Kingdom Hearts 358/2 Days

Panel System

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A full Panel setup.

ThePanel System is the system inKingdom Hearts 358/2 Days through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and useMagic.

Mechanics[edit]

There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.

Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.

Slot Releasers[edit]

Sprite image of panel ASlot Releaser (スロット開放, Surotto Kaihō?) is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained.

There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots.


List of Panels[edit]

Item PanelsIcon Item KHD.png[edit]

Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.

Support PanelsIcon Armor KHD.png[edit]

Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers toMission Mode and does not appear in the inventory.

Magic PanelsIcon Magic KHD.png[edit]

See also:Magic Panel andMagic

Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.

Magic panels are not consumed when magic is cast. Used casts can be replenished by using items likeEthers or Elixirs.

Ability PanelsIcon Ability KHD.png[edit]

See also:Abilities (KHD)

Installing ability panels activates correspondingabilities. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained throughSynthesis while the others are all unique purchases or rewards.

Weapon PanelsIcon Gear KHD.png[edit]

Main article:Gear

Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.

Ring PanelsIcon Accessory KHD.png[edit]

Ring panels areaccessories that may provide stat boosts,equipment abilities, or resistance to status effects. Only one ring panel can be equipped at a time.

Material Panels[edit]

See also:Panel synthesis

Material panels cannot be installed in the panel grid. Instead they are used at theMoogle Shop to synthesize other panels.

Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies