Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Skull Board

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Issues: Opponent command cards

Skull Board
Skull Board Map KHBBS.png
Buy up the expensive zones early and make opponents cough up GP.
Japaneseスカルボード
RōmajiSukaru Bōdo
WorldNever Land
OpponentsPeter Pan
Captain Hook
Unlocked
Complete Never Land.
Stats
GP Goals12000
20000
30000
Starting GP1500
Checkpoint panel
GP reward
700
1500[1]
GP Up panel
Initial rate5%
Increase5%
MAX rate20%

TheSkull Board is aCommand Board that appears in the international release ofKingdom Hearts Birth by Sleep, andKingdom Hearts Birth by Sleep Final Mix. It is shaped like a skull.

Special Panel[edit]

The Special Panel for this board isPixie Dust (ピクシーダスト, Pikushī Dasuto?), which enables the player to move the opponent to a panel of his choice.

Captain Justice and Captain Dark may also be triggered on the Special Panels at random.

Layout[edit]

Skull Board Full Map KHBBS.png
KeyNormal rewardLimited rewardMirage Arena reward
1Quick Blitz (50%) /Aero (50%)
2MagnegaPhoton ChargeMagnega
3Blitz (50%) /Aerial Slam (50%)
4Firaga (50%) /Mine Square (50%)
5Poison EdgeMunny Magnet (Aqua only)
6Binding Strike
7Zero Gravira (50%) /Aerora (50%)

Opponent command cards[edit]

TypeCommandLvQuantity
AttackQuick Blitz1?
2?
Blitz2?
Sliding Dash2?
Fire Dash1?
2?
Treasure Raid1?
3?
Aerial Slam1?
2?
MagicCura1?
2?
Zero Gravira1?
2?
Aero1?
2?
Aerora1?
2?
Confuse1?
2?
Bind1?
TypeCommandLvQuantity
AttackTreasure Raid1?
2?
Poison Edge1?
2?
Binding Strike1?
2?
MagicFire1?
2?
Firaga1?
3?
Mine Square1?
2?
Blackout1?
2?
Ignite1?
2?
Slow1?
2?

Strategy[edit]

At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.

After that, the player should head back to the starting route and head downwards, then head to the right. This will enable them to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.

At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.

Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.

An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.

Gallery[edit]

  • The Skull Board's unique Prize Cube.

    The Skull Board's unique Prize Cube.

Notes and references[edit]

  1. ^Yellow checkpoint only.
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