Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Union χ

Game:Axel

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Axel

Axel KHCOM.png

Battle sprite in Kingdom Hearts Chain of Memories

Japaneseアクセル
RōmajiAkuseru

TypeOrganization XIII
GamesKingdom Hearts Chain of Memories
Kingdom Hearts II
Variations

Themes Header.png

KHCOM tracks
Battle theme -The 13th Struggle
KHII tracks
Battle theme -The 13th Struggle
FloorHPAPEXP
SoraRiku

1FB12F320275
13F1680156825
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0.5x0.5
StunPercentageStop
x0.5x0x0
WarpBindConfuseTerror
x0x1.0x0x0
Rewards
1st floor
Fire (Value of 5)
13th floor
Axel Enemy Card
World(s)
Castle Oblivion
Enemy Card
Axel enemy card from original CoM
AbilityDurationCost
Quick Recovery10 hits taken75 CP
Description
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
FloorHPAPEXP
SoraRikuRegularBeginner

1FB12F420315575
13F14601095196225
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0.5x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x1.0
Rewards
1st floor
Fire (Value of 5)
13th floor
Axel Enemy Card
World(s)
Castle Oblivion
Enemy Card
Axel (card).png
AbilityDurationCost
Quick Recovery10 hits taken75 CP
Description
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
FloorHPAPEXP
SoraRikuRegularBeginner

1FB12F420315575
13F14601095196225
PhysicalFireIceLightningNeutral
x1.0Absorbx1.0x0.5x0.5
StunPercentageStopWarp
x0.5x0x0x0
BindConfuseTerrorMagnetFreeze
x1.0x0x0x0.33x1.0
Rewards
1st floor
Fire (Value of 5)
13th floor
Axel Enemy Card
World(s)
Castle Oblivion
Enemy Card
Axel (card).png
AbilityDurationCost
Quick Recovery10 hits taken75 CP
Description
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
LocationHPStrengthDefenseEXP
Twilight Town
Roxas Day 4
105620
Twilight Town
Roxas Day 6
345730
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×0.5

Rewards
Second
Roxas: Max HP +5
World(s)
Twilight Town
LocationHPStrengthDefenseEXP
Twilight Town
Roxas Day 4
105620
Twilight Town
Roxas Day 6
345730
PhysicalFireBlizzard
×1.0×0×0.5
ThunderDarkNeutral
×0.5×0.5×1.0

Rewards
First
Roxas:Scan

Second
Roxas: Max HP +5
World(s)
Twilight Town
Axel

Axel KHD.png

Axel, as seen during the data rematch fight of the New Organization XIII Event in August 2018.

Japaneseアクセル
RōmajiAkuseru

TypeOrganization XIII
GamesKingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations

Themes Header.png

KHII tracks
Battle theme -The 13th Struggle

LocationHPStrengthDefenseEXP
Radiant Garden
Garden of Assemblage
340086510
PhysicalFireBlizzard
×1.0×0×1.0
ThunderDarkNeutral
×0.5×0.5×1.0

Rewards
Magic Boost
World(s)
Radiant Garden

Axel appears as a boss inKingdom Hearts Chain of Memories,Kingdom Hearts II, andKingdom Hearts Union χ. InKingdom Hearts Chain of Memories, Axel battlesSora twice throughoutCastle Oblivion. InKingdom Hearts II, Axel fightsRoxas twice inThe Other Twilight Town. InKingdom Hearts II Final Mix, Replica Data of Axel can be fought at theGarden of Assemblage.

Strategy[edit]

Kingdom Hearts Chain of Memories[edit]

First battle[edit]

In the first battle Axel is an easy opponent. Just simply use Blizzard cards as they deal massive damage to him. Additionally, Blizzard cards can be collected by hittingprops back in Traverse Town. His Fire Wall sleight can be dodged with a dodge roll through the wall, or cardbroken. Damage cannot be avoided if Axel decides to summon the fire wall right where Sora is, after Card Breaking him.

Second battle[edit]

In the second battle, Axel is much more difficult as he has more damaging attacks and is much faster. It is strongly recommended to have theOogie Boogie,Vexen, andBlue Rhapsody cards equipped. The Darkside card can allow Sora to copy Axel's Quick Recovery enemy card, making him immune to Axel's sleights, but if Sora carelessly copies theRed Nocturne card instead, it will boost fire attacks, which heal Axel.

If Sora has many Blizzard Cards available, one can have him use a deck full of them and stock three of them to use Blizzaga, but be mindful that Axel might dodge it. The best way to defeat Axel is to useBlizzard Raid by stocking one Blizzard card and two attack ones, but don't forget to reload them with anElixir to make the sleights re-usable. It also requires only one Blizzard card at a time, and the use of Blizzard Raid from the farthest distance it can reach can allow Sora to land extra hits for more damage. After the Blue Rhapsody card runs out it would be wise to equip an Oogie Boogie card in order to recover some HP, or use high valued Curaga, in case Sora takes too much damage. The Vexen card shouldn't be used early and instead only if Sora is soon to be defeated, since Axel's sleights will be able to stun Sora once the card is active. If and when Axel defeats Sora, the Vexen card will revive him. Immediately activate the Oogie Boogie card or use Cures to regenerate his low health.

After Oogie Boogie runs out, it is wise to unload on sleights, and use either another Elixir or a Hi-Potion stacked with higher valued cards when running out of cards to avoid having to reload. TheTrinity Limit sleight (use a Goofy, Donald and attack card) could be fairly damaging, but it takes a long time to activate and Axel could easily use a 0 card or a sleight with a higher value to break the sleight before Sora damages him. Instead use it when he reloads his cards so he won't be able to break the sleight. Donald cards are very risky; his Thunder does some damage, his Blizzard does high damage, but Fire will heal Axel, so refrain from using Donald at all, unless for Trinity Limit.

While his regular attacks are the same from before, his sleights are much more powerful. His new Firetooth sleight can be very difficult to avoid and deals huge damage and is better worth cardbroken when Axel readies himself.

Deck

Card0123456789Total

AxelAttack Card A10212010007
AxelAttack Card B02021200007

Card0123456789Total

AxelAttack Card A322233323326
AxelAttack Card B332333232327
ElixirElixir10000000012
AxelEnemy Card A
Red NocturneEnemy Card B
Attacks

TechniqueElementStatusPowerCards
Continuous Attack (連続攻撃,
Renzoku Kōgeki
?)
Physicalx1.0Axel attack card from original CoM
Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.
Throw & Catch (スロウ&キャッチ,
Surou & Kacchi
?)
Physicalx1.0Axel attack card from original CoM
Axel throws his weapon while backing up, then immediately warps to catch the weapon.
Fire Wall (ファイアウォール,
Faia Wōru
?)
Firex2.0Axel attack card from original CoM+Axel attack card from original CoM+Axel attack card from original CoM
Axel summons a wall of flames that moves forward. The wall of flames disappears when it hits or is evaded.
Firetooth (ファイアカッター,
Faia Kattā
?, lit. "Fire Cutter")
Firex3.0Axel attack card from original CoM+Axel attack card from original CoM+Axel attack card from original CoM
Used only in the second fight. Axel covers his weapons in fire and throws them. The trajectory of the weapons changes based on the distance to Sora and Axel's remaining HP.
The attack can either have the weapons cross each other repeteadly (moving up if Sora jumps), bounce on the walls of the arena, or circle near Sora.
Elixir (エリックサー,
Erikkusā
?)
Elixir card from original CoM
Instantly reloads all Attack Cards.

Kingdom Hearts Re:Chain of Memories[edit]

Axel about to fight against Sora inKingdom Hearts Re:Chain of Memories.

First battle[edit]

In the first battle Axel is much similar to the original game, but the Fire Wall sleight can no longer be avoided and must be card broken.

Second battle[edit]

In the remake, about most of the strategies from the original game can be used, and Sora can have access to theDemyx card, theLethal Frame sleight, and theJafar Card which now takes effect on attack sleights.

If Sora has access to theDemyx Card, he can equip a deck full of Blizzard cards and keep pounding Axel with Blizzagas and use Mega-Ethers, preferably stacked with higher-valued cards to prevent card breaks and making it more likely that it'll be played, to reload them. Using Blizzaga in a chain can stunlock Axel for a while until Sora has to reload. This Enemy Card's duration is twice as that of the Blue Rhapsody Card and boosts Blizzard-elemental attacks and sleights further. If this card wears off or is unavailable, Sora can use a Blue Rhapsody card and keep repetitively using Blizzaga. The strategy involving the use of Blizzard Raid from a certain distance to land more hits cannot be used anymore and the sleight can only hit twice for a total damage that is inferior to one Blizzaga.

One other strategy involves using the Jafar Card and combine it with Ars Arcanum, with the three combined attack cards having a value of 6 at most.

When Axel reaches low HP, his Firetooth sleight can hit Sora multiple times and must be cardbroken in order to avoid damage.

Deck

Card0123456789Total

AxelAttack Card A10112110007
AxelAttack Card B02021200007

Card0123456789Total

AxelAttack Card A511030334626
AxelAttack Card B511030334626
ElixirElixir10000000012
Red NocturneEnemy Card A
AxelEnemy Card B
Attacks

TechniqueElementStatusPowerCards
Continuous Attack (連続攻撃,
Renzoku Kōgeki
?)
Physicalx0.6Axel - A1 (card).png
Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.
Throw & Catch (スロウ&キャッチ,
Surou & Kacchi
?)
Physicalx1.0Axel - A2 (card).png
Axel throws his weapon, then immediately warps to the destination to catch the weapon. He backs up if he's close. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.
Fire Wall (ファイアウォール,
Faia Wōru
?)
Firex3.0Axel - A1 (card).png+Axel - A1 (card).png+Axel - A1 (card).png
Axel warps to the center of the arena, and spreads a wall of flames to the edge of the arena as well as small fire pillars. It cannot be evaded by jumping or dodge rolling, and when Sora is close, the attack can hit twice in a row.
Firetooth (ファイアカッター,
Faia Kattā
?, lit. "Fire Cutter")
Firex0.6Axel - A2 (card).png+Axel - A2 (card).png+Axel - A2 (card).png
Used only in the second fight. Axel covers his weapons in fire and throws them. The method of throwing depends on Axel's remaining HP.
50% or higher HP: Axel throws both weapons at the same time. The thrown weapons fly across the ground, crossing each other repeatedly.
Less than 50% HP: Axel makes four weapons float above his head, then throws them at Sora at around the same time. The weapons fly back and forth around Sora before disappearing. In some cases, they can hit more than 10 times.
Elixir (エリックサー,
Erikkusā
?)
Elixir (card).png
Instantly reloads all Attack Cards and Magic Cards, including normally unreloadable cards.

Kingdom Hearts II[edit]

First battle[edit]

Axel faces Roxas the first time during hisStruggle match. This battle is not too difficult. Axel's main attack is a two-hit combo in which he moves forward slightly, which can easily be avoided. Axel will also suddenly dash behind Roxas, similar to the "Reversal" Reaction Command, and throw his flaming chakram through the air at him, hitting him multiple times. He will also throw a single chakram, which circles towards Roxas from the side.

Have at least twoPotions, and theAerial Recovery ability equipped. If Roxas has leveled up enough so he learnsGuard, it can also help. It is advised to stick to aerial attacks to avoid Axel's strikes and use Aerial Recovery to quickly regain balance and counterattack when struck. If Axel's attacks are blocked with Guard or Roxas's own attack, he will be temporarily stunned.

The most important thing to do to when this fight is to not rush in and attack him from the front or he will do a series of multi-hit chakram throws. Instead make Roxas jump to the side, then launch an attack on him.

Second battle[edit]

Axel battles Roxas for the final time
Axel about to fight against Roxas for the final time within the Old Mansion.

When Roxas battles Axel again in theOld Mansion, the strength of both Axel and Roxas have increased. Roxas is now dual-wielding theOathkeeper andOblivion, so he does more damage. However, Axel has much more health and several new forms of attack. Roxas should be equipped with the Elven Bandana from the mansion to boost his defense and have several Potions stocked.

When the battle begins, Axel will yell, "Burn, baby!" and activate Prison of Flames, covering the floor of the arena in magma that causes Roxas to slowly lose health over time. If Roxas hits Axel with a finishing move, he will be knocked into the air and Roxas can use the "Overtaker" Reaction Command. This will cause Axel and Roxas to run across the flames dueling and eventually Roxas can use the "Clear Light" Reaction Command, which slams Axel into the ground. This removes the magma from the ground and stuns Axel for a short time.

If dealt enough damage to the point of nearly defeating him, Axel will begin his "Wild Dance" move by throwing his flaming chakrams at Roxas, then striking him with a multi-hit combo, and ending with him summoning a jet of fire from the ground. This attack does heavy damage if Roxas is caught in it. Axel will also leap behind the flames surrounding the arena and jump out without warning, leaving plumes of flame behind him. Use the Reaction Command Burst Frontier to leap out of the way and throw Oblivion at Axel, damaging him. Later in the fight, Axel also covers the floor in magma again. This can be countered as before.

Axel can be a difficult opponent, as he attacks rapidly and can catch Roxas off-guard.

Data Rematch[edit]

Data Axel before battling Sora in the Garden of Assemblage.
Axel's Replica Data appears before Sora in theGarden of Assemblage.

The Data Rematch Axel that Sora fights is based on the second fight, with Sora fighting him alone in a ring of fire. Axel will have higher HP and stronger attacks than his earlier version in Roxas's storyline. Be sure to equip theMysterious Abyss Keyblade as it has theBlizzard Boost ability which can allow maximum damage to Axel's fire-based attacks. Stock up on Ethers and Potions as they'll be handy in the battle.Reflect is also an alternative to usingBlizzard, as it can do similar damage. Be sure to make use of the Overtaker and Clear Light Reaction Commands as they will cease the damage Sora receives from Prison of Flames.

In this battle, Prison of Flames will rapidly drain Sora's HP unless he uses Clear Light. A good strategy is to have Auto Limit on to transform intoLimit Form and restore Sora's HP if he's in critical condition while his MP is recovering. Equipping Ultima Weapon along withMP Haste and MP Hastera can reduce Sora's MP recharge to a mere 15 seconds. If the player uses two finishing moves on Axel with one combo (using Finishing Plus) he will jump outside to attack Sora. This will allow Sora to counter with Burst Frontier, then Overtaker, and finally Clear Light to prevent anymore damage to his HP. Axel also cannot be beaten while the floor is on fire.

Limit Form withMP Rage equipped is also a good idea as performing limits will damage Axel and restore Sora's HP. The HP drained by the ignited floor will be converted to MP for Sora to use in an endless cycle as long as he's still in Limit Form.

TechniqueElementPowerGuard?
Combo Attack (連続攻撃,
Renzoku Kōgeki
?, lit. "Continuous Attack")
Physicalx0.75
Hit 2+: x0.25
Data battle: x1.0
Hit 2+: x0.5
[1]
Swing, then throw chakram.
Firetooth (ファイアカッター,
Faia Kattā
?, lit. "Fire Cutter")
Firex0.5
Hit 2-4: x0
Hit 5+: x0.25
Data battle: x1.5
Hit 2-4: x0.1
Hit 5+: x0.5
Slide and throw twin flaming chakrams.
One-handed Throw (片手武器投げ,
Katate Buki Nage
?, lit. "One-handed Weapon Throw)
Firex1.5
Throw single flaming chakram.

Used after getting interrupted, namely from a Combo Attack.
Prison of Flames (火炎の牢獄,
Kaen no Rōgoku
?)
(Fire pillar)Firex1.0
Data battle: x2.0
X

(Ignited floor)1 HP per 5 seconds
Data battle: 1 HP per 1/6th of a secondHollow Bastion Screen Fade KHII.png
Ignite floor and create fire pillars when the opponent is close to the edge of the arena.

Only used in the second battle. In the data rematch, Axel cannot be defeated while the floor is ignited.
Assault (突撃,
Totsugeki
?)
(Weapon)Firex1.0
Data battle: x2.5

(Fire pillar)Firex0.75
Data battle: x2.0
X
Press forward, creating fire pillars.

Only used in the second battle. Can be used as a Revenge Action or as a regular attack after hiding himself in the flame wall of the arena. Uses this attack if his position within the flame wall is on ground level.
Falling Attack (落下攻撃,
Rakka Kōgeki
?, lit. "Fall Attack")
(Flame)Firex1.0
Data battle: x2.5

(Fire pillar)Firex0.75
Data battle: x2.0
X
Diving attack creates fire on the ground and flame pillars.

Only used in the second battle. Can be used as a Revenge Action or as a regular attack after hiding himself in the flame wall of the arena. Uses this attack if his position within the flame wall is in midair.
Wild Frenzy (乱舞,
Ranbu
?, lit. "Boisterous Dance")

(1st Battle)
Firex0.25
Hit 3, 5, 6: x0
Throw flaming chakram 6 times.

Only used in the first battle, and below a certain amount of HP. Axel is invincible during this attack.
Wild Frenzy (乱舞,
Ranbu
?, lit. "Boisterous Dance")

(2nd Battle)
(Weapon)Firex0.25
Hit 2, 5: x0
Data battle: All hits: x0.5

(Charge)Firex1.0
Data battle: x0.5
(Fire pillar)Firex0.25
Data battle: x2.5
X
Throw chakrams 5 times, charge up, then create fire pillars.

Only used in the second battle, and below a certain amount of HP. Axel is invincible during this attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction CommandElementPowerDescription
Overtaker (ランアップ,
Ran Appu
?, lit. "Run Up")
Can be used after knocking Axel back while the floor is burning.
Chase after Axel up the wall of flames.
Clear Light (クリア,
Kuria
?, lit. "Clear")
Can be used after using Overtaker.
Knock Axel to the ground, covering the area in pillars of light and returning the burning floor to normal.
Burst Edge[KH II]
Burst Frontier[KH II.5 HD] (バーストエッジ,
Bāsuto Ejji
?, lit. "Burst Edge")
Physicalx1.0
Knockback: x3.0[KH II FM]
Can be used when Axel leaps out of the flame wall to perform either his Assault or Falling Attack.
Avoid Axel's attacks and throw the Keyblade to knock him back. Maximum of 3 hits; acts as a finisher.

Videos[edit]

Axel I –Kingdom Hearts Chain of MemoriesAxel II –Kingdom Hearts Chain of Memories
Axel I –Kingdom Hearts: Re:Chain of MemoriesAxel II –Kingdom Hearts Re:Chain of Memories
Axel I –Kingdom Hearts IIAxel II –Kingdom Hearts II
Axel's Replica Data –Kingdom Hearts II Final Mix

Notes and references[edit]

  1. ^May not stagger from combos after getting interrupted.
Nobodies
Organization XIII
I.Xemnas | II.Xigbar | III.Xaldin | IV.Vexen | V.Lexaeus | VI.Zexion | VII.Saïx | VIII.Axel | IX.Demyx | X.Luxord | XI.Marluxia | XII.Larxene | XIII.Roxas
Enemy Nobodies
Sorcerer -Sniper -Dragoon -Berserker -Assassin -Dancer -Gambler -Reaper -Ninja -Samurai
Dusk -Creeper -Twilight Thorn -Fake Vivi
Special Nobodies
Naminé -Absent Silhouettes -Organization XIII's Replica Data -Anti-Saïx -Data-Roxas -Data-Naminé