Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts III Re Mind

Situation Command

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Situation Commands seen on the left side are unlocked through battle performance.

Situation Commands are a gameplay element inKingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- andKingdom Hearts III, replacingReaction Commands from previous games. They allow different unique actions to be performed by pressingTriangle /Y in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the D-pad or withL2 /LB (depending on game options).

The Situation Commands that appear during combat are based on the player's battle style, and can vary amongGrand Magic,Formchanges,Style Changes,Attractions, andTeam Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession.

Mechanics[edit]

Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the final fight against theDemon Tide in theKeyblade Graveyard inKingdom Hearts III, up to 17 Situation Commands can appear at once.

Combat-based Situation Commands are unlocked through battle performance. LikeCommand Styles andFinish commands fromKingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called theform value (フォーム値, fōmu-chi?), with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears.

Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater ifSituation Boost is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing whenCure Converter is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second.

The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger.Overtime can also extend the timers of Situation Commands. Certain special Situation Commands, likeTrinity Sled, do not disappear over time. Besides the normal passing of time, the timer of Situation Commands can be reduced by theTime Break status effect. Attacks inflicting this status will deplete the timer of all Situation Commands currently available above the Command Menu. This status will also reduce the timer of a currently active Formchange Finish command, and, if inflicted byYozora's Time Break attack, may reduce the timer of the current Link Summon's or Attraction's Finish command. Formchanges, Link Summons and Attractions whose Finish command ends up fully depleted as a consequence will be interrupted.

Situation CommandTimer durationTimer extension
Formchange30 seconds+6 seconds perFormchange Extender
Magic20 seconds+4 seconds perGrand Magic Extender
Team Attack20 seconds+15 seconds perTeam Attack Extender
Attraction40 seconds+8 seconds perAttraction Extender

Activating Situation Commands is disabled in the vicinity of NPCs, such as in certain areas of Thebes inOlympus. Situation Commands also generated with the "Form Charge" EZ Code in areas where enemies do not normally appear (such as Hiro's Garage inSan Fransokyo) can neither be activated if NPCs are around. In these locations, all currently active Situation Commands will be shown in faded colors, with their timer continuing to deplete as normal.

InKingdom Hearts III Re Mind, the "Form Charge"EZ Code will steadily increase the player's Situation Command meter when active, and will always produce a specific command type depending on the player character:

  • For Sora, a Formchange command corresponding to his currentKeychain will be generated;
  • For Riku,Double Duel andDark Firaga will always be generated during the Demon Tower boss fight alongside King Mickey and during later boss fights, respectively;
  • For Aqua, a Formchange command forSpellweaver will always be produced;
  • For Roxas,Dual Shot will always be generated;
  • For Kairi,Seven Wishes will always be produced.

Formchange Situation Commands[edit]

When the form value reaches 100, the Formchange Situation Command for the currently equipped Keyblade will always appear under ordinary circumstances. For every magic Situation Command that appears at the same time, the chance of a Formchange Situation Command appearing decreases by 25%. Additionally, if thePhysical element value is 0 – that is, if no Physical-type attacks contributed to the form value – the Formchange Situation Command will not appear.

Magic Situation Commands[edit]

Magic Situation Commands have additional requirements to appear. Whenever form value is accumulated, an equal amount ofelement value (属性値, zokusei-chi?, lit. "attribute value") is earned, corresponding to theelement of the attack. When the form value reaches 100, the chance of a magic Situation Command appearing is equal to the element value of the corresponding element as a percentage. Up to three magic Situation Commands can appear at once. The magic Situation Command that appears is one tier higher than the strongest spell of that element used during battle (for example, theFiraga command will appear ifFira was cast).

Team Attacks[edit]

Team Attacks (コンビ, Konbi?, lit. "Combination") can appear as Situation Commands depending on the currentparty members. The process for activating a Team Attack Situation Command is independent of the form value and other Situation Commands.

Every party member has a hidden value called thecooperation value (連携値, renkei-chi?) that determines when a Team Attack Situation Command will appear. At the start of a battle, the cooperation value threshold needed for a Team Attack to appear is randomly chosen in the range 80-120, with the value being 10 lower ifMore Team Attacks is equipped. Every 5 seconds, the cooperation value is increased depending on the party member's distance from Sora and the enemy:

Distance from the enemyIncrease by distance from Sora
Within 5m5m-10mFarther than 10m
Within 10m10-208-164-12
Farther than 10m8-124-62-4

The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the freeze, stun, burn, cloud, or sneezestatus effects. Additionally, the cooperation value will not increase if Sora is riding aGigas or the party member's Team Attack Situation Command is already available.

Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.

If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted.

Attractions[edit]

Main article:Attractions

Attraction Situation Commands are activated by hitting enemies with a green Attraction indicator. The process for activating an Attraction Situation Command is independent of the form value and other Situation Commands.

General Situation Commands[edit]

CommandDescriptionContext
OpenOpen a treasure chest.When near a treasure chest.
ExamineInvestigate an object in the field.When near specific objects.
SaveOpen the Save menu.When near a Save Portal.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Battle Situation Commands[edit]

CommandDescriptionContext
Spellweaver
(マジックウィッシュ,
Majikku Wisshu
?, lit. "Magic Wish")
Activate the Spellweaver Style Change.Fill the meter with physical combos.
Wayfinder (Style Change)
(ウェイファインダー,
Weifaindā
?)
Activate Wayfinder.Ally with Mickey.
Finish (フィニッシュ,
Finisshu
?)
Perform a devastating attack that ends a Style Change.Fill the meter with physical combos during a Style Change.[1]
Firaja (フィラガン,
Firagan
?, lit. "Firagun")
Cast an explosive Fire spell.Fill the meter with Firaga spells.
Blizzaja (ブリッザガン,
Burizzagan
?, lit. "Blizzagun")
Cast a massive Blizzard spell.Fill the meter with Blizzaga spells.
Thundaja (サンダーガン,
Sandāgan
?, lit. "Thundagun")
Cast a Thunder spell that rains a devastating thunderstorm upon enemies.Fill the meter with Thundaga spells.

Event-specific Situation Commands[edit]

CommandDescriptionContext
Wayfinder (ウェイファインダー,
Weifaindā
?)
Bind theDemon Tide, rendering it vulnerable to combos. Triggers Wayfinder when completed.Deal sufficient damage to the Demon Tide.
Finish (フィニッシュ,
Finisshu
?)
Deliver a powerful surge of light to the Demon Tide.Fill the meter with Wayfinder active during the Demon Tide fight.[1]

Kingdom Hearts III[edit]

Formchanges[edit]

CommandDescriptionContext
Second Form
(2ndフォーム,
2nd Fōmu
?, lit. "2nd Form")
Activate the Second Form Formchange.Fill the meter with physical combos with theKingdom Key,Starlight,Midnight Blue,Phantom Green,Dawn Till Dusk,Elemental Encoder,Advent Red, orDead of Night Keyblades.
Stun Impact (スタンインパクト,
Sutan Inpakuto
?)
Gather energy and unleash it in a large burst, stunning nearby enemies.Default Finish command for Second Form.
Sonic Blade (ソニックレイヴ,
Sonikku Reivu
?, lit. "Sonic Rave")
Execute a number of successive thrusting attacks.Fill the meter with physical combos during Second Form.
Ars Arcanum (ラストアルカナム,
Rasuto Arukanamu
?, lit. "Last Arcanum")
Attack enemies with a flurry of powerful slashes.Fill the meter a second time with physical combos during Second Form.
Ancient Light (エンシェントブライト,
Enshiento Buraito
?, lit. "Ancient Bright")
Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies.Fill the meter a second time with physical combos during Second Form S.
Counter Shield
(カウンターシールド,
Kaunta Shīrudo
?)
Activate the Counter Shield Formchange.Fill the meter with physical combos with theHero's Origin Keyblade.
Double Arrowguns
(ツーガンアロー,
Tsū Gan Arō
?, lit. "Two Gun Arrow")
Activate the Double Arrowguns Formchange.Fill the meter with physical combos with theShooting Star Keyblade.
Magic Launcher
(マジックランチャー,
Majikku Ranchā
?)
Activate the Magic Launcher Formchange.Fill the meter with physical combos while Double Arrowguns is active.
Hyper Hammer
(ブーストハンマー,
Būsuto Hanmā
?, lit. "Boost Hammer")
Activate the Hyper Hammer Formchange.Fill the meter with physical combos with theFavorite Deputy Keyblade.
Drill Punch
(ドリルパンチ,
Doriru Panchi
?)
Activate the Drill Punch Formchange.Fill the meter with physical combos while Hyper Hammer is active.
Mirage Staff
(ミラージュロッド,
Mirāju Roddo
?, lit. "Mirage Rod")
Activate the Mirage Staff Formchange.Fill the meter with physical combos with theEver After Keyblade.
Agile Claws
(アサルトクロー,
Asaruto Kurō
?, lit. "Assault Claw")
Activate the Agile Claws Formchange.Fill the meter with physical combos with theHappy Gear Keyblade.
Twin Yo-Yos
(ツインヨーヨー,
Tsuin Yō Yō
?)
Activate the Twin Yo-Yos Formchange.Fill the meter with physical combos while Agile Claws is active.
Blizzard Claws
(ブリザードクロウ,
Burizādo Kurou
?, lit. "Blizzard Claw")
Activate the Blizzard Claws Formchange.Fill the meter with physical combos with theCrystal Snow Keyblade.
Blizzard Blades
(ブリザードブレード,
Burizādo Burēdo
?, lit. "Blizzard Blade")
Activate the Blizzard Blades Formchange.Fill the meter with physical combos while Blizzard Claws is active.
Hunny Blasters
(ハニーブラスター,
Hanī Burasutā
?, lit. "Hunny Blaster")
Activate the Hunny Blasters Formchange.Fill the meter with physical combos with theHunny Spout Keyblade.
Hunny Launcher
(スイートランチャー,
Suīto Ranchā
?, lit. "Sweet Launcher")
Activate the Hunny Launcher Formchange.Fill the meter with physical combos while Hunny Blasters is active.
Nano Arms
(ナノアームズ,
Nano Āmuzu
?)
Activate the Nano Arms Formchange.Fill the meter with physical combos with theNano Gear Keyblade.
Highwind (Formchange)
(ハイウインド,
Haiuindo
?)
Activate the Highwind Formchange.Fill the meter with physical combos with theWheel of Fate Keyblade.
Storm Flag
(ストームフラッグ,
Sutōmu Furaggu
?)
Activate the Storm Flag Formchange.Fill the meter with physical combos while Highwind is active.
Frying Pan (Formchange)
(フライパン,
Furai Pan
?, lit. "Fry Pan")
Activate the Frying Pan Formchange.Fill the meter with physical combos with theGrand Chef Keyblade.
Boom Hammer
(ブーンハンマー,
Būn Hanmā
?)
Activate the Boom Hammer Formchange.Fill the meter with physical combos with theClassic Tone Keyblade.
Clock Drill
(クロックドリル,
Kurokku Doriru
?)
Activate the Clock Drill Formchange.Fill the meter with physical combos while Boom Hammer is active.
Ultimate Form
(アルティメットフォーム,
Arutimetto Fōmu
?)
Activate the Ultimate Form Formchange.Fill the meter with physical combos with theUltima Weapon Keyblade.
Rage Form
(レイジフォーム,
Reiji Fōmu
?)
Activate the Rage Form Formchange.Chance to appear after Sora's health drops to critical. Chance increases if Sora has run out ofMP.
Riskcharge (リスクチャージ,
Risukuchāji
?)
Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times.PressTriangle /Y while Rage Form is active.
Spellweaver
(マジックウィッシュ,
Majikku Wisshu
?, lit. "Magic Wish")
Activate the Spellweaver Formchange.Fill the meter with physical combos. Only available while playing as Aqua.
Light Form
(ライトフォーム,
Raito Fōmu
?)
Activate the Light Form Formchange.Fill the meter with physical combos with theOathkeeper Keyblade.
Dark Form
(ダークフォーム,
Dāku Fōmu
?)
Activate the Dark Form Formchange.Fill the meter with physical combos with theOblivion Keyblade.
Double Form
(ダブルフォーム,
Daburu Fōmu
?)
Activate the Double Form Formchange.Fill the meter with physical combos while either Light Form or Dark Form are active.
Finish (フィニッシュ,
Finisshu
?)
Execute a Formchange's ultimate attack.PressTriangle /Y while the Finish command prompt is available.

Grand Magic[edit]

CommandDescriptionContext
Firaza (フィラガン,
Firagan
?, lit. "Firagun")
Cast an explosive Fire spell.Fill the meter with Firaga spells, or withFiraza orMagic Roulette equipped.
Blizzaza (ブリッザガン,
Burizzagan
?, lit. "Blizzagun")
Cast a massive Blizzard spell.Fill the meter with Blizzaga spells, or withBlizzaza orMagic Roulette equipped.
Thundaza (サンダーガン,
Sandāgan
?, lit. "Thundagun")
Cast a Thunder spell that rains a devastating thunderstorm upon enemies.Fill the meter with Thundaga spells, or withThundaza orMagic Roulette equipped.
Waterza (ウォタガン,
Wotagan
?, lit. "Watergun")
Cast a Water spell that douses all enemies on-screen.Fill the meter with Waterga spells, or withWaterza orMagic Roulette equipped.
Aeroza (エアロガン,
Earogan
?, lit. "Aerogun")
Blow enemies away with a massive Aero spell.Fill the meter with Aeroga spells, or withAeroza orMagic Roulette equipped.
Curaza (ケアルガン,
Kearugan
?, lit. "Curegun")
Fill the meter withCuraza orMagic Roulette equipped.
Dark Firaga (ダークファイガ,
Dāku Faiga
?, lit. "Dark Figa")
Fire a ball of dark flames that splits into multiple fireballs at a target.Fill the meter with physical combos. Only available while playing as Riku.
Dual Shot[KH III RM] (クロスショット,
Kurosu Shotto
?, lit. "Cross Shot")
Fire two revolving beams of yellow and purple light towards a target.Fill the meter with physical combos. Only available while playing as Roxas.

Team Attacks[edit]

CommandDescriptionContext
Flare Force (フレアフォース,
Furea Fōsu
?)
Team up with Donald and launch fireworks at enemies.
Donald Meteor (ドナルドメテオ,
Donarudo Meteo
?)
Team up with Donald and rain down meteors on enemies.
Goofy Bombardier (グーフィーボンバー,
Gūfī Bonbā
?, lit. "Goofy Bomber")
Team up with Goofy, launch into the air and hurl him down on enemies.
Trinity Guard
(トリニティラッシュ,
Toriniti Rasshu
?, lit. "Trinity Rush")
Team up with Donald and Goofy and attack enemies with Goofy's shield.
Tree Whip (ツリーウィップ,
Tsurī Wippu
?)
Team up with Goofy and smack the enemy in the face with a bent tree.Used in the fight against Marshmallow.
Heroic Swing
(マイティースイング,
Maitī Suingu
?, lit. "Mighty Swing")
Team up with Hercules and attack enemies while swinging around.
Rocket Ruckus
(ロデオロケット,
Rodeo Roketto
?, lit. "Rodeo Rocket")
Team up with Woody and Buzz as you ride around on The Big One and attack enemies.
Tangled Twist (スワロウリバーサル,
Suwarou Ribāsaru
?, lit. "Swallow Reversal")
Team up with Rapunzel and Flynn, get wrapped in Rapunzel's hair and thrown onto enemies.Available until you reach The Kingdom.
Scream Strike (スクリームストライク,
Sukurīmu Sutoraiku
?)
Team up with Mike and Sulley, surprise enemies and throw Mike at them.
Mighty Avalanche
(アヴァランチブレス,
Avaranchi Buresu
?, lit. "Avalanche Breath")
Team up with Marshmallow and attack enemies with ice attacks.
Never Fear
(ネバフィアアイムヒア,
Neba Fia Aimu Hia
?, lit. "Never Fear, I'm Here")
Team with Jack Sparrow, attack with swords and finish with a flurry of bombs.
Interceptor Wing
(インターセプトジェット,
Intāseputo Jetto
?, lit. "Intercept Jet")
Team up with Baymax and attack enemies in the air.
Double Duel (ダブルデュエル,
Daburu Dueru
?)
Team up with Mickey and attack the Demon Tower with two spinning attacks of light and darkness.Fill the meter with physical combos. Used against the first Demon Tower fight. Only available while playing as Riku.
Faith Volley
(ホッピングホーリー,
Hoppingu Hōrī
?, lit. "Hopping Holy")
[KH III RM]
Team up with Mickey and lob bouncing orbs of light at enemies.Used in the fight against Luxord, Marluxia, and Larxene, and against Ansem, Xemnas, and Young Xehanort.
Icy Slider[KH III RM] (コネクトスライダー,
Konekuto Suraidā
?, lit. "Connect Slider")
Team up with Ventus and launch him into the enemy from above on a rail of ice.Used in the fight against Terra-Xehanort and Vanitas. Only available while playing as Aqua.
Thinking of You
(シンクオブユー,
Shinku obu Yū
?, lit. "Think of You")
[KH III RM]
Team up with Axel and Xion, trap the enemy in a circle of fire, and slash repeatedly before finishing with a blazing explosion.Used in the fight against Xemnas and Saïx. Only available while playing as Roxas.
True End[KH III RM] (トゥルーエンド,
Turū Endo
?)
Team up with Riku and Mickey and summon a brilliant pillar of light that engulfs surrounding enemies.Used in the fight against Ansem, Xemnas, and Young Xehanort.
One Heart[KH III RM] (ワンハート,
Wan Hāto
?)
Team up with Kairi/Sora and soar on feathery wings in unison towards the enemy.Used in the fight against Armored Xehanort. Available for either Sora or Kairi.

Attractions[edit]

CommandDescriptionContext
Mountain Coaster
(マウンテンコースター,
Maunten Kōsutā
?)
Summon the train fromBig Thunder Mountain to lay waste to enemies with fireworks.Available during the fights againstRock Titan and the swarm of enemies in theKeyblade Graveyard.
Pirate Ship (Attraction)
(パイレーツシップ,
Pairētsu Shippu
?)
Summon a pirate ship to swing at and splash enemies with water attacks.Damage an enemy with an active Attraction icon. Only usable in large open spaces.
Mad Tea Cups
(スピニングカップ,
Supiningu Kappu
?, lit. "Spinning Cups")
Slide and spin around inside huge teacups fromMad Tea Party.Damage an enemy with an active Attraction icon.
Blaster Blaze
(シューティングライド,
Shūtingu Raido
?, lit. "Shooting Ride)
"
Hop inside one ofBuzz Lightyear's Astro Blasters and shoot enemies in first-person mode.Damage an enemy with an active Attraction icon.
Splash Run
(スプラッシュライド,
Supurasshu Raido
?, lit. "Splash Ride")
Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything.Damage an enemy with an active Attraction icon. Only usable in large open spaces.
Magic Carousel
(メリーゴーランド,
Merī Gō Rando
?, lit. "Merry-go-Round)
Take a ride on an enchanted carousel. Time and pressX /Circle /A when the circle of light reaches the edge of the carousel to damage all nearby enemies.Damage an enemy with an active Attraction icon. Only usable in large open spaces.

Event-specific Situation Commands[edit]

CommandDescriptionContext
Trinity Sled
(トリニティスレッド,
Toriniti Sureddo
?)
Ride on Goofy's shield.Used to get across the fire in Olympus, to slide down the North Mountain in Arendelle, and in the town of Port Royal in The Caribbean.
Splash (水をかける,
Mizu o Kakeru
?, lit. "Splash with Water")
Used when playing in the lake with Rapunzel while escorting her to the Kingdom.
Subzero Impact (サブゼロインパクト,
Sabuzero Inpakuto
?)
Use Marshmallow and the Keyblade's power to destroy the dark sun.Used against the Sköll when transformed into the dark sun.
Sora (ソラ,
Sora
?)
Used when the Demon Tower is at 1 HP.
Union χ (ユニオンクロス,
Yunion Kurosu
?, lit. "Union Cross")
Call upon the power of Keyblade wielders from the distant past.Used against the Demon Tide after damaging it with 300 lights.[2]
Return to the Light (リターントゥライト,
Ritān tu Raito
?, lit. "Return to Light")
Attack Master Xehanort to reclaim Sora's light.Fill the meter with physical combos after Master Xehanort forcefully activates Sora's Rage Form during the final battle.
Last Ray (ラストレイ,
Rasuto Rei
?)
Release the Keyblade's true power.Used when Master Xehanort is at 1 HP.
Trinity (トリニティ,
Toriniti
?)
Call upon the bonds of friendship.Used to defeat Master Xehanort.
Reversal[KH III RM] (スライドターン,
Suraido Tān
?, lit. "Slide Turn")
Used when near Saïx or Xemnas. Only available while playing as Roxas.
Finish[KH III RM] (フィニッシュ,
Finisshu
?)
Unleash the finishing blow.Fill the meter with combos when controlling the Guardians of Light against the Replica Xehanorts.
Onrush[KH III RM] (オンラッシュ,
Onrasshu
?)
Make your way through.Used against the Replica Xehanorts after executing three Finish commands.
Double Guard[KH III RM] (ダブルガーディアン,
Daburu Gādian
?, lit. "Double Guardian")
Make your way through.Used against the Replica Xehanorts after executing the Onrush command.
Successor[KH III RM] (サクセッサー,
Sakusessā
?)
Make your way through.Used against the Replica Xehanorts after executing the Double Guard command.
Absolute Zero[KH III RM] (アブソリュートゼロ,
Abusoryūto Zero
?)
Make your way through.Used against the Replica Xehanorts after they charge at the Guardians of Light two times.
Prominence[KH III RM] (プロミネンス,
Purominensu
?)
Make your way through.Used against the Replica Xehanorts after executing the Absolute Zero command.
Twisting Counter[KH III RM] (ツイストリベンジ,
Tsuisuto Ribenji
?, lit. "Twist Revenge")
Make your way through.Used against the Replica Xehanorts after they charge at the Guardians of Light five times.
Storm Rider[KH III RM] (ストームライダー,
Sutōmu Raidā
?)
Make your way through.Used against the Replica Xehanorts after executing the Twisting Counter command.
Miracle Hour[KH III RM] (ミラクルアワー,
Mirakuru Awā
?)
Make your way through.Used against the Replica Xehanorts after executing the Storm Rider command.
Avant Strike[KH III RM] (アヴァントストライク,
Avanto Sutoraiku
?)
Make your way through.Used against the Replica Xehanorts after they charge at the Guardians of Light nine times.
Quick Dodge[KH III RM] (クイックドッジ,
Kuikku Dojji
?)
Make your way through.Used against the Replica Xehanorts after they charge at the Guardians of Light fourteen times, or when they are brought down to 1 HP.
Dark Divide[KH III RM] (ダークディバイド,
Dāku Dibaido
?)
Make your way through.Used against the Replica Xehanorts after executing the Quick Dodge command.
Knockback[KH III RM] (テイクバック,
Teiku Bakku
?, lit. "Take Back")
Make your way through.Used against the Replica Xehanorts after executing the Dark Divide command.
Stand Up[KH III RM] (立ち上がる,
Tachi Agaru
?)
Stand up again and again.Used by Mickey whenever he is knocked down by the Replica Xehanorts.
Pushback[KH III RM] (フォースバック,
Fōsu Bakku
?, lit. "Force Back")
Used by Mickey against the Replica Xehanorts' laser attack; tiltLeft Stick forward to endure, and pressX /A to deflect.
Enduring Faith[KH III RM] (ラストホーリー,
Rasuto Hōrī
?, lit. "Last Holy")
Shine light into the keyhole.PressTriangle /Y after repeatedly pressingX /A following the final Pushback command prompt.
Seven Wishes[KH III RM] (セブンウィッシュ,
Sebun Wisshu
?, lit. "Seven Wish")
Fill the meter with physical combos. Only available while playing as Kairi.
Connecting Hearts[KH III RM] (繋がる心,
Tsunagaru Kokoro
?)
Liberate the guardians by connecting hearts.Used when Armored Xehanort is at 1 HP.
Showdown[KH III RM] (ショーダウン,
Shōdaun
?)
When Xigbar moves, act fast and pressX /A to land a Quick Shot.Used during the battle against Xigbar's data.
Draw Card[KH III RM] (カードドロー,
Kādo Dorō
?, lit. "Card Draw")
Eliminate a card with Luxord's image.Used during the battle against Luxord's data.
Dispel[KH III RM] (ディスペル,
Disuperu
?)
Remove the Doom counter.Used during the battle against Marluxia's data.

Notes and references[edit]

  1. ^abImmediately available upon activating Style Changes in the PC version.
  2. ^The 300 lights are themselves Situation Commands, each being a player's name from theMake Your Mark campaign.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Characters
Party members
Aqua -Mickey Mouse
Antagonists
Phantom Aqua -Terra-Xehanort
Other characters
Dark Figure -Donald Duck -Goofy -Kairi -Luxu -Riku -Sora -Terra -Ventus -Yen Sid
Locations
Worlds
Keyblade Graveyard -Dark World -Destiny Islands -Mysterious Tower
Places
Castle Town -The World Within -Forest of Thorns -Depths of Darkness
Terms
2.9 - The First Volume -Flowmotion -Keyblade -Shotlock -Situation Command -Style Change -The End -Wardrobe
Music
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack -Simple and Clean
Kingdom Hearts III
Characters
Party members
Sora -Donald Duck -Goofy -Riku -Aqua
Hercules -Woody -Buzz Lightyear -Rapunzel -Eugene Fitzherbert -James P. Sullivan -Mike Wazowski -Marshmallow -Jack Sparrow -Baymax
Mickey Mouse -Kairi -Ventus -Lea -Roxas -Xion
Link system
Meow Wow -Wreck-It Ralph -Simba -Ariel -Stitch
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort -Young Xehanort -Terra-Xehanort -Ansem, Seeker of Darkness -Xemnas -Vanitas -Xigbar -Saïx -Luxord -Marluxia -Larxene -Dark Riku -Xion
Vexen -Demyx -Replica Xehanort
Villains
Maleficent -Pete -Hades -Rock Titan -Ice Titan -Lava Titan -Tornado Titan
Mother Gothel -Randall Boggs -Hans -Davy Jones -Kraken -Cutler Beckett -Dark Baymax
Other
Anti-Aqua
Non-playable characters
Seven Guardians of Light -New Seven Hearts
Aced -Aeleus -Air Droids -Angelic Amber -Anna -Ansem the Wise -Apollo -Athena -Beasts & Bugs -Boo -Bouncy Pets -CDA Agent -Chip and Dale -Chirithy -Daisy Duck -Dark Figure -Dilan -Elizabeth Swann -Elsa -Ephemer -Eraqus -Even -Fred -Gigas -Go Go Tomago -Gopher -Green Army Men -Gula -Hamm -Hayner -Hector Barbossa -Hermes -Hiro Hamada -Honey Lemon -Huey, Dewey, and Louie -Ienzo -Invi -Ira -Isa -Jiminy Cricket -Joshamee Gibbs -Kristoff -Lingering Will -Little Green Men -Lumpy -Luxu -The Master of Masters -Maximus -Megara -Merlin -Minnie Mouse -Moogle -Nameless Star -Naminé -Olaf -Olette -Pascal -Patchwork Animals -Pegasus -Pence -Piglet -Philoctetes -Pluto -Rabbit -Remy -Rex -Riku Replica -Roo -Sarge -Scrooge McDuck -Supreme Smasher -Sven -Terra -Tia Dalma -Tigger -Wasabi -William Turner -Winnie the Pooh -Yen Sid -Yozora -Zeus
Locations
Worlds
Olympus -Dark World -Mysterious Tower -Disney Castle -Radiant Garden -Twilight Town -Toy Box -Kingdom of Corona -Monstropolis -Arendelle -The Caribbean -San Fransokyo -100 Acre Wood -Destiny Islands -Castle Oblivion /Land of Departure -Keyblade Graveyard -The Final World -Scala ad Caelum -Quadratum
Terms
Alba & Ater -Ansem's Code -Black Box -Datascape -Dream Eater -Heartless -Keyblade -Keyblade Master -Keyblade War -Kingdom Hearts -New Seven Hearts -Nobody -Port Royal -Secret Reports -Subject X -Unversed -Verum Rex -Yozora
Gameplay terms
Armor Mode -Attractions -Battlegate -Black Pearl -Classic Kingdom -Flowmotion -Formchange -Gigas -Glossary -Gummiphone -Gummi Ship -Keyblade Forge -Leviathan -Lucky Emblems -Make Your Mark -Memory Archive -Moogle Shop -Link -Shotlock -Situation Command -Tech Points -χ3
Music
Don't Think Twice -Face My Fears -Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack -Unnamed tracks
Archives
Accessories -Armor -Artwork -DLC -Enemies -Items -Keyblades -Weapons -Removed content
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies