Kingdom Hearts II
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Master Form

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Master Form

"A Form that handles both the Keyblade and magic."
JapaneseマスターフォームSora Master Sprite KHII.png
Master Form Orb KHII.png
RōmajiMasutā Fōmu

Growth AbilityAerial Dodge
Drive Gauges4
Allies RequiredBoth

LVEXPBonus
SoraMaster Form
LV10Aerial Dodge LV1
LV260Auto MasterForm Gauge +1
LV3240Aerial Dodge LV1Form Gauge +1
Aerial Dodge LV2
LV4456Air Combo PlusForm Gauge +1
LV5726Aerial Dodge LV2Form Gauge +1
Aerial Dodge LV3
LV61050Air Combo PlusForm Gauge +1
LV71500Aerial Dodge LV3Form Gauge +1
Aerial Dodge MAX

LVEXPBonus
SoraMaster Form
LV10Aerial Dodge LV1
LV240Auto MasterForm Gauge +1
LV3120Aerial Dodge LV1Form Gauge +1
Aerial Dodge LV2
LV4260Air Combo PlusForm Gauge +1
LV5484Aerial Dodge LV2Form Gauge +1
Aerial Dodge LV3
LV6932Air Combo PlusForm Gauge +1
LV71600Aerial Dodge LV3Form Gauge +1
Aerial Dodge MAX

Master Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form lets Sora wield two Keyblades and boosts his magic.

Master Form is aDrive Form that handles both theKeyblade andmagic which appears inKingdom Hearts II. It uses bothparty members and consumes four ofSora's Drive Bars. It represents the fusion ofValor Form andWisdom Form,[1] and is obtained when Sora reunites withKing Mickey atHollow Bastion. Its emblem is a yellow saltire.

Design[edit]

Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in:

  • InTimeless River, Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
  • InHalloween Town, Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
  • InChristmas Town[KH II FM], Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
  • InSpace Paranoids, Sora's circuitry becomes yellow.

In this form, Sora wields twoKeyblades, one by hand and the other controlled through telekinesis. No matter what world he is in, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. His primary Keyblade seems to have deep yellow electricity flowing through it while his left hand is surrounded by a yellow aura that holds his secondary Keyblade in place.

Mechanics[edit]

Master Form is a balanced Drive Form that is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can essentially midair/double jump using hisGrowth Ability.

Master Form gainsexperience by collectingDrive Orbs; one point for each small orb and three points for each large orb.Leveling up upgrades the form's Growth Ability,Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grantsAuto Master and twoAir Combo Plusabilities to Sora's standard form.

Abilities[edit]

Form Actions
AttackAttributePower
Multiplier
Form
Value
Guard?Finisher?
Left-Right Swing (マスター左右振り,
Masutā Sayū-furi
?, lit. "Master Left and Right Swing")
Attack Command Physicalx0.33→x0.65→x0.330.38→0.78→0.38O→△→△X→O→O
Backflip Swing (マスター宙返り振り,
Masutā Chūgaeri-furi
?, lit. "Master Somersault Swing")
Attack Command Physicalx0.33→x0.33→x0.650.38→0.38→0.78O→O→△X→X→O
V-H Swing (マスター縦横振り,
Masutā Jūō-furi
?, lit. "Master Horizontal and Vertical Swing")
Attack Command Physicalx0.33→x0.650.38→0.78O→△X→O
Auto Magic Attack (オート魔法攻撃,
Ōto Mahō Kōgeki
?)
Fire/BlizzardAttack Command Physicalx0.33→x0.50.38→0.6X

Other magicAttack Command Physicalx0.250.3X
A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.
Action Abilities
AttackAttributePower
Multiplier
Form
Value
Guard?Finisher?
Master StrikeAttack Command Physicalx0.25→x0.5→x0.25→x0.25
→x0.5→x0.25→x0.5→x0.5
→x0.25→x0.65→x1.5
0.3→0.6→0.3→0.3
→0.6→0.3→0.6→0.6
→0.3→0.78→1.8
O
Unleashes a powerful finishing combo move that successively attacks a single target.
Master MagicPowers up magic.
DisasterWhirlwindAttack Command Neutralx0.10.12XO

Blow awayAttack Command Neutralx1.51.8XO
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Growth Abilities
AbilityLV LearnedDescription
Aerial Dodge LV1LV1PressCircle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV2LV3PressCircle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV3LV5PressCircle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge MAXLV7PressCircle in midair to jump again. It is useful for dodging enemy attacks.
Support Abilities
AbilityDescription
Synch BladeEquips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Endless MagicUnleashes magic combos endlessly.
Air Combo PlusIncreases maximum combo by 1 when in midair. Equip more to enable more combos.
Air Combo PlusIncreases maximum combo by 1 when in midair. Equip more to enable more combos.
DrawDraws in and obtains nearby orbs. Equip 2 to obtain far orbs.
Draw[KH II FM]Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
MP HasteraGreatly increasesMP restoration speed after MP is fully consumed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

With its aerial fighting style, Master Form is especially useful against airborne enemies. TheHero's Crest Keyblade is a solid choice for this form due to itsAir Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.

Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has theDrive Converter andJackpot abilities, which can be acquired through leveling up and by respectively equipping theSweet Memories (Kingdom Hearts II Final Mix only) andWishing Lamp Keyblades, he can continuously use the Stop Dice and Begin GameReaction Commands onGamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced:Oathkeeper,Bond of Flame, andUltima Weapon. Hollow Bastion is a great place to train, as well as theLand of Dragons, as the explosives drop drive orbs as well, and the initial burst from transforming as well as the gusts of wind will instantly break the explosives.Crimson Jazzes andMorning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. InKingdom Hearts II Final Mix, the balloons within theCavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.

When using Master Form for proper combat, it is best to equip balanced Keyblades. TheFatal Crest Keyblade allows Master Form to engage in endless combos due to itsBerserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Formgauge depletes.

However, do note that since Master Form removes both party members from the field, certain abilities that can stack with one another such asJackpot will have decreased potency limited to only Sora himself.

Other appearances[edit]

Final Fantasy Record Keeper[edit]

Soul Break icon from Final Fantasy Record Keeper

Master Form appears inFinal Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Crabclaw (KH) Keyblade. It allows him to gain Empowered Infusion for lightning, and reduces delay of his actions for two turns.

Notes and references[edit]

  1. ^Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."
Forms
Drive Forms
Valor |Wisdom |Limit |Master |Final |Anti
Formchanges
Second |Guardian |Strike |Element |Blitz |Ultimate |Rage |Light |Dark |Double
Sora's other forms
Lion |Card |Die
Costumes and world changes
Sora |Donald Duck |Goofy |Riku |Mickey Mouse |Pete
Meta category: