Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Toon Board

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Toon Board
Toon Board Map KHBBS.png
You'll need to stay on your toes on this wild, unpredictable board.
Japaneseトゥーンボード
RōmajiTūn Bōdo
WorldDisney Town
OpponentsMinnie
Captain Dark[1]
Captain Justice[2]
Unlocked
Complete Disney Town.
Stats
GP Goals6000
14000
21000
Starting GP1500
Checkpoint panel
GP reward
400
GP Up panel
Initial rate1%
Increase3%
MAX rate15%

TheToon Board is aCommand Board inKingdom Hearts Birth by Sleep. It is shaped like an ice cream parfait.

Special Panel[edit]

The Special Panel for this board isFantasia (ファンタジア, Fantajia?), in whichChip and Dale will run into the scene holding fireworks, and will crash into each other. The fireworks will launch into the sky and explode as they knock each other out, awarding the player an amount of GP earned equal to 200 plus an additional 200 for each panel they own.

Captain Justice and Captain Dark cannot appear on this board as possible Special Panel effects due to Pete's presence as a competitor, unless a game is being played in the Mirage Arena against Minnie only.

Layout[edit]

Needs transparent background
KeyNormal rewardLimited rewardMirage Arena reward
1Confusion StrikeBinding Strike
2BlizzardBlizzaraZero Graviga
3Thundara (50%) /Aerora (50%)
4Freeze RaidDeep FreezeFreeze Raid
5Blizzard Edge
6Cure (50%) /Zero Graviga (50%)
7Stopra (50%) /Blackout (25%) /Bind (25%)

Opponent command cards[edit]

TypeCommandLvQuantity
MagicBlizzara13
21
Blizzaga24
Cure11
33
Cura12
22
Magnet12
21
31
Mini11
23
Bind11
23
Stopra12
22
TypeCommandLvQuantity
AttackFreeze Raid13
21
Blizzard Edge14
Slot Edge12
22
Fire Strike13
21
Binding Strike12
22
MagicFira12
22
Thundara14
Zero Gravira14
Stopra14
TypeCommandLvQuantity
AttackFreeze Raid14
Blizzard Edge14
Fire Strike13
21
Binding Strike13
21
MagicThundara13
21
Zero Gravira14
Blackout12
22
Stopra13
21

Strategy[edit]

At the beginning of the game, if the player aims left, they will find the first fork on the road after two steps. They should aim for the blue Check Panel. At the end of that route is the red Check Panel. The player should then cross the "bridge" after the red Check Panel and head immediately for the green Check Panel. After that, the player should head upwards and not ride the Prize Cubes just yet — their aim should be for the yellow Check Panel. After having passed through every Check Panel, they should take the quickest route back to the starting point.

At the beginning of the game, if the player aims right, the first fork on the road can be found after two steps. The player should then aim for the red Check Panel. The blue Check Panel can be found at the end of that route. The player should then cross the "bridge" after the blue Check Panel, head upwards and ride the Prize Cube to the green Check Panel. Following that, they should head upwards, ride the second Prize Cube and pass the yellow Check Panel. The player may choose to take the quickest route back to the starting point, or they may ride the Prize Cubes once more to get additional GP, depending on whether they have been used by opponents.

Taking either path will depend on the distance of the opponent from the Prize Cubes, as well as the direction in which they are heading.

Gallery[edit]

  • The Toon Board's unique Prize Cube

    The Toon Board's unique Prize Cube

  • The die that appears on the Toon Board.

    The die that appears on the Toon Board.

Notes and references[edit]

  1. ^Only available in Terra's scenario.
  2. ^Only available in Ventus and Aqua's scenarios.
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