Trinity Limit
| Trinity Limit (トリニティリミット, Toriniti Rimitto?) | |||||||
| Attack | Element | Power | Crit Chance | Crit Bonus | Deflect | Recoil | |
|---|---|---|---|---|---|---|---|
| Trinity | Percentage | Max MP x5 + 600(%) | 0% | — | — | — | |
| AP Cost | 5[KH I] 1[KH I FM] | MP Cost | Requires 3 MP Party: MP to 0 | ||||
| Trinity Limit (トリニティリミット, Toriniti Rimitto?) | ||||
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| Inflict heavy damage on all enemies in sight. | ||||
| Element | Power | Card Combination | Enemy Card Boost | |
|---|---|---|---|---|
| Neutral | x25.0 | Attack card + Donald Duck + Goofy[1] | ||
| Trinity Limit (トリニティリミット, Toriniti Rimitto?) | ||||||
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| A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. | ||||||
| Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
|---|---|---|---|---|---|---|
| Break | Physical | x0 | — | — | X | |
| Ultima | Physical | x0 | — | — | X | |
| Major Drive | Physical | x0 | — | — | X | |
| Begin Combo | x0.01 Final: x10.0 | — | — | X Final: O | ||
| AP Cost | 5 | MP Cost | All remaining | Limit Gauge | 3.0 | |
| Trinity Limit (トリニティリミット, Toriniti Rimitto?) | |||||||||||
| Team up with friends and detonate a light charge. Have everyone press the | |||||||||||
| LV | CP Required | Attack | No. of Hits | Power | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| LV1 | — | Trinity Limit | 1 | 10.0 | |||||||
| Element | Status Effect | Reload Speed | Command Gauge | ||||||||
| — | 40 seconds | +3 | |||||||||
| Trinity Limit (トリニティリミット, Toriniti Rimitto?) | |||||||
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| Dual Link to summon an orb of light and inflict serious damage. | |||||||
| Attack | Element | Power | Reaction Value | Status | Link Gauge Use | ||
|---|---|---|---|---|---|---|---|
| Trinity Limit | 14.8 | 4 | — | — | |||
| Link Gauge Usage | Combo Length | ||||||
| 100% | — | ||||||
Trinity Limit is a special technique introduced inKingdom Hearts. It allows the user to use the power of teamwork to unleash a powerful attack.
Mechanics[edit]
InKingdom Hearts, Trinity Limit is aSpecial Ability thatSora can use withDonald andGoofy nearby. SelectingTrinity (トリニティ, Toriniti?) from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into theKeyblade. Sora then executes a few powerful flips and leaps, then does a back somersault, planting hisKeyblade into the ground, summoning a large energy wave crushing all enemies down within the area. The more maximumMP Sora has during the executing period, the more powerful the finishing attack becomes. In theKingdom Hearts HD 1.5 ReMIX version ofKingdom Hearts Final Mix, the Trinity command is implemented as aReaction Command. It costs 5AP to equip, 1AP inKingdom Hearts Final Mix, and consumes all of the party'sMP, requiring at least 3 MP from Sora to activate.
InKingdom Hearts Chain of Memories, Trinity Limit is anattack sleight that has the same appearance as fromKingdom Hearts. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.
InKingdom Hearts II, Trinity Limit is aLimit that has two forms. It costs 5 AP to equip, and uses all of Sora's MP. If Trinity Limit is used with Donald and Goofy in the active party, the command menu changes to:
:Major Drive (プライスレス, Puraisuresu?, lit. "Priceless") causes the trio to fire a barrage of Drive Orbs.
:Ultima (ラストガ, Rasutoga?, lit. "Lastga") causes the trio to draw in enemies and summon a cluster of fireworks.
(
in Japanese releases):Break (ブレイク, Bureiku?) causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes toBegin Combo (コンボスタート, Konbo Sutāto?, lit. "Combo Start"). Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activatingTrinity Detect inKingdom Hearts. Only Begin Combo deals actual damage, with the number of hits determined by the combined number of hits dealt by Major Drive, Ultima, and Break.
In the original Japanese version ofKingdom Hearts II, Trinity Limit can deal the number of hits from the previous use of Trinity Limit if it was higher than the current amount. And as the final hit of Begin Combo counts as one additional hit per enemy for the next use, Trinity Limit gets stronger after each use, eventually able to land up to 999 hits.
In the Nintendo Switch release,
, used to activate Break, changes the Major Drive command into Begin Combo, while
, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repetitively use whichever command was chosen first, and keep increasing the combo count for as long as there is remaining Limit Gauge, resulting in damage that is much higher than what is normally possible when using Begin Combo.[2]
If Sora is without Donald and/or Goofy, Trinity Limit instead consists of Sora performing a solo version of the Break attack combo. Sora will warp to the enemy, attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. The Break command can be repeated once, or twice withCombination Boost equipped. This is the only limit that can be used without any party members.
InKingdom Hearts Birth by Sleep, Trinity Limit is an Advanced-classFriendship Command that takes up three slots in theCommand Deck, has a maximum level of 1, and a normal reload time of 40 seconds. When used alongsideTerra,Ventus, orAqua, as in the battle against theTrinity Armor, they will join in the attack. It becomes stronger by pressing
at the prompt.
InKingdom Hearts 3D: Dream Drop Distance, Trinity Limit is aDual Attack that allows the user to summon an orb oflight that explodes, dealingLight-elemental damage.
InKingdom Hearts III,Trinity (トリニティ, Toriniti?) allows Sora to regain consciousness with the help of Donald and Goofy, and counter Xehanort's beam of darkness with a beam of light.
Learning Trinity Limit[edit]
Kingdom Hearts[edit]
Kingdom Hearts Chain of Memories[edit]
- Sora learns Trinity Limit after entering the 13th floor ofCastle Oblivion.
Kingdom Hearts II[edit]
- Sora learns Trinity Limit after defeatingPete atOlympus Coliseum.
Kingdom Hearts Birth by Sleep[edit]
- Terra,Ventus, andAqua can purchase Trinity Limit from theMirage ArenaMedal Shop for 1400 Arena Medals once the player reach an Arenalevel of 1.
- Terra, Ventus, and Aqua can start the game with Trinity Limit if aKingdom Hearts Birth by Sleep save file with theTrinity Trophy trophy is on the memory stick.[KH BbS FM][3]
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora can use Trinity Limit by Dual Linking with aFire-attribute and aLight-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with aWater-attribute and aThunder-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with aWater-attribute and aLight-attribute Spirit.
- Sora can use Trinity Limit by Dual Linking with twoLight-attribute Spirits.
- Sora can use Trinity Limit by Dual Linking with aLight-attribute and aDark-attribute Spirit.
Kingdom Hearts III[edit]
- Sora can use Trinity as a Situation Command during the final battle againstMaster Xehanort during the Game Over-like sequence at the end of the fight.
Gallery[edit]
Notes and references[edit]
- ^Can be placed in any order, exceptGoofy + Donald Duck + Attack card inKingdom Hearts Re:Chain of Memories, with the combination instead being used byWild Crush.
- ^YouTube - Top Kingdom Hearts/misc Clips (2022) (9:00 - 9:18)
- ^Only in the original PSP release.




