Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II Final Mix
Kingdom Hearts Union χ

Game:Vexen

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out byediting this page. Please see theManual of Style andediting help before getting started.

Issues: add lede info for Clone Sora and shield, confirm whether Clone Sora is Nobody, Heartless, or other

Vexen

Vexen

Battle sprite in Kingdom Hearts Chain of Memories

Japaneseヴィクセン
RōmajiVikusen

TypeOrganization XIII
GameKingdom Hearts Chain of Memories
Variations


Themes Header.png

KHCOM tracks
Battle theme -The 13th Struggle
FloorHPAPEXP
SoraRiku

3FB10F11203975
10FB3F1120154125
11FB2F1120205700
PhysicalFireIceLightningNeutral
x1.0x1.0Absorbx0.5x0.5
StunPercentageStop
x0.5x0x0
WarpBindConfuseTerror
x0x1.0x0x0
Rewards
10th floor
Mega-Ether (Value of 4)
11th floor
Vexen Enemy Card
World(s)
Castle Oblivion, Twilight Town
Enemy Card
Vexen enemy card from original CoM
AbilityDurationCost
Auto-Life1 use60 CP
Description
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
FloorHPAPEXP
SoraRikuRegularBeginner

3FB10F10908186575
10FB3F1250938173525
11FB2F14601095185700
PhysicalFireIceLightningNeutral
x1.0x0.5Absorbx0.5x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x0
Duel StatsNo. of CardsTime
5 cards6 s
Rewards
10th floor
Freeze
11th floor
Vexen Enemy Card
World(s)
Castle Oblivion, Twilight Town
Enemy Card
Vexen (card).png
AbilityDurationCost
Auto-Life1 use60 CP
Description
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
FloorHPAPEXP
SoraRikuRegularBeginner

3FB10F10908186575
10FB3F1250938173525
11FB2F14601095185700
PhysicalFireIceLightningNeutral
x1.0x0.5Absorbx0.5x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x0
Duel StatsNo. of CardsTime
5 cards6 s
Rewards
10th floor
Freeze
11th floor
Vexen Enemy Card
World(s)
Castle Oblivion, Twilight Town
Enemy Card
Vexen (card).png
AbilityDurationCost
Auto-Life1 use60 CP
Description
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
Vexen

Vexen KHD.png

Japaneseヴィクセン
RōmajiVikusen

TypeOrganization XIII
GameKingdom Hearts II Final Mix
Variations


Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
Agrabah150045260
PhysicalFireBlizzard
×1.0×1.5×0.25
ThunderDarkNeutral
×0.5×0.5×1.0

Rewards
Sora: Armor slot
Donald: Max HP +3
Goofy: Max HP +4
Road to Discovery, Lost Illusion (100%)
World(s)
Agrabah
Shield

Frozen Pride KHII.png

Japanese
RōmajiTate

TypeConstruct
GameKingdom Hearts II Final Mix
Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
Agrabah10045260
PhysicalFireBlizzard
×1.0×0×0
ThunderDarkNeutral
×0×0×1.0
World(s)
Agrabah
Clone Sora

Sora (Antiform) KHII.png

Japaneseクローンソラ
RōmajiKurōn Sora

TypeConstruct
GameKingdom Hearts II Final Mix
Variations



Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
AgrabahLV1: 100
LV2: 160
LV3: 250
LV4: 350
LV5: 450
45260
PhysicalFireBlizzard
×1.0×1.5×1.5
ThunderDarkNeutral
×1.5×0.5×1.0

Rewards
MP prize (3) ×4
World(s)
Agrabah
Vexen

Vexen KHD.png

Vexen (ヴィクセン, Vikusen?), as seen during the data rematch fight of the New Organization XIII Event in April 2018.

Japaneseヴィクセン
RōmajiVikusen

TypeOrganization XIII
GamesKingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations


Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
Radiant Garden
Garden of Assemblage
271586510
PhysicalFireBlizzard
×1.0×1.5×0.25
ThunderDarkNeutral
×0.5×0.5×1.0

Rewards
Lost Illusion (100%)
World(s)
Radiant Garden
Shield

Frozen Pride KHII.png

Japanese
RōmajiTate

TypeConstruct
GameKingdom Hearts II Final Mix
Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
Radiant Garden
Garden of Assemblage
18186510
PhysicalFireBlizzard
×1.0×0×0
ThunderDarkNeutral
×0×0×1.0
World(s)
Radiant Garden
Clone Sora

Sora (Antiform) KHII.png

Japaneseクローンソラ
RōmajiKurōn Sora

TypeConstruct
GameKingdom Hearts II Final Mix
Variations



Themes Header.png

KHII tracks
Battle theme -The 13th Reflection

LocationHPStrengthDefenseEXP
Radiant Garden
Garden of Assemblage
LV1: 181
LV2: 290
LV3: 453
LV4: 634
LV5: 815
86510
PhysicalFireBlizzard
×1.0×1.5×1.5
ThunderDarkNeutral
×1.5×0.5×1.0

Rewards
MP prize (3) ×4
World(s)
Radiant Garden

Vexen is fought as a boss inKingdom Hearts Chain of Memories,Kingdom Hearts II Final Mix, andKingdom Hearts Union χ. First appearing toRiku in hopes of recruiting him to help accomplish his goals, Vexen instead was defeated and obtained valuable combat data he would later use to test Riku and evenSora in the form of theRiku Replica. His "product of pure research" dubbed a failure byMarluxia, Vexen later appeared before Sora to prove himself and his strength to his traitorous fellowNobody. He then craftily lured Sora to the memory-basedTwilight Town for a second battle, hoping to ruin the rebellious Marluxia,Axel, andLarxene's plans to take over theOrganization at the same time. This attempt led to Vexen's own elimination, however, at Axel's hand, the Nobody appearing to Sora a year after these events transpired as both anAbsent Silhouette and a Data Rematch.

Strategy[edit]

Kingdom Hearts Chain of Memories[edit]

First battle[edit]

At the beginning of the battle, Sora should immediately begin to attack Vexen, but take note that he will Guard against all frontal attacks and must be hit from behind. Be careful not to abuseSleights, as this will rapidly deplete the number of usableCards in Sora's deck, possibly making Vexen's attacks harder or nearly impossible toCard Break. AnyFriend Cards should be saved for Sleights or singular usage if they are of high value. It may be wise to equip theEnemy CardOogie Boogie,Captain Hook,Jafar, orMaleficent cards. Each of these will either make attacking Vexen easier or aid Sora in terms ofHP and survival. Sora should also use theFire Raid sleight by stocking oneFire and two attack cards, boosted by theRed Nocturne card to do heavy damage on Vexen. When the latter is used from the farthest distance it can reach, it may land extra hits for more damage.

Should Vexen activate anAttack Card, he will perform a single slash with hisFrozen Pride. This can be dodged with simple run orDodge Roll. If Vexen plays amagic card, he'll shoot a Blizzara spell at Sora. This attack is easily dodged, especially with Dodge Roll. Vexen will also only have access to one Sleight, Freeze. When this sleight is executed, Vexen will attempt to freeze Sora in a block of ice, slowly dealing damage to Sora as he's trapped. A well-timed run or Dodge Roll can be used to avoid the ice block, but should Sora get captured, he will have to struggle by pressing the directional inputs for the ice to break. Vexen repeats these tactics throughout the battle, so the same strategies can be used each time.

Second battle[edit]

During the second battle with Vexen his HP remains the same, but he now has new sleights to use against Sora. The Blizzara and slash attack will return, as well as the Freeze sleight. The same strategies can be used to avoid them. The same enemy cards used to help Sora win the first battle with Vexen will likely be useful in this battle as well.

The first of Vexen's new sleights is Iceburn. This sleight causes Vexen to create pools of slippery ice on random areas of the battlefield. When Sora steps on them, his speed will be reduced and he will merely trip. Careful maneuvering can be used to avoid the ice pools. Vexen also may use Ice Needles, a sleight that causes icicles to rise from the ground as they follow Sora. These icicles will not stop until they hit or until the Sleight runs its course, so it is best to keep at a constant run to avoid the icicles. He is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using theParasite Cage enemy card.

The same strategy of using Fire-based attacks and sleights can be used.

Reverse/Rebirth[edit]

The battle against Vexen inReverse/Rebirth is mostly similar to Sora's second battle, but Vexen has access to a new sleight, Diamond Dust, which creates an ice storm that covers the entire battlefield. It is important to Card Break this sleight in order to avoid it, but overall, Vexen can easily be defeated usingDark Mode's powerful attacks. Vexen is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using theParasite Cage enemy card, if Riku has visitedMonstro before this battle.

Deck

Card0123456789Total

VexenAttack Card231300011314
VexenMagic Card313100031214
Mega-EtherMega-Ether00011110004
ElixirElixir11000000114
Blue RhapsodyEnemy Card

Card0123456789Total

VexenAttack Card331300012316
VexenMagic Card323100032317
Mega-EtherMega-Ether00111110005
ElixirElixir11000101116
VexenEnemy Card A
Blue RhapsodyEnemy Card B
Air PirateEnemy Card C

Card0123456789Total

VexenAttack Card321000012312
VexenMagic Card321000012312
Mega-EtherMega-Ether00001100002
ElixirElixir11000000114
VexenEnemy Card A
Blue RhapsodyEnemy Card B
Air PirateEnemy Card C
Attacks

TechniqueElementStatusPowerCards
Shield Blow (シールドブロウ,
Shīrudo Burou
?)
Physicalx0.8Vexen attack card from original CoM
Vexen strikes with his shield while gliding forward.
Blizzara (ブリザラ,
Burizara
?)
Icex1.0Vexen magic card from original CoM
Vexen emits cold air that flies in a parabolic curve. When the cold air hits a target or the ground, it turns into crystal.
Freeze (フリーズ,
Furīzu
?)
Freeze (5sHollow Bastion Screen Fade KHII.png)1 HP damage every 2/15th of a secondVexen magic card from original CoM+Vexen attack card from original CoM+Vexen magic card from original CoM
Vexen generates an ice block at the opponent's location.
Ice Needle (アイスニードル,
Aisu Nīdoru
?)
Icex1.5Vexen magic card from original CoM+Vexen magic card from original CoM+Vexen magic card from original CoM
Ice needles appear from the ground one after another, tracking the opponent. The attack stops early once it hits.
Iceburn (アイスバーン,
Aisubān
?)
Vexen magic card from original CoM+Vexen magic card from original CoM+Vexen attack card from original CoM
Used only against Sora in the second fight. Vexen freezes the ground in three places. When Sora moves over the frozen ground, he slips and falls.
The frozen ground spots disappear 10 to 20 seconds after the sleight, depending on their size. Whenever Vexen uses Iceburn again, the new frozen ground spots replace the previous ones if present.
Diamond Dust (ダイヤモンドダスト,
Daiyamondo Dasuto
?)
1 HP damage every 1/4th of a secondVexen attack card from original CoM+Vexen magic card from original CoM+Vexen magic card from original CoM
Used only against Riku. Vexen summons a blizzard that gradually reduces Riku's HP for 4 seconds.
Mega-Ether (メガエーテル,
Mega Ēteru
?)
Mega-Ether card from COM
Instantly reloads all Magic Cards.
Elixir (エリックサー,
Erikkusā
?)
Elixir card from original CoM
Instantly reloads all Attack Cards and Magic Cards.

Kingdom Hearts Re:Chain of Memories[edit]

Taken Vexen fight intro against Sora
Vexen in the first fights inKingdom Hearts Re:Chain of Memories.

First battle[edit]

In comparison to the other bosses Sora has faced thus far, Vexen will be the most difficult to overcome. He has a great amount of HP, and the fact that he blocks all frontal attacks can make landing a perfect combo a difficult task. Keep in mind Card Breaking him lowers his guard, as well as when he moves. He also absorbs all Blizzard-attributed attacks, so it is important not to bring any Blizzard cards into the battle. As he has a one fourth chance of casting Blizzard, save allDonald Friend Cards for aWild Crush sleight. Bring a couple high-valued item cards into the battle to restore all used cards to Sora's deck, as well as a fewCure cards for the possible Curaga sleight. Consider bringing the Red Nocturne (if approaching Vexen with a Fire-based deck), Jafar, Oogie Boogie, Maleficent, or Captain Hook enemy cards into the battle, as well. Unlike the originalChain of Memories, he has a normal damage resistance from Fire-based attacks, but like in most boss battles, the sheer repetitive use of Firaga with Red Nocturne and Xigbar boost is a reliable strategy.

Following a hit-and-run strategy may be the best option win this battle. Vexen may attempt a slashing combo that ends when he causes an icicle to rise from the ground below Sora, which can easily be dodged with Dodge Roll. Sora can Card Break the attack, causing Vexen to lower his Shield, this not only opens him up to more damage but also is one few instances where he can be hit from the front. Attack Vexen when he is either reloading his deck, in a non-offensive setting, or after he is Card Broken. Otherwise, it is best to keep Sora on the move. Vexen may attempt to shoot a homing shard of ice at Sora when he activates a magic card, but with careful timing, Dodge Roll can be used to avoid this attack. Vexen will only have access to two sleights during the battle, both of which can be easily avoided. The first is Freeze, Vexen will attempt to encase Sora in a block of ice so he can rush forward for a slash attack. Dodge Roll or a Card Break is the best way to prevent this attack. Vexen's Ice Needles sleight, however, is a bit trickier to avoid. Prior to the PS4 version, the attack can be avoided by running nonstop, but the attack is sped up in the PS4 version. Sora can Card Break the sleight, but if he is out of zero cards or doesn't have a sleight with a higher value, he can either Dodge Roll or keep at a simple run as the icicles chase him. The sleight will eventually end once it's run its course. Be careful that the attack is nigh unavoidable if the game is on 60 FPS and above, due to an oversight.

The battle against Vexen should not be that much of a challenge. Be sure to heal if necessary, use any item cards in Sora's deck to restore used cards, and utilize the special abilities granted by any enemy cards to the fullest.

Second battle[edit]

Vexen during the second battle against Sora.
Vexen fights Sora for the second time in the facsimile of Twilight Town inKingdom Hearts Re:Chain of Memories.

The second battle against Vexen is just as difficult as the first battle. He will use the same attacks and sleights, so the same strategies can be used again to avoid them. Sora also should use the same deck he used during the first battle for the best chance of success, granted more cards can be added if Sora has increased his CP. The only differences in this battle will be Vexen's two new enemy cards, theAir Pirate and Vexen, and a dangerous new sleight. This new sleight, Slide Break, has Vexen elongate his Shield and increase his attack range. He will then attempt to strike Sora twice before slamming the Shield down on the ground, creating an icy shockwave. Either Card Break the attack or chain several Dodge Rolls together to avoid it. Vexen uses his Enemy Cards in a fixed order: once he has used up his Blue Rhapsody Card, he uses his Air Pirate enemy card which prevents Sora from Card Breaking Vexen'sitem cards, then uses his own enemy card afterwards in the fight, healing Vexen by 25% of his HP (which is almost two HP bars on difficulties above Beginner) once his HP hit 0. This is most likely avoidable due to how late he starts using it.

Reverse/Rebirth[edit]

The battle against Vexen inRe:Chain of Memories is nearly identical to the battle in the originalChain of Memories. Beware of his Diamond Dust sleight, which is now more powerful, can quickly put an end to Riku's Dark Mode, and has an even more powerful finisher at the end if not card broken in time. Just like the second fight in Sora's story, Vexen uses his Enemy Cards in a fixed order. The use of his own card can be avoided for the same reason as mentioned in Sora's second battle. In the event he does use it, he will recover 25% of his HP (which is this time around one HP bar and a third on difficulties above Beginner) once his HP drops to 0.

Deck

Card0123456789Total

VexenAttack Card321100123417
VexenMagic Card411100124418
Mega-EtherMega-Ether00011110004
ElixirElixir11000000114
Blue RhapsodyEnemy Card

Card0123456789Total

VexenAttack Card421100124520
VexenMagic Card421100244523
Mega-EtherMega-Ether00111110005
ElixirElixir11000101116
Blue RhapsodyEnemy Card A
VexenEnemy Card B
Air PirateEnemy Card C

Card0123456789Total

VexenAttack Card231000015113
VexenMagic Card231000015113
Mega-EtherMega-Ether00001100002
ElixirElixir11000000114
Blue RhapsodyEnemy Card A
VexenEnemy Card B
Air PirateEnemy Card C
Attacks

TechniqueElementStatusPowerCards
Shield Blow (シールドブロウ,
Shīrudo Burou
?)
ShieldPhysicalx1.5Vexen - A (card).png

Ice pillarIcex1.0
Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.
Blizzara (ブリザラ,
Burizara
?)
Icex1.0Vexen - M (card).png
Vexen fires a homing ice bullet from his right hand. Can be avoided by dodging towards Vexen the moment he fires.
Ice Needle (アイスニードル,
Aisu Nīdoru
?)
Icex1.0Vexen - M (card).png+Vexen - M (card).png+Vexen - M (card).png
Vexen protects himself with an ice barrier, while generating ice needles from the ground that follow Sora or Riku 20 times. During Sora's first battle, Vexen only uses it when he has less than 40% of his HP remaining.
While they can be dodged by simply running or using Dodge Roll in the PS2 and PS3 versions, a coding error caused by a shift in framerate to 60FPS makes the needles nigh-impossible to dodge on ground level in the PS4 version onward, requiring to use Glide to avoid it for a short amount of time; however, setting the framerate to 30FPS on the PC version makes it normally dodgeable again.
Freeze (フリーズ,
Furīzu
?)
IceIce block: Freeze[1]x1.5Vexen - A (card).png+Vexen - M (card).png+Vexen - A (card).png
Vexen generates an ice block at Sora or Riku's location. When it hits, he swings his shield to attack. The ice block can be avoided by dodging the moment Vexen raises his right hand (Riku cannot avoid it while in Dark Mode).
Slide Break (スライドブレイク,
Suraido Bureiku
?)
Icex2.0Vexen - M (card).png+Vexen - M (card).png+Vexen - A (card).png
Only used during Sora's second battle, when Vexen has less than 40% of his HP remaining. Vexen elongates his shield with ice, then rapidly approaches and slashes his shield twice, before swinging his shield down and releasing cold air around it. All attacks can be avoided with Dodge Roll.
Diamond Dust (ダイヤモンドダスト,
Daiyamondo Dasuto
?)
Icex2.5[2]Vexen - A (card).png+Vexen - M (card).png+Vexen - M (card).png
Only used against Riku, when Vexen has less than 40% of his HP remaining. Vexen envelops the entire arena in a blizzard that hits 5 times, then sends cold air around the area. The blizzard cannot be avoided.
Mega-Ether (メガエーテル,
Mega Ēteru
?)
Mega-Ether (card).png
Instantly reloads all Magic Cards, including normally unreloadable cards.
Elixir (エリックサー,
Erikkusā
?)
Elixir (card).png
Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.

Vexen uses his Enemy Cards in a fixed order, during his second fight against Sora, and his fight against Riku: Blue Rhapsody, Air Pirate, and Vexen.

Kingdom Hearts II Final Mix[edit]

Absent Silhouette[edit]

Vexen's Absent Silhouette
Vexen's Absent Silhouette engaging in combat.

Vexen appears as an Absent Silhouette and due to the absence of cards his attack style completely changes. Vexen has two HP bars; his main one, and the initial one on his shield which levitates in front of him. The shield itself unlike in theChain of Memories games no longer counts as a block/guard, meaning any guard breaking attack damages it normally. Destroying the shield will allow Sora to damage Vexen himself.

At the start of the battle, Vexen will surround Sora in a stream of data. In a flash of light, Sora will be trapped within a massive block of ice. Rapidly pressTriangle to set him free. Vexen will then most likely attempt to hit Sora with twin, large snowflakes as they quickly spin around him. Dodge Roll multiple times or useReflega to avoid the attack. Sora can then attack Vexen's shield.

If the purple Data Bar at the top of the screen should fill up to one unit as Sora stands in the homing data stream Vexen summoned earlier, a Clone Sora in the style of Sora'sAntiform is created. This is merely a distraction method, but the Clone Sora's attacks are powerful and fast like Antiform itself, and its power and HP will even increase as the Data Bar fills from zero to five over the course of the battle. Target the Clone Sora first - otherwise, any combos Sora attempts to use against Vexen will be likely to be interrupted. Worse, Clone Sora can trap Sora in a combo that takes away all his HP. Defeating a Clone Sora will relinquishMP orbprizes to restore any MP Sora has used up. Then continue to strike Vexen with physical combos or Fire spells. Vexen will only use attacks previously seen for the rest of the battle, so utilize the same strategies to avoid them as before. Vexen is invincible when creating a Clone Sora, so he may be bound to stop/delay any of Sora's assaults whenever he gets the chance with one unit of data collected.

Sora should immediately switch toWisdom Form to attack Vexen with Fire spells, since this will boost the spell's power. Additionally, theBond of Flame can be equipped to increase the damage dealt with Fire magic. However, because this battle has an increased chance of activating Antiform, either spend time beforehand lowering Sora's Anti Points, or be prepared to go on the evasive. Remember, Antiform can't be used to defeat Vexen's shield or Clone Sora due to the lack of a finisher, through attacking them anyways can get Antiform to expire quicker. AnEther should be used right before Sora goes below zero MP rather than afterwards. This will increase the amount of Fire spells that can be launched before Sora reverts to normal.

Vexen can also occasionally use a move similar to his Diamond Dust sleight for a full screen effect to briefly blind and distract Sora, which deals no damage, but after the ice storm clears up, his data stream will have teleported right under Sora without notice. Be on the move constantly when this happens.

It is always wise to keep moving and to knock back Vexen to prevent staying in one spot constantly to avoid the data stream. Air combos work great for this due to the stationary launching nature of most of Sora's ground combo finishers. Donald andGoofy, no doubt, do not have any affect on the data stream, so they are free to move around as they wish, especially if they have been properly equipped to assist Sora in any way possible.

Even then, Vexen when directly attacked has a rather high Revenge Value/distant retaliation point, so he can easily be attacked quite freely once his shield breaks; the main problem is that he will regenerate his shield as soon as possible once he recovers normally when idle. Though when Vexen reaches his retaliation point in the air if he ever does, he'll forcefully attempt to counter with a variation of his Ice Needle attack. On ground and out of normal retaliation/Revenge, he'll instantly re-summon his shield, knocking back Sora. Both retaliation points/Revenge Moves will cause Vexen to always regain his shield.

Data Rematch[edit]

Data Vexen before battling Sora in the Garden of Assemblage.
Vexen's Replica Data appears before Sora in theGarden of Assemblage.

The battle against Vexen's Data Rematch will flow similarly to the battle against his Absent Silhouette. The only differences will be the amount of HP he has, and the pattern in which he uses his attacks. Furthermore, his shield is now seemingly immune to spells, forcing direct physical or neutral attacks to break it. Though once it does break, Vexen still can be combo'ed rather freely due to his high Revenge Value.

Vexen begins Icy Ensemble when he has 5.5 HP bars left. He becomes invincible as the screen darkens and creates four ice blocks around himself that orbit around which he will try hurl at Sora back and forth. Staying near Vexen during Icy Ensemble will most likely inflict major damage at lower levels and at low maximum HP, causing a one-hit KO ifSecond Chance andOnce More are not equipped. Vexen will fly around chasing/ramming into Sora occasionally and may even hurl all four of his ice blocks at once. Vexen during the attack's final moments will cause a large icicle that erupts from the center of the arena, with its width covering nearly the whole area.

Fantasia can be used to avoid damage throughout Icy Ensemble by delaying theReaction Commands and taking advantage of the invincibility to attack normally with no fear of retaliation, although Sora will need to use an Ether and perform Comet again to last through the whole technique if his MP isn't high enough at the time. Vexen's shield cannot be broken during the DM, though it can still be attacked and brought down to 1 HP. The final attack usually requires a long-lasting invincible bypass, but finding a way to stay in the air for long periods of time around the edges of the battlefield can also avoid the attack. Outside of long invincible bypasses like Donald's Comet, deft dodging, solid focus on Vexen's actions and precise movement is needed to avoid most of the attack's beginning portions, and Sora must keep his distance at all times.

Also, the Clone Sora's HP is relative to the amount of data that Vexen collects. The Clone Sora also inflicts notably more damage than the previous fight, requiring more careful measures to be taken.

In the PlayStation 3 release ofKingdom Hearts HD 2.5 ReMIX, a glitch exists where, shortly after Vexen starts his Saucer attack, the shuriken warp to an out-of-reach area behind the Old Mansion's gate, where they remain until the attack ends. In addition, the moment the shuriken warp, an invisible hitbox appears between Vexen's position and the area where the shuriken end up.

Sora will receive aLost Illusion as a reward for defeating the Data Rematch.

TechniqueElementPowerGuard?
Saucer (ソーサー,
Sōsā
?)
Blizzardx1.0
Hit 2+: x0
[3]
Vexen throws ice snowflake-shaped shuriken in one of 3 forms: 1 shuriken that chases Sora, 3 shuriken flying in a fan shape, or 2 shuriken circling around Vexen.
Starts with this attack in the Data Rematch.
Ice Pillar (アイスピラー,
Aisu Pirā
?)
Blizzardx2.0
Hit 2+: x0.5
Vexen summons ice pillars in one of 3 forms: 1 ice pillar at Sora's feet as a midair Revenge Action, 6 ice pillars one after another that follow Sora, or 5 ice pillars one after another around Vexen, followed by 3 more, as a regular attack once the Data Level reaches 3.
Absolute Zero (アブソリュートゼロ,
Abusoryūto Zero
?)
Blizzardx0X
Vexen summons a blizzard that turns the screen white, trapping Sora in ice for 4 seconds.
Starts with this attack in the Absent Silhouette fight.
Icy Ensemble (アンサンブル,
Ansanburu
?, lit. "Ensemble")
Ice blockBlizzardx2.0
Hit 2+: x1.0
X

TrappingBlizzardx0X
IcebergBlizzardx3.0X
Vexen summons 4 ice blocks that circle him. He then attacks by making them fly one after another, and by rushing 3 times. Then he traps Sora in ice for 4 seconds, and summons a giant iceberg.
Used once the Data Level reaches 5 for Absent Silhouette, and when HP drops to 40% for Replica Data. Can be used as a possible Revenge Action. Withdraws the Clone Sora if present before starting the attack. Vexen's shield cannot be destroyed during this attack.

Vexen summons his shield back when performing a Revenge Action or if left unharmed.
Summons a Clone Sora when the Data Level raises by 1, whose HP depends on said Level. If one is already present on the field, it is withdrawn before being summoned again according to the Data Level.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction CommandElementPowerDescription
Struggle (あがく,
Agaku
?)
Can be used after being frozen by Absolute Zero or Icy Ensemble.
Sora tries to escape from the ice in which he is trapped. Requires repeatedly pressingTriangle.
Smash (うちやぶる,
Uchiyaburu
?, lit. "Break Through")
Can be used after using Struggle 10 times.
Sora frees himself from the ice trapping him.
Clone Sora
TechniqueElementPowerGuard?
Scratch (引っかき,
Hikkaki
?)
ScratchPhysicalx0.25

RollPhysicalx0.01
LeapPhysicalx0.5
The Clone Sora scratches twice, then rolls forward and leaps.
Kick Up (蹴り上げ,
Keriage
?)
ScratchPhysicalx0.25

KickPhysicalx0.5
The Clone Sora scratches twice, then kicks up.
Ground Dance Kick (地上ダンス蹴り,
Chijō Dansu Keri
?)
HandstandPhysicalx0.25
Hit 2+: x0.01

Additional attacksPhysicalx0.25
Final hit: x1.0
The Clone Sora does a handstand and swings its legs, than attacks 3 more times.
Ground Giant Swing (地上大車輪,
Chijō Daisharin
?)
KickPhysicalx0.25

SpinDarkx0.01
Final hit: x1.0
The Clone Sora kicks up, then spins around in a circle while scratching.
Ground Wild Dance (地上乱舞,
Chijō Ranbu
?)
Continuous attackPhysicalx0.5
Hit 2+: x0.01

DiveDarkx2.0X
The Clone Sora attacks in all directions at high speed, then dives down.
Can be used once the Data Level reaches 3.
Aerial Dance Kick (空中ダンス蹴り,
Kūchū Dansu Kegi
?)
UppercutPhysicalx0.25

KickPhysicalx0.1
LeapPhysicalx0.5
The Clone Sora performs an uppercut, kicks twice, and then leaps forward.
Aerial Giant Swing (空中大車輪,
Kūchū Daisharin
?)
KickPhysicalx0.25

SpinPhysicalx0.1
During spin: x0.01
Follow-upPhysicalx0.25
Final hit: x0.5
The Clone Sora performs a leaping kick, then spins around in a circle at high speed, and follows up with 2 more attacks.
Aerial Wild Dance (空中乱舞,
Kūchū Ranbu
?)
Continuous attacksPhysicalHit 1: x0.25
Hit 2-3: x0.1
Hit 4+: x0.01

DiveDarkx2.0X
The Clone Sora attacks rapidly while floating, then dives down.
Can be used once the Data Level reaches 3.
Aerial Dome (空中ドーム,
Kūchū Dōmu
?)
Darkx0.1
Final hit: x1.0
X
The Clone Sora unleashes a blade of darkness in the form of a giant sphere.
Often used upon appearing.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Vexen I –Kingdom Hearts Chain of MemoriesVexen II –Kingdom Hearts Chain of MemoriesVexen (Riku) –Kingdom Hearts Chain of Memories
Vexen I –Kingdom Hearts Re:Chain of MemoriesVexen II –Kingdom Hearts Re:Chain of MemoriesVexen (Riku) –Kingdom Hearts Re:Chain of Memories
Vexen's Absent Silhouette –Kingdom Hearts II Final MixVexen's Replica Data –Kingdom Hearts II Final Mix

Notes and references[edit]

  1. ^If Sora gets hit by the ice block while able to be stunned by ice, he won't be afflicted by Freeze, only by Stun.
  2. ^The damage dealt by the constant blizzard is inferior to that of the cold air used at the end of the sleight.
  3. ^The chasing and fan-shaped shuriken remain for a while before disappearing
Nobodies
Organization XIII
I.Xemnas | II.Xigbar | III.Xaldin | IV.Vexen | V.Lexaeus | VI.Zexion | VII.Saïx | VIII.Axel | IX.Demyx | X.Luxord | XI.Marluxia | XII.Larxene | XIII.Roxas
Enemy Nobodies
Sorcerer -Sniper -Dragoon -Berserker -Assassin -Dancer -Gambler -Reaper -Ninja -Samurai
Dusk -Creeper -Twilight Thorn -Fake Vivi
Special Nobodies
Naminé -Absent Silhouettes -Organization XIII's Replica Data -Anti-Saïx -Data-Roxas -Data-Naminé
Optional bosses
Kingdom Hearts
Tidus, Selphie, and Wakka |Riku (Destiny Islands) |Cloud |Cerberus |Leon |Yuffie |Hercules |Hades |Rock Titan |Ice Titan |Sephiroth |Kurt Zisa |Parasite Cage |Ursula |Flotsam and Jetsam |Lock, Shock, and Barrel |Oogie Boogie |Oogie's Manor |Phantom
Kingdom Hearts Final Mix
Red Armor |Sneak Army |Destroyed Behemoth |Unknown
Kingdom Hearts II
Seifer |Sephiroth |Hades |Leon |Yuffie |Cloud |Tifa |Shenzi, Banzai, and Ed |Scar |Groundshaker |Sark |Master Control Program
Kingdom Hearts II Final Mix
Absent Silhouettes |Organization XIII's Replica Data |Lingering Will
Kingdom Hearts 358/2 Days
Anti-Riku |Anti-Saïx |Dustflier
Kingdom Hearts Re:coded
Rock Titan |Behemoth |Ice Titan |Data-Roxas (bugged) |Data-Riku (bugged, Avatar Sector)
Kingdom Hearts Birth by Sleep
Vanitas Remnant |Unknown |Mimic Master |Iron Imprisoner
Kingdom Hearts Birth by Sleep Final Mix
Monstro |Armor of Eraqus |No Heart
Kingdom Hearts 3D: Dream Drop Distance
Secret Portals |Julius
Kingdom Hearts III
Dark Inferno |Treasure Ship |Black Ship fleet |Ghost Ship fleet
Kingdom Hearts III Re Mind
Real Organization XIII's Recreated Data |Yozora