Patchwork Animals
| Patchwork Animals | ||
|---|---|---|
| Japanese | パッチワークアニマルズ | |
| Rōmaji | Pacchiwāku Animaruzu | |
| Type | Construct | |
| Homeworld | Toy Box | |
| Game | Kingdom Hearts III | |
| Patchwork Animals |
|---|
| Kingdom Hearts III |
| An unlucky denizen of Galaxy Toys that was possessed by a Marionette. These simple-minded plushies only know one trick: chaaarge! Use magic to trip them up, then give them some new stitches. |
| Location | HP | Strength | Defense | EXP | |||||||
| Toy Box | 135 | 27 | 13 | 48 | |||||||
| Toy Box (4 worlds cleared) | 159 | 31 | 15 | 75 | |||||||
| Toy Box (6 worlds cleared) | 204 | 38 | 19 | 155 | |||||||
| Toy Box (The Final World cleared) | 249 | 46 | 23 | 263 | |||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0 | ×2.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×1.0 | ×1.0 | ×1.0 | ×0.8 | ||||||||
| Freeze | Electrify | Stun | Hunny | ||||||||
| ✕ | ✕ | ✕ | ✕ | ||||||||
| Reaction Endurance | Revenge Value | Attraction Magnification | Damage Limit | ||||||||
| 0 | — | ×1.1 | — | ||||||||
| Rewards | |||||||||||
| HP prize (1) ×3, Munny (5) ×2 Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%) | |||||||||||
| World(s) | |||||||||||
| Toy Box | |||||||||||
ThePatchwork Animals are possessed toys featured inToy Box, a world fromKingdom Hearts III based onToy Story.
Design[edit]
Patchwork Animals appear as stitched together plushies. When possessed byMarionettes, they have yellow eyes and bear theHeartless emblem on their forehead.
The Lion variant is mostly white, with orange and blue textures stitched together over its body, which is mostly made up of yarn. It has buttons on the upper sides of its legs and an orange mane.
The Panda variant's body is made up of a variety of textures, with different colored stripes and plaid patterns and wavy patterns stitched up into different sections.
Strategy[edit]
Kingdom Hearts III[edit]
Patchwork Animals will slowly approach their opponent before attacking. Their Rush attack should give enough reaction time to put up a guard, and the following reprisal should make quick work of them. Also advised is the use ofFire magic, as they have a strong weakness to it.
| Technique | Element | Status | Power | Block? | Repel LV | |
|---|---|---|---|---|---|---|
| Rush (突進, Tosshin?) | Physical | — | 1.5 | △ | 2 | |
| Floats up and rams opponents. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||


