SR
Lasting Daze (card).pngLasting Daze (スタンプラスルーム,
Sutan Purasu Rūmu
?, lit. "Stun Plus Room")
Regular[KH CoM]
Wide[KH Re:CoM]
High6[KH CoM]
10[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3A room where striking first in the field stuns all Heartless that join the battle.SR

Blue Map Cards[edit]

CardNameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Calm Bounty (card).pngCalm Bounty (やすらぎの宝,
Yasuragi no Takara
?, lit. "Peaceful Treasure")
SmallLow000[KH CoM]
2[KH Re:CoM]
A room containing treasure.S
Guarded Trove (card).pngGuarded Trove (守られし宝,
Mamorareshi Takara
?, lit. "Guarded Treasure")
SmallRegular[KH CoM]
High[KH Re:CoM]
5[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
2A room where treasure is guarded by Heartless.S
False Bounty (card).pngFalse Bounty (いつわりの宝,
Itsuwari no Takara
?, lit. "False Treasure")
SmallRegular[KH CoM]
High[KH Re:CoM]
52[KH CoM]
3[KH Re:CoM]
2A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless.S
Moment's Reprieve (card).pngMoment's Reprieve (一時の休息,
Ichiji no Kyūsoku
?, lit. "Temporary Rest")
SmallLow001A room where you can save your progress. No Heartless.SR
Mingling Worlds (card).pngMingling Worlds (交じり合う世界,
Majiriau Sekai
?)
?????A room where anything could happen.SR
Moogle Room (card).pngMoogle Room (モーグリルーム,
Mōguri Rūmu
?)
SmallLow000[KH CoM]
1[KH Re:CoM]
A room where you can trade cards at the Moogle Shop.S

Keycards[edit]

CardNameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Key to Rewards (card).pngKey to Rewards (未知なる宝のキーカード,
Michinaru Takara no Kīkādo
?, lit. "Keycard of Unknown Treasure")
Allows access to a secret room with rare cards and sleights.S
Key of Beginnings (card).pngKey of Beginnings (はじまりのキーカード,
Hajimari no Kīkādo
?, lit. "Keycard of Beginnings")
A room where untold stories unfold.SR
Key of Guidance (card).pngKey of Guidance (みちびきのキーカード,
Michibiki no Kīkādo
?, lit. "Keycard of Guidance")
A room where untold stories unfold.SR
Key to Truth (card).pngKey to Truth (真実へのキーカード,
Shinjitsu e no Kīkādo
?, lit. "Keycard to the Truth")
A room where untold stories unfold.SR

Other Map Cards[edit]

CardNameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Random Joker (card).pngRandom Joker[KH Re:CoM] (ランダムジョーカー,
Randamu Jōkā
?)
?????A card that can meet any criteria except for key cards. The room is randomly synthesized.SR

Rooms created without cards[edit]

NameRoom WidthRoom HeightNumber of EnemiesSimultaneous EnemiesNumber of CardsDescriptionCharacter
Unknown Room (見知らぬ部屋,
Mishiranu Heya
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular5[KH CoM]
4-8[KH Re:CoM]
1[KH CoM]
3[KH Re:CoM]
2[KH CoM]
1[KH Re:CoM]
A room created at the entrance of each world.SR
Conqueror's Respite (乗り越えし者の休息,
Norikoeshi Mono no Kyūsoku
?)
Small[KH CoM]
Regular[KH Re:CoM]
High000[KH CoM]
1[KH Re:CoM]
A room created at the exit of each world.SR

Special Rooms[edit]

Unknown Room[edit]

The Unknown Room is an automatically created room. It is the first room in every world visited, and resembles the Feeble Darkness room, albeit slightly bigger. It is also possible that an Unknown Room is created after Sora is deposited in a room that is not already opened after entering an event room such as the Room of Beginnings. InKingdom Hearts Chain of Memories, this room is the same as other Unknown Rooms, but inKingdom Hearts Re:Chain of Memories, this Unknown Room will have the properties of the first Map Card used to open the event room. In Castle Oblivion, the room of the first battle againstMarluxia is an Unknown Room. InKingdom Hearts Re:Chain of Memories, it contains aSave Point, and serves as the room in which Sora is deposited after saving once the game is cleared.

Room of Beginnings[edit]

The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a purple[KH CoM] or blue[KH Re:CoM] background. InKingdom Hearts Re:Chain of Memories, Riku's Room of Beginnings in Destiny Islands contains two boss battles, and he can choose to leave the room and save between fighting the two battles.

Room of Guidance[edit]

The Room of Guidance is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a Key to Truth keycard. Its card is emblazoned with the Heart symbol on a blue background.Destiny Islands andMonstro are the only worlds in which Sora faces the boss of the world in the Room of Guidance.

Room of Truth[edit]

The Room of Truth is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a Conqueror's Respite room. Its card is emblazoned with the Heartless emblem on a blue background.Hollow Bastion (or the 12th basement) is the only world in which the Room of Truth exists in Reverse/Rebirth.

Room of Rewards[edit]

TheRoom of Rewards (未知なる宝の部屋, Michinaru Takara no Heya?, lit. "Room of Unknown Treasure"), called theHidden Chamber (隠し部屋, Kakushi Heya?) inKingdom Hearts Chain of Memories, is a special room that can be opened once per world. The room contains a treasure chest with a specific card orsleight. InKingdom Hearts Re:Chain of Memories, a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward:

  • Japanese PlayStation 2 release: Have a completedKingdom Hearts II Final Mix save file on the memory card.
  • North American PlayStation 2 release: Complete "Sora's Story" and "Reverse/Rebirth"
  • Kingdom Hearts HD 1.5 ReMIX re-release: CompleteKingdom Hearts 358/2 Days. This requires viewing all cutscenes, as well as all journal-based entries: Roxas's Diary, Secret Reports, and Character Files. In the PS3 release, the obtention of the 358/2 Days Master trophy informs about the completion.

If the requirement for the second chest has been fulfilled, then the Room of Rewards will contain both chests. Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible.

If the requirement for the second chest hasnot been fulfilled, then the Room of Rewards will only contain the first chest. In this case, once the second chest's requirement is met, a second Key to Rewards can be used to open the room a second time.

Sora can only carry one Key to Rewards card at a time.

WorldRewardAdditional Reward[KH Re:CoM]
KHCOMKHRECOMPlayStation 2HD 1.5 ReMIX
Traverse TownLionheartSaïx
AgrabahBlazing DonaldWarpLuxord
Olympus ColiseumMetal ChocoboMonochromeTotal Eclipse
WonderlandStop RaidSynchroXemnas
MonstroAqua SplashXaldin
Halloween TownGravity RaidBindBond of Flame
AtlanticaQuakeDemyx
Never LandThunder RaidFollow the WindMidnight Roar
Hollow BastionMushuXigbar
Twilight TownWarpStardust BlitzRoxas
Destiny IslandsMegalixirPhoton DebuggerTwo Become One
Castle OblivionSuper GlideStar Seeker

Conqueror's Respite[edit]

The Conqueror's Respite is a tall room that is only accessible after completing the last available key room (excluding Room of Rewards) found in most worlds. It contains a Save Point and the world's exit on its highest platform, and usually has a tall ladder from the entrance to the highest platform. There are never any Heartless in this room. In Sora's Story, with the exception of Castle Oblivion, Sora is directly transported to the room after completing the final story-based area but in Reverse/Rebirth, Riku is merely put back in the room he was just in, and he must make his way to the exit on his own. InKingdom Hearts Chain of Memories, Riku must create the last room of each world, while in the remake, the Conqueror's Respite is, with no need to create it, made accessible as soon as he creates the room with the door leading to it. After the first time through a world, the Conqueror's Respite is only accessible if the level is entered from the exit hall of the floor, like the Unknown Room. As there is no Conqueror's Respite room in Castle Oblivion, in Sora's Story, the Unknown Room is used in its place.

Obtainment Rates[edit]

Refer to the articles of each Heartless for information about the drop rates of theirEnemy Cards.

Kingdom Hearts Chain of Memories[edit]

ScenarioSora's StoryReverse/Rebirth
WorldTraverse
Town
WonderlandOlympus
Coliseum
AgrabahMonstroHalloween
Town
AtlanticaNeverlandHollow
Bastion
Twilight
Town
Destiny
Islands
Castle
Oblivion
Hollow
Bastion
Other
Worlds
Tranquil Darkness17.5%8%7%8%7%8%10.6%7.77%10%9%
Teeming Darkness17.5%8%7%8%7%8%10.6%7.77%10%9%
Feeble Darkness17.5%8%7%8%7%8%10.6%7.77%10%9%
Almighty Darkness16%16%16%14%7.77%10%9%
Sleeping Darkness17.5%8%7%8%7%8%10.6%7.77%10%9%
Looming Darkness16%16%16%14%7.77%10%9%
Premium Room1.75%2%1.75%2%1.75%1.6%20%1.6%2.8%
White Room1.75%2%1.75%2%1.75%20%1.6%1.6%2.8%
Black Room1.75%2%1.75%2%1.75%1.6%1.6%20%2.8%
Martial Waking1.75%15%1.75%2%1.75%1.6%1.6%1.6%2%
Sorcerous Waking1.75%7%15%2%1.75%1.6%1.6%1.6%2%
Alchemic Waking1.75%2%1.75%15%1.75%1.6%1.6%1.6%2%
Meeting Ground30%1.75%2%1.75%2%1.75%1.6%1.6%1.6%2%
Stagnant Space8%7%8%7%8%10.6%10%9%
Strong Initiative15%2%1.75%2%1.75%1.6%1.6%1.6%2%10%9%
Lasting Daze1.75%2%1.75%7%15%1.6%1.6%1.6%2%10%9%
Calm Bounty[2]15%15%15%15%15%10.6%7.77%
False Bounty16%16%16%14%7.77%
Guarded Trove16%16%16%14%7.77%
Moment's Reprieve8%7%8%7%8%1.6%1.6%1.6%2%2.8%10%9%
Mingling Worlds20%30%10%10%9%
Moogle Room8%7%8%7%8%1.6%1.6%1.6%2%2.8%10%
Special Map Cards
Key to Rewards8%8%8%12%12%

Kingdom Hearts Re:Chain of Memories[edit]

ScenarioSora's StoryReverse/Rebirth
WorldTraverse
Town
WonderlandOlympus
Coliseum
AgrabahMonstroHalloween
Town
AtlanticaNeverlandHollow
Bastion
Twilight
Town
Destiny
Islands
Castle
Oblivion
Hollow
Bastion
Other
Worlds
Tranquil Darkness10%4%6%4%2%8%6%6.66%6.25%
Teeming Darkness10%5%4%4%4%2%8%6%6.66%6.25%
Feeble Darkness10%5%2%4%6%2%2%8%6%6.66%6.25%
Almighty Darkness2%4%12%10%12%12%6%6.66%6.25%
Sleeping Darkness10%8%5%5%2%2%2%2%8%6%6.66%6.25%
Looming Darkness2%2%2%8%12%8%12%6%6.66%6.25%
Premium Room5%4%2%7%4%16%2%3%
White Room2%4%15%2%2%3%
Black Room5%4%4%6%2%2%16%3%6.66%6.25%
Bottomless Darkness2%14%5%5%5%4%10%3%6.66%6.25%
Roulette Room[3]8%6%10%5%3%3%3%10%5%10%6.66%6.25%
Martial Waking5%3%17%2%5%2%4%6.66%6.25%
Sorcerous Waking4%5%5%10%2%5%4%2%
Alchemic Waking4%5%14%10%4%
Meeting Ground17%5%10%8%4%4%2%6.66%6.25%
Stagnant Space10%7%5%4%10%11%6.66%6.25%
Strong Initiative5%10%5%5%4%4%4%2%6.66%6.25%
Lasting Daze5%5%5%5%4%4%2%8%2%6.66%6.25%
Calm Bounty[2]12%12%15%17%13%9%7%
False Bounty14%13%14%12%7%
Guarded Trove14%13%14%12%7%
Moment's Reprieve10%10%12%10%10%6%6%6%3%3%10%6.25%
Mingling Worlds17%22%10%6.66%6.25%
Moogle Room7%7%10%7%8%2%2%2%2%3%10%
Special Map Cards
Key to Rewards15%15%15%16%18%20%
Random JokerBeginner4%4%4%4%4%4%4%4%4%4%4%4%4%4%
Standard1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%1.3%
Proud0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%0.7%

Notes and references[edit]

  1. ^ab2 in Traverse Town.
  2. ^abIn Sora's Story, a Black Fungus drops a Calm Bounty card 100% of the time, except when fought in Traverse Town.
  3. ^In Reverse/Rebirth, a Black Fungus drops a Roulette Room card 100% of the time.
Kingdom Hearts Chain of Memories
Characters
Party members
Sora -Riku -Donald Duck -Goofy -Mickey Mouse
Aladdin -Ariel -Jack Skellington -Peter Pan -Beast
Summons
Simba -Genie -Cloud -Dumbo -Bambi -Tinker Bell -Mushu
Antagonists
Ansem, Seeker of Darkness
Organization XIII
Marluxia -Lexaeus -Larxene -Vexen -Zexion -Axel -Riku Replica
Villains
Hades -Jafar -Ursula -Oogie Boogie -Captain Hook -Maleficent
Non-playable characters
Aerith -Alice -Ansem the Wise -Belle -Card Soldiers -Cave of Wonders Guardian -Cheshire Cat -Cid -Dark Figure -Dr. Finkelstein -Eeyore -Flounder -Geppetto -Hercules -Iago -Jasmine -Jiminy Cricket -Kairi -Moogles -Naminé -Owl -Philoctetes -Piglet -Pinocchio -Pluto -Queen of Hearts -Rabbit -Roo -Sally -Sebastian -Selphie -Squall Leonhart -Tidus -Tigger -Wakka -Wendy -White Rabbit -Winnie the Pooh -Yuffie
Locations
Worlds
Traverse Town -Agrabah -Olympus Coliseum -Wonderland -Monstro -Halloween Town -Atlantica -Neverland -100 Acre Wood -Hollow Bastion -Twilight Town -Destiny Islands -Castle Oblivion
Terms
Attack Card -Card break -Cards -Enemy Card -Friend Card -Gimmick Card -Item Card -Keyblade -Wayfinder -Magic Card -Map Card -Memory -Pod -Premium Cards -Reload Card -Replica -Sleight -Special Card -Summon Card -World Cards -The End
Music
Kingdom Hearts Original Soundtrack Complete -Simple and Clean
Archives
Artwork -Bosses -Enemies -Keyblades -Removed content
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies