Accessory
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Accessories (アクセサリー, Akusesarī?) are equippable items introduced inKingdom Hearts. When equipped to a character, they provide a number of functions to them, including a stat boost, protection against certain kinds of damage, and other additional effects.
InKingdom Hearts II, Armors were introduced, granting defensive abilities, including protection against specific kinds of magic. Accessories became solely focused on improving the character's offensive stats and abilities.
Appearances[edit]
Kingdom Hearts[edit]
InKingdom Hearts, accessories are the only kind of equipment every character can equip besides weapons. They have a wide range of effects, able to improve a character'sdefense,Hit Points,magic points,AP, andstrength, as well as providing defense against one or more kinds of elemental damage,Fire,Blizzard,Thunder, andDark.
Accessories may be obtained in a number of ways. Eachworld has at least one accessory that may be won during events or upon completion of that world. Some are found in chests throughout the game, especially in theEnd of the World. The most basic kinds can be purchased, most notably at the accessory shop inTraverse Town. Most powerful varieties of accessories must besynthesized with theMoogles. On rare occasions, accessories may be dropped byHeartless in the course of battle.
Sora,Donald, andGoofy each begin the game with two accessory slots. Sora gains an additional slot at level 30 with theDream Shield, level 39 with theDream Sword, and level 45 with theDream Rod. Goofy gains two additional slots, at level 24 and level 48.
Three accessories underwent slight stat changes inKingdom Hearts Final Mix, and fifteen new ones were added. Sora now gains a third slot at level 33 with the Dream Shield, level 42 with the Dream Sword, and level 54 with the Dream Rod. Goofy now gets additional slots at level 27 and 54.
Kingdom Hearts II[edit]
With the introduction of armors, the role of accessories is simplified inKingdom Hearts II, only providing bonuses to a character's strength,magic, and AP. In addition, two accessories, theLucky Ring and theDraw Ring, provide special abilities to the party when equipped on a character.
The weakest accessories can be purchased during the first visit to each world in game in the shops ofTwilight Town,the Land of Dragons,Timeless River, andHalloween Town. In addition, many are obtained from chests in various worlds. However, during the second section of the game, stronger accessories can only be obtained through synthesis. Unlike the first game, Heartless will never drop accessories.
The first potential accessory to be obtained inKingdom Hearts II is dependent on gameplay and events. IfRoxas fails to win theStruggle tournament, he will obtain aMedal accessory instead of theChampion Belt armor.
Sora, Donald, and Goofy each begin the game with one accessory slot. Sora obtains two additional slots, one after successfully escortingQueen Minnie to the Throne Room inDisney Castle, and one after defeatingShenzi, Banzai, and Ed during the second visit to thePride Lands. Donald obtains one additional accessory slot after defeatingHades on the second visit toOlympus Coliseum. Goofy obtains one additional accessory slot after defeating theMaster Control Program atSpace Paranoids.
World-specific party members, such asJack Skellington,Auron, andBeast, have at least one accessory slot, but cannot gain any more through the course of the game. Likewise, Roxas only has one accessory slot and cannot obtain more.
Five new accessories were added forKingdom Hearts II Final Mix. Two of these accessories,Shadow Archive+ andFull Bloom+, have the special passive abilities ofMP Rage andMP Haste, respectively. Furthermore, Donald starts with two accessory slots, with the bonus kept for a maximum of three, and Sora gains a fourth accessory slot by defeating the Absent Silhouette ofLexaeus.
Kingdom Hearts 358/2 Days[edit]
- "Ring" redirects here. You may have been looking forthe accessory inKingdom Hearts Dark Road.
InKingdom Hearts 358/2 Days, ring panels are accessories that can be bought from the Organization Moogle. You can only equip one ring panel at a time and they can give various positive and negative status effects.
Kingdom Hearts Re:coded[edit]
InKingdom Hearts Re:coded, accessories give certain abilities when equipped (e.g. equipping theArmor Bangle provides theRound Block ability).
Kingdom Hearts III[edit]
Sora and Goofy each start the game with one accessory slot, while Donald starts with two slots. They can earn more as the game progresses. Earnings are as follows:
- Sora gains a second accessory slot by clearing the pack ofGigas in theVerum Rex demo. He later gains a third slot after defeating the pack of Heartless at the Valley of Ice.
- Donald gains a third accessory slot by defeating the first pack ofHeartless Ships inThe Caribbean.
- Goofy gains a second accessory slot by defeating theGrim Guardianess.
List of accessories[edit]
Kingdom Hearts[edit]
| Show Accessories | ||||
|---|---|---|---|---|
Kingdom Hearts II[edit]
| Show Accessories | |
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Kingdom Hearts 358/2 Days[edit]
| Show Accessories | ||||
|---|---|---|---|---|
Kingdom Hearts Re:coded[edit]
| Show Accessories | ||||
|---|---|---|---|---|
Kingdom Hearts III[edit]
| Show Accessories | |
|---|---|
Kingdom Hearts Dark Road[edit]
| Show Accessories | |
|---|---|
See also[edit]
| Equipment |
|---|
| Weapons (KH,KHII,KHD,KHBBS,KH3D,KHIII) |Accessory |Armor |Item Battle Card (Attack Card,Magic Card,Summon Card,Item Card,Enemy Card) |Gear Matrix |Cards |Medal |
| Weapon types |
| Keyblade (Keychain) |Staff |Shield |Ethereal Blade |Arrowgun |Lance |Axe Sword |Lexicon |Claymore |Chakram |Sitar |Cards |Scythe |Knives |




