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Kingdom Hearts Union χ

Game:Maleficent (Dragon)

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Issues: Re:coded strategy

Maleficent (Dragon)

Maleficent (Dragon) KH.png

Dragon Maleficent from Kingdom Hearts Chain of Memories

Maleficent (Dragon) KHBBS.png

Maleficent (Dragon)

The Maleficent (Dragon) (マレフィセントドラゴン , Marefisento Doragon?) boss from Enchanted Dominion quest 815.

Japaneseマレフィセントドラゴン
RōmajiMarefisento Doragon
GamesKingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Birth by Sleep
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations

Themes Header.png

KH tracks
Battle theme -The Deep End
KHCOM tracks
Battle theme -The Fight for my Friends
KHBBS tracks
Battle theme -The Encounter
KHUχ tracks
Battle theme -The Deep End
Maleficent (Dragon)

Kingdom Hearts
Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness.

Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959).
Kingdom Hearts Chain of Memories
Maleficent's dragon form.

Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent.
Kingdom Hearts Re:coded
Dragon (Character File)
Maleficent's dragon form, a staggering demonstration of the powers of evil. Sora had to face this mighty adversary while trying to save Data-Riku from the bugs corrupting him.

Dragon (Enemy Profile)
Maleficent's dragon form, a fearsome foe with her own magic and all the powers of evil at her disposal. Get her to stagger, then climb up her back and direct a combo at her head to knock her out.
Kingdom Hearts Birth by Sleep
Sleeping Beauty (1959)

Maleficent, after using the powers of darkness to transform herself.

The green flames that leapt from her maw nearly spelled the end for Prince Phillip and Aqua, but in the end, Phillip's sword of truth flew swift and sure.
Kingdom Hearts Union χ
Sleeping Beauty (1959)
Maleficent's form after the darkness in her heart was unlocked by the Keyblade's power.
HPSTRDEFMP recEXP
Hollow Bastion12003124486000
WeaponFireBlizzardThunder
x1.0x0.49x0.5x1.0
PercentageStopStunNone
x0.04x0.3x0.5x0.5
Rewards
Fireglow
World(s)
Hollow Bastion

HPSTRDEFMP recEXP
Hollow Bastion15002820516000
WeaponFireBlizzardThunder
x1.0x0.49x0.5x0.5
PercentageStopStunNone
x0.02x0.2x0.5x0.5
Rewards
Fireglow
World(s)
Hollow Bastion

HPSTRDEFMP recEXP
Hollow Bastion12003124486000
WeaponFireBlizzardThunder
x1.0x0.49x0.5x1.0
PercentageStopStunNone
x0.04x0.3x0.5x0.5
Rewards
Fireglow
World(s)
Hollow Bastion
FloorHPAPEXP
SoraRiku

1FB12F600[1]5173
7FB6F951[1]161730
8FB5F1010[1]181989
9FB4F1068[1]202249
10FB3F1127[1]222508
PhysicalFireIceLightningNeutral
x1.0x0.5x0.5x0.5x0.5
StunPercentageStop
x0x0x0
WarpBindConfuseTerror
x0x0x0x0
World(s)
Hollow Bastion
Enemy Card
Maleficent Dragon enemy card from original CoM
AbilityDurationCost
Overdrive30 attacks70 CP
Description
Sacrifices reload speed to power up attack cards.
FloorHPAPEXP
SoraRikuRegularBeginner

1FB12F6004508173
7FB6F1041781181630
8FB5F1090818201789
9FB4F1148861221849
10FB3F1207905242008
PhysicalFireIceLightningNeutral
x1.0x0.5x0.5x0.5x0.5
StunPercentageStopWarp
x0x0x0x0
BindConfuseTerrorMagnetFreeze
x0x0x0x0x0
World(s)
Hollow Bastion
Enemy Card
Maleficent (Dragon) (card).png
AbilityDurationCost
Overdrive30 attacks70 CP
Description
Sacrifices reload speed to power up attack cards.
FloorHPAPEXP
SoraRikuRegularBeginner

1FB12F6004508173
7FB6F1041781181630
8FB5F1090818201789
9FB4F1148861221849
10FB3F1207905242008
PhysicalFireIceLightningNeutral
x1.0x0.5x0.5x0.5x0.5
StunPercentageStopWarp
x0x0x0x0
BindConfuseTerrorMagnetFreeze
x0x0x0x0x0
World(s)
Hollow Bastion
Enemy Card
Maleficent (Dragon) (card).png
AbilityDurationCost
Overdrive30 attacks70 CP
Description
Sacrifices reload speed to power up attack cards.

WorldHPEXPStrengthDefense
Hollow Bastion658284798Head: 98
Leg: 221
FireBlizzardThunderAero
x1.00x1.00x1.00x1.00
IgniteFreezeJoltAir-Toss
XXXX
SlowStopConfuseStunMagnet
XXXXX
Worlds
Hollow Bastion
LocationHPEXPStrengthDefense
Enchanted Dominion6000114
PhysicalFireBlizzardThunderDarkOther
x1.0x1.0x1.0x1.0x1.0x1.0
StunFreezeMiniBlindIgniteConfuse
x0[2]x0x0x0x0x0
BindPoisonSlowStopSleepDeath
x0x0x0x0x0x0
Zero GravityMagnetWarp
x0x0x0

Rewards
Fairy Stars,Firestorm
World(s)
Enchanted Dominion

Maleficent has the power to transform into a monstrous dragon, one that is fought as a boss in several games. She first accesses this form afterRiku unlocks her heart inKingdom Hearts. She also uses her dragon form to battleSora andRiku inKingdom Hearts Chain of Memories. InKingdom Hearts Birth by Sleep, she transforms into the dragon in order to stopAqua andPrince Phillip.

Strategy[edit]

Kingdom Hearts[edit]

Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind.

Sora should jump to avoid her fire breath attacks.Donald should be included in the party, ready for healing, andBeast in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately.

It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP.

Alternatively, jump and glide to the dragon's rear legs and climb onto her back. Run along the length of her back to the base of her neck, then use Strike Raid when her head gets down to Sora's level. Chain several combos at this point. Use the "Raid" command the moment it lights up. If Sora falls off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends.

Jump onto the roots in the eastern corner and run to the top of them, Maleficent cannot hit Sora while he's up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep Sora out of danger while Beast and Donald (or Goofy) pound away and keep Maleficent's attention on them.

Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with abilitySecond Chance). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can castStop to keep the dragon frozen for about a little more than a second so Sora can deal the final blow.

An alternative strategy is to keep Donald and Goofy in the team and equipArs Arcanum on Sora,Second Wind on Donald and Goofy, andMP Gift on Goofy. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points.

An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks.

The Fireglow Summon gem, which allows Sora to summonMushu, is the prize for victory.

TechniqueElementTechPower BonusGuard?
Claw (クロウ,
Kurou
?)
Nonex06Repellable
(Recoil: 100)
Swings front right claw.
Bite (かみつき,
Kamitsuki
?)
Nonex08Repellable
(Recoil: 100)
Bites several times in succession.
Shock Wave (衝撃波,
Shōgekiha
?)
None6[KH I]
4[KH I FM]
Stomps on the floor, creating a shock wave.
Starts with this attack.
Tail Spin (テイルスピン,
Teiru Supin
?)
None10
After roaring, turns sideways and hits with tail.
Fira Ball (ファイラボール,
Faira Bōru
?)
Firex0.02[KH I]
x0.01[KH I FM]
6Returnable
(Recoil: 0)
Shoots 8 fireballs that chase Sora.
Firaga Breath (ファイガフレス,
Faiga Buresu
?, lit. "Figa Breath")
Fire8
Breathes fire on the floor.
Guard: Repellable = Can be blocked and interruptedHollow Bastion Screen Fade KHII.png; Returnable = Can be blocked and deflected backHollow Bastion Screen Fade KHII.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Dragon Maleficent is the boss of Hollow Bastion in both Sora's story andReverse/Rebirth. She fights similarly to her battle inKingdom Hearts, but with more time in between attacks. Unlike that game, the battle takes place in the facsimile of the Castle Chapel. Sora and Riku must jump to attack her head (her only weak point). TheGimmick Card is dropped when extinguishing Maleficent's flames created by Firaga Breath. When used, it creates a pile of bricks which allows the protagonist to reach her head more easily. This also keeps the protagonist from being injured from her stomping attack. However, each stomp destroys some of the bricks.

The fight inReverse/Rebirth is easier due to being the first boss of the campaign.

Card0123456789
Maleficent (Dragon)Maleficent (Dragon)X

TechniqueElementStatusPowerCards
Firaga Breath (ファイガフレス,
Faiga Buresu
?, lit. "Figa Breath")
BreathFirex1.3Maleficent Dragon enemy card from original CoM

Flames1 damage
Breathes on the floor, creating 4 flames (6 flames at low HP).
The flames on the ground cancel the player character's card(s) in play when they hit.
Bite (かみつき,
Kamitsuki
?)
Physicalx1.0Maleficent Dragon enemy card from original CoM
Raises head, then bites vigorously. Sometimes bites twice.
Earth Shake (アースシェイク,
Āsu Sheiku
?)
x1.5Maleficent Dragon enemy card from original CoM
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire floor and blows the opponent away.
Combo Shake (コンボシェイク,
Konbo Sheiku
?)
Neutralx0.6Maleficent Dragon enemy card from original CoM
Strikes the ground with the right front leg, followed by the left front leg, causing two earthquakes in a row.
Gimmick Card
CardDrop conditionEffect
Gimmick Card (card) KHCOM.pngExtinguish a flame from Dragon Maleficent's Firaga Breath (50%).Three levels of platforms appear. One platform level breaks each time Maleficent strikes the ground with Earth Shake or Combo Shake.

Kingdom Hearts Re:Chain of Memories[edit]

InKingdom Hearts Re: Chain of Memories, the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—the protagonist can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing the protagonist to continue attacking her head. However, note that she is immune to some Sleights.

Card0123456789
Maleficent (Dragon)Maleficent (Dragon)X

TechniqueElementStatusPowerCards
Bite (かみつき,
Kamitsuki
?)
Physicalx1.0Maleficent (Dragon) (card).png
Quickly moves her head and bites 4 times. Doesn't reach far, but may still be used at a distance.
Tail Spin (テイルスピン,
Teiru Supin
?)
TailPhysicalx1.4Maleficent (Dragon) (card).png

EarthquakePhysicalx1.0
Jumps and spins while swinging her tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
Firaga Breath (ファイガフレス,
Faiga Buresu
?, lit. "Figa Breath")
BreathFirex1.2Maleficent (Dragon) (card).png

EarthquakePhysicalx1.0
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts her legs, breathes fire from left to right, and stomp the ground to create an earthquake.
Combo Shake (コンボシェイク,
Konbo Sheiku
?)
Neutralx0.8Maleficent (Dragon) (card).png
Alternately stomps the ground with her front legs to cause earthquakes. Normally, she stops attacking after 2 attacks, but if Sora or Riku is next to or behind her, she will gradually change direction, causing earthquakes over and over again.
Earth Shake (アースシェイク,
Āsu Sheiku
?)
Physicalx1.0Maleficent (Dragon) (card).png
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
Fira Ball (ファイラボール,
Faira Bōru
?)
Firex1.2Maleficent (Dragon) (card).png
Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.
Gimmick Card
CardDrop conditionEffect
Gimmick Card (card).pngBreak the enemy's Card (Sora: 30%/Riku: 20%).A floating platform appears for 8 seconds. After getting onto the platform, it can be freely moved for 17 seconds withLeft Stick. PressingSquare while on the platform has the user dash along with it. The platform starts blinking when about to disappear.

Kingdom Hearts Birth by Sleep[edit]

When Aqua fights against Maleficent's dragon form, she'll havePrince Phillip as an ally, as well as access toShotlocks, andCommand Styles. It is important to realize that Aqua does not excel in physical attack, but magic to conquer foes. Take notice of the dragon's only weak point being her head and the fact that she only attacks the area directly in front of her. So long as a hit-and-run strategy is used, minimal damage will be received.

At the start of the battle, Aqua should immediately Cartwheel over to the dragon's side, occasionally bombarding her with Thunder, Blizzard, and Fire magic. This will eventually activate the Spell Weaver Command Style, but Aqua will not have a need for its benefits. If Aqua is too far away from the dragon, the gap can be closed with Barrier Surge or a similar attack. The Dragon may perform a biting combo, but this can be easily avoided with Cartwheel. If Aqua is in the dragon's attack range, use Mine Square and immediately Cartwheel away. As the dragon will occasionally rear back and land to create twin, short-range shockwaves, she will take heavy damage as she lands on the mines while Aqua avoids taking damage completely.

Occasionally during the battle, the dragon will breathe her signature green fire. Prince Phillip calls out to Aqua, which is the signal to get behind him (he uses his shield to completely block the flames from damaging either of them). Once the flames begin to spawn on the ground, Phillip will throw Aqua over the flames to attack the dragon once she activates the command "Selfless Prince" by pressingSquare and thenX when the on-screen prompts appear which will cause Aqua to land on the dragon's head, stunning her. Aqua should then resume the hit-and-run strategy, only bombarding the dragon with magic attacks, physical attacks only when it is safe to do so. As her HP dwindles, the dragon will launch off the battlefield and begin to fly around the area. PressingSquare andX again will allow Phillip to throw Aqua to the dragon's level, allowing a special attack to be landed.

Aqua has a strong chance of landing on the dragon's back once this attack is completed and can attack the dragon with physical attacks (such as the powerful Spell Weaver). Magic can also be used to end the battle quickly. Note that while on the Dragon's back, enough attacks will cause her to fall to the ground stunned.

An alternate strategy would be running behind the Dragon at the start of the battle. If Aqua is well equipped with magic, all she needs to do is continually attack using magic without moving from behind the dragon. Here, it is basically impossible to sustain damage. Although a slower strategy, the constant use of magic from the point of safety behind the dragon is an equally effective method to easily defeat the dragon.

TechniqueElementStatusPowerBlock?
Bite (かみつき,
Kamitsuki
?)
Physical1.0 per hit
Bites once to multiple times.
Slam (叩きつけ,
Tatakitsuke
?)
Physical1.0 per hit
Alternately stomps her front legs, creating shock waves. When blocked, she hits the enemy instead.
Earth Shake (アースシェイク,
Āsu Sheiku
?)
Physical1.5 x2
Stomps the ground with both front legs to create a shock wave.
Firaga Breath (ファイガフレス,
Faiga Buresu
?, lit. "Figa Breath")
Neutral1.0 per hitX
Breathes fire from her mouth, turning a wide area into a sea of fire.
Body Blow (体当たり,
Taiatari
?)
Body BlowPhysical2.0

FlamePhysical1.0
Charges forward while flying low, breathing fire at the same time.
Landing (着地,
Chakuchi
?)
Physical1.0
Descends and crushes anything underneath her, while creating a gust of wind in the surrounding area.

When HP drops below 50%, will periodically fly through the air in circles, using Body Blow after each circle, and using Landing after 2-3 circles.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Special Commands
Special CommandElementPowerCommand GaugeDescription
Selfless Prince (プリンズセッション,
Purinsu Sesshon
?, lit. "Prince Session")
Attack Command Neutral10.0+30Can be used after pressingSquare near Prince Phillip when prompted to launch Aqua. Prince Phillip launches Aqua to strike down Maleficent to cancel her Firaga Breath or to reach her back while she's flying.

Kingdom Hearts Re:coded[edit]

TechniqueElementStatusPowerBlock?
Bite (かみつき,
Kamitsuki
?)
Attack Command1.00 x3
Bites 3 times while moving forward.
Shock Wave (衝撃波,
Shōgekiha
?)
Attack Command Aero1.00X
Raises front leg and stomps the ground, releasing a shock wave forward.
Jump Press (ジャンププレス,
Janpu Puresu
?)
TrampleAttack Command1.38X

Shock WaveAttack Command Aero1.00X
Jumps forward or backward, stomps, and releases shock waves forward.
Fira Ball (ファイラボール,
Faira Bōru
?)
Magic Command Fire1.00 x3~8
Breathes fire into the air, causing 6~8 fireballs to rain down at the opponent. (3 fireballs immediately fall down.)
Fires 3 fireballs to fall down when the legs are damaged. Each fireball is individually aimed at Data-Sora, and their angle is set some time before they enter the screen.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Yellow Opera KHCOM.pngThis section of the article is astub. You can help byexpanding it.

Videos[edit]

Maleficent (Dragon) –Kingdom Hearts
Maleficent (Dragon) –Kingdom Hearts Chain of MemoriesMaleficent (Dragon) –Kingdom Hearts Chain of Memories (R/R)
Maleficent (Dragon) –Kingdom Hearts Re:Chain of MemoriesMaleficent (Dragon) –Kingdom Hearts Re:Chain of Memories (R/R)
Maleficent (Dragon) –Kingdom Hearts Birth by Sleep (Aqua)
Maleficent (Dragon) –Kingdom Hearts codedMaleficent (Dragon) –Kingdom Hearts Re:coded

Notes and references[edit]

  1. ^abcdeFlames created by Firaga Breath have 20 HP each.
  2. ^Can be left stunned after getting struck several times while flying.
Disney bosses
Bosses introduced inKingdom Hearts
Queen of Hearts, Card Soldiers, and Crank Tower |Cerberus |Hercules |Hades |Rock Titan |Ice Titan |Sabor |Clayton |Cave of Wonders Guardian |Jafar andGenie |Genie Jafar andIago |Lock, Shock, and Barrel |Oogie Boogie |Oogie's Manor |The Shark |Ursula,Flotsam and Jetsam |Captain Hook |Maleficent |Dragon Maleficent |Chernabog
Bosses introduced inKingdom Hearts II
Shan-Yu andHayabusa |Beast |Hydra |Pete |Captain Barbossa |Shenzi, Banzai, and Ed |Scar |The Ghost of Scar |MCP andSark
Bosses introduced inKingdom Hearts Birth by Sleep
Lucifer |Magic Mirror |Ice Colossus |Experiment 221 |Gantu |Peter Pan
Bosses introduced inKingdom Hearts Birth by Sleep Final Mix
Monstro
Bosses introduced inKingdom Hearts 3D: Dream Drop Distance
Rinzler |Beagle Boys |Julius
Bosses introduced inKingdom Hearts Union χ
Cobra Jafar |Maleficent's Goons |Wreck-It Ralph |Cy-Bug |King Candy
Bosses introduced inKingdom Hearts III
Lava Titan |Tornado Titan |Marshmallow |Kraken |Davy Jones |Dark Baymax