Kingdom Hearts 358/2 Days

Serenade

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Kingdom Hearts 358/2 Days
Serenade
Serenade
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japaneseセレナーデ
RōmajiSerenāde
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+72+1+28+0+1
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+6+2+3+1+5+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Defender
2:Combo-Block
3:Heart Bonus
Obtained
Ominous Gear ④ (Demyx)
Kingdom Hearts 358/2 Days
Serenade+
Serenade
"An upgraded Serenade.
Enables your attacks to reach a wide area and deal immense damage."
Japaneseセレナーデ+
RōmajiSerenāde+
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+90+1+15+0+1
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+6+2+3+1+6+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Defender
2:Offensive Block
3:Heart Bonus
Obtained
Ominous Gear+ ④ (Demyx)

TheSerenade is aSitar that can be wielded byDemyx inKingdom Hearts 358/2 Days. It can be upgraded to theSerenade+.

Design[edit]

The Serenade has a pink, roughly triangular headstock with two small, semi-circular notches taken out of its base. Its neck is pink with indigo, concave edges. The body of the sitar has an arrowhead shape. The center of the body is pink with a large, indigo “X” in its center, and the edges of the body are also indigo. Its three white strings are anchored to the body by a small, lavender, heart-shaped piece. If viewed upside-down, the Serenade bears an uncanny resemblance to the Heartless emblem.

Musically, a serenade is a musical composition or performance in someone's honor.

Gameplay[edit]

Serenade's ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards.

Combos
Ground
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Ground) Right Spin Swing
Hit 10.5XXX
Hit 20.5XXX
(Ground) Left Spin Swing
Hit 10.5XXX
Hit 20.5XXX
(Ground) V-Swing Omnidirectional Sound Wave
Hit 10.63XX
Hit 21.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]
(Ground) Front Sound Wave
Hit 11.0X


Air
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Air) 4-Fold Omnidirectional Sound Waves
Hit 10.75[1]
0.63[2]
0.5[3]
XXX
Hit 20.75[1]
0.63[2]
0.5[3]
XXX
Hit 30.75[1]
0.63[2]
0.5[3]
XXX
Hit 41.13[1]
0.88[2]
0.75[3]
[1]
[2]
X[3]
[1]
[2]
X[3]
X

(Air) Front Sound Wave
Hit 11.0

Notes and references[edit]

  1. ^abcdefghiWhen close to the enemy.
  2. ^abcdefghiOutside soundwave.
  3. ^abcdefghiEdge of soundwave.
Demyx'sSitars
Basic Model |Tune-Up |Quartet |Quintet |Overture |Old Hand |Da Capo |Power Chord |Fermata |Interlude |Serenade |Songbird |Rise to Fame
Rock Star |Eight-Finger |Concerto |Harmonics |Million Bucks |Fortissimo |Up to Eleven |Sanctuary |Arpeggio |Prince of Awesome |After School
Ominous Gear KHD.pngOminous GearOminous Gear KHD.png
Superiority |Sunrise |Shimmer |Iceberg |Firefly |Eldritch Esoterica |Gibbous |Volcanics |Serenade |The Hanged Man |Docile Vallota |Soleil Couchant |Rejection of Fate
Soul Eater |Mage's Staff |Knight's Shield |Kingdom Key D |Kingdom Key