Hot Rod
| This article is aboutthe Heartless. You may be looking forthe Gummi Ship Blueprint. |
| Hot Rod | |||
|---|---|---|---|
| Japanese | ホットロッド | ||
| Rōmaji | Hotto Roddo | ||
| Type | Emblem Heartless | ||
| Games | Kingdom Hearts II Kingdom Hearts Melody of Memory | ||
| |||
| Hot Rod |
|---|
| Kingdom Hearts II |
| It attacks and withdraws quickly, making it hard to hit. Use magic to defeat this enemy. When its HP gets low, it moves around even quicker, so be sure to defeat it as soon as possible. |
| Location | HP | Strength | Defense | EXP | ||
| Timeless River Episode 1 | 123 | 20 | 11 | 113 | ||
| Timeless River Post-1000 Heartless | 185 | 32 | 18 | 398 | ||
| Physical | Fire | Blizzard | ||||
| ×1.0 | ×1.0 | ×1.0 | ||||
| Thunder | Dark | Neutral | ||||
| ×1.0 | ×1.0 | ×1.0 | ||||
| Rewards | ||||||
| HP prize (5) ×2, Drive prize (3%) ×4 Frost Stone (12%), Hi-Potion (10%), Serenity Shard (4%) | ||||||
| World(s) | ||||||
| Timeless River | ||||||
| Cup | HP | Strength | Defense | ||
| Pain and Panic Cup | •Match 4: 2 Hot Rod | ||||
| 128 | 21 | 11 | |||
| Goddess of Fate Cup | •Match 9: 2 Hot Rod | ||||
| 263 | 48 | 28 | |||
| Pain and Panic Paradox Cup | •Match 4: 2 Hot Rod | ||||
| 293 | 54 | 31 | |||
| Hades Paradox Cup | •Match 46: 2 Hot Rod | ||||
| 453 | 87 | 51 | |||
| Physical | Fire | Blizzard | |||
| ×1.0 | ×1.0 | ×1.0 | |||
| Thunder | Dark | Neutral | |||
| ×1.0 | ×1.0 | ×1.0 | |||
| Location | HP | Strength | Defense | EXP | ||
| Timeless River Episode 1 | 123 | 20 | 11 | 90 | ||
| Timeless River Post-1000 Heartless | 185 | 32 | 18 | 318 | ||
| Physical | Fire | Blizzard | ||||
| ×1.0 | ×1.0 | ×1.0 | ||||
| Thunder | Dark | Neutral | ||||
| ×1.0 | ×1.0 | ×1.0 | ||||
| Rewards | ||||||
| HP prize (5) ×2, Drive prize (3%) ×2 Frost Stone (12%), Hi-Potion (10%), Serenity Shard (4%) | ||||||
| World(s) | ||||||
| Timeless River | ||||||
| Cup | HP | Strength | Defense | ||
| Pain and Panic Cup | •Match 4: 2 Hot Rod | ||||
| 148 | 25 | 14 | |||
| Goddess of Fate Cup | •Match 9: 2 Hot Rod | ||||
| 273 | 50 | 29 | |||
| Pain and Panic Paradox Cup | •Match 4: 2 Hot Rod | ||||
| 293 | 54 | 31 | |||
| Hades Paradox Cup | •Match 46: 2 Hot Rod | ||||
| 453 | 86 | 51 | |||
| Physical | Fire | Blizzard | |||
| ×1.0 | ×1.0 | ×1.0 | |||
| Thunder | Dark | Neutral | |||
| ×1.0 | ×1.0 | ×1.0 | |||
| Attack | Strong |
| Type | |
| Ground | Multi-Attack |
| Music Stages | |
| Monochrome Dreams,Old Friends, Old Rivals | |
TheHot Rod is anEmblem Heartless introduced inKingdom Hearts II. Hot Rods are Heartless resembling cartoonish cars that appear inTimeless River.
Design[edit]
The Hot Rod resembles a cartoonish version of a real-world car. Its body is primarily blue, and its roof is sky blue with a bent, navy blue antenna on its top. Its four black tires are set rather close together and have grey hubcaps, and its fenders are silver. The silver grill of the car acts as the Heartless's sharp-toothed mouth. It also has two headlights with yellow tips that act as its "eyes", though it has actual, glowing yellow eyes set in its black windshield. Its Heartless emblem is actually its hood ornament. Like all Heartless, it takes on a monochromatic coloration in theTimeless River.
InKingdom Hearts II Final Mix, the Hot Rod's body, roof, and antenna are all black, its fender, underside, and headlights are white, and its tires are dark grey with white hubcaps. This makes it strongly resemble its form in the Timeless River, the only difference being that its Heartless emblem is still in color.
A "hot rod" is a car modified to run faster, particularly pre-1960s models. This references the Hot Rod's resemblance to a car, its tendency to damage opponents by driving at high speeds, as well as the early 1900s theme of the Timeless River, the only world it normally appears in.
Strategy[edit]
Hot Rods attack with their tires until 50% of their HP is depleted. Afterwards, they go berserk and attempt to repeatedly and rapidly mow downSora with theirFlip-Dash attack, paying little attention toDonald Duck andGoofy. Hot Rods are invincible to all physical attacks while charging, except forCounterguard. In all cases, immediatelyGuard when it attacks, then follow with Counterguard to stagger it. Alternatively, it is vulnerable to magic, especiallyThunder andReflect magic.
| Technique | Element | Power | Guard? | |||
|---|---|---|---|---|---|---|
| Bite (かみつき, Kamitsuki?) | Physical | x1.5 | O | |||
| Bites forward with its mouth. | ||||||
| One-Two Punch (ワンツーパンチ, Wantsū Panchi?) | Physical | Right: x1.5 Left: x0.5 | O | |||
| Punches with its right and left front wheels in succession. | ||||||
| Flip-Dash (フリップダッシュ, Furippu Dasshu?) | Physical | x1.0 Hit 2+: x0.25 | △ | |||
| Charges three times at extreme speeds. | ||||||
| Guards against physical attacks during this attack. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||





