Scorching Sphere
| Scorching Sphere | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | バーニングボール | ||||||
| Rōmaji | Bāningu Bōru | ||||||
| Translation | Burning Ball | ||||||
| Type | Emblem Heartless | ||||||
| Game | Kingdom Hearts 358/2 Days | ||||||
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| Scorching Sphere |
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| Kingdom Hearts 358/2 Days |
| Sharp spikes cover these large, fiery Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Blizzard magic will stop them with a single blast. |
| Mission | HP | EXP | STR/DEF | ||||
|---|---|---|---|---|---|---|---|
| International | Japanese | ||||||
| 84 | 774 | 968 | 44 | 84 | |||
| Fire | Blizzard | Thunder | Aero | ||||
| x-0.10 | x0.73 | x0 | x0 | ||||
| Ignite | Freeze | Jolt | Air-Toss | ||||
| x0 | x0.20 | x0.02 | x0 | ||||
| Defense Power Adjustment | Heart Points | ||||||
| • Full Body: 2.90 | 46 | ||||||
| Flinch? | Bloom-Out? | ||||||
| X | X | ||||||
| Rewards | |||||||
Missions 73-93 | |||||||
| Munny x32, HP prize (large) x4, HP prize (small) x3 | |||||||
| World(s) | |||||||
| Olympus Coliseum | |||||||
| Mission | HP | EXP | STR/DEF | ||||
|---|---|---|---|---|---|---|---|
| 84 | 968 | 44 | 84 | ||||
| 84SP | 968 | 44 | 84 | ||||
| Fire | Blizzard | Thunder | Aero | ||||
| x-0.10 | x0.73 | x0 | x0 | ||||
| Ignite | Freeze | Jolt | Air-Toss | ||||
| x0 | x0.20 | x0.02 | x0 | ||||
| Defense Power Adjustment | Heart Points | ||||||
| • Full Body: 2.90 | 46 | ||||||
| Flinch? | Bloom-Out? | ||||||
| X | X | ||||||
| Rewards | |||||||
Missions 73-93 | |||||||
| Munny x32, HP prize (large) x4, HP prize (small) x3 | |||||||
| World(s) | |||||||
| Olympus Coliseum | |||||||
| Mission | HP | EXP | STR/DEF | ||||
|---|---|---|---|---|---|---|---|
| 84 | 2903 | 44 | 84 | ||||
| Fire | Blizzard | Thunder | Aero | ||||
| x-0.10 | x0.73 | x0 | x0 | ||||
| Ignite | Freeze | Jolt | Air-Toss | ||||
| x0 | x0.20 | x0.02 | x0 | ||||
| Defense Power Adjustment | Heart Points | ||||||
| • Full Body: 2.90 | 46 | ||||||
| Flinch? | Bloom-Out? | ||||||
| X | X | ||||||
| Rewards | |||||||
Missions 73-93 | |||||||
| Munny x16, HP prize (large) x2, HP prize (small) x2 | |||||||
| World(s) | |||||||
| Olympus Coliseum | |||||||
TheScorching Sphere is anEmblem Heartless that is found inKingdom Hearts 358/2 Days. It is one of the bosses inOlympus Coliseum.
Design[edit]
The Scorching Sphere has a black, spherical head with two beady, yellow eyes on it. It wears a conical, red helmet with an angular antenna attached to its tip and a gold brim. The majority of its body is encased in a spherical suit of armor with eight conical, dark purple spikes spaced evenly over its surface. This armor is primarily colored red, with some yellow and black decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. The Scorching Sphere has two Heartless emblems, one on its front and another on its back, both of which are placed in the middle of a gold ring.
The Scorching Sphere's name refers to its fire-based attacks and spherical shape.
Strategy[edit]
Use Block up to three times, wait for the Scorching Sphere to hit an obstacle, or cast Blizzard in order to stop the Heartless from spinning, making it vulnerable again. Attacks deal little damage, and it is best that Roxas keep a straight Dodge Roll in use, or fall victim to a burn when the Heartless jumps, causing a fire-based shockwave to erupt. A Limit Break or two can be attempted, but it is very likely most, if not all, portions of the attack will miss. So long as a hit-and-run technique is used, the Scorching Sphere should fall with relative ease.
| Technique | Element | Status | Power | Block? | ||
|---|---|---|---|---|---|---|
| Spike Spin (トゲ回転, Toge Kaiten?) | Ignite (10%) | 0.40 | △ | |||
| Spins around with its defenses up. | ||||||
| Body Attack (ボディアタック, Bodi Atakku?) | Flip-foot (20%) | 2.02 | X | |||
| Jumps up, then lands on top of the target. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||


