Synthesis
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Synthesis is a recurring gameplay feature in theKingdom Hearts series that allows new gear to be created fromsynthesis materials that are collected throughout the variousworlds. Many of the most powerful pieces of equipment in the series, such as theUltima Weapon, are obtained through synthesis.Moogles are experts in synthesis, soMoogle Shops are the domain of synthesis in many games.
Item synthesis[edit]
Item synthesis (アイテム合成, Aitemu gōsei?) allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesized as many times as desired so long as the required materials are available, except for theUltima Weapon which can only be made once. Item synthesis can only be carried out at Moogle Shops.
Kingdom Hearts[edit]
Item synthesis can be carried out at theItem Workshop, located inTraverse Town above the Accessory Shop in the First District after using the greenTrinity Mark in the Accessory Shop. The word "Mix" appears besides items that have already been synthesized at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.
Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesizing a certain number of unique items from the previous sets.
InKingdom Hearts, there are 25 items in total that can be synthesized, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. InKingdom Hearts Final Mix, there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon,Fantasista, andSeven Elements. Moreover, the newEncounter Plus ability is rewarded after 15 unique items are synthesized.
Set | Items | Unlocked |
---|---|---|
List I | ![]() ![]() ![]() ![]() ![]() ![]() | Available upon accessing workshop. |
List II | ![]() ![]() ![]() ![]() ![]() ![]() | Create four unique items on List I. |
List III | ![]() ![]() ![]() ![]() ![]() ![]() | Create ten unique items on Lists I and II. |
List IV | ![]() ![]() ![]() ![]() ![]() ![]() | Create fifteen unique items on Lists I-III |
List V | ![]() | Create all twenty-four items on Lists I-IV. |
Set | Items | Unlocked |
---|---|---|
List I | ![]() ![]() ![]() ![]() ![]() ![]() | Available upon accessing workshop. |
List II | ![]() ![]() ![]() ![]() ![]() ![]() | Create three unique items on List I. |
List III | ![]() ![]() ![]() ![]() ![]() ![]() | Create nine unique items on Lists I and II. |
List IV | ![]() ![]() ![]() ![]() ![]() ![]() | Create fifteen unique items on Lists I-III |
List V | ![]() ![]() ![]() ![]() ![]() ![]() | Create all twenty-one items on Lists I-IV. |
List VI | ![]() ![]() ![]() | Create all thirty items on Lists I-V. |
Kingdom Hearts II[edit]
Item synthesis can be accessed atMoogle Shops where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits allsynthesis materials from Sora's inventory to the Moogle Shop.
Items can either be synthesized for the first time viaFree Development orRecipes. Items from the former menu are unlocked by achievingCollector's Goals and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesized at least once appear in theCreations tab.
Kingdom Hearts II introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications.Bright materials double the experience awarded to the moogle,Energy materials halve the amount of materials required, andSerenity materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.
ARank fromC,B,A, orS is assigned to each synthesis material and synthesized item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
- Amateur Moogle (LV1) - Recipe and Free Development items can be created.
- Novice Moogle (LV2) - Brightness or Energy Materials can be used in recipes.
- Junior Moogle (LV3) - Serenity Materials can be used.
- Skilled Moogle (LV4) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
- Senior Moogle (LV5) - Rank C items are at half-cost.
- Artisan Moogle (LV6) - Rank B items are at half-cost.
- Master Moogle (LV7) - Rank A items are at half-cost.
- Superior Moogle (LV8) - The strongest items in Free Development are unlocked.
- Primo Moogle (LV9) - Rank S items are at half-cost.
Unlock criteria | Items |
---|---|
Obtain five types of materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Obtain twenty types of materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Superior Moogle (LV8) | ![]() ![]() ![]() ![]() |
Kingdom Hearts III[edit]
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesized from a single menu with no marker present to distinguish items that have already been synthesized at least once. However,Jiminy's Journal lists every synthesized item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesized.
Compared toKingdom Hearts II,Kingdom Hearts III features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completingCollector's Goals andPhoto Missions.
Criteria | Items |
---|---|
Obtain 2 different synthesis materials. | ![]() ![]() ![]() |
Obtain 4 different synthesis materials. | ![]() ![]() ![]() |
Obtain 6 different synthesis materials. | ![]() |
Obtain 8 different synthesis materials. | ![]() ![]() |
Obtain 10 different synthesis materials. | ![]() ![]() ![]() |
Obtain 12 different synthesis materials. | ![]() ![]() ![]() |
Obtain 15 different synthesis materials. | ![]() ![]() |
Obtain 18 different synthesis materials. | ![]() ![]() ![]() |
Obtain 20 different synthesis materials. | ![]() ![]() |
Obtain 22 different synthesis materials. | ![]() ![]() ![]() |
Obtain 25 different synthesis materials. | ![]() ![]() ![]() |
Obtain 28 different synthesis materials. | ![]() ![]() ![]() |
Obtain 30 different synthesis materials. | ![]() ![]() ![]() ![]() |
Obtain 32 different synthesis materials. | ![]() ![]() ![]() ![]() |
Obtain 35 different synthesis materials. | ![]() ![]() ![]() |
Obtain 38 different synthesis materials. | ![]() ![]() ![]() |
Obtain 40 different synthesis materials. | ![]() ![]() |
Obtain 42 different synthesis materials. | ![]() ![]() ![]() ![]() |
Obtain 45 different synthesis materials. | ![]() ![]() ![]() |
Obtain 48 different synthesis materials. | ![]() ![]() |
Obtain 50 different synthesis materials. | ![]() ![]() ![]() |
Obtain 52 different synthesis materials. | ![]() ![]() |
Obtain 55 different synthesis materials. | ![]() ![]() ![]() |
Obtain 58 different synthesis materials. | ![]() ![]() ![]() |
Target | Unlocked | Item |
---|---|---|
Flame Core | ObtainGummiphone | ![]() |
Water Core | Obtain Gummiphone | ![]() |
Chief Puff | CompleteTwilight Town | ![]() |
Statue ofHercules (Thebes) | Complete Twilight Town | ![]() |
Beasts & Bugs wall display (Galaxy Toys) | VisitGalaxy Toys | ![]() |
Rapunzel's tower (The Forest) | Look at theTower | ![]() |
Festival (The Kingdom) | VisitThe Kingdom | ![]() |
Fire in the secluded forge (Realm of the Gods) | CompleteToy Box andKingdom of Corona | ![]() |
Zeus (Realm of the Gods) | Complete Toy Box and Kingdom of Corona | ![]() |
Tram (The Neighbourhood) | Complete Toy Box and Kingdom of Corona | ![]() |
CDA Agent (The Power Plant) | See the CDA agents | ![]() |
Ice palace (The North Mountain) | VisitArendelle | ![]() |
Olaf (The North Mountain) | Meet Olaf | ![]() |
Big greencactuar (Galaxy Toys) | CompleteMonstropolis and Arendelle | ![]() |
Scarecrow (Rabbit's House) | Visit100 Acre Wood | ![]() |
Evening star (The City) | VisitThe City | ![]() |
Fish-shaped wind socks in daylight (The City) | Visit The City | ![]() |
Waterfall (Port Royal) | VisitPort Royal | ![]() |
Demon Tower | CompleteThe Caribbean andSan Fransokyo | ![]() |
Eachteammate | Complete The Caribbean and San Fransokyo | ![]() |
Kingdom Hearts Melody of Memory[edit]
Item synthesis is accessed through the Team Menu. There are five categories of items that may be sythesized: Items, Music Stage Keys, ProfiCard Icons, Collector's Cards, and Materials. New recipes are unlocked through advancing the Moogle Level; synthesizing an item gives EXP, and creating a recipe for the first time awards an extra EXP Bonus. There are three add-on materials which make synthesis recipes more efficient, but they may only be earned once a certain Moogle Level is reached.
Panel synthesis[edit]
Synthesis is available inKingdom Hearts 358/2 Days in the form ofpanel synthesis. This feature is accessed through theOrganization XIII-affiliated moogle, who is found in theGrey Area of theCastle That Never Was and, afterRoxas leaves the Organization,Twilight Town.
The synthesis of a panel requires certain ingredients and somemunny. In addition tomaterial panels, which replace traditional synthesis materials, ingredients may also includeitem panels,magic panels,ability panels, andring panels. Recipes reappear, but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.
New panels are unlocked for synthesis by progressing through the game to upgrade Roxas'srank. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, manyGears become available after the appropriateGear Component is acquired.
Rank | Criteria | Panels | |||
---|---|---|---|---|---|
Novice | Reach Day 26 |
| |||
Rookie | Reach Day 117 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Legend | Complete the game | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesize particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.
Keyblade upgrades[edit]
Kingdom Hearts χ[edit]
Each Keyblade begins in their base form, equivalent to level 0, and can be upgraded to a maximum of level 50. The appearance of a Keyblade changes as it evolves and certain level milestones are reached. Raising a Keyblade's level requires synthesis materials, most of which are typically found in the world of the Keychain's origin. The rarest materials, however, are mainly obtained from limited-time events or purchased with premium currency.
InKingdom Hearts χ, Keyblades are upgraded from the Keyblade menu. Levelling a Keyblade offers bettercards and increases its Keyblade Bonus. A Keyblade's appearance can change up to a maximum of five times.
InKingdom Hearts Union χ, Keyblades are upgraded from the Equipment menu. Levelling a Keyblade increases themedal boosts associated with particular medal slots. New medal slots entirely, including Upright and Reversed slots, are unlocked at specific levels. Additionally, each Keyblade level up increases the Special Attack Gauge and Friend bonus. A Keyblade's appearance can change up to three times in total.
Kingdom Hearts III[edit]
Keyblades can be upgraded atThe Keyblade Forge, which can be accessed through the Workshop at Moogle Shops. Each Keyblade starts at a level ranging from 0 to 10 when it is obtained; upgrading to higher levels boosts the Keyblade'sstrength andmagic, and unlocksabilities that are active when wielding it. The max level of every Keyblade is 10.
Keyblade | Starting Level |
---|---|
Kingdom Key Hero's Origin Shooting Star Classic Tone Starlight Oathkeeper Oblivion Midnight Blue Phantom Green Dawn Till Dusk Elemental Encoder Advent Red Dead of Night | 0 |
Favorite Deputy Ever After | 1 |
Happy Gear Crystal Snow Grand Chef | 2 |
Hunny Spout Nano Gear Wheel of Fate | 3 |
Ultima Weapon | 10 |
Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity,Fluorite,Damascus,Adamantite, andElectrum are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared with those used in item synthesis.
Other types of synthesis[edit]
Room Synthesis[edit]
- Main article:Map card#Room Synthesis
InKingdom Hearts Chain of Memories, new rooms are created at doorways usingmap cards, which are obtained from enemies. The type of room created depends on the map card used. A doorway may have certain criteria on which map cards can be used on it, such as a specific colour or high value. Map cards that satisfy certain conditions must also be used for special rooms that are opened with a keycard.
Command Meld[edit]
- Main article:Command Meld
Instead of a traditional synthesis system accessed through moogles,Kingdom Hearts Birth by Sleep features the Command Meld system, where newDeck Commands can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attachAbilities to the resulting command.
Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.
Ice Cream mixing[edit]
- Main article:Ice Cream
InKingdom Hearts Birth by Sleep, ice cream commands can be made at theIce Cream Shop inDisney Town fromflavors collected fromPrize Pods. Each ice cream is made from different flavors and can only be created after its respectiveCommand Style is unlocked. After an ice cream has been created once, it also becomes available for sale. TheSweetstack Keyblade is obtained after all ice creams are made.
Command Conversion[edit]
- Main article:Command Conversion
Kingdom Hearts Re:coded features the Command Conversion system, which can be accessed from theCommand Matrix in the field menu. A pair of commands can be converted into a single, newDeck Command, similar to the Command Meld system fromBirth by Sleep. The main difference is that the new command is usable as soon as the pair of commands are put together, a feature known as "test-conversion". It is only after the ingredient commands accumulate enough Command Points (CP) that they can be permanently converted into the new command, after which the substituent commands are destroyed. A converted command may receive an Overspec bonus of gaining extra levels and filling the Clock gauge quicker, and/or having a faster reload time.
Spirit creation[edit]
- Main article:Spirit#Creating Spirits
InKingdom Hearts 3D: Dream Drop Distance, synthesis revolves around the creation of newSpirits, sinceDeck Commands are mainly obtained from chests, shops, andAbility Link boards. Spirits can be created at any point from the field menu.
The creation of a Spirit requires certainDream Pieces, which act as synthesis materials. Unlike previous games, the amount of materials needed in a particular synthesis is not fixed. Rather, a larger number of Dream Pieces may be used to create a Spirit to raise its rank and starting level. Additionally, a Deck Command may be used as an ingredient when making a Spirit to provide a particular stat boost to the Spirit.
There are many combinations of Dream Pieces that can be used to make Spirits and these combinations can be used at any point in the game, provided the required Dream Pieces are available. Only a silhouette of the resultant Spirit is shown before it is created, unless the appropriateRecipe has been obtained. Some combinations of Dream Pieces give two possible Spirits as outcomes.
Cooking[edit]
- Main article:Cuisine
InKingdom Hearts III,Sora andRemy can cook food atLe Grand Bistrot, which is inTwilight Town, but can also be accessed fromSave Points. Each dish is cooked from differentingredients that are obtained fromprops andFlan throughout the worlds. One of five brief minigames must be completed each time that a dish is cooked, although multiple servings of the same dish may be made in one go. Depending on the performance during the minigame, Sora may obtain nothing, standard versions of the dish, or improved ★★★ versions.
Cooking new dishes awards stars to the Bistrot. Dishes belong to two menus: the "Classic Menu", available from the start, and the "Special Menu", which is unlocked after enough stars are awarded. TheGrand Chef Keyblade is obtained after the Bistrot is awarded five stars. Dishes that have been cooked before are listed in the "Recipe Collection" tab ofGummiphone.
Game mechanics |
---|
General mechanics |
Attack |Magic |Items |Party member |Stats |Gauges |Prizes Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR) |
Special combat and play mechanics |
Commands |
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D) Reaction Command |Overlay command |Finish command |Special Command |Situation Command |
Alternate action systems |
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR) |
Alternate level systems |
Mission Mode |Questploration |Quests |Music Stage |
Character and stats mechanics |
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit |
Movement mechanics |
Lock-On |Swimming |Flowmotion |Free Running |
Technique and action mechanics |
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange |
Rewards |
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point |
Enemy mechanics |
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode |
Game elements |
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies |