Kingdom Hearts 358/2 Days

Heart Point

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A heart.

Heart Points (ハートポイント, Hāto Pointo?) are a form of currency found inKingdom Hearts 358/2 Days. Heart Points can be obtained by defeatingEmblem Heartless, and can be used to buy items at theMoogle Shop.

Mechanics[edit]

When an Emblem Heartless is defeated, they release aheart, which is automatically collected as Heart Points. The amount of Heart Points collected during a mission is shown in theHeart Counter (ハートカウンター, Hāto Kauntā?) on the top left of the screen. After defeating an enemy, regardless of the type, or collecting anOrganization Emblem, aChain (チェーン, Chēn?) starts. A chain is indicated by the word "CHAIN!" shown underneath the Heart Counter, and by a ring of light around the target. When an Emblem Heartless is defeated during a chain, a higher amount of Hearts Points will be obtained, indicated by the word "BONUS" appearing above the collected heart.

The duration of the chain can be determined by the size of the ring of light. It gradually shrinks in size, and when it disappeard, the chain ends. A chain starts for 5 seconds, increases by 2 seconds for every attack landed (3 seconds withChain Time), and further increases by 5 seconds when defeating an enemy (6 seconds with Chain Time). However, a chain's duration can't be extended past 10 seconds. For each Emblem Heartless defeated, the amount of bonus Heart Points increases.

Enemies defeatedHeart Point Bonus
10%
25%
310%
415%
520%
625%
730%
835%
940%
1045%
11100%

Upon reaching a bonus of 100%, it will be fixed at 100% for 10 seconds, regardless of the remaining chain time. Once the 10 seconds pass, the chain will end.

Enemies defeated by status effects or party members do give Heart Points, but don't count towards a chain, or give bonus Heart Points from a chain.

Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies