Kingdom Hearts II
Kingdom Hearts II Final Mix

Never Land (ability)

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Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
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Please upload a picture ofNeverland being used in game.

This article is aboutPeter Pan's limit.
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Never Land
(ネバーランド, Nebārando?)
AttackElementPowerDrive ValueDeflectFinishing
Blow
Tiny FairyAttack Command Physicalx0.01[1][KH II]
x0.2[KH II FM]
X
The Flying BoyAttack Command Physicalx2.0[KH II]
x0.2[KH II FM]
X
Journey's EndAttack Command Physicalx0.01[KH II]
x0.2[2][KH II FM]
X
Summon Gauge Cost2[KH II]
5[KH II FM]
Limit Gauge10s[KH II]
3s[KH II FM]

Never Land (ネバーランド, Nebārando?) is alimit that appears inKingdom Hearts II. Together,Sora andPeter Pan drift through the air and seize enemies.

InJiminy's Journal, Never Land's entry does not list Journey's End under the limit's attack flow.

Mechanics[edit]

InKingdom Hearts II, Never Land is alimit exclusive to Peter Pan. On activation,Tinker Bell taps Sora's nose playfully and images of locations inNeverland display across the screen. Then, the duo can perform two aerial attacks;Tiny Fairy (小さな妖精, Chīsana Yōsei?) overwrites theAttack slot, whileThe Flying Boy (空飛ぶ少年, Soratobu Shōnen?) is triggered as aReaction Command. The former deals more damage and lightly blows the enemy away, while the latter drags an enemy through the air, which deals weaker but constant damage. After several attacks, the finisher,Journey's End (旅の終わり, Tabi no Owari?), becomes available, in which enemies are damaged as an image of Sora sealing Neverland'sKeyhole is shown. When the limit is active, Sora can fly freely, moving up and down with the right analog stick. The limit can be cancelled early through theStop (やめる, Yameru?) command in the Limit slot.

Learning Never Land[edit]

Kingdom Hearts II[edit]

  • Peter Pan has Never Land as his limit.

Notes and references[edit]

  1. ^x1.0 for the final hit, except against giant enemies.
  2. ^x0.5 for the final hit.