Master Form
| Master Form | ||
|---|---|---|
"A Form that handles both the Keyblade and magic." | ||
| Japanese | マスターフォーム | |
| Rōmaji | Masutā Fōmu | |
| Growth Ability | Aerial Dodge | |
| Drive Gauges | 4 | |
| Allies Required | Both | |
| LV | EXP | Bonus | |
|---|---|---|---|
| Sora | Master Form | ||
| LV1 | 0 | — | Aerial Dodge LV1 |
| LV2 | 60 | Auto Master | Form Gauge +1 |
| LV3 | 240 | Aerial Dodge LV1 | Form Gauge +1 Aerial Dodge LV2 |
| LV4 | 456 | Air Combo Plus | Form Gauge +1 |
| LV5 | 726 | Aerial Dodge LV2 | Form Gauge +1 Aerial Dodge LV3 |
| LV6 | 1050 | Air Combo Plus | Form Gauge +1 |
| LV7 | 1500 | Aerial Dodge LV3 | Form Gauge +1 Aerial Dodge MAX |
| LV | EXP | Bonus | |
|---|---|---|---|
| Sora | Master Form | ||
| LV1 | 0 | — | Aerial Dodge LV1 |
| LV2 | 40 | Auto Master | Form Gauge +1 |
| LV3 | 120 | Aerial Dodge LV1 | Form Gauge +1 Aerial Dodge LV2 |
| LV4 | 260 | Air Combo Plus | Form Gauge +1 |
| LV5 | 484 | Aerial Dodge LV2 | Form Gauge +1 Aerial Dodge LV3 |
| LV6 | 932 | Air Combo Plus | Form Gauge +1 |
| LV7 | 1600 | Aerial Dodge LV3 | Form Gauge +1 Aerial Dodge MAX |
| Master Form |
|---|
| Kingdom Hearts Unchained χ |
| KINGDOM HEARTS II (2005) This form lets Sora wield two Keyblades and boosts his magic. |
Master Form is aDrive Form that handles both theKeyblade andmagic which appears inKingdom Hearts II. It uses bothparty members and consumes four ofSora's Drive Bars. It represents the fusion ofValor Form andWisdom Form,[1] and is obtained when Sora reunites withKing Mickey atHollow Bastion. Its emblem is a yellow saltire.
Design[edit]
Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in:
- InTimeless River, Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
- InHalloween Town, Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
- InChristmas Town[KH II FM], Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
- InSpace Paranoids, Sora's circuitry becomes yellow.
In this form, Sora wields twoKeyblades, one by hand and the other controlled through telekinesis. No matter what world he is in, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. His primary Keyblade seems to have deep yellow electricity flowing through it while his left hand is surrounded by a yellow aura that holds his secondary Keyblade in place.
Mechanics[edit]
Master Form is a balanced Drive Form that is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can essentially midair/double jump using hisGrowth Ability.
Master Form gainsexperience by collectingDrive Orbs; one point for each small orb and three points for each large orb.Leveling up upgrades the form's Growth Ability,Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grantsAuto Master and twoAir Combo Plusabilities to Sora's standard form.
Abilities[edit]
| Form Actions | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Attack | Attribute | Power Multiplier | Form Value | Guard? | Finisher? | ||||
| Left-Right Swing (マスター左右振り, Masutā Sayū-furi?, lit. "Master Left and Right Swing") | x0.33→x0.65→x0.33 | 0.38→0.78→0.38 | O→△→△ | X→O→O | |||||
| Backflip Swing (マスター宙返り振り, Masutā Chūgaeri-furi?, lit. "Master Somersault Swing") | x0.33→x0.33→x0.65 | 0.38→0.38→0.78 | O→O→△ | X→X→O | |||||
| V-H Swing (マスター縦横振り, Masutā Jūō-furi?, lit. "Master Horizontal and Vertical Swing") | x0.33→x0.65 | 0.38→0.78 | O→△ | X→O | |||||
| Auto Magic Attack (オート魔法攻撃, Ōto Mahō Kōgeki?) | Fire/Blizzard | x0.33→x0.5 | 0.38→0.6 | △ | X | ||||
| Other magic | x0.25 | 0.3 | △ | X | |||||
| A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell. | |||||||||
| Action Abilities | |||||||||
| Attack | Attribute | Power Multiplier | Form Value | Guard? | Finisher? | ||||
| Master Strike | x0.25→x0.5→x0.25→x0.25 →x0.5→x0.25→x0.5→x0.5 →x0.25→x0.65→x1.5 | 0.3→0.6→0.3→0.3 →0.6→0.3→0.6→0.6 →0.3→0.78→1.8 | △ | O | |||||
| Unleashes a powerful finishing combo move that successively attacks a single target. | |||||||||
| Master Magic | Powers up magic. | ||||||||
| Disaster | Whirlwind | x0.1 | 0.12 | X | O | ||||
| Blow away | x1.5 | 1.8 | X | O | |||||
| Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. | |||||||||
| Growth Abilities | |||||||||
| Ability | LV Learned | Description | |||||||
| Aerial Dodge LV1 | LV1 | Press | |||||||
| Aerial Dodge LV2 | LV3 | Press | |||||||
| Aerial Dodge LV3 | LV5 | Press | |||||||
| Aerial Dodge MAX | LV7 | Press | |||||||
| Support Abilities | |||||||||
| Ability | Description | ||||||||
| Synch Blade | Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | ||||||||
| Endless Magic | Unleashes magic combos endlessly. | ||||||||
| Air Combo Plus | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | ||||||||
| Air Combo Plus | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | ||||||||
| Draw | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | ||||||||
| Draw[KH II FM] | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | ||||||||
| MP Hastera | Greatly increasesMP restoration speed after MP is fully consumed. | ||||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | |||||||||
Strategy[edit]
With its aerial fighting style, Master Form is especially useful against airborne enemies. TheHero's Crest Keyblade is a solid choice for this form due to itsAir Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has theDrive Converter andJackpot abilities, which can be acquired through leveling up and by respectively equipping theSweet Memories (Kingdom Hearts II Final Mix only) andWishing Lamp Keyblades, he can continuously use the Stop Dice and Begin GameReaction Commands onGamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced:Oathkeeper,Bond of Flame, andUltima Weapon. Hollow Bastion is a great place to train, as well as theLand of Dragons, as the explosives drop drive orbs as well, and the initial burst from transforming as well as the gusts of wind will instantly break the explosives.Crimson Jazzes andMorning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. InKingdom Hearts II Final Mix, the balloons within theCavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.
When using Master Form for proper combat, it is best to equip balanced Keyblades. TheFatal Crest Keyblade allows Master Form to engage in endless combos due to itsBerserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Formgauge depletes.
However, do note that since Master Form removes both party members from the field, certain abilities that can stack with one another such asJackpot will have decreased potency limited to only Sora himself.
Other appearances[edit]
Final Fantasy Record Keeper[edit]
Master Form appears inFinal Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Crabclaw (KH) Keyblade. It allows him to gain Empowered Infusion for lightning, and reduces delay of his actions for two turns.
Notes and references[edit]
- ^Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."
| Forms |
|---|
| Drive Forms |
| Valor |Wisdom |Limit |Master |Final |Anti |
| Formchanges |
| Second |Guardian |Strike |Element |Blitz |Ultimate |Rage |Light |Dark |Double |
| Sora's other forms |
| Lion |Card |Die |
| Costumes and world changes |
| Sora |Donald Duck |Goofy |Riku |Mickey Mouse |Pete |

