Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road

Game:Hades

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Hades

Hades KH.png

Hades (Battle) KHCOM.png

Hades KHII.png

Hades KHBBS.png

Hades KHREC.png

Hades as he appears during the boss battle

Japaneseハデス
RōmajiHadesu
OriginHercules (1997)
GamesKingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts Birth by Sleep
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Themes Header.png

KH tracks
Battle theme -Squirming Evil
KHCOM tracks
Battle theme -The Fight for my Friends
KHII tracks
Battle theme -The Encounter
Battle theme -Beneath the Ground
KHBBS tracks
Battle theme -Destiny's Force
Battle theme -Vim and Vigor
KHχ tracks
Battle theme -Squirming Evil
KHUχ tracks
Battle theme -Apprehension
KHDR tracks
Battle theme -The Encounter[1]
Hades

Kingdom Hearts Re:coded
God of the Underworld and ex-ruler of the cosmos. If you think his attacks are fiery, watch out for that temper. Once you've really burned Hades up, he'll start summoning Heartless. Don't wait for him to turn up the heat; this is one foe you'll want to cool off as early as possible.
Kingdom Hearts Union χ
The ruler of the Underworld. He boosts his defenses on his second turn, so wait until it wears off or counter it with your own special attacks to put out his fire.
HPSTRDEFMP recEXP
Hades Cup18004234643000[2]
WeaponFireBlizzardThunder
x1.0Absorbx1.0x0
PercentageStopStunNone
x0.02x0.2x0.5x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

HPSTRDEFMP recEXP
Hades Cup36004024803000[2]
WeaponFireBlizzardThunder
x1.0Absorbx1.0x0
PercentageStopStunNone
x0.02x0.2x0.5x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

HPSTRDEFMP recEXP
Hades Cup18004234643000
WeaponFireBlizzardThunder
x1.0Absorbx1.0x0
PercentageStopStunNone
x0.02x0.2x0.5x0.5
Rewards
Power of stars
Ansem's Report 8
Seed(s)

Hades Cup

Seed 10: Hades

FloorHPAPEXP
SoraRiku

2FB11F4395232
3FB10F4788372
4FB9F5178511
5FB8F55610651
6FB7F59511790
7FB6F63413930
8FB5F673151069
9FB4F712161209
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0x0.5
StunPercentageStop
x0.5x0x0
WarpBindConfuseTerror
x0x1.0x0x0
World(s)
Olympus Coliseum
Enemy Card
Hades (card) KHCOM.png
AbilityDurationCost
Berserk30 attacks40 CP
Description
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
FloorHPAPEXP
SoraRikuRegularBeginner

2FB11F4903687132
3FB10F5604209272
4FB9F63047311311
5FB8F70052513351
6FB7F77057814[SS], 15[R/R]490
7FB6F89066817530
8FB5F94070518569
9FB4F99074320609
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x1.0
Duel StatsNo. of CardsTime
7 cards8 s
World(s)
Olympus Coliseum
Enemy Card
Hades (card).png
AbilityDurationCost
Berserk30 attacks40 CP
Description
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
FloorHPAPEXP
SoraRikuRegularBeginner

2FB11F4903687132
3FB10F5604209272
4FB9F63047311311
5FB8F70052513351
6FB7F77057814[SS], 15[R/R]490
7FB6F89066817530
8FB5F94070518569
9FB4F99074320609
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x1.0
Duel StatsNo. of CardsTime
7 cards8 s
World(s)
Olympus Coliseum
Enemy Card
Hades (card).png
AbilityDurationCost
Berserk30 attacks40 CP
Description
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
LocationHPStrengthDefenseEXP
Olympus Coliseum
Episode 1
6601790
Olympus Coliseum
Episode 2
123037210
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×0.5

Rewards
Episode 2
Sora: Max MP +10,Counterguard,Guardian Soul
Donald: Accessory slot
Goofy: Max HP +5
Auron: Max HP +15
World(s)
Olympus Coliseum
CupHPStrengthDefense
Goddess of Fate Cup

Match 10: Hades

15754828
Hades Paradox Cup

Match 30: Hades
Match 50: Hades

27158751
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×0.5
LocationHPStrengthDefenseEXP
Olympus Coliseum
Episode 1
6601790
Olympus Coliseum
Episode 2
123037210
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×1.0

Rewards
Episode 2
Sora: Max HP +5,Magnet Burst,Guardian Soul
Donald: Accessory slot
Goofy: Max HP +5
Auron: Max HP +15
World(s)
Olympus Coliseum
CupHPStrengthDefense
Goddess of Fate Cup

Match 10: Hades

15755029
Hades Paradox Cup

Match 30: Hades
Match 50: Hades

27158651
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×1.0

WorldHPStrengthDefense
Olympus Coliseum10405235
FireBlizzardThunderAero
x0.00x1.00x0.00x0.00
IgniteFreezeJoltAir-Toss
XXXX
SlowStopConfuseStunMagnet
XXXXX
Worlds
Olympus Coliseum
LocationHPEXPStrengthDefense
Olympus Coliseum4500169
PhysicalFireBlizzardThunderDarkOther
x1.0x0.5x0.5x0.75x0.75x1.0
StunFreezeMiniBlindIgniteConfuse
x0x1x0x0x0x0
BindPoisonSlowStopSleepDeath
x0x0x0x0x0x0
Zero GravityMagnetWarp
x0x0x0

Rewards
Mark of Hero,Diamond Dust
World(s)
Olympus Coliseum
MatchHPEXPStrengthDefense
A Time to Chill

Round 4: Hades

100003016
PhysicalFireBlizzardThunderDarkOther
x1.0x0.5x0.5x0.75x0.75x1.0
StunFreezeMiniBlindIgniteConfuse
x0x1x0x0x0x0
BindPoisonSlowStopSleepDeath
x0x0x0x0x0x0
Zero GravityMagnetWarp
x0x0x0
EpisodeLVBP
Episode 76310000
PhysicalMagic
NormalNormal
Non-elementFireWater
NormalResistNormal
LightningWindLightDarkness
NormalNormalWeakNormal
PoisonSleepParalysisBlind
NormalNormalNormalNormal
AttackMagic
Stats
Bonus
Passive Effects
Defeat 1HP +1
Defeat 10Magic +2
Defeat 100Magic +2
Defeat 1000Magic +5
WorldRankLVBP
Scala ad CaelumFace A Tough Enemy6310000
PhysicalMagic
NormalNormal
Non-elementFireWater
NormalResistNormal
LightningWindLightDarkness
NormalNormalWeakNormal
PoisonSleepParalysisBlind
NormalNormalNormalNormal
AttackMagic
Stats
Bonus
Passive Effects
Defeat 1HP +1
Defeat 10Magic +2
Defeat 100Magic +2
Defeat 1000Magic +5

Hades is the scheming and uncaring god of the Underworld as well as a major antagonist in theOlympus Coliseum in theKingdom Hearts series. He can be encountered in boss battles such as in the tenth seed of theHades Cup inKingdom Hearts and in the thirtieth and final seeds of theHades Paradox Cup inKingdom Hearts II. He is also the final boss of the facsimile version of the Olympus Coliseum inKingdom Hearts Chain of Memories.

Strategy[edit]

Kingdom Hearts[edit]

Hades appears as the tenth seed of the Hades Cup. Hades is fought in an octagonal arena with tree-shaped pillars, meaning reduced space. Hades has has an entire sixth bar of HP, so at first, it will appear as if he is not taking any damage from attacks, since the extra HP does not show.

Hades starts off with Flamethrower (indicated by the line "Take that!")—it is recommended to use Dodge Roll to avoid the flames at first, and once the flames disperse, attack him from the front. Another helpful strategy is to stay near the flames (but just out of reach) and wait until they extinguish, and attack as much as possible, then quicklyDodge Roll away from Hades when he saysTake that!. Sora can also hit Hades withBlizzaga, since it will extinguish the flames and deal him some damage, giving another opportunity to attack him. It is nearly impossible get behind Hades and attack him because Hades will almost always face Sora. If Hades does his Flamethrower attack on Donald or Goofy—take that opportunity to hit him.

When Hades says "Feel the heat!", be on guard—he will turn red and go to the center of the arena and start his Full-length Flame attack—a revolving wall of flames. It takes about four seconds for him to execute this attack; use this time wisely. The best way to stay away from the wall of flames is to head to one of the pillars in the front or the back of the arena (distinguishable by the gates on either side of the arena)—the flames do not reach these areas. Do not go to the sides of the arena when Hades unleashes his wall of flames, because the flames do extend to those areas. An alternative strategy is to simply Dodge Roll around him in the direction he is rotating to avoid being hit by the flames, but not so close that Sora circles around him faster than he rotates, and the same for being too far away. If the flames are catching up to Sora, move closer, and vice-versa. As soon as he's done, attack him without having to rush over before he attacks again. It is also possible to Dodge Roll underneath the wall as it approaches Sora, but the timing of doing so can be tricky.

When Hades says, "That's it!", this indicates that he is about to use Firaga Ball. This is the cue to use Guard to deflect the fireballs back at him. A few deflected fireballs will stun him for a few seconds. CastingAeroga will deflect his fireball right back at him, stunning him the first time.

While he's still red, he will use his Flame Claw attack—try evading with Dodge Roll.

When Hades cools down and reverts to blue, he'll repeat his first attack—and the entire sequence of attacks mentioned above will repeat itself. Hades's attacks are rather predictable, so attack him in the same sequence until his HP is depleted.

Every now and then, use physical attacks on him, and use Blizzaga.

TechniqueElementTechPower BonusGuard?
Flamethrower (火炎放射,
Kaen Hōsha
?)
Fire8
Hades walks forward while emitting flames from both hands.
Full-length Flame (全身炎,
Zenshin Honō
?)
Fire12
Hades turns while emitting flames from both hands.
Hades cannot be damaged during this attack.
Flame Claw (炎のツメ,
Honō no Tsume
?)
Firex08Repellable
(Recoil: 100)
Hades swings his burning hands down.
Fira Shot (ファイラショット,
Faira Shotto
?)
Fire6
Hades causes a small explosion in the air.
Firaga Ball (ファイガボール,
Faiga Bōru
?, lit. "Figa Ball")
Firex0.005[KH I]
x0.02[KH I FM]
10Returnable
(Recoil: 0)
Hades throws a fireball.
Guard: Repellable = Can be blocked and interruptedHollow Bastion Screen Fade KHII.png; Returnable = Can be blocked and deflected backHollow Bastion Screen Fade KHII.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Sora's Story[edit]

Hades uses the same attacks as he does inKingdom Hearts, albeit in a more unpredictable manner. Also, the arena is not the octagonal one with tree-shaped pillars; it is a full-sized square arena with invisible barriers, giving slightly more room for Sora to move around. There is no proper sequence to his attacks, so be on guard. Be sure to have Cure cards and 0 cards stocked up in the deck, as well as a sufficient amount of Card Points, and use Dodge Roll whenever necessary. Usingsleights is highly recommended, lest Hades break Sora's single-card attacks.

It is recommended to use either Blizzaga (three Blizzard cards) or Blizzard Raid (one Blizzard card + two attack cards), as these work well against Hades. Try not to use Donald's Friend Card, because there is a risk of Donald casting Thunder on Hades, which has no effect on him, or worse, Fire, causing him to recover. Consider using the Blue Rhapsody card to increase the damage dealt by Blizzard attacks, if desired. If Sora doesn't have such card, he can still obtain it from the Blue Rhapsodies that appear in this world.

Reverse/Rebirth[edit]

Hades is fought in the same arena as he was in Sora's story.

Be sure to keep a short distance and continually break Hades's cards until Riku enters Dark Mode. It is advised to attack with sleights (be careful not to overuse sleights as the cards will not be reloaded), because Hades attacks in sleights. Getting the King Mickey card is a plus, as well as several attack sleights from Dark Mode.

Though Hades can be defeated without having to use an enemy card, using the Powerwild Enemy Card after entering Dark Mode grants Riku the opportunity to use Dark Aura with the cards of his deck that are valued 1 turn into 9s. Beware that he should not use this Enemy Card before entering Dark Mode, due to the fact entering Dark Mode reloads his deck and wastes the Enemy Card as consequence.

Deck

Card0123456789Total

HadesAttack Card111222211013
HadesMagic Card011222211113
ElixirElixir10001000002
HadesEnemy Card A
Red NocturneEnemy Card B
Attacks

TechniqueElementStatusPowerCards
Fira Shot (ファイラショット,
Faira Shotto
?)
Firex0.8Hades attack card from original CoM orHades magic card from original CoM
Only used when blue. Hades causes a small explosion in front of him, like shooting a pistol.
Temper Flare (ブレイズアップ,
Bureizu Appu
?, lit. "Blaze Up")
Hades attack card from original CoM+Hades attack card from original CoM+Hades attack card from original CoM
Only used when blue. Hades emits flames to make his body red, increasing his movement speed and giving access to more techniques.
Flame Claw (炎のツメ,
Honō no Tsume
?)
Firex1.3Hades attack card from original CoM
Only used when red. Hades swings down his arms covered in flames.
Flamethrower (火炎放射,
Kaen Hōsha
?)
Firex0.3Hades magic card from original CoM
Only used when red. Hades moved forward or backward while emitting flames from both hands. Can hit multiple times.
Elixir (エリクサー,
Erikusā
?)
Elixir card from original CoM
Instantly reloads all Attack Cards and Magic Cards.
Firaga Ball (ファイガボール,
Faiga Bōru
?, lit. "Figa Ball")
Firex1.8Hades magic card from original CoM+Hades attack card from original CoM+Hades magic card from original CoM
Hades throws a giant fireball forward.

Kingdom Hearts Re:Chain of Memories[edit]

Hades during the intro of his fight
Hades engaging in combat in the facsimile of Olympus Coliseum.
Deck

Card0123456789Total

HadesAttack Card133222221018
HadesMagic Card033222221017
ElixirElixir10001000002
HadesEnemy Card A
Red NocturneEnemy Card B

Card0123456789Total

HadesAttack Card233222211220
HadesMagic Card233222211220
ElixirElixir10001000002
HadesEnemy Card A
Red NocturneEnemy Card B
Attacks

TechniqueElementStatusPowerCards
Fira Shot (ファイラショット,
Faira Shotto
?)
Firex1.0Hades - M (card).png
Only used when blue. Hades shoots a flame from his right hand, causing an explosion at Sora or Riku's location.
Flamethrower (火炎放射,
Kaen Hōsha
?)
Firex0.5Hades - M (card).png
Only used when blue. Hades chases Sora or Riku while emitting flames from both hands. Can hit up to 5 times.
Flame Claw (炎のツメ,
Honō no Tsume
?)
Firex1.5Hades - A (card).png
Only used when red. Hades swings down both arms covered in flames. The attack is fast, but doesn't reach far.
Firagaball (ファイガボール,
Faigabōru
?, lit. "Figaball")
Firex1.8Hades - M (card).png+Hades - M (card).png+Hades - M (card).png
Hades throws two fireballs, one when at close range. The fireballs fly at high speed and chase Sora or Riku.
Temper Flare (ブレイズアップ,
Bureizu Appu
?, lit. "Blaze Up")
Firex1.2Hades - A (card).png+Hades - A (card).png+Hades - A (card).png
Hades rotates 1-3 times while emitting flames from both hands. The direction and number of rotations are randomly determined. If it is used when Hades is blue, he turns red, which can't be prevented with a card break.
Elixir (エリクサー,
Erikusā
?)
Elixir (card).png
Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.

Kingdom Hearts II[edit]

Start of the fight against Hades
Hades engaging in combat against Sora, Donald, Goofy, Auron and Hercules.

During the first battle against Hades, Sora will be aided by his allies.

The best way to fight him is to have fullMP, and stock up on Ethers, as the best way to deal damage is by using magic and Aura Sphere. Keep Donald in the party and have Sora enter Wisdom Form (to have extra magic power), or Master Form (to perform endless magic combos).

Stay close to Hercules when he charges up Aura Sphere, and be sure to lock on to Hades so that they will be deflected in his direction. Towards the end of the battle, Hades releases a huge ball of fire that spreads on to the arena, consider staying by Hercules's side and using the Reaction Command to activate a shield. When Hades says "That's it", stay away from him because he unleashes a fire wall around himself, becoming red and invincible. When he says "Is that all ya got?" he teleports to a different part of the arena, but after a while he will come to Sora and summon the fire wall, so stay on guard.

Hades is the final enemy in the last seed of the Hades Paradox Cup, Sora is only aided by Hercules. Use the same strategy as before and heal when necessary. Note that Drive Forms cannot be used (with the exception of Limit Form inKingdom Hearts II Final Mix) as Sora doesn't have access to his party members.

InKingdom Hearts II Final Mix, enter Limit Form and use Ragnarok on Hades. To refill the Drive Gauge, attack Hades while he is invincible, but be sure to dodge his attacks. Also, use physical attacks on Hades every now and then. Just be prudent about Hades's attacks: they are not as predictable as inKingdom Hearts.

TechniqueElementPowerGuard?
Flame Claw (炎のツメ,
Honō no Tsume
?)
FireHit 1: x1.0
Hit 2+: x0.25
Hades strikes with his flame-covered hands 1-2 times.
Spin Mow Down (回転なぎ払い,
Kaiten Nagiharai
?)
FireHit 1: x1.5
Hit 2+: x1.0
Hades spins sideways, knocking opponents away with both hands covered in flames.
Firewall (ファイアウォール,
Faiawōru
?)
FlamesFirex0.25X

Fire pillarFireHit 1: x2.0
Hit 2+: x1.0
X
Hades sprays fire at his feet, then wraps himself in a pillar of fire.
If he is blue, this attack causes Hades to turn red and invulnerable.
Firaga Ball (ファイガボール,
Faiga Bōru
?, lit. "Figa Ball")
Firex1.5[KH II]
x1.0[KH II FM]
O
Hades throws a fireball.
Meteor (メテオ,
Meteo
?)
FireballFirex2.5X

SparksFirex1.5
Hades summons a fireball in the air. Sparks of fire rain down from the fireball.
Used below half HP.
Smoke (スモーク,
Sumōku
?)
Darkx1.0
Hades creates smoke between his hands and sends it forward.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction CommandElementPowerDescription
Aura Sphere (オーラショット,
Ōra Shotto
?, lit. "Aura Shot")
Physicalx1.0Can be used when near an aura orb created by Hercules.
Aim the aura orb and fire it at Hades. The orb floats and chases Hades, making him turn blue and vulnerable upon impact.
Aura Guard (オーラガード,
Ōra Gādo
?)
Can be used when near Hercules while he's not attacking.
A barrier forms around Hercules and his immediate surroundings.

Kingdom Hearts Birth by Sleep[edit]

Aqua's Story[edit]

Screenshot of Hades as he fights alongside the Ice Colossus
Hades engaging in combat along with the Ice Colossus.

Hades appears as a storyline boss along withIce Colossus in Aqua's story.

Hades's retains most of his moveset fromKingdom Hearts, but they can be avoided easier due to the abundant space in the arena. He retains his inflamed Claw attack, Fireball Pitch, and Flare attack. During this battle, target the Ice Colossus first, as its ice shards can be lethal to Aqua's HP. Many of Hades's attacks are short-ranged, easy to dodge and guardable, but they deal major damage. For the most part of the battle, Hades will keep his distance from Aqua, ordering the Colossus to attack with its ice shards. The ice shards deal major damage. Once the Colossus is beaten, Hades will move in to attack. With the proper Command Style, Shotlock, or Dimension Link, both Hades and the Colossus should fall easily.

Mirage Arena: A Time To Chill[edit]

Hades, alongside the possessed Zack, appears as a boss in the A Time to Chill round of the Mirage Arena after waves of Unversed are defeated. During this battle, priority should again go to defeating Hades's partner Zack, as his attacks do lethal damage. Shotlocks are useful, as they have the potential to damage both Hades and Zack if they are close enough together. Once Zack falls, Hades should not be too powerful an obstacle, so long as he is avoided when he turns red and becomes invulnerable.

TechniqueElementStatusPowerBlock?
Flame Claw (炎の爪,
Honō no Tsume
?)
Fire2.0 per hit
Hades swings his flame-covered hands 3-5 times.
Firaga Ball (ファイガボール,
Faiga Bōru
?, lit. "Figa Ball")
Fire1.5O
Hades throws a fireball.
Blaze Cross (ブレイズクロス,
Bureizu Kurosu
?)
Neutral2.0 per hitX
Hades turns red and emits flames from both arms, rotating while slowly approaching, then direction the flames forward. Hades is invulnerable during the attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts Re:coded[edit]

Hades is no less formidable than the fight before him, theCerberus. Like Cerberus, his attacks can hit the party at once and deals a good amount of damage. To make things worse, HP and commands from the fight earlier won't be recovered. Besides attacking, he can also summon three Shadows to shield him. This Shadow-summoning move is quite useful since Hades won't attack after summoning them, giving the chance to heal the party. These Shadows are also very weak, one hit should finish one of them. If possible, have Data-Sora beat the Shadows with a full-combo so Cloud and Hercules can attack Hades directly. Attack commands are not recommended, and Licenses should be used if necessary. Regen License and Auto-Life License are still useful, and Strength License can be used to end the battle quickly. Focus on hittingA at the right time to block and attack, and Hades should fall with ease.

TechniqueTargetElementPowerHit RateCritical RateGuard Timing
Firaga Ball (ファイガボール,
Faiga Bōru
?, lit. "Figa Ball")
RandomFire2.10 (x2-4)90%0%Late
Hades throws 2-4 fireballs.
Firewall (ファイアウォール,
Faiawōru
?)
AllFire2.5095%12%Late
Hades summons a pillar of fire under each opponent in turn.
Summon Shadow (シャドウ召喚,
Shadou Shōkan
?, lit. "Shadow Summon")
Hades calls up to 3 Shadows to the front row.

Videos[edit]

Hades –Kingdom Hearts
Hades –Kingdom Hearts Chain of MemoriesHades –Kingdom Hearts Chain of Memories (R/R)
Hades –Kingdom Hearts Re:Chain of MemoriesHades –Kingdom Hearts Re:Chain of Memories (R/R)
Hades I –Kingdom Hearts IIHades II –Kingdom Hearts II
Hades and Ice Colossus –Kingdom Hearts Birth by Sleep (Aqua)
Hades –Kingdom Hearts codedHades –Kingdom Hearts Re:coded

Notes and references[edit]

  1. ^Following the 5.0.1 update.
  2. ^Hades gives 100 EXP after completing the Hades Cup once.
Disney bosses
Bosses introduced inKingdom Hearts
Queen of Hearts, Card Soldiers, and Crank Tower |Cerberus |Hercules |Hades |Rock Titan |Ice Titan |Sabor |Clayton |Cave of Wonders Guardian |Jafar andGenie |Genie Jafar andIago |Lock, Shock, and Barrel |Oogie Boogie |Oogie's Manor |The Shark |Ursula,Flotsam and Jetsam |Captain Hook |Maleficent |Dragon Maleficent |Chernabog
Bosses introduced inKingdom Hearts II
Shan-Yu andHayabusa |Beast |Hydra |Pete |Captain Barbossa |Shenzi, Banzai, and Ed |Scar |The Ghost of Scar |MCP andSark
Bosses introduced inKingdom Hearts Birth by Sleep
Lucifer |Magic Mirror |Ice Colossus |Experiment 221 |Gantu |Peter Pan
Bosses introduced inKingdom Hearts Birth by Sleep Final Mix
Monstro
Bosses introduced inKingdom Hearts 3D: Dream Drop Distance
Rinzler |Beagle Boys |Julius
Bosses introduced inKingdom Hearts Union χ
Cobra Jafar |Maleficent's Goons |Wreck-It Ralph |Cy-Bug |King Candy
Bosses introduced inKingdom Hearts III
Lava Titan |Tornado Titan |Marshmallow |Kraken |Davy Jones |Dark Baymax
Optional bosses
Kingdom Hearts
Tidus, Selphie, and Wakka |Riku (Destiny Islands) |Cloud |Cerberus |Leon |Yuffie |Hercules |Hades |Rock Titan |Ice Titan |Sephiroth |Kurt Zisa |Parasite Cage |Ursula |Flotsam and Jetsam |Lock, Shock, and Barrel |Oogie Boogie |Oogie's Manor |Phantom
Kingdom Hearts Final Mix
Red Armor |Sneak Army |Destroyed Behemoth |Unknown
Kingdom Hearts II
Seifer |Sephiroth |Hades |Leon |Yuffie |Cloud |Tifa |Shenzi, Banzai, and Ed |Scar |Groundshaker |Sark |Master Control Program
Kingdom Hearts II Final Mix
Absent Silhouettes |Organization XIII's Replica Data |Lingering Will
Kingdom Hearts 358/2 Days
Anti-Riku |Anti-Saïx |Dustflier
Kingdom Hearts Re:coded
Rock Titan |Behemoth |Ice Titan |Data-Roxas (bugged) |Data-Riku (bugged, Avatar Sector)
Kingdom Hearts Birth by Sleep
Vanitas Remnant |Unknown |Mimic Master |Iron Imprisoner
Kingdom Hearts Birth by Sleep Final Mix
Monstro |Armor of Eraqus |No Heart
Kingdom Hearts 3D: Dream Drop Distance
Secret Portals |Julius
Kingdom Hearts III
Dark Inferno |Treasure Ship |Black Ship fleet |Ghost Ship fleet
Kingdom Hearts III Re Mind
Real Organization XIII's Recreated Data |Yozora