Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Game:Experiment 221

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Experiment 221

Experiment 221 KHBBS.png

Japanese試作品221号
RōmajiShisakuhin 221-gō
OriginStitch! The Movie
GameKingdom Hearts Birth by Sleep
Themes Header.png

KHBBS tracks
Battle theme -Vim and Vigor
LocationHPEXPStrengthDefense
Deep Space50001912
PhysicalFireBlizzardThunderDarkOther
x1.0x1.0x1.25x0.75x1.0x1.0
StunFreezeMiniBlindIgniteConfuse
XX
BindPoisonSlowStopSleepDeath
XXXX
Zero GravityMagnetWarp
XXX

Rewards
Hyperdrive,Thunderbolt
World(s)
Deep Space
Blaster
Japaneseブラスター
RōmajiBurasutā

TypeConstruct
GameKingdom Hearts Birth by Sleep
Themes Header.png

KHBBS tracks
Battle theme -Vim and Vigor
LocationHPEXPStrengthDefense
Deep Space15001912
PhysicalFireBlizzardThunderDarkOther
x1.0x1.0x1.0x1.0x1.0x1.0
StunFreezeMiniBlindIgniteConfuse
XXXXXX
BindPoisonSlowStopSleepDeath
XXXXXX
Zero GravityMagnetWarp
XXX

Rewards
HP prize (large) x3, Munny (large) x2
World(s)
Deep Space

Experiment 221 is a boss fought duringTerra's visit toDeep Space. Activated by its creatorDr. Jumba to battle Terra, it bombards Terra with electrical attacks while moving at high speeds.

Strategy[edit]

Kingdom Hearts Birth by Sleep[edit]

ImmediatelyLock-On to Experiment 221 as soon as the battle begins. The boss will dash around the battlefield at a moderate speed, and while the player's first instinct is to chase after Experiment 221, this is not advised, as the extraterrestrial will proceed to charge at Terra at a high speed, dealingThunder damage if its attack connects. Either keep ahead of the Experiment 221 orSlide to avoid this attack. Land a quick aerial combo, and immediately back away. Once Experiment 221 lands, it will surround itself with a damaging field of electricity. Run away until the attack stops, and immediately attempt another combo. As Experiment 221'sHP diminishes, its electric attack increases in range, but it can still be avoided by Slide or a simple run.

When Experiment 221 enters the blasters hanging from the ceiling, the guns will begin to fire, quickly depleting Terra's HP. Land aerial combos to deplete the guns' HP, and Experiment 221 will be released and left stunned. Until this time, the blasters will follow Terra with their fire, and it is recommended that Slide be used to avoid damage. If the battle is prolonged long enough, Experiment 221 will leave the blasters itself, causing them to become immobile once again. At this point, Experiment 221 will then shoot balls of electricity in all corners of the battlefield. These can be avoided by staying close to the Experiment 221. Experiment 221 will then enter the blasters again, repeating its attack process. When it summons balls of electricity from the air, they will detonate as soon as they hit the ground, having a long range. Slide can again be relied on here. So long as Terra heals regularly, there should be no problems conquering Experiment 221.

Experiment 221
TechniqueElementStatusPowerBlock?
Lightning Speed (電光石火,
Denkōsekka
?)
Thunder1.5 per hit
After emitting electricity, unleashes an ultrafast body strike 2-3 times.
Electric Shock (電気ショック,
Denki Shokku
?)
Neutral2.0
2nd hit+: 0.5
X
Charges electricity in its body, then violently discharges the surrounding area for about 2 seconds.
Discharge (放電,
Hōden
?)
Thunder1.0 per hit
Shoots electric bullets in 6 directions. The bullets travel in a straight line, but will curve towards a nearby opponent.
Electric Ball (電気玉,
Denki-dama
?)
BulletNeutral2.0X

Shock WaveNeutral1.5X
Collects electricity overhead to create a large bullet, and throws it. When the bullet hits the ground, it creates a shock wave.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Blaster
TechniqueElementStatusPowerBlock?
Blaster Strike (ブラスターなぐり,
Burasutā Naguri
?)
Physical1.5
Strikes with the gun barrel.
Used at close range.
10-fold Shot (10連ショット,
10-ren Shotto
?)
Physical0.5 x10
Fires 5 red bullets from each blaster.
Big Explosion (大爆発,
Dai Bakuhatsu
?)
Physical2.0
After charging both blasters with energy, they slam into each other to release shock waves over a wide area.
Experiment 221 will be released and follow with Lightning Speed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Experiment 221 –Kingdom Hearts Birth by Sleep (Terra)
Disney bosses
Bosses introduced inKingdom Hearts
Queen of Hearts, Card Soldiers, and Crank Tower |Cerberus |Hercules |Hades |Rock Titan |Ice Titan |Sabor |Clayton |Cave of Wonders Guardian |Jafar andGenie |Genie Jafar andIago |Lock, Shock, and Barrel |Oogie Boogie |Oogie's Manor |The Shark |Ursula,Flotsam and Jetsam |Captain Hook |Maleficent |Dragon Maleficent |Chernabog
Bosses introduced inKingdom Hearts II
Shan-Yu andHayabusa |Beast |Hydra |Pete |Captain Barbossa |Shenzi, Banzai, and Ed |Scar |The Ghost of Scar |MCP andSark
Bosses introduced inKingdom Hearts Birth by Sleep
Lucifer |Magic Mirror |Ice Colossus |Experiment 221 |Gantu |Peter Pan
Bosses introduced inKingdom Hearts Birth by Sleep Final Mix
Monstro
Bosses introduced inKingdom Hearts 3D: Dream Drop Distance
Rinzler |Beagle Boys |Julius
Bosses introduced inKingdom Hearts Union χ
Cobra Jafar |Maleficent's Goons |Wreck-It Ralph |Cy-Bug |King Candy
Bosses introduced inKingdom Hearts III
Lava Titan |Tornado Titan |Marshmallow |Kraken |Davy Jones |Dark Baymax