Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Spirit

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This article is aboutthe mechanics of Spirit Dream Eaters.
You may be looking forthe synthesis material orthe plot element in theKingdom Hearts series. ForSpirit Dream Eaters as a species, seeDream Eater.

TheSpirit system is a game mechanic inKingdom Hearts 3D: Dream Drop Distance. It involves the creation and training of SpiritDream Eater companions that act asparty members toSora andRiku.

Ability Link[edit]

The Meow Wow's Ability Link Screen inKingdom Hearts 3D: Dream Drop Distance.

TheAbility Link (アビリティリンク, Abiriti Rinku?) is a board where the player can acquire newCommands andAbilities. Each Spirit-typeDream Eater has a different Ability Link which includes different commands and abilities, which can be redeemed withLink Points (リンクポイント, Rinku Pointo?)(LP) by the player. New commands must be installed from theCommand Deck menu, while new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party and cannot be disabled unless the Spirit is removed from the party.

An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certainDisposition, indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item,level up the Spirit to at least a certain level, or evenLink with the Spirit a certain number of times.

Link Points can only be acquired if the Spirit is currently in the party. In combat, each enemy defeated earns one Link Point.[?] CertainTraining Toys will reward additional Link Points, namely the Water Barrel and certain kinds of Treats.

Affinity[edit]

Affinity (相性, Aishō?) represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit'sLink Gauge fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head.

A Meow Wow with its Affinity at 0.

Raising the maximum Affinity level is done through the accumulation ofAffinity points, represented by a pink gauge.

Affinity LevelAffinity Points required for next level
2100
3200
4400
5800
61200
71600
82000
9

Affinity points can be earned by defeating enemies orpetting the Spirit. Equipping theAffinity Gain ability will increase the number of Affinity points earned by defeating an enemy:

Levels of Affinity Gain equippedAffinity Points per enemy
None1
12
22
33

The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called theAffinity maintain value, which has an initial and maximum value equal to([Maximum Affinity level] × 3) + 5. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.

If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.

Happiness[edit]

"Happiness" redirects here. You may have been looking forthe Avatar Menu mechanic.

A Spirit's mood is represented by a hidden value calledhappiness. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit has a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.

Current Affinity level0123456789
Initial happiness0151520203030353540

Happiness is managed by another hidden value called thehappy maintain value. Spirits have an initial and maximum happy maintain value of 100. Every time a Spirit is interacted with, the happy maintain value decreases. When it reaches zero, subsequent interactions will not increase the Spirit's happiness, and will instead decrease it dramatically. In order to receive further benefits from Spirit interaction, the happy maintain value must be recovered; it will automatically be restored by 20 for every 5 minutes of real time that passes.

Change in happinessChange in
happy maintain value
Happy maintain value1 or higher0
Level of Affinity GainNone123(All levels)
PettingFavorite spot+12+15+18+24-20-9–3
Disliked spot+6+9+12+18-30-15–5
Training ToyToy+24+30+36+48-30-15–5
Paint Gun(No change)
CandyLike+30+36+48+54-20-9–3
Normal+24+30+36+48-30-15–5
Dislike+6+9+12+18-40-21–7

Petting and Training Toys[edit]

See also:Training Toy

On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen (or the PlayStation touchpad inKingdom Hearts Dream Drop Distance HD), and can also bond with their Spirit by usingTraining Toys. There are three main benefits of petting a Spirit: raising its stats, recoveringAffinity, and changing itsdisposition.

Petting a Spirit or using a Training Toy will increase its stats. The exact value of the increase depends on the Spirit'shappiness and how many levels ofAffinity Gain are active, but each stat will generally have a large increase (↑↑), a small increase (↑), or no increase (—).

Type of interactionStats bonus
Affinity PointExperience PointLink PointMaximum HPStrengthMagicDefenseAttribute Resistance
Petting↑ (see below)↑ (see below)↑ (see below)
Training ToyToyBalloon↑↑↑↑
Water Barrel↑↑↑↑
Treasure Goggles
Paint Gun
CandyConfetti Candy↑↑
Ice Dream Cone↑↑
Shield Cookie↑↑
Block-It Chocolate↑↑
Royal Cake↑↑

Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit'sAffinity maintain value. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.

Type of pettingAffinity maintain value recovered
PettingFavorite spot40–60% of maximum value
Disliked spot20–40% of maximum value
Training ToyCandy40–60% of maximum value
Paint Gun(No change)
ToyAnything but "dislike"40–60% of maximum value
"Dislike"20–40% of maximum value
Affinity maintain value8–1011–1314–1617–1920–2223–2526–2829–3132
Current Affinity level123456789

The exact increase of a Spirit's stats from petting is dependent on its current happiness, which body part was pet, and if any levels of Affinity Gain are active. Affinity points,experience points, and Link Points are each increased at a separate rate.

HappinessProbability of increase per body partIncrease per level of Affinity Gain
FavoriteDislikedNone123
Affinity Points
10080%60%6–187–239–2812–36
71–9980%50%3–93–114–146–17
1–7080%40%1–41–52–73–9
020%10%111–21–3
Experience Points
10050%25%4–125–156–198–24
71–9940%20%2–62–73–94–12
1–7030%15%1–31–31–42–6
01%0%111–21–3
Link Points
10080%30%2–62–73–94–12
71–9975%25%1–41–52–73–9
1–7040%20%1–31–31–42–6
01%0%111–21–3

Whether or not the Spirit has a visible reaction to being pet is determined by which part is pet and the Spirit's current happiness. A Spirit can react positively to its favorite part being pet, react negatively to its disliked part being pet, or not react at all.

HappinessProbability of reaction by body part
FavoriteDisliked
100100%72%
71–9996%48%
1–7080%40%
040%20%

Disposition[edit]

The personality of a Dream Eater is determined by itsdisposition (性格, seikaku?). Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation.

The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition may unlock hidden paths on itsAbility Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding those that grant positive status effects.

Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition.

Changing disposition[edit]

The disposition of a Spirit can be changed by petting it in certain areas or giving it specificTreats. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky WindsForecast, the probability of all disposition changes is doubled.

Type of interactionNew dispositionProbability
PettingWhen rubbingFavorite spotType II (Yellow)8%
Disliked spotType IV (Green)8%
When pokingFavorite spotType III (Blue)8%
Disliked spotType I (Purple)8%
Training ToyCandyConfetti CandyType I (Purple)15%
Ice Dream ConeType II (Yellow)10%
Shield CookieType III (Blue)10%
Block-it ChocolateType IV (Green)10%
Anything else(No change)

Rank[edit]

Every Spirit has arank (ランク, ranku?) determined at the time of their creation. There are seven ranks, with F being the lowest and S being the highest, represented by a star. Theinitial rank of a Spirit is dependent on the recipe used to create it and whether it was created during a Risky Winds Forecast. A Spirit's rank cannot be changed. The primary purpose of a Spirit's rank is to calculate itsstats, with higher ranks producing greater stats.

In addition, the rank of a Spirit determines how manyTreats it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of theRoyal Cake, which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank.

RankNumber of Treats
LikeNormalDislike
S rank image22
A rank imageB rank image13
C rank imageD rank image121
E rank image31
F rank image22

Stats[edit]

Thestats of a Spirit are determined by a formula based on the type of Spirit, its rank, its level, and the current Forecast. The stats that depend on this formula are maximum HP, Strength, Magic, and Defense. The formula is as follows:

Stat = base value × (rank correction + random value) × level correction ÷ 10

Where:

  • Base value is the stat given by the Spirit's breed.
  • Rank correction is given by the following table:
RankS rank imageA rank imageB rank imageC rank imageD rank imageE rank imageF rank image
Value1.181.121.061.000.940.880.82
  • Random Value is a random number within the range[(rank correction – 1.1) ÷ 10, (rank correction – 0.9) ÷ 10]
  • Level correction is equal to10 + Spirit's level if the level is 50 or lower and35 + (Spirit's level ÷ 2) if the level is 51 or greater.

An additional bonus is applied based on the current Forecast:

ForecastBonus
Maximum HPOther stats
Ordinary Day+0–3
HP Showers+5–10
Munnystorm+0–3
Treasure Front+0–3Attack +0–1
Bargain Flurry+0–3Defense +0–1
Overcast+0–3Magic +1–2
Risky Winds+0–3

There is also a maximum value for each stat, which cannot be exceeded even if all stat bonuses from Forecasts, Treats, and Spirit creation would be greater than the value. The maximum value for elemental resistance is given by the following formula:50 + (base value ÷ 2), rounding down to the nearest percent. The maximum value for HP, Strength, Magic, and Defense is calculated with the same formula as the current HP, Strength, Magic, and Defense values, except substituting the rank correction values for a new set of maximum rank correction values:

RankS rank imageA rank imageB rank imageC rank imageD rank imageE rank imageF rank image
Value1.281.261.241.221.201.181.16

Creating Spirits[edit]

New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version ofKingdom Hearts 3D: Dream Drop Distance has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit.

Certain Spirits can be unlocked by scanningAR Cards. This is the only way to obtain theKab Kannon,R & R Seal, andFrootz Cat in the Japanese version ofKingdom Hearts 3D: Dream Drop Distance, and as such, these Spirits do not count towards the percentage of Spirits obtained in theReport. In the international release and inKingdom Hearts Dream Drop Distance HD, all Spirits are obtainable through in-game methods.

Dream Pieces and Recipes[edit]

Spirits are created through a special form ofsynthesis that usesDream Pieces assynthesis materials. Each Spirit can be created through multiple different combinations of Dream Pieces, one of which is given by the correspondingRecipe. The Recipe is not required to create the Spirit. The base starting rank of the Spirit is determined by the specific combination of Dream Pieces used; the highest ranks are never given by the Recipe.

Certain combinations of Dream Pieces can create multiple different Spirit types. When selecting the Dream Pieces in the menu, the odds of creating each Spirit are shown. During a Risky WindsForecast, the Spirit that usually has lower odds is 50% more likely to be created, and the ordinary spirit is 50% less likely to be created. The combination of Dream Pieces provided by a Spirit's Recipe always has a 100% of creating the intended Spirit.

The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky WindsForecast will be an additional rank higher.

Total Dream PiecesLevel
1–3+1
4–6+2
7–9+3
10–12+4
13–15+5
16–18+6
19–21+7
22–24+8
25–27+9
28–30+10
31–33+11
34–36+12
37–39+13
40–42+14
43–45+15
46–48+16
49–51+17
52–54+18
55–57+19
58++20
Dream Pieces RequiredDream Pieces Needed for Rank Boost
Rank +1Rank +2Rank +3Rank +4
123–45+
234–56–910+
356–89–1415+
46–78–1112–1920+
58–910–1415–2425+
69–1112–1718–2930+
711–1314–2021–3435+
812–1516–2324–3940+
914–1718–2627–4445+
1015–1920–2930–4950+
1117–2122–3233–5455+
1218–2324–3536–5960+
1624–3132–4748–7980+

Deck Command bonuses[edit]

ADeck Command can be used when creating a Spirit to give it a bonus to its initial stats. Attaching a command to a Spirit recipe scarifies the command. The bonus conferred to the Spirit depends on the command; movement and defense commands may only be attached if the player has at least two of them in their inventory.

Spirit bonuses by command
CommandMaximum Affinity levelStatsResistances
HPStrengthMagicDefenseFireBlizzardThunderWaterDarkLight
Attack CommandQuick Blitz+1
Attack CommandBlizzard Edge+2+10
Attack CommandDark Break+2+10
Attack CommandSlot Edge+3
Attack CommandBlitz+3
Attack CommandMeteor Crash+4+20
Attack CommandSpark Dive+1
Attack CommandPoison Dive+2+10
Attack CommandDrain Dive+10+1
Attack CommandSliding Dash+1
Attack CommandThunder Dash+2+10
Attack CommandSonic Blade+3+1
Attack CommandDark Aura+4+10
Attack CommandZantetsuken+4
Attack CommandStrike Raid+1
Attack CommandSpark Raid+2
Attack CommandCircle Raid+3
Attack CommandAerial Slam+3
Attack CommandArs Arcanum+4
Attack CommandDark Splicer+3+10
Attack CommandGravity Strike+1+1
Attack CommandConfusing Strike+1+1
Attack CommandTornado Strike+2+1
Attack CommandPrism Windmill+3
Attack CommandTimestorm+2+1
Attack CommandFire Windmill+2+10
Attack CommandIcebreaker+20+20
Attack CommandShadowbreaker+20+20
Attack CommandMagnet Spiral+2+1
Attack CommandSalvation+3+30
Attack CommandLimit Storm+2+2
Attack CommandCollision Magnet+3+1
Attack CommandSacrifice+2+1
Attack CommandBreak Time+2+2
Magic CommandFire+1+10
Magic CommandFira+2+15
Magic CommandFiraga+3+20
Magic CommandDark Firaga+20+20
Magic CommandFiraga Burst+4+25
Magic CommandMega Flare+4+30
Magic CommandBlizzard+1+10
Magic CommandBlizzara+2+15
Magic CommandBlizzaga+3+20
Magic CommandIcicle Splitter+3+25
Magic CommandDeep Freeze+4+25
Magic CommandIce Barrage+4+30
Magic CommandThunder+1+10
Magic CommandThundara+2+15
Magic CommandThundaga+3+20
Magic CommandTriple Plasma+4+30
Magic CommandCure+10+1
Magic CommandCura+20+2
Magic CommandCuraga+30+3
Magic CommandEsuna+1+1
Magic CommandZero Gravity+1+1
Magic CommandZero Gravira+2+1
Magic CommandZero Graviga+3+1
Magic CommandZero Graviza+4+1
Magic CommandBalloon+1+10
Magic CommandBalloonra+2+20
Magic CommandBalloonga+3+30
Magic CommandSpark+1+10
Magic CommandSparkra+2+15
Magic CommandSparkga+3+20
Magic CommandFaith+4+30
Magic CommandTornado+3
Magic CommandMeteor+3
Magic CommandMini+2
Magic CommandBlackout+2
Magic CommandTime Bomb+1
Magic CommandConfuse+1
Magic CommandBind+2
Magic CommandPoison+2+10
Magic CommandSlow+1
Magic CommandSleep+1
Magic CommandSleepra+2
Magic CommandSleepga+3
Magic CommandStop+3
Magic CommandVanish+2+2
Item CommandPotion+5
Item CommandHi-Potion+10
Item CommandMega-Potion+20
Item CommandDrop-Me-Not+1
Item CommandDrop-Me-Never+2
Item CommandPanacea+1
Item CommandElixir+30+1
Item CommandMegalixir+50+3
Item CommandDream Candy+3
Movement CommandDark Roll+2+20
Movement CommandSonic Impact+10+2
Movement CommandSuperglide+10+1
Defense CommandWake-up Block+5+1
Defense CommandLink Block+1+2
Defense CommandSliding Block+2
Defense CommandDark Barrier+3+30
Reprisal CommandCounter Rush+1+1
Reprisal CommandCounter Aura+1+1
Reprisal CommandShadow Strike+1+2
Reprisal CommandPayback Raid+1+1
Reprisal CommandPayback Blast+1+1
Reprisal CommandAerial Recovery+1
Reprisal CommandSteep Climb+1+1
Reprisal CommandRapid Descent+1+1
Reprisal CommandSliding Sidewinder+1+1
Reprisal CommandSliding Crescent+1+1

Initial Level[edit]

The starting level of a new Spirit is determined by the average level of Sora and Riku, rounded up. The level can be further increased byadding Dream Pieces when creating the Spirit.

Average character levelSpirit starting levelAverage character levelSpirit starting levelAverage character levelSpirit starting level
1118—191643—4531
22202746–4732
3321–221848–4933
44231950–5234
5524–252053–5535
66262156–5736
7727–282258–6037
8–98292361–6438
10930–012465–6739
111032–332568–7140
121134–352672–7641
1312362777–8142
14–151337–382882–8743
161439–402988–9444
171541–423095–9945

Initial Disposition[edit]

Spirits are assigned one of fourdispositions when created. The odds of creating a Spirit with each disposition is dependent on the currentForecast.

ForecastDisposition
IIIIIIIV
Ordinary Day30%35%35%
HP Showers20%70%10%
Munnystorm20%70%10%
Treasure Front40%40%20%
Bargain Flurry40%40%20%
Overcast30%30%40%
Risky Winds70%20%10%

See also[edit]

Kingdom Hearts 3D: Dream Drop Distance
Characters
Party members
Sora -Riku
Dream Eater Spirits
Meow Wow -Tama Sheep -Yoggy Ram -Komory Bat -Pricklemane -Hebby Repp -Sir Kyroo -Toximander -Fin Fatale -Tatsu Steed -Necho Cat -Thunderaffe -Kooma Panda -Pegaslick -Iceguin Ace -Peepsta Hoo -Escarglow -KO Kabuto -Wheeflower -Ghostabocky -Zolephant -Juggle Pup -Halbird -Staggerceps -Fishboné -Flowbermeow -Cyber Yog -Chef Kyroo -Lord Kyroo -Tatsu Blaze -Electricorn -Woeflower -Jestabocky -Eaglider -Me Me Bunny -Drill Sye -Tyranto Rex -Majik Lapin -Cera Terror -Skelterwild -Ducky Goose -Aura Lion -Ryu Dragon -Drak Quack -Keeba Tiger -Meowjesty -Sudo Neku -Frootz Cat -Ursa Circus -Kab Kannon -R & R Seal
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort -Young Xehanort -Terra-Xehanort -Ansem, Seeker of Darkness -Xemnas -Vanitas -Xigbar -Saïx -Luxord -Marluxia -Larxene -Dark Riku
Villains
Maleficent -Pete -Ursula
Claude Frollo -CLU -Rinzler -Beagle Boys
Non-playable characters
Aeleus -Ansem the Wise -Anti Black Coat -Aqua -Axel -Black Guard -Blue Fairy -Braig -Chernabog -Daisukenojo Bito -Dark Figure -Dilan -Donald Duck -Enchanted Brooms -Esmeralda -Even -Geppetto -Goofy -Ienzo -Jiminy Cricket -Joshua -Julius -Kairi -Kevin Flynn -Lea -Maleficent's Raven -Mickey Mouse -Minnie Mouse -Monstro -Moogle -Naminé -Neku Sakuraba -Phoebus -Pinocchio -Pluto -Quasimodo -Quorra -Rhyme -Roxas -Sam Flynn -Shiki -Terra -Ventus -Victor, Hugo, and Laverne -Xion -Yen Sid
Locations
Worlds
Traverse Town -La Cité des Cloches -The Grid -Prankster's Paradise -Country of the Musketeers -Symphony of Sorcery -The World That Never Was
Destiny Islands -Mysterious Tower -Disney Castle -Radiant Garden -Dive to the Heart
Places
Sleeping Worlds
Terms
Another Guardian of Light -Dream Eater -Glossary -Keyblade War -Mark of Mastery exam -Real Organization XIII -Sleeping Keyhole -Sleeping Worlds -The End
Gameplay terms
Ability Link -AR Card -Deck Commands -Dive Mode -Drop System -Flick Rush -Flowmotion -Forecast -Link System -Reality Shift -Spirit
Music
Kingdom Hearts: Dream Drop Distance Original Soundtrack -Simple and Clean -Sanctuary
Archives
Artwork -Bosses -Enemies -Keyblades -Removed content