Kingdom Hearts 358/2 Days

Moonrise

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Kingdom Hearts 358/2 Days
Moonrise
Moonrise
"A weapon that lets you string together faster, much longer ground combos."
Japaneseムーンライズ
RōmajiMūnraizu
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+55+1+45+0+1
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+2+1+6+2+5+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Combo Boost
2:Chain Power
Obtained
Chrono Gear ③ (Saïx)
Kingdom Hearts 358/2 Days
Moonrise+
Moonrise
"An upgraded Moonrise.
Lets you string together faster, much longer ground combos."
Japaneseムーンライズ+
RōmajiMūnraizu+
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+58+1+42+0+1
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+0+1+8+1+6+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Chain Time
2:Combo-Jump
Obtained
Chrono Gear+ ③ (Saïx)

TheMoonrise is aClaymore that can be wielded bySaïx inKingdom Hearts 358/2 Days. It can be upgraded to theMoonrise+.

Design[edit]

The Moonrise has a short, pale turquoise handle with a white spike set in its pommel. Its guard is comprised by two black spikes that angle downward. The base of the blade is a salmon-colored diamond with a yellow spike resembling those on the Nobody logo on either side. These spikes point diagonally upward. The shaft is white and forks into a “Y” shape halfway up its length. The tip of the blade has is shaped like a spike on the Nobody symbol. It is yellow near its tip and salmon-colored near its base, and has black edges.

When Saïx enters his berserker state, both the tip and shaft of the blade become longer and change shape slightly. The two spikes at its base also become larger, and the weapon gains four more similar spikes, two on each side. These new spikes are also yellow and have orange edges.

A "moonrise" involves the moon appearing in the sky at night in the same way that the sun appears in the sky in the morning, called a "sunrise". Another one of Saïx's claymores,Moonset, has a similar meaning name.

Gameplay[edit]

Moonrise's ground combo starts with a side-stepping movement and two fast sideways slashes, followed by a 360° spinning swipe and an upward diagonal slash, and ends with a near-vertical slash upward.

The aerial combo consists of a sideways slash, followed by an upward diagonal slash and a more powerful downward vertical slash.

Combos
Ground
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Ground) Forward Jump Horizontal Spin Swing
Hit 10.75XXX
(Ground) Horizontal Spin Swing
Hit 10.75XXX
(Ground) Double Spin Swing Right Sweep
Hit 10.63XX
Hit 20.63XX
Hit 31.0
(Ground) Launch
Hit 10.75XXX


Air
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Air) Horizontal Swing
Hit 10.63XXX
(Air) Upswing
Hit 10.63XXX
(Air) Both Hands Downswing
Hit 11.56
Saïx'sClaymores
New Moon |Werewolf |Artemis |Luminary |Selene |Moonrise |Astrologia |Crater |Lunar Phase |Crescent |Gibbous |Berserker |Twilight
Queen of the Night |Balsamic Moon |Orbit |Light Year |King of the Night |Moonset |Horoscope |Dichotomy |Lunatic |Just Desserts |Bunnymoon
Chrono Gear KHD.pngChrono GearChrono Gear KHD.png
Conquest |Dual Head |Asura |Glacier |Ursa Major |Dissenter's Notes |Moonrise |Moulin Rouge |Old Hand |The Hierophant |Tragic Allium |Météore |Sign of Innocence
Soul Eater |Mage's Staff |Knight's Shield |Kingdom Key D |Kingdom Key