Kingdom Hearts 358/2 Days
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Mission Mode

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KH 358-2 Days full character Select Screen.png

Mission Mode is a gameplay mode is available exclusively inKingdom Hearts 358/2 Days. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy ofKingdom Hearts 358/2 Days. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.

Solo play was a more developed feature in the English releases of the game. In the original Japanese version,Mission Crowns -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.

At first, the player only has access to thirteen characters, all members ofOrganization XIII. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.

Development[edit]

At the beginning of the development forKingdom Hearts 358/2 Days, one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay ofDissidia Final Fantasy, another game Nomura and Square Enix had worked on. During the development ofKingdom Hearts II,Dissidia was originally envisioned as aKingdom Hearts spin-off title featuring the cast ofKingdom Hearts, including Disney original characters, where they come together to fight. The game was later reworked into aFinal Fantasy spin-off, as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along withRiku,Sora,Goofy,Donald, andKing Mickey. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney; however, he was surprised to hear that Disney was fine with it.[1]

Pre-mission setup[edit]

3582 Days Mugshots.png

Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the stats of the character they choose, which are each represented graphically on a scale from 1-10, just before being taken to the Menu Screen. The player only has access toOrganization XIII to begin with, later gaining access to new characters as they play through Story Mode.

At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.

At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. Missions are made playable once their respectiveUnity Badge has been collected in Story Mode.

Gameplay[edit]

During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Mission Points along the way. Players can attack each other, stealing the targeted players' Mission Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Mission Points can be gained by getting to the RTC in a certain amount of time.

At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Mission Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.

Mission Crowns are earned after completing missions. They can be redeemed at the Moogle Shop for various rewards.

Chatting[edit]

An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.

Enemy differences[edit]

In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon inMission 73: Defeat Heartless in the Games, or Xigbar inMission 61: Vanquish the Heartless Threat. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced withAnti-Saïx andAnti-Riku.

Mission Mode boasts aDifficulty Level of its own, regardless of what difficulty you play on in Story Mode. The enemies in Mission Mode can be made even more powerful and dangerous through tweaking Mission customizations.

  • Player takes 1.5x damage.
  • Enemies have 3x as much HP.
    • Enemies's HPgauges display 750 HP per full gauge,[2] unlike the usual 250 HP.
  • Number of HP prizes and munny dropped by enemies is halved.

Positions[edit]

Defeated positions[edit]

Main article:Game Over

Victory positions[edit]

These poses are used whenever a character is victorious in the Games at the Olympus Coliseum.

  • Xemnas: Xemnas simulates his movements during battle before standing triumphant.
  • Xigbar: Xigbar crosses his Arrowguns before going into his battle stance.
  • Xaldin: Xaldin twirls two of his Lances around before crossing them behind his back in an "X".
  • Vexen: Vexen slashes the air with his shield before going into his battle stance.
  • Lexaeus: Lexaeus raises his Axe Sword high above his head before going into his battle stance.
  • Zexion: Zexion reads his Lexicon momentarily before closing it and wiping his brow.
  • Saïx: Saïx spins his Claymore before holding it diagonally in front of him.
  • Axel: Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used inKingdom Hearts Chain of Memories.
  • Demyx: Demyx strums his Sitar before striking a victorious pose.
  • Luxord: Luxord spins his Cards around him telekinetically before going into his battle stance.
  • Marluxia: Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
  • Larxene: Larxene hops twice before spinning and striking a triumphant pose.
  • Roxas: Roxas utilizes a pose similar to that of Sora inKingdom Hearts, slashing the air twice before turning around and holding the Keyblade over his shoulder.
    • Dual-Wielding Roxas: Roxas spins his Keyblades before striking a triumphant pose, similar to his movements during battle when he's fought inKingdom Hearts II Final Mix.
  • Xion: Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
  • Riku: Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
  • Donald: Donald hops and spins around twice before holding his Staff high above his head.
  • Goofy: Goofy jumps up and down in a manner similar to that inKingdom Hearts, this time spinning every so often.
  • The King: Mickey simulates his movements during battle before raising his Keyblade high above his head in victory.
  • Sora: Sora slashes the air from left to right with his Keyblade before raising it high above his head and holding it over his shoulder.

Playable characters[edit]

CharacterWeaponResistanceLimit BreakUnlocked
HPStrengthDefenseMagicAtk SpeedCritical %Crit Bonus
XemnasDaysFace.pngXemnasEthereal BladesNilAll-VanityAvailable from start.
6848545
XigbarDaysFace.pngXigbarArrowgunsSpaceCritical SnipeAvailable from start.
43331012
XaldinDaysFace.pngXaldinLancesWindDragoon StormAvailable from start.
4654534
VexenDaysFace.pngVexenShieldIceDiamond DustAvailable from start.
4348362
LexaeusDaysFace.pngLexaeusAxe SwordEarthAyers RockAvailable from start.
1010101128
ZexionDaysFace.pngZexionLexiconIllusionMeteor MirageAvailable from start.
12197110
SaïxDaysFace.pngSaïxClaymoreMoonBerserkAvailable from start.
764341010
AxelDaysFace.pngAxelChakramsFireExplosionAvailable from start.
5645655
DemyxDaysFace.pngDemyxSitarWaterWave GigsAvailable from start.
4437543
LuxordDaysFace.pngLuxordCardsTimeJackpotAvailable from start.
4456545
MarluxiaDaysFace.pngMarluxiaScytheFlowerBloom-OutAvailable from start.
6736377
LarxeneDaysFace.pngLarxeneKnivesLightningVoltic RushAvailable from start.
33271031
RoxasDaysFace.pngRoxasKeybladeLightBlack HoleAvailable from start.
5555555
RoxasDaysFace.pngDual-wielding
Roxas
Oathkeeper & OblivionLightMagic HourEquip theZero Gear and threeAbility Units on Roxas.
5555555
XionDaysFace.pngXionKeybladeLightBlack HoleBe promoted to "Rookie" rank on Day 117.
5555555
RikuDaysFace.pngRikuSwordNoneDarkstromBe promoted to "Agent" rank on Day 172.
6553568
DonaldDaysFace.pngDonaldStaffLightFantasiaBe promoted to "Expert" rank on Day 225.
11110443
GoofyDaysFace.pngGoofyShieldLightTeamworkBe promoted to "Master" rank on Day 296.
6581545
The KingDaysFace.pngThe KingKeybladeLightFaithPurchaseThe King's Return.
3548587
SoraDaysFace.pngSoraKeybladeLightRagnarokPurchaseSora's Awakening.
5555555

Trivia[edit]

Notes and references[edit]

  1. ^KH insider: 358/2 Days Ultimania - Main Nomura Interview
  2. ^600 HP per full gauge in the Japanese version.
Kingdom Hearts 358/2 Days
Characters
Party members
Roxas -Axel -Demyx -Larxene -Lexaeus -Luxord -Marluxia -Saïx -Vexen -Xaldin -Xemnas -Xigbar -Xion -Zexion
Secret characters
Donald Duck -Goofy -King Mickey -Riku -Sora
Non-playable characters
Abu -Aladdin -Ansem the Wise -Beast -Belle -Captain Hook -Card Soldiers -Carpet -Cave of Wonders Guardian -Cheshire Cat -Cogsworth -Dark Figure -Doorknob -Dr. Finkelstein -Genie -Hayner -Hercules -Jack Skellington -Jasmine -Kairi -Lock, Shock, and Barrel -Lumière -Moogle -Mr. Smee -Naminé -Olette -Pence -Pete -Philoctetes -Queen of Hearts -Tinker Bell -White Rabbit -Zero
Locations
Worlds
Agrabah -Beast's Castle -Castle Oblivion -Destiny Islands -Halloween Town -Neverland -Olympus Coliseum -The World That Never Was -Twilight Town -Wonderland
Places
The Other Twilight Town
Terms
Heart -Heartless -Keyblade -Kingdom Hearts -Mission Mode -Nobody -Organization XIII -Organization XIII Device -Replica -Replica Program -Roxas's Diary -Sea-salt ice cream -The End
Music
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack -Sanctuary
Archives
Rings -Artwork -Bosses -Enemies -Keyblades -Other Weapons -Removed content
Kingdom Hearts 358/2 DaysMissions
01 |02 |03 |04 |05 |06 |07 |08 |09 |10 |11 |12 |13 |14 |15 |16 |17 |18 |19 |20 |21 |22 |23 |24 |25 |26 |27 |28 |29 |30 |31 |32 |33 |34 |35 |36 |37 |38 |39 |40 |41 |42 |43 |44 |45 |46 |47 |48 |49 |50 |51 |52 |53 |54 |55 |56 |57 |58 |59 |60 |61 |62 |63 |64 |65 |66 |67 |68 |69 |70 |71 |72 |73 |74 |75 |76 |77 |78 |79 |80 |81 |82 |83 |84 |85 |86 |87 |88 |89 |90 |91 |92 |93
Mission 00: Mission Mode Tutorial