Kingdom Hearts II
Kingdom Hearts II Final Mix

Abilities (KHII)

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InKingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities.

TheAbility system inKingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressingTriangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities).Action abilities (アクションアビリティ, Akushon Abiriti?) are those which are used directly in combat, and are often tied to button-presses, whileSupport abilities (サポートアビリティ, Sapōto Abiriti?) are those which enhance the character's stats, and are often passive.Kingdom Hearts II also expands Abilities such asDodge Roll andGlide intoGrowth abilities (グロウアビリティ, Gurou Abiriti?, lit. "Grow Ability"), which affect Sora's movements, and can be upgraded by leveling up hisDrive Forms.Kingdom Hearts II also introducesWeapon abilities (ウェポンアビリティ, Wepon Abiriti?), which are support abilities that are attached to a particular weapon. These abilities require noAP to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.

While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.

Action abilities[edit]

AbilityAPDescriptionObtained
Guard (リフレクトガード,
Rifurekuto Gādo
?, lit. "Reflect Guard")
2Blocks and shoots back enemy attacks using a parrying action withSquare.Roxas: Defeat theTwilight Thorn
Limit Form: Default[KH II FM]
Upper Slash (スラッシュアッパー,
Surasshu Appā
?, lit. "Slash Upper")
4Knocks a target into the air during a combo withSquare.Sora: Defeat thePossessor andThresholder
Horizontal Slash (エアサイドスラッシュ,
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2Unleashes a powerful attack that hits a target from left to right during a midair combo withSquare.Hollow Bastion Screen Fade KHII.pngSora: Defeat theHostile Program[KH II]
Sora: Defeat theGrim Reaper onThe Black Pearl[KH II FM]
Finishing Leap (フィニッシュライズ,
Finisshu Raizu
?, lit. "Finish Rise")
5Unleashes a powerful guard-piercing attack at the end of a combo withSquare.Hollow Bastion Screen Fade KHII.pngSora: Defeatthe Experiment[KH II]
Sora: Defeat theBlizzard Lord and Volcanic Lord[KH II FM]
Retaliating Slash (リベンジスラッシュ,
Ribenji Surasshu
?, lit. "Revenge Slash")
3When knocked down, quickly regains balance and counterattacks withSquare.Sora: Defeat theDark Thorn
Valor Form: Default
Wisdom Form: Default
Slapshot (スラップショット,
Surappushotto
?)
2Rapidly attacks a nearby target without getting flung back.Hollow Bastion Screen Fade KHII.pngSora: Free theCornerstone of Light[KH II]
Sora: Defeat the Nobodies at theBetwixt and Between[KH II FM]
Limit Form: Default[KH II FM]
Dodge Slash (ドッジスラッシュ,
Dojji Surasshu
?)
2Unleashes an attack that deals damage to nearby enemies.Sora: DefeatCerberus[KH II]
Sora: Free theCornerstone of Light[KH II FM]
Flash Step (フラッシュステップ,
Furasshu Suteppu
?)
[KH II FM]
2Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.Sora: Defeat thePrison Keeper[KH II FM]
Slide Dash (スライドダッシュ,
Suraido Dasshu
?)
2Instantly closes in on and attacks a far target.Sora: Clear the trap at theVillage Cave
Limit Form: Default[KH II FM]
Vicinity Break (ラウンドブレイク,
Raundo Bureiku
?, lit. "Round Break")
[KH II FM]
2Unleashes a powerful attack when surrounded.Sora: Defeat theHostile Program[KH II FM]
Guard Break (ストライドブレイク,
Sutoraido Bureiku
?, lit. "Stride Break")
3Unleashes a powerful finishing combo move that pierces through a target's guard.Sora: Complete theBattle of the 1000 Heartless
Explosion (エクスプロージョン,
Ekusupurōjon
?)
3Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.Sora: Defeat theBlizzard Lord and Volcanic Lord[KH II]
Sora: Defend theSolar Sailer Simulation[KH II FM]
Aerial Sweep (エリアルスイープ,
Eriaru Suīpu
?)
2Unleashes a powerful leaping attack on targets in midair.Sora: DefeatShan-Yu
Limit Form: Default[KH II FM]
Aerial Dive (エリアルダイヴ,
Eriaru Daivu
?)
[KH II FM]
2Unleashes a powerful aerial attack on distant targets.Sora: Clear "Maniac"Phil's Training[KH II FM]
Aerial Spiral (エアスパイラル,
Ea Supairaru
?, lit. "Air Spiral")
2Closes in on far targets in midair and unleashes spinning attacks.Sora: Clear "Maniac"Phil's Training[KH II]
Sora: Save theMedallion[KH II FM]
Aerial Finish (エリアルフィニッシュ,
Eriaru Finisshu
?)
3Unleashes a powerful finishing combo move to a single target in midair.Sora: DefeatCaptain Barbossa
Magnet Burst (マグネスプラッシュ,
Magune Supurasshu
?, lit. "Magnet Splash")
[KH II FM]
3Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.Sora: DefeatHades[KH II FM]
Counterguard (ガードカウンター,
Gādo Kauntā
?, lit. "Guard Counter")
4Counterattacks nearby enemies with Attack while performing Guard.Sora: DefeatHades[KH II]
Sora: DefeatCerberus[KH II FM]
Auto Valor (オートブレイヴ,
Ōto Bureivu
?, lit. "Auto Brave")
1Automatically sets the Reaction Command to Valor in a pinch, ifValor Form is usable.Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム,
Ōto Wizudamu
?)
1Automatically sets the Reaction Command to Wisdom in a pinch, ifWisdom Form is usable.Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット,
Ōto Rimitto
?)
[KH II FM]
1Automatically sets the Reaction Command to Limit in a pinch, ifLimit Form is usable.Sora: Reach Limit Form LV2
Auto Master (オートマスター,
Ōto Masutā
?)
1Automatically sets the Reaction Command to Master in a pinch, ifMaster Form is usable.Sora: Reach Master Form LV2
Auto Final (オートファイナル,
Ōto Fainaru
?)
1Automatically sets the Reaction Command to Final in a pinch, ifFinal Form is usable.Sora: Reach Final Form LV2
Auto Summon (オートサモン,
Ōto Samon
?)
2When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable.Hollow Bastion Screen Fade KHII.pngSora: EscortQueen Minnie to the throne
Trinity Limit (トリニティリミット,
Toriniti Rimitto
?)
5A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.Sora: DefeatPete atThe Lock
Brave Shot (ブレイヴシュート,
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet.Valor Form: Default
Brave Beat (ブレイヴビート,
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once.Valor Form: Default
Sonic Strike (ソニックストライク,
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target.Valor Form: Default
Sonic End (ソニックエンド,
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.Valor Form: Default
Over the Horizon (オーバーホライズン,
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack withSquare.Valor Form: Default
Omega Finale (フリーフィニッシュ,
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo withSquare.Valor Form: Default
Wisdom Shot (ウィズダムショット,
Wizudamu Shotto
?)
Changes the command Attack to Shoot.Wisdom Form: Default
Mobile Action (アクティブホバー,
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving.Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト,
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos.Wisdom Form: Default
Magic Spice (マジックスパイス,
Majikku Supaisu
?)
Powers up the finishing move of magic combos.Wisdom Form: Default
Sonic Rave (ソニックレイヴ,
Sonikku Reivu
?)
[KH II FM]
A Limit Command that unleashes an attack on an enemy as you pass by. PressTriangle at the right tempo for a combo. MP Cost: 60Limit Form: Default[KH II FM]
Last Arcanum (ラストアルカナム,
Rasuto Arukanamu
?)
[KH II FM]
A Limit Command that unleashes a powerful combo attack. PressTriangle for a consecutive combo. MP Cost: 75Limit Form: Default[KH II FM]
Strike Raid (ストライクレイド,
Sutoraiku Reido
?)
[KH II FM]
A Limit Command that allows you to throw the Keyblade at the target. PressTriangle for a combo. MP Cost: 65Limit Form: Default[KH II FM]
Infinity (ラグナロク,
Ragunaroku
?, lit. "Ragnarok")
[KH II FM]
A Limit Command that can be unleashed by pressingTriangle after an aerial combo. MP Cost: 80Limit Form: Default[KH II FM]
Zantetsuken (ザンテツケン,
Zantetsuken
?)
[KH II FM]
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.Limit Form: Default[KH II FM]
Ripple Drive (リップルドライヴ,
Rippuru Doraivu
?)
[KH II FM]
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.Limit Form: Default[KH II FM]
Hurricane Period (ハリケーンピリオド,
Harikēn Piriodo
?)
[KH II FM]
Unleashes a powerful finishing combo move consisting of an aerial barrage.Limit Form: Default[KH II FM]
Zantetsu Counter (ザンテツカウンター,
Zantetsu Kauntā
?)
[KH II FM]
Unleashes Zantetsuken by selecting Attack while guarding.Limit Form: Default[KH II FM]
Reflect Combo (リフレクトコンボ,
Rifurekuto Konbo
?)
[KH II FM]
Blocks enemy attacks with Guard by pressingSquare during a combo.Limit Form: Default[KH II FM]
Master Strike (マスターストライク,
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target.Master Form: Default
Disaster (ディザスター,
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.Master Form: Default
Master Magic (マスターマジック,
Masutā Majikku
?)
Powers up magic.Master Form: Default
Final Arcana (ファイナルアルカナム,
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.Final Form: Default
Final Strike (ファイナルオーバー,
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target.Final Form: Default
Final Arts (ファイナルアーツ,
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once.Final Form: Default
Auto Assault (オートアサルト,
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations.Final Form: Default
Crime & Punishment (クライムペナルティ,
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells.Final Form: Default
Combo Upper (コンボアッパー,
Konbo Appā
?)
Knocks a target into the air during a combo withSquare.Lion Form: Default
Aerial Impulse (エアインパルス,
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo withSquare.Lion Form: Default
Finishing Blast (フィニッシュバースト,
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo withSquare.Lion Form: Default
Retaliating Smash (リベンジスマッシュ,
Ribenji Sumasshu
?, lit. "Revenge Smash")
When knocked down, quickly regains balance and attacks withSquare.Lion Form: Default
Running Tackle (ダッシュインパクト,
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash.Lion Form: RestoreSimba's confidence.
Dash (ダッシュ,
Dasshu
?)
Moves rapidly while pressing downSquare.Lion Form: ReachWildebeest Valley
Donald Fire (ドナルドファイア,
Donarudo Faia
?)
2Unleashes a firestorm that attacks nearby enemies. MP Cost: 10Donald Duck: Defeat thePossessor andThresholder
Donald Blizzard (ドナルドブリザド,
Donarudo Burizado
?)
2Unleashes a barrage of ice at the enemy. MP Cost: 10Donald Duck: Clear the trap atThe Cave of Wonders: Stone Guardians
Donald Thunder (ドナルドサンダー,
Donarudo Sandā
?)
2Call down a bombardment of lightning bolts on your target! MP Cost: 10Donald Duck: Default
Donald Cure (ドナルドケアル,
Donarudo Kearu
?)
3Cures Party Member's HP. MP Cost: AllDonald Duck: Default
Fantasia (ファンタジア,
Fantajia
?)
3A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.Donald Duck: Free theCornerstone of Light
Flare Force (フレアフォース,
Furea Fōsu
?)
3A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.Donald Duck: Defeat theGrim Reaper at theHarbor
Goofy Tornado (グーフィートルネド,
Gūfī Torunedo
?)
2Creates a vortex to draw enemies close and attack them! MP Cost: 10Goofy: DefeatPete at theWharf
Goofy Bash (グーフィーブレイド,
Gūfī Bureido
?, lit. "Goofy Blade")
2An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10Goofy: Default
Goofy Turbo (グーフィーターボ,
Gūfī Tābo
?)
2Dashes through enemies, bouncing them towards Sora. MP Cost: 10Goofy: DefeatShan-Yu
Tornado Fusion (トルネドフュージョン,
Torunedo Fyūjon
?)
3A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof.Goofy: Defeat theStorm Rider
Teamwork (ユニゾンアスリート,
Yunizon Asurīto
?, lit. "Unison Athlete")
3A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.Goofy: DefeatCaptain Barbossa
Mushu Fire (ムーシューファイア,
Mūshū Faia
?)
2Mushu attacks nearby enemies by breathing fire. MP Cost: 10Mulan: Mulan loses her disguise
Flametongue (フレイムタン,
Fureimutan
?)
2Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10Mulan: Mulan loses her disguise
Dragonblaze (ドラゴンブレイズ,
Doragonbureizu
?)
3A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP.Mulan: Mulan loses her disguise
Furious Shout (フュリアスベロウ,
Fyuriasu Berou
?, lit. "Furious Bellow")
2Knocks down nearby enemies with enraged shouts. MP Cost: 10Beast: Default
Ferocious Rush (フェロシアスランジ,
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10Beast: Default
Howling Moon (ハウリングムーン,
Hauringu Mūn
?)
3A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP.Beast: Default
Divider (雪月花,
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2Attacks nearby enemies while flying through the air. MP Cost: 10Auron: Default
Healing Water (いやしの水,
Iyashi no Mizu
?)
3Restores the Party's HP. MP Cost: 99Auron: Default
Overdrive (オーバードライブ,
Ōbādoraibu
?)
3A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.Auron: Default
No Mercy (マーシレスリー,
Māshiresurī
?, lit. "Mercilessly")
2There is no escaping from this attack! MP Cost: 10Jack Sparrow: Default
Rain Storm (レインストーム,
Rein Sutōmu
?)
2Throws weapons at the enemy successively. MP Cost: 10Jack Sparrow: Default
Bone Smash (ボーンクラッシュ,
Bōn Kurasshu
?, lit. "Bone Crush")
2Throws bombs continuously at the target. MP Cost: 10Jack Sparrow: Default
Treasure Isle (トレジャーアイランド,
Torejā Airando
?, lit. "Treasure Island")
3A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.Jack Sparrow: Default
Slash Frenzy (スラッシュラッシュ,
Surasshu Rasshu
?, lit. "Slash Rush")
2Stops enemy movements with a rapid swarm of attacks. MP Cost: 10Aladdin: Default
Quickplay (クイックプレイ,
Kuikkupurei
?)
2Pounces on the enemy to obtain orbs.Aladdin: Default
Trick Fantasy (トリックファスター,
Torikku Fastā
?, lit. "Trick Faster")
3A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP.Aladdin: Default
Blazing Fury (怒りをまとう火炎, Ikari o Matō Kaen?, lit. "Flame Wrapped in Anger")2Becomes engulfed in flames and chases the enemy. MP Cost: 10Jack Skellington: Default
Icy Terror (恐怖につかまる吹雪, Kyōfu ni Tsukamaru Fubuki?, lit. "Blizzard Grasped by Fear")2Ice crystals form around and attack the target. MP Cost: 10Jack Skellington: Default
Bolts of Sorrow (悲しみのつづく雷, Kanashimi no Tsudzuku Kaminari?, lit. "Lightning Connected to Sadness")2Lightning bolts rain down upon the target. MP Cost: 10Jack Skellington: Default
Applause, Applause (アプローズプリーズ,
Apurōzu Purīzu
?, lit. "Applause, Please")
3A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.Jack Skellington: Default
Fierce Claw (フィアスリークロウ,
Fiasurī Kurou
?, lit. "Fiercely Claw")
2Attacks the target successively. MP Cost: 10Simba: Default
Groundshaker (アースシェイカー,
Āsu Sheikā
?, lit. "Earth Shaker")
2Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10Simba: Default
Healing Herb (大自然のいやし,
Daishizen no Iyashi
?, lit. "Nature's Healing")
3Restores the Party's HP using the powers of nature. MP Cost: 99Simba: Default
King's Pride (キングスプライド,
Kingusu Puraido
?)
3A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.Simba: Default
Scouting Disk (オートディスク,
Ōto Disuku
?, lit. "Auto Disk")
2Releases a disk that automatically finds and attacks an enemy. MP Cost: 10Tron: Access theDTD
Pulsing Thunder (パルスサンダー,
Parusu Sandā
?, lit. "Pulse Thunder")
2Releases electricity to attack nearby enemies. MP Cost: 10Tron: Access theDTD
Complete Compilement (フルコンパイル,
Furu Conpairu
?, lit. "Full Compilation")
3A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP.Tron: Access theDTD
Dark Aura (ダークオーラ,
Dāku Ōra
?)
2Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10Riku: Default
Dark Shield (ダークシールド,
Dāku Shīrudo
?)
2Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10Riku: Default
Cure Potion (キュアポーション,
Kyua Pōshon
?)
3Restores the Party's HP. MP Cost: 99Riku: Default
Eternal Session (エターナルセッション,
Etānaru Sesshon
?)
3A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.Riku: Default

Growth abilities[edit]

AbilityAPDescriptionObtained
High Jump LV1 (ハイジャンプLV1,
Hai Janpu LV1
?)
2Jump a little higher than usual. The longerCircle is pressed down, the higher the jump.Sora: Reach Valor Form LV3
Valor Form: Default
High Jump LV2 (ハイジャンプLV2,
Hai Janpu LV2
?)
2Jump even higher than before! The longerCircle is pressed down, the higher the jump.Sora: Reach Valor Form LV5
Valor Form: Reach Valor Form LV3
High Jump LV3 (ハイジャンプLV3,
Hai Janpu LV3
?)
2Now you can jump really high! The longerCircle is pressed down, the higher the jump.Sora: Reach Valor Form LV7
Valor Form: Reach Valor Form LV5
High Jump MAX (ハイジャンプMAX,
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longerCircle is pressed down, the higher the jump.Valor Form: Reach Valor Form LV7
Quick Run LV1 (エアスライドLV1,
Ea Suraido LV1
?, lit. "Air Slide LV1")
2Tilt the left stick and pushSquare to sprint rapidly. Keep the button pressed down for distance.Sora: Reach Wisdom Form LV3
Wisdom Form: Default
Quick Run LV2 (エアスライドLV2,
Ea Suraido LV2
?, lit. "Air Slide LV2")
2Tilt the left stick and pushSquare to sprint rapidly. Keep the button pressed down for distance.Sora: Reach Wisdom Form LV5
Wisdom Form: Reach Wisdom Form LV3
Quick Run LV3 (エアスライドLV3,
Ea Suraido LV3
?, lit. "Air Slide LV3")
2Tilt the left stick and pushSquare to sprint rapidly. Keep the button pressed down for distance.Sora: Reach Wisdom Form LV7
Wisdom Form: Reach Wisdom Form LV5
Quick Run MAX (エアスライドMAX,
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left stick and pushSquare to sprint rapidly. Keep the button pressed down for distance.Wisdom Form: Reach Wisdom Form LV7
Dodge Roll LV1 (ドッジロールLV1,
Dojji Rōru LV1
?)
[KH II FM]
3Dodge enemy attacks by tilting the left stick and pressingSquare. More efficient at higher levels.Sora: Reach Limit Form LV3[KH II FM]
Limit Form: Default[KH II FM]
Dodge Roll LV2 (ドッジロールLV2,
Dojji Rōru LV2
?)
[KH II FM]
3Dodge enemy attacks by tilting the left stick and pressingSquare. More efficient at higher levels.Sora: Reach Limit Form LV5[KH II FM]
Limit Form: Reach Limit Form LV3[KH II FM]
Dodge Roll LV3 (ドッジロールLV3,
Dojji Rōru LV3
?)
[KH II FM]
3Dodge enemy attacks by tilting the left stick and pressingSquare. More efficient at higher levels.Sora: Reach Limit Form LV7[KH II FM]
Limit Form: Reach Limit Form LV5[KH II FM]
Dodge Roll MAX (ドッジロールLV4,
Dojji Rōru MAX
?)
[KH II FM]
Dodge enemy attacks by tilting the left stick and pressingSquare. More efficient at higher levels.Limit Form: Reach Limit Form LV7[KH II FM]
Aerial Dodge LV1 (エアドッジLV1,
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3PressCircle in midair to jump again. It is useful for dodging enemy attacks.Sora: Reach Master Form LV3
Master Form: Default
Aerial Dodge LV2 (エアドッジLV2,
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3PressCircle in midair to jump again. It is useful for dodging enemy attacks.Sora: Reach Master Form LV5
Master Form: Reach Master Form LV3
Aerial Dodge LV3 (エアドッジLV3,
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3PressCircle in midair to jump again. It is useful for dodging enemy attacks.Sora: Reach Master Form LV7
Master Form: Reach Master Form LV5
Aerial Dodge MAX (エアドッジMAX,
Ea Dojji MAX
?, lit. "Air Dodge MAX")
PressCircle in midair to jump again. It is useful for dodging enemy attacks.Master Form: Reach Master Form LV7
Glide LV1 (グライドLV1,
Guraido LV1
?)
3PressSquare in midair to ride the wind. Keep the button pressed down for longer action.Sora: Reach Final Form LV3
Final Form: Default
Glide LV2 (グライドLV2,
Guraido LV2
?)
3PressSquare in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.Sora: Reach Final Form LV5
Final Form: Reach Final Form LV3
Glide LV3 (グライドLV3,
Guraido LV3
?)
3PressSquare in midair to ride the wind at great speed. Keep the button pressed down for longer action.Sora: Reach Final Form LV7
Final Form: Reach Final Form LV5
Glide MAX (グライドMAX,
Guraido MAX
?)
PressSquare in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.Final Form: Reach Final Form LV7

Support abilities[edit]

AbilityAPDescriptionObtained
Synch Blade (シンクロブレード,
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.Valor Form: Default
Master Form: Default
Final Form: Default
HP Gain (HPゲイン,
HP Gein
?)
[KH II FM]
Restores Sora's HP when a Limit Command lands.Limit Form: Default[KH II FM]
Endless Magic (エンドレスマジック,
Endoresu Majikku
?)
Unleashes magic combos endlessly.Master Form: Default
Light & Darkness (ライト&ダーク,
Raito & Dāku
?, lit. "Light & Dark")
[KH II FM]
Has a special secret effect.Two Become One[KH II FM]
Scan (ライブラ,
Raibara
?, lit. "Libra")
2Inspects the target's current HP.Roxas: When fightingAxel in theMansion: Basement Hall[KH II]
Roxas: DefeatAxel in theSandlot[KH II FM]
Sora: LV 4[KH II]
King Mickey: Default
Aerial Recovery (エアリカバリー,
Ea Rikabarī
?, lit. "Air Recovery")
2Quickly regains balance withCircle when knocked down.Roxas: Defeat theDusks at theStation of Serenity
Combo Master (コンボマスター,
Konbo Masutā
?)
[KH II FM]
4Unleash a combo whether or not your hit lands.Sora: DefeatRoxas[KH II FM]
Combo Plus (コンボプラス,
Konbo Purasu
?)
1Increases maximum combo by 1 when on the ground. Equip more to enable more combos.Sora: Reach Valor Form LV4
Sora: Reach Valor Form LV6
Valor Form: Default
Wisdom Form: Default[KH II]
Lion Form: Default (x2)
Sleeping Lion
Air Combo Plus (エアコンボプラス,
Ea Konbo Purasu
?)
1Increases maximum combo by 1 when in midair. Equip more to enable more combos.Sora: Reach Master Form LV4
Sora: Reach Master Form LV6
Valor Form: Default
Master Form: Default (x2)
Lion Form: Default (x2)
King Mickey: Default
Star Seeker
Combo Boost (コンボアップ,
Konbo Appu
?, lit. "Combo Up")
3[KH II]
5[KH II FM]
Increases the damage of the finishing move on the ground relative to the number of hits in the combo.Sora: LV 7[1] / LV 9[2] / LV 17[3]
Decisive Pumpkin
Air Combo Boost (エアコンボアップ,
Ea Konbo Appu
?, lit. "Air Combo Up")
3[KH II]
4[KH II FM]
Increases the damage of the finishing move in the air relative to the number of hits in the combo.Sora: LV 36[1] / LV 44[2] / LV 73[3]
Hero's Crest
Reaction Boost (リアクションアップ,
Riakushon Appu
?, lit. "Reaction Up")
2Increases damage dealt using Reaction Commands by 50%. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngRoxas: Start of the Third Day[4][KH II FM]
Sora: LV 15[1] / LV 23[2] / LV 33[3]
Guardian Soul
Finishing Plus (フィニッシュプラス,
Finishhu Purasu
?, lit. "Finish Plus")
5Unleash successive finishing moves after combos.Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 49[1] / LV 65[2] / LV 85[3]
Rumbling Rose
Negative Combo (コンボマイナス,
Konbo Mainasu
?, lit. "Combo Minus")
2Decreases maximum combo on the ground and in midair by 1.Sora: LV 44[1] / LV 73[2] / LV 36[3]
Fenrir
Berserk Charge (チャージバーサク,
Chāji Bāsaku
?, lit. "Charge Berserk")
5Increases strength by 2 during MP Charge and enables combos to continue endlessly. The combo finishing move becomes unavailable.Hollow Bastion Screen Fade KHII.pngSora: LV 65[1] / LV 85[2] / LV 49[3]
Fatal Crest
Damage Drive (ダメージドライヴ,
Damēji Doraivu
?)
3Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.Sora: LV 33[1] / LV 15[2] / LV 23[3]
Drive Boost (ドライヴブースト,
Doraivu Būsuto
?)
3Allows greater restoration of the Drive Gauge during MP Charge. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: LV 25[1] / LV 28[2] / LV 47[3]
Oblivion
Form Boost (フォームブースト,
Fōmu Būsuto
?)
5Increases the duration of each Drive Form.Sora: Reach Final Form LV4
Sora: Reach Final Form LV6
Oathkeeper
Summon Boost (サモンブースト,
Samon Būsuto
?)
5Increases the amount of time the Summon will stay.Sora: Defeat theGrim Reaper onThe Black Pearl[KH II]
Sora: Clear the trap atThe Cave of Wonders: Stone Guardians[KH II FM]
Combination Boost (コンビブースト,
Konbi Būsuto
?)
4Increases the amount of time spent for Limits.Sora: LV 31[1] / LV 39[2] / LV 59[3]
Experience Boost (EXPチャンス,
EXP Chansu
?, lit. "EXP Chance")
3[KH II]
4[KH II FM]
Increases experience gained by 100% when you are at half health or less. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: (LV 9[1]/17[2]/7[3])
Gull Wing
Leaf Bracer (リーフベール,
Rīfu Bēru
?, lit. "Leaf Veil")
1Casting Cure on yourself will continue even when attacked.Sora: LV 20
Magic Lock-On (オートロックマジック,
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
1[KH II]
2[KH II FM]
Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.Sora: LV 12
Draw (ドロー,
Dorō
?)
3Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 28[1] / LV 47[2] / LV 25[3]
Sora: Reach Limit Form LV4[KH II FM]
Limit Form: Default[KH II FM]
Master Form: Default
Master Form: Default[KH II]
Donald Duck: Save theMedallion
Goofy: Defeat theGrim Reaper onThe Black Pearl
Mulan: Default
Jack Sparrow: Default (x2)
Follow the Wind
Draw Ring
Jackpot (プライズアップ,
Puraizu Appu
?, lit. "Prize Up")
4Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate.Sora: LV 73[1] / LV 36[2] / LV 44[3]
Donald Duck: DefeatThe Experiment
Goofy: Defeat theHostile Program
Aladdin: Default
Tron: Default
Wishing Lamp
Lucky Lucky (ラックアップ,
Rakku Appu
?, lit. "Luck Up")
5Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.Roxas: Start of the Third Day (x2)[4][KH II FM]
Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II]
Sora: Reach Limit Form LV6[KH II FM]
Limit Form: Default
Donald Duck: Defeat theNobodies atThe Old Mansion
Goofy: DefeatShenzi, Banzai, and Ed atThe King's Den
Jack Sparrow: Default
Jack Skellington: Default
Sweet Memories[KH II]
Meteor Staff[KH II]
Genji Shield[KH II]
Lucky Ring
Drive Converter (ドライヴコンバータ,
Doraivu Konbāta
?)
[KH II FM]
5Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect.Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II FM]
Sweet Memories[KH II FM]
Fire Boost (ファイアアップ,
Faia Appu
?, lit. "Fire Up")
3Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: LV 23[1] / LV 33[2] / LV 15[3]
Donald Duck: DefeatScar
Mulan: Mulan loses her disguise
Jack Skellington: Default
Bond of Flame
Rising Dragon[KH II FM]
Blizzard Boost (ブリザドアップ,
Burizado Appu
?, lit. "Blizzard Up")
4Increases damage done with blizzard-based attacks by 20%. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: LV 39[1] / LV 59[2] / LV 31[3]
Donald Duck: DefeatDemyx at theCastle Gates
Jack Skellington: Default
Mysterious Abyss
Shaman's Relic[KH II FM]
Thunder Boost (サンダーアップ,
Sandā Appu
?, lit. "Thunder Up")
5Increases damage done with thunder-based attacks by 20%. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: LV 53[1] / LV 99[2] / LV 41[3]
Donald Duck: Freeze the computers at theDataspace
Jack Skellington: Default
Tron: Download the Eradicator Program
Photon Debugger
Meteor Staff[KH II FM]
Shock Charm+[KH II FM]
Item Boost (アイテムアップ,
Aitemu Appu
?, lit. "Item Up")
2Increases effect done with healing items on the field by 50%. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngRoxas: When fightingAxel in theMansion: Basement Hall
Sora: LV 17[1] / LV 7[2] / LV 9[3]
Goofy: Default
Mulan: Default
Beast: Default
Jack Sparrow: Default
Aladdin: Default
Tron: Default
Riku: Default
Monochrome
Rising Dragon[KH II]
Nobody Lance[KH II FM]
Save the King
MP Rage (ダメージアスピル,
Damēji Asupiru
?, lit. "Damage Asper")
3Restores MP relative to the amount of damage taken. Equip more to increase the effect.Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II]
Sora: Reach Wisdom Form LV4
Limit Form: Default[KH II FM]
Donald Duck: DefeatDemyx at theAtrium
Goofy: DefeatShenzi, Banzai, and Ed at theElephant Graveyard
Auron: Default
Simba: Default
Hidden Dragon
Shaman's Relic[KH II]
Save the Queen+[KH II FM]
Nobody Guard[KH II FM]
Save the King+[KH II]
Shadow Archive+[KH II FM]
MP Haste (MPヘイスト,
MP Heisuto
?)
3Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngSora: Reach Wisdom Form LV6
Limit Form: Default[KH II FM]
Final Form: Default
Auron: Default
Aladdin: Default
Tron: Download the Eradicator Program
Circle of Life
Precious Mushroom[KH II FM]
Akashic Record
Full Bloom+[KH II FM]
MP Hastera (MPヘイスラ,
MP Heisura
?)
4Increases MP restoration speed by 50% after MP is fully consumed. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngRoxas: Start of the Third Day[4][KH II FM]
Master Form: Default
Donald Duck: Defend theSolar Sailer Simulation
Jack Skellington: Default
Precious Mushroom+[KH II FM]
Akashic Record+[KH II FM]
MP Hastega (MPヘイスガ,
MP Heisuga
?)
5Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngWisdom Form: Default
Wisdom Form: Default[KH II FM]
Riku: Default
Ultima Weapon
Save the Queen+[KH II]
Premium Mushroom[KH II FM]
Frozen Pride+[KH II FM]
Defender (ディフェンダー,
Difendā
?)
3Increases defense by 3 in a pinch. Equip more to increase the effect.Hollow Bastion Screen Fade KHII.pngRoxas: When fightingAxel in theMansion: Basement Hall
Sora: LV 59[1] / LV 31[2] / LV 39[3]
Goofy: DefeatBeast
Beast: Default
Jack Sparrow: Default
Simba: Default
Riku: Default
Kingdom Key[KH II]
Shaman's Relic+[KH II FM]
Nobody Lance[KH II]
Ogre Shield
Damage Control (クライシスハーフ,
Kuraishisu Hāfu
?, lit. "Crisis Half")
[KH II FM]
5Halves damage taken at critical moments. Equip two to accelerate the effect.Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II FM]
Goofy: DefeatZexion'sAbsent Silhouette
Kingdom Key[KH II FM]
Centurion+[KH II FM]
Save the King+[KH II FM]
Protect (プロテス,
Purotesu
?)
[KH II FM]
Absorb 10% of the damage taken.Majestic Mushroom[KH II FM]
Protectra (プロテラ,
Purotera
?, lit. "Protera")
[KH II FM]
Absorb 20% of the damage taken.Majestic Mushroom+[KH II FM]
Protectga (プロテガ,
Purotega
?, lit. "Protega")
[KH II FM]
Absorb 40% of the damage taken.Ultimate Mushroom[KH II FM]
Second Chance (ラストリーヴ,
Rasuto Rīvu
?, lit. "Last Leave")
4Ensures 1 HP remains after taking massive damage.Roxas: When fightingAxel in theMansion: Basement Hall
Sora: LV 85[1] / LV 49[2] / LV 65[3]
Goofy: Clear the explosives fromThe Interceptor's deck
Beast: Default
Riku: Default
Once More (コンボリーヴ,
Konbo Rīvu
?, lit. "Combo Leave")
4Ensures 1 HP remains after taking damage from a combo.Roxas: When fightingAxel in theMansion: Basement Hall
Sora: LV 47[1] / LV 25[2] / LV 28[3]
Goofy: DefeatOogie Boogie
Auron: Default
Aladdin: Default
Riku: Default
No Experience (EXPゼロ,
EXP Zero
?, lit. "EXP Zero")
[KH II FM]
1Disables the gaining of experience.Antiform: Default
Roxas: Start of the Third Day[4][KH II FM]
Winner's Proof[KH II FM]
Auto Limit (オートれんけい,
Ōto Renkei
?, lit. "Auto Link")
1Automatically sets the Reaction Command to Limit, if Limit is usable.Donald Duck: Free theCornerstone of Light
Goofy: DefeatCaptain Barbossa
Mulan: Mulan loses her disguise
Beast: Default
Auron: Default
Jack Sparrow: Default
Aladdin: Default
Jack Skellington: Default
Simba: Default
Tron: Access theDTD
Riku: Default
Auto Change (オートチェンジ,
Ōto Chenji
?)
5Automatically replaces fallen Party Members.Goofy: DefeatLock, Shock, and Barrel
Aladdin:Default
Tron: Default
Hyper Healing (ハイパーヒーリング,
Haipā Hīringu
?)
3Quickly revives a fallen Party Member and greatly restores their HP.Donald Duck: Defeat thePrison Keeper
Goofy: DefeatPete atThe Lock
Mulan: Clear the trap at theVillage Cave
Beast: Default
Simba: Default
Riku: Default
Save the Queen
Genji Shield[KH II FM]
Nobody Guard[KH II]
Auto Healing (オートヒーリング,
Ōto Hīringu
?)
3Restores HP while replaced by another Party Member with Change.Donald Duck: DefeatXaldin
Goofy: Defeat theHeartless atThe Cave of Wonders: Treasure Room
Jack Sparrow: Default
Jack Skellington: Default
Simba: Default

Notes and references[edit]

  1. ^abcdefghijklmnopqrstuvwChoose theDream Sword at the Dive to the Heart.
  2. ^abcdefghijklmnopqrstuvwChoose theDream Shield at the Dive to the Heart.
  3. ^abcdefghijklmnopqrstuvwChoose theDream Rod at the Dive to the Heart.
  4. ^abcdefCritical Mode only
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies