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Hyper Healing

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Hyper Healing (ハイパーヒーリング, Haipā Hīringu?), dubbed asSecond Wind inKingdom Hearts, is anability that was introduced inKingdom Hearts. It allows the user to recover more quickly and with moreHP after being knocked out.

Mechanics[edit]

InKingdom Hearts, Second Wind is asupport ability that halves the time for the user to recover from being knocked out and fully restores their HP upon recovery. It costs 3AP to equip.

InKingdom Hearts Chain of Memories, Hyper Healing is anenemy card effect that costs 40 CP to add to the deck and lasts for three reloads. It restores 25% of the user's maximum HP when using aFriend Card.

InKingdom Hearts II, Hyper Healing is asupport ability that costs 3 AP to equip. It doubles the speed of the user's recovery when knocked out, quadruples with 2 copies equipped, and doubles the amount of HP recovered. InKingdom Hearts II Final Mix, it speeds the user's recovery rate by 33% (78% with 2 copies equipped).

InKingdom Hearts III, Hyper Healing is asupport ability that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.

Learning Hyper Healing[edit]

Kingdom Hearts[edit]

  • Donald learns Second Wind at level 35.
  • Goofy learns Second Wind at level 33.
  • Tarzan has Second Wind as a default ability.
  • Ariel has Second Wind as a default ability.
  • TheBeast has Second Wind as a default ability.

Kingdom Hearts Final Mix[edit]

  • Donald learns Hyper Healing at level 29.
  • Goofy learns Hyper Healing at level 33.
  • Tarzan has Hyper Healing as a default ability.
  • Ariel has Hyper Healing as a default ability.
  • The Beast has Hyper Healing as a default ability.

Kingdom Hearts Chain of Memories[edit]

  • TheWhite Mushroom enemy card has Hyper Healing as its effect
  • TheBlack Fungus enemy card can randomly activate Hyper Healing.
  • TheDarkside enemy card can mimic an enemy's Hyper Healing.

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • Donald learns Hyper Healing after defeatingPrison Keeper inHalloween Town.
  • Goofy learns Hyper Healing after defeatingPete atOlympus Coliseum
  • Mulan learns Hyper Healing after clearing the trap at the Village Cave.
  • The Beast has Hyper Healing as a default ability.
  • Simba has Hyper Healing as a default ability.
  • Riku has Hyper Healing as a default ability.
  • TheGenji Shield has Hyper Healing as its equipment ability.

Kingdom Hearts III[edit]

Other appearances[edit]

Final Fantasy Brave Exvius[edit]

FFBE ability icon

InFinal Fantasy Brave Exvius, Hyper Healing is an ability learned by Kairi (KHIII). It costs 99 MP to perform, and has a cooldown time of 2 turns. Hyper Healing revives all KO'd allies, restores HP to all allies, and cures all status ailments of all allies.