Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Battle Card

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Battle cards appear on the card reel in the bottom left-hand corner of the screen.

Battle cards (バトルカード, Batoru kādo?) are a type ofcard inKingdom Hearts Chain of Memories. They are the primary mechanic for fighting enemies, replacing most of theabilities and skills fromKingdom Hearts, including weapon skills,magic,summons, items, and passive abilities.

Story[edit]

Kingdom Hearts Chain of Memories[edit]

Upon enteringCastle Oblivion,Sora,Donald, andGoofy are confronted byMarluxia, who reveals to them that they have forgotten every ability they knew. After Sora enters the first floor of the castle with theTraverse Townworld card, he faces Marluxia again, who introduces Sora to battling with cards.

Later on, the group encounters the memory-based version ofLeon, who teaches Sora about card values, card breaks, and stocking cards.

AfterRiku makes his way through the twelfth basement of the castle, he encountersAnsem, Seeker of Darkness, who introduces him to card duels.Kingdom Hearts Re:Chain of Memories

Mechanics[edit]

In battle[edit]

WhenSora orRiku enters a battle, they gain the use of the cards in their equipped deck. PressingA (X andCircle in the English and Japanese releases ofKingdom Hearts Re:Chain of Memories, respectively) plays the currently selected card from the deck, immediately activating its effect. The cards in the deck can be cycled by pressingL orR (L1 orR1 inKingdom Hearts Re:Chain of Memories), even upon using a card to switch mid-action.

For enemies, the type of enemy present affects the value of cards that can be used against Sora or Riku. While regular enemies have the potential to use cards valued between 1 to 8, only bosses can wield the card values of 0 and 9. Because one side each has only one card to play at a time, multiple enemies unlike in other games cannot attack at once and can only play their own cards one at a time.

The Feeble Darkness and Almighty Darkness Map Cards can be used to synthesize rooms that can either respectively lower or raise the value of the cards wielded by non-boss enemies by a value of 2 from the original ratio, with the lowest reduced number being at the value of 1. The same raises can be done to Sora and Riku's cards in the rooms synthesized by either the Martial Waking, Sorcerous Waking or Alchemic Waking Map Cards for their Attack, Magic or Item Cards respectively.Premium Cards have their value colored yellow, and cards with a value that is modified by either aMap Card or anEnemy Card have their value colored light blue.

Reloading[edit]

Reload Card (card).png

TheReload Card (リロードカード, Rirōdo Kādo?) is a special kind ofCard inKingdom Hearts Chain of Memories. It is used bySora,Riku, and any boss that uses a deck. It is a black colored card with a grey border. While Sora's card has a white-colored back, bosses have theirs colored black, similarily to Enemy Cards.

As the name suggests, the Reload Card reloads all reloadable cards in the deck. A large white number in the center of the Card shows theReload Counter (リロードカウント, Rirōdo Kaunto?, lit. "Reload Count"). It starts at 1, and can go up to a maximum of 3. To use the Reload Card, one must charge it. While charging, the Card is filled with a red color, and when full, the Reload Counter decreases by 1. When the Reload Counter reaches 0, the deck is reloaded. Every time the deck gets reloaded, the Reload Counter's starting value increases by 1, although it can be reset usingMega-Potions,Mega-Ethers,Megalixirs, theReload Haste effect and theGifted Miracle Sleight. TheReload Lock effect prevents the counter from increasing after 3 reloads.

Cards that have been played become temporarily unavailable, until the Reload Card is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when theReload Kinesis ability is in effect. TheOverdrive effect reduces the speed at which the reload gauge is charged by 2/3 inKingdom Hearts Chain of Memories, or increases the time it takes to charge the reload gauge by 1.5 times inKingdom Hearts Re:Chain of Memories. The reload card is not a card that needs to be added to a deck, but inKingdom Hearts Re:Chain of Memories, Sora can lose his reload card when hit byMarluxia's third form's Whirlwind to the Void Sleight. Sora needs to retrieve his Reload Card to be able to reload his deck again. Additionally, the effect of this sleight automatically counts as a reload for Enemy/Special Cards, adds 1 to the Reload Card counter, and has even unreloaded yet available cards be available again for Sora to retrieve and use, akin to an instant manual reload.

InKingdom Hearts Chain of Memories, using theDouble Sleight Enemy Card effect during aLink Mode battle sets the user's Reload Card to 3.

Most types of cards will be returned to the deck when theReload Card is activated, with the exception of Friend Cards, Gimmick Cards, Enemy Cards, and Special Cards. Cards broken by theZantetsuken Sleight, as well as Cards that are stocked first are only reloaded by using Item Cards, excludingPotion andEther.

Riku does not have to charge his reload card; it activates immediatly. Additionally from Item Cards, usingMM Miracle and enteringDark Mode reloads his deck as well.

Card breaks[edit]

Each battle card is marked with a card value between 0 and 9. Acard break (カードブレイク, kādo bureiku?) occurs when a card is played at the same time as an opposing card with a lower value. The card with the lower value will be broken, halting the corresponding attack and causing the user to recoil, leaving them vulnerable to attack. InKingdom Hearts Re:Chain of Memories, some enemy attacks may linger after they take a Card Break. Attempting to play a lower-valued card will result in failing to break the enemy's attack and wasting the card, while playing a card with the same value cancels both cards. Cards with a value of 0 can be broken by any card, but they can also be used to break any card or sleight, regardless of value. TheOmni Break ability allows Sora to break any card, regardless of values.

DuringReverse/Rebirth, breaking enemy cards fills Riku'sDP Gauge. InKingdom Hearts Re:Chain of Memories, breaking an enemy card just as it appears results in aRapid Break (スピードブレイク, Supīdo Bureiku?, lit. "Speed Break"), giving Riku 5 extra DP (with the screen displaying the total DP gain for this card break), and increasing the strength of his card(s) or sleight in play by 50%.

Stocking cards[edit]

See also:Sleight

Sora and Riku can stock up to three cards before playing them, by pressing the shoulder buttons simultaneously in the original release, or by pressingTriangle inKingdom Hearts Re:Chain of Memories. Stocked cards appear next to the HP gauge at the top-left of the screen, along with their combined card values. Stocked cards can be played in the original release by pressing the shoulder buttons simultaneously with three stocked cards, and inKingdom Hearts Re:Chain of Memories by pressingTriangle with three stocked cards, or pressingL1 andR1 simultaneously to one to three stocked cards. In the enhanced remake, stocked cards can be canceled withL2. When using stocked cards, the first card selected will be removed from the deck for the remainder of the battle, unless restored using certain Item cards or protected usingSleight Lock.

Playing stocked cards makes it difficult for attacks to be broken, and makes breaking enemy attacks easier. Additionally, certain combinations of stocked cards activatesleights, or special abilities, when played. Sleights become available for use under certain conditions, such as upon leveling up or obtaining a certain card. Many of Riku's sleights also require that he activates aDuel orDark Mode.

Bosses that use a card deck to fight, as well as Marluxia's Third Form inKingdom Hearts Re:Chain of Memories can also use sleights.

Card Duels[edit]

InKingdom Hearts Re:Chain of Memories, if Riku has more than 8 reloadable cards available, he can activate aCard Duel by playing a card with the same value as an enemy's card and pressingTriangle within a certain time frame. TheDuel Trigger ability makes Riku able to activate a duel regardless of values. When a Card Duel starts, the stocked cards of both opponents are put back in their decks, and Riku must match or break a certain number of cards played by the enemy within a time limit. Riku can reload his deck during the duel, and any Item Cards used in the duel can be restored afterwards. If Riku succeeds, he executes aDuel Sleight with the cards used during the duel, but if he fails, the used cards will be returned to his deck, he becomesstunned for 5 seconds, and the opponent uses their last card in play to attack.

The amount of cards required and the time limit given during the duel depend on the enemy Riku triggers the duel with, ranging from 3 to 7 cards. This also affects the resulting Duel Sleight used, which automatically toggles a lock-on once successfully executed.

Card decks[edit]

Sora and Riku's decks determine the cards they can wield in battle.

Sora can alter the makeup of his deck, by adding, removing, or changing the order of cards. The deck cannot contain more than 99 cards, and it is further limited by Sora's maximum CP, or Cost Points. Each card costs CP to be added to the deck, with more powerful cards and higher card values requiring more.Premium Cards cost much less than standard cards, but if used in normal attacks, they cannot be reloaded in battle unless restored by certain item cards or protected usingPremium Guard. Maximum CP can be increased upon leveling up. Sora can save three different decks that he can equip, each of which can be accessed from the Main Menu. Cards may be shared between decks.

Riku's deck is predetermined by the world he is currently exploring and cannot be altered.

Premium Cards[edit]

Premium Cards.

Premium Cards (プレミアムカード, Puremia Kādo?) appear inKingdom Hearts Chain of Memories as modified versions of the normal playing cards. A Premium Card's deck cost is reduced to the cost of the 1 value card of its normal equivalent, regardless of the Premium Card's value. In exchange, a Premium Card becomes unreloadable when played, similarly to the first card used in a sleight, unless using thePremium Guard ability. As an exception, if one is used as the second or third card in aSleight it can still be reloaded. Following the same rules as other cards, any Item Card that can reload unreloadable cards will bring back used Premium Cards. A Premium Card has the same appearance as its original form, except that its number has been embossed in gold, and its surface has been made glossy.

A Premium Bonus.

A Premium Card can be created by picking up aPremium Bonus (プレミアプライズ, Puremia Puraizu?, lit. "Premium Prize"), which are sometimes dropped by Heartless during battle. If a Premium Bonus is picked up, a spinning roulette containing the player's deck will appear once the battle ends. The player can either accept the Premium Bonus by pressingX, which will stop the roulette wheel and convert the card it lands on into a Premium Card, or reject it by pressingCircle, which will remove the roulette wheel and return the player to the map. Premium Bonuses drop most frequently inPremium Rooms,White Rooms, andBlack Rooms. Premium Cards can also be randomly purchased at theMoogle Shop, and net increased Moogle Points when sold.

Card types[edit]

There are several types of cards that can be played in battle.Attack Cards (アタックカード, Atakku kādo?) are colored bright red and represent weapon attacks. Playing them in succession creates a combo attack.Magic Cards (マジックカード, Majikku kādo?) are colored bright blue and representmagic skills.Summon Cards (召喚カード, Shōkan kādo?) are a subset of magic cards that temporarily callsummons to the field in Sora's place.Item Cards (アイテムカード, Aitemu kādo?) are colored bright green and are one-use cards that restore attack and magic cards to the deck.Friend Cards (フレンドカード, Furendo Kādo?) are the same green color as item cards, and they summon one of Sora's party members to the field to fight alongside him. Unlike the other types of battle cards, friend cards are one-use cards that appear randomly during battle and are not retained after the battle ends.

Enemy Cards (エネミーカード, Enemī kādo?) are colored black and activate a passive ability, which lasts a set amount of time before it expires. Only one Enemy Card effect can be in use at a time. The twoSpecial Cards (スペシャルカード, Supesharu Kādo?), exclusive toKingdom Hearts Re:Chain of Memories, act identically to Enemy Cards.

Gimmick Cards (ギミックカード, Gimikku Kādo?) appear randomly during Boss Battles. These cards are colored green, like item and friend cards, always have a 0 value, and have the Mickey Mouse insignia on their faces. When used, a special, temporary condition will appear on the field that assists Sora or Riku in attacking the enemy. For example, playing a gimmick card against theParasite Cage will clear the acid from the field, making it easier to approach the boss.

Enemies[edit]

With the exception of theWhite Mushroom, enemies use their own special type of Battle Card, which have black borders and look identical in appearance to the Enemy Card they drop. These cards are not played from a deck, meaning that enemies do not need to reload and cannot run out of cards. With the exception of Marluxia's third form inKingdom Hearts Re:Chain of Memories, they cannot form Sleights. During fights against multiple enemies, only one of them can use a card at a time, making it impossible for multiple enemies to attack at once. Refer to the articles of the enemies for information about the attacks their cards can activate.

Cloud,Hades,Captain Hook,Riku Replica,Ansem, Seeker of Darkness, and members ofOrganization XIII (with the exception of Marluxia's Second and Third Forms) use a deck to fight. These enemies can have Attack, Magic, Item, and Enemy cards and follow the same reloading and card breaking rules as Sora.

Kingdom Hearts Chain of Memories
Characters
Party members
Sora -Riku -Donald Duck -Goofy -Mickey Mouse
Aladdin -Ariel -Jack Skellington -Peter Pan -Beast
Summons
Simba -Genie -Cloud -Dumbo -Bambi -Tinker Bell -Mushu
Antagonists
Ansem, Seeker of Darkness
Organization XIII
Marluxia -Lexaeus -Larxene -Vexen -Zexion -Axel -Riku Replica
Villains
Hades -Jafar -Ursula -Oogie Boogie -Captain Hook -Maleficent
Non-playable characters
Aerith -Alice -Ansem the Wise -Belle -Card Soldiers -Cave of Wonders Guardian -Cheshire Cat -Cid -Dark Figure -Dr. Finkelstein -Eeyore -Flounder -Geppetto -Hercules -Iago -Jasmine -Jiminy Cricket -Kairi -Moogles -Naminé -Owl -Philoctetes -Piglet -Pinocchio -Pluto -Queen of Hearts -Rabbit -Roo -Sally -Sebastian -Selphie -Squall Leonhart -Tidus -Tigger -Wakka -Wendy -White Rabbit -Winnie the Pooh -Yuffie
Locations
Worlds
Traverse Town -Agrabah -Olympus Coliseum -Wonderland -Monstro -Halloween Town -Atlantica -Neverland -100 Acre Wood -Hollow Bastion -Twilight Town -Destiny Islands -Castle Oblivion
Terms
Attack Card -Card break -Cards -Enemy Card -Friend Card -Gimmick Card -Item Card -Keyblade -Wayfinder -Magic Card -Map Card -Memory -Pod -Premium Cards -Reload Card -Replica -Sleight -Special Card -Summon Card -World Cards -The End
Music
Kingdom Hearts Original Soundtrack Complete -Simple and Clean
Archives
Artwork -Bosses -Enemies -Keyblades -Removed content
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies
Equipment
Weapons (KH,KHII,KHD,KHBBS,KH3D,KHIII) |Accessory |Armor |Item
Battle Card (Attack Card,Magic Card,Summon Card,Item Card,Enemy Card) |Gear Matrix |Cards |Medal
Weapon types
Keyblade (Keychain) |Staff |Shield |Ethereal Blade |Arrowgun |Lance |Axe Sword |Lexicon |Claymore |Chakram |Sitar |Cards |Scythe |Knives