Stats
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As in other role-playing games, the various traits of aKingdom Hearts character are measured by theirstats. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives.
Recurring Stats[edit]
Level[edit]
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts ofexperience points; normally the level is automatically increased, while inKingdom Hearts 358/2 Days andKingdom Hearts Re:coded, the player is instead awardedLevel Up panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception ofKingdom Hearts Chain of Memories andKingdom Hearts Re:Chain of Memories, in which the player chooses one of three bonuses upon leveling up. In the original game, gaining a level fully restores the player character's HP, and inKingdom Hearts Re:Chain of Memories, it only does so if the chosen bonus is the HP.
Leveling up may also grant additional bonuses besides stat increases. InKingdom Hearts, leveling up may grant a newability, an additional slot foritems, or an additional equipment slot foraccessories. InKingdom Hearts II, leveling up may grant a new ability. InKingdom Hearts Chain of Memories, one of the bonuses available to Sora after leveling up may be a newsleight.
InKingdom Hearts II,Drive Forms andsummons gain experience and level up independently of Sora's level. The same goes for commands inKingdom Hearts Birth by Sleep for each playable character, which require command points in order to level up.
Hit Points (HP)[edit]
Hit Points,Health Points[?], orHP, represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves, a healing item or spell is used or cast on them, or they get rescued. In the case of the main character, losing all HP results in aGame Over.
HP can be restored by collectingHP Prizes, or with healing items likePotions andElixirs,Cure magic, or some abilities.
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if theScan ability is equipped, with certain games displaying it automatically without the need for Scan.
Boosting maximum HP[edit]
InKingdom Hearts, maximum HP may increase upon leveling up. Additionally, equipping someaccessories also boosts maximum HP. Sora's initial maximum HP is 18, and Donald's initial maximum HP at level one is 12.
InKingdom Hearts Chain of Memories, HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. HP will eventually max out at 560.
InKingdom Hearts II, maximum HP will be increased by gainingBonus Levels. Sora starts out at 20 HP and each Bonus Level HP increase increases Sora's maximum HP by 5 and after acquiring all Bonus Level HP increases, HP will max out at 120. On Critical Mode, each increase only improves HP by 2 and it will max at 60.
InKingdom Hearts 358/2 Days, equippingLevel Up panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certainring panels.
InKingdom Hearts Birth by Sleep, increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping theHP Boost ability also boosts maximum HP.
InKingdom Hearts Re:coded, equipping Level Up,Trophy, or HP +Stat Chips in theStat Matrix increases maximum HP, up to 400. Maximum HP may be affected byCheat Tuners.
InKingdom Hearts 3D: Dream Drop Distance, increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP.
InKingdom Hearts III, maximum HP will be permanently increased by gainingBonus Levels. HP can be temporarily boosted by eatingmeals created with the assistance ofLittle Chef inLe Grand Bistrot. Critical Mode reduces the maximum HP of each character significantly.
Magic Points (MP)[edit]
Magic Points, orMP, represents a character's ability to castmagic and use certain active abilities inKingdom Hearts,Kingdom Hearts II,Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, andKingdom Hearts III. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items likeEthers andElixirs, or with some abilities.
InKingdom Hearts, the maximum MP determines the strength of magic spells, such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat.
A character's current and maximum MP are indicated on-screen by the blueMP gauge, which appears alongside their HP gauge.
Boosting maximum MP[edit]
InKingdom Hearts, maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be 3 if he chooses theDream Rod in theDive to the Heart, and 2 otherwise. His maximum MP increases to 10 with the Dream Rod at level 66, or 8 at level 60 with the Dream Sword or level 66 with the Dream Shield. By equipping theSpellbinder,Lady Luck, orUltima Weapon, in addition to three accessories that increase maximum MP by 2, Sora can increase his maximum MP to 18 if the Dream Rod was selected, or 16 otherwise. Donald Duck starts with a maximum of 3 MP at level 1, and increases to 10 at level 79. Goofy starts with a maximum of 1 MP at level 1, and increases to 5 at level 56.
InKingdom Hearts Final Mix, Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping theDiamond Dust Keychain, which increases MP by 3, along with three accessories that increase maximum MP by 2. InKingdom Hearts HD 1.5 ReMIX, Sora's maximum MP can be reduced to 0 by choosing either the Dream Sword or Dream Shield, equipping theEXP Zero ability to avoid him getting increased maximum MP on a level up, and equipping theOne-Winged Angel, which reduces maximum MP by 2, and no MP-boosting accessories.
InKingdom Hearts II, Sora's maximum MP will be increased by gainingBonus Levels. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased.
InKingdom Hearts III, Sora's maximum MP will be increased by gainingBonus Levels. All characters starting maximum MP values are decreased in Critical Mode. During the main story, each increase improves MP by 5, while MP increases acquired during the story ofRe Mind improve MP by 3. On Critical Mode, each increase only improves MP by 2 during the main story.
Ability Points (AP)[edit]
This section is aboutAbility Points. You may be looking forAttack Power orAction Points. |
Ability Points, orAP, determine the number ofabilities that a character can equip inKingdom Hearts,Kingdom Hearts II, andKingdom Hearts III. While an ability is equipped, its AP cost is deducted from the character's available AP.
Boosting AP[edit]
InKingdom Hearts, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using anAP Up will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart.
InKingdom Hearts II, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using anAP Boost will permanently increase maximum AP by one. Initial maximum AP can be increased by 1 by acquiring between 650 and 1040Munny, and by 2 by acquiring between 1050 and 1850 Munny withRoxas on Day 2.
InKingdom Hearts III, AP can be increased via leveling up, or an AP Boost. As in previous games, an AP Boost will permanently increase AP by one.
Strength[edit]
TheStrength stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos andattack commands. InKingdom Hearts Melody of Memory, it instead determines the chance of stunning enemies that must be attacked multiple times.[1]
Boosting Strength[edit]
InKingdom Hearts, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using aPower Up will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses theDream Sword in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99.
InKingdom Hearts II, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using aPower Boost will permanently increase Strength by one. It can reach a maximum of 152.
InKingdom Hearts 358/2 Days, equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certainweapon panels or ring panels.
InKingdom Hearts Birth by Sleep, Strength may increase upon leveling up, with the amount and growth rate depending on the character.
InKingdom Hearts Re:coded, equipping Level Up, Trophy, or Strength + Stat Chips in the Stat Matrix increases Strength, up to 200.
Magic[edit]
TheMagic stat determines the amount of damage that can be inflicted by offensive magical attacks, including standard magic andmagic commands. It also determines the efficacy of healing magic.
Boosting Magic[edit]
InKingdom Hearts II, Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using aMagic Boost will permanently increase Magic by one. It can reach the maximum of 154.
InKingdom Hearts 358/2 Days, equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels.
InKingdom Hearts Birth by Sleep, Magic may increase upon leveling up, with the amount and growth rate depending on the character.
InKingdom Hearts Re:coded, equipping Level Up, Trophy, or Magic + Stat Chips in the Stat Matrix increases Magic, up to 200.
Defense[edit]
TheDefense stat determines a character's resistance to damage from enemy attacks. The higher Defense is, the less damage is taken.
Boosting Defense[edit]
InKingdom Hearts, Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses theDream Shield in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99.
InKingdom Hearts II, Defense may increase upon leveling up. Additionally, equipping some pieces ofarmor also boosts Defense. It can reach the maximum of 153.
InKingdom Hearts 358/2 Days, with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels.
InKingdom Hearts Birth by Sleep, Defense may increase upon leveling up, with the amount and growth rate depending on the character.
InKingdom Hearts Re:coded, equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200.
Critical %[edit]
Critical % determines the likelihood of the next hit being a critical hit. Equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character. Critical Rate may also be boosted by equipping certain weapon panels or ring panels.
Crit Bonus[edit]
Crit Bonus determines the additional damage inflicted upon gaining a critical hit compared to a normal hit. Equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character. Critical Bonus may also be boosted by equipping certain weapon panels or ring panels.
Elemental Resistance[edit]
In most appearances,Elemental Resistance works alongside Defense and reduces the amount of damage received by elemental attacks by a set percentage inKingdom Hearts,Kingdom Hearts II,Kingdom Hearts Birth by Sleep,Kingdom Hearts Re:coded andKingdom Hearts III. There are resistances toFire,Blizzard, andThunder, as well as resistance toDark inKingdom Hearts,Kingdom Hearts II,Kingdom Hearts Birth by Sleep, andKingdom Hearts III, and resistance toAero inKingdom Hearts Re:coded.Kingdom Hearts 3D introduces resistances toWater andLight.
A character's elemental resistance is determined by equippingaccessories inKingdom Hearts,armor inKingdom Hearts II andKingdom Hearts III, Screen-type Stats abilities inBirth by Sleep andDream Drop Distance, and Elemental ResistanceStat Chips inRe:coded. InRe:coded, each elemental resistance can be increased up to 100%.
InKingdom Heart 358/2 Days,Elemental Resistance on playable characters only instead provides protection against status affects associated with each element. There are resistances toNil,Space,Wind,Ice,Earth,Illusion,Moon,Fire,Water,Time,Flower,Lightning, andLight. Resistances can be provided by certain accessories. Additionally, most characters possess an innate resistance to a specific element that increases by 10% every 10 levels.
Kingdom Hearts Chain of Memories[edit]
Due to the unique battle system ofKingdom Hearts Chain of Memories, Sora, Riku, and enemies are given a revised array of stats, with only HP carrying over. For Sora's case only, the various amounts of damage he deals in battle are now determined by the stats of thebattle cards and sleights he uses, instead of having a stat that gets increased every level.
Cost Points (CP)[edit]
Cost Points (コストポイント, Kosuto Pointo?), orCP, dictate the number of cards that can be put into Sora's deck. Maximum deck CP starts at 275, and it can be increased by 25 after leveling up, up to a maximum of 1900 inKingdom Hearts Chain of Memories or 1625 inKingdom Hearts Re:Chain of Memories. Each card costs a certain amount of CP to be placed in a deck. Higher-valued cards have a higher CP cost, and cards with a value of 0 cost more than cards with a value of 9. The CP cost for cards with a value of 1 is a multiple of 5, ranging from 10 to 50, and for each value higher, it adds 10% of the initial cost (rounded down). Premium Cards always cost the same as a card with a value of 1. Enemy Cards and Special Cards have a set CP cost.
Attack Power (AP)[edit]
This section is aboutAttack Power. You may be looking forAbility Points orAction Points. |
Attack Power, orAP, determine the amount of damage one can inflict when attacking, akin to the Strength and Magic stats. Enemies's AP change depending on the floor on which they're fought, along with their HP. Sora's AP is fixed at 10, whileRiku's AP starts at 10, can be increased by 1 after leveling up (can only be selected every 5 levels), and can reach a maximum of 30.
InLink Mode, Sora's AP is initially set to 6, but can be changed before a match to a value between 1 and 11.
Dark Points (DP)[edit]
Dark Points, orDP, determines how long Riku can stay inDark Mode. Maximum DP starts at 8, and it can be increased by 2 after leveling up at any point inChain of Memories or once Dark Mode becomes available inRe:Chain of Memories. In the latter game, if a high enough level is reached and the first two level up options are exhausted, the ability to increase Dark Points is unlocked regardless of if Dark Mode is unlocked. If increased fully, DP will cap at 99 inRe:Chain of Memories. InChain of Memories, there is no limit to how high DP can go, only being limited by the maximum level.
Kingdom Hearts Re:coded[edit]
Luck[edit]
Luck increases the probability of enemies dropping items upon defeat, akin to the Lucky Lucky ability.
Raising Luck[edit]
Luck can be increased by installing rare Lucky Strike chips into the Stat Matrix.
In theAvatar Menu, increasingHappiness to its maximum value will double Data-Sora's Luck; getting this boost is the only way to raise his Luck to its maximum of 28.
Elemental Proficiency[edit]
Elemental Proficiency increases the amount of damage dealt by a character's elemental attacks by a set percentage inKingdom Hearts Re:coded. There are proficiencies inFire,Blizzard,Thunder,Aero andCure, the last of which boosts the amount of HP recovered by Cure commands andEsuna.
A character's elemental proficiency is determined by equipping Elemental ProficiencyStat Chips, and it can be increased up to 100%.
Elemental proficiency is similar in function to theFire Boost,Blizzard Boost,Thunder Boost andCure Boost abilities.
Kingdom Hearts Dream Drop Distance[edit]
Kingdom Hearts χ[edit]
Kingdom Hearts III[edit]
Notes and references[edit]
- ^Kingdom Hearts Melody of Memory, Stunned Enemies: "If your Strength is high enough, you can stun enemies that must be attacked multiple times. You will not take damage from stunned enemies even if you miss."