Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III

Flowmotion

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Flowmotion (フリーフローアクション, Furīfurō Akushon?, lit. "Freeflow Action") is a gameplay mechanic that appears inKingdom Hearts 3D: Dream Drop Distance,Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- andKingdom Hearts III. It allowsSora,Riku andAqua to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.

InKingdom Hearts 3D: Dream Drop Distance when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. InKingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- andKingdom Hearts III when Aqua and Sora use Flowmotion, they are enveloped in a blue aura.

The full set of Flowmotion commands are automatically equipped to Sora and Riku'sCommand Decks after Sora meetsNeku inTraverse Town.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

When Sora awakens inTraverse Town,Neku can be seen using Flowmotion over the rooftops, using aWall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing aPole Spin,Rail Slide, andSuperjump along the way.

Inthe Grid, whenRinzler attacks Riku andSam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.

Back in Traverse Town, Riku corners theSpellican in the Third District by Wall Kicking and Super Sliding in front of it, forcing it to switch to Sora's Side.

When Sora confronts the Spellican inSymphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.

Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-[edit]

When Aqua heads toward theCastle of Dreams from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evadingDarksides in theForest of Thorns of theEnchanted Dominion.

Kingdom Hearts III[edit]

InSan Fransokyo, Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage ofSuperslide,Superjump,Pole Spin andFree Running, inspiresGo Go Tomago to add similar techniques to her arsenal.

InThe Caribbean, when theRaging Vulture attacks theBlack Pearl, it is accompanied by numerousVaporflies trailing colored smoke. When one passes near thePearl, Sora uses Rail Slide to travel along the contrails, instructing Donald and Goofy to keep the ship safe while he deals with the Heartless.

Mechanics[edit]

Blow-off

InKingdom Hearts 3D: Dream Drop Distance, Flowmotion is activated by pressingY toDodge Roll orAir Slide into a wall or other interactive object or enemy, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.

Once a Flowmotion is activated, it can be chained together with additional actions. The player may pressY to use aSuperslide to travel long distances or transition to another Flowmotion-compatible surface,B to perform aSuperjump that boosts the user to a great height, orA to use aFlowmotion Attack (フリーフローアタック, Furīfurō Atakku?, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.

InKingdom Hearts III, Flowmotion is activated by pressingSquare/X while tiltingLeft Stick to useAir Slide,Aerial Dodge or an aerialOffensive Dodge into a wall, by pressingSquare/X alone to useBackslide orOffensive Backslide into a wall, or by landing on certain environmental features, such as rails.Blizzard andAero spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, usingDodge Roll onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion.

Once Flowmotion is activated, it can be chained together with additional actions, like pressingSquare/X to use aSuperslide to travel long distances, orCircle/B to perform aSuperjump to leap to a great height.Flowmotion Attacks (フリーフローアタック, Furīfurō Atakku?, lit. "Freeflow Attack") can be used by pressingX/A while Flowmotion is active.

List of Flowmotion commands[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

NameDescription
Pole Spin (ポールスピン,
Pōru Supin
?)
Slide toward vertical poles and columns withY to spin around them and knock any enemies you hit into the air.
Pole Swing (ポールスイング,
Pōru Suingu
?)
Slide toward horizontal poles and columns withY to swing around them.
Rail Slide (レールスライド,
Rēru Suraido
?)
Slide at high speed along ropes, rails, and more.
Kick Dive (キックダイブ,
Kikku Daibu
?)
PressA after a wall kick to spin toward the enemy and generate shockwaves on the ground.
Buzz Saw (ターンカッター,
Tān Kattā
?, lit. "Turn Cutter")
PressA during a vertical pole spin to perform a spin attack.
Blow-off (ブロウオフ,
Burouofu
?)
PressA while spinning around a large enemy to hurl it toward other foes.
Wheel Rush (ホイールラッシュ,
Hoīru Rasshu
?)
PressA during a horizontal pole swing to whirl toward enemies and deal damage.
Sliding Dive (スライドダイブ,
Suraido Daibu
?, lit. "Slide Dive")
PressA during a rail slide to warp next to an enemy and perform a slash.
Shock Dive (ショックダイブ,
Shokku Daibu
?)
PressA after a super jump to slash groundward and generate shockwaves on impact.

Kingdom Hearts III[edit]

NameAPDescriptionObtained
Sonic Slash (ソニックスラッシュ,
Sonikku Surasshu
?)
2While in Flowmotion, pressX to perform two consecutive slashes. (Flowmotion attack)Default
Buzz Saw (ターンカッター,
Tān Kattā
?, lit. "Turn Cutter")
2While in Flowmotion, pressX to fly at foes with a spin attack. (Flowmotion attack)Default
Somersault (サマーソルト,
Samāsoruto
?)
2While swinging around a horizontal pole, pressX to perform a spinning attack in place. (Flowmotion attack)Default
Sonic Cleave (チャージブレイク,
Chāji Bureiku
?, lit. "Charge Break")
2While in Flowmotion, pressX to slash downward at foes. (Flowmotion attack)Default
Flying Clobber (エリアルスタンプ,
Eriaru Sutanpu
?, lit. "Aerial Stamp")
While in flowmotion, pressX to take a swing at foes. (Flowmotion attack)Hyper Hammer,Boom Hammer
Spear Dive (スピアダイブ,
Supia Daibu
?)
While in flowmotion, pressX to lunge toward enemies. (Flowmotion attack)Highwind
Winding Strike (スパイラルクラッシュ,
Supairaru Kurasshu
?, lit. "Spiral Crash")
While in flowmotion, pressX to execute a flurry of attacks. (Flowmotion attack)Agile Claws,Blizzard Claws
Wall Kick (ウォールキック,
Wōru Kikku
?)
1Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver)Default
Pole Spin (ポールスポン,
Pōru Supin
?)
1Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)Default
Pole Swing (ポールスイング,
Pōru Suingu
?)
1Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)Default
Superjump (スーパージャンプ,
Sūpājanpu
?)
2While in flowmotion, pressCircle to catapult into the air. (Flowmotion maneuver)Defeat theChaos Carriage at theWetlands
Superslide (スーパースライド,
Sūpāsuraido
?)
1While in flowmotion, tiltLeft Stick and pressSquare to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver)Default, defeatSköll[1], save Big Hero 6 from theDarkubes[1],Blitz Form (x3)

See also[edit]

Notes and references[edit]

  1. ^abDefault onCritical Mode.
Kingdom Hearts 3D: Dream Drop Distance
Characters
Party members
Sora -Riku
Dream Eater Spirits
Meow Wow -Tama Sheep -Yoggy Ram -Komory Bat -Pricklemane -Hebby Repp -Sir Kyroo -Toximander -Fin Fatale -Tatsu Steed -Necho Cat -Thunderaffe -Kooma Panda -Pegaslick -Iceguin Ace -Peepsta Hoo -Escarglow -KO Kabuto -Wheeflower -Ghostabocky -Zolephant -Juggle Pup -Halbird -Staggerceps -Fishboné -Flowbermeow -Cyber Yog -Chef Kyroo -Lord Kyroo -Tatsu Blaze -Electricorn -Woeflower -Jestabocky -Eaglider -Me Me Bunny -Drill Sye -Tyranto Rex -Majik Lapin -Cera Terror -Skelterwild -Ducky Goose -Aura Lion -Ryu Dragon -Drak Quack -Keeba Tiger -Meowjesty -Sudo Neku -Frootz Cat -Ursa Circus -Kab Kannon -R & R Seal
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort -Young Xehanort -Terra-Xehanort -Ansem, Seeker of Darkness -Xemnas -Vanitas -Xigbar -Saïx -Luxord -Marluxia -Larxene -Dark Riku
Villains
Maleficent -Pete -Ursula
Claude Frollo -CLU -Rinzler -Beagle Boys
Non-playable characters
Aeleus -Ansem the Wise -Anti Black Coat -Aqua -Axel -Black Guard -Blue Fairy -Braig -Chernabog -Daisukenojo Bito -Dark Figure -Dilan -Donald Duck -Enchanted Brooms -Esmeralda -Even -Geppetto -Goofy -Ienzo -Jiminy Cricket -Joshua -Julius -Kairi -Kevin Flynn -Lea -Maleficent's Raven -Mickey Mouse -Minnie Mouse -Monstro -Moogle -Naminé -Neku Sakuraba -Phoebus -Pinocchio -Pluto -Quasimodo -Quorra -Rhyme -Roxas -Sam Flynn -Shiki -Terra -Ventus -Victor, Hugo, and Laverne -Xion -Yen Sid
Locations
Worlds
Traverse Town -La Cité des Cloches -The Grid -Prankster's Paradise -Country of the Musketeers -Symphony of Sorcery -The World That Never Was
Destiny Islands -Mysterious Tower -Disney Castle -Radiant Garden -Dive to the Heart
Places
Sleeping Worlds
Terms
Another Guardian of Light -Dream Eater -Glossary -Keyblade War -Mark of Mastery exam -Real Organization XIII -Sleeping Keyhole -Sleeping Worlds -The End
Gameplay terms
Ability Link -AR Card -Deck Commands -Dive Mode -Drop System -Flick Rush -Flowmotion -Forecast -Link System -Reality Shift -Spirit
Music
Kingdom Hearts: Dream Drop Distance Original Soundtrack -Simple and Clean -Sanctuary
Archives
Artwork -Bosses -Enemies -Keyblades -Removed content
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Characters
Party members
Aqua -Mickey Mouse
Antagonists
Phantom Aqua -Terra-Xehanort
Other characters
Dark Figure -Donald Duck -Goofy -Kairi -Luxu -Riku -Sora -Terra -Ventus -Yen Sid
Locations
Worlds
Keyblade Graveyard -Dark World -Destiny Islands -Mysterious Tower
Places
Castle Town -The World Within -Forest of Thorns -Depths of Darkness
Terms
2.9 - The First Volume -Flowmotion -Keyblade -Shotlock -Situation Command -Style Change -The End -Wardrobe
Music
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack -Simple and Clean
Kingdom Hearts III
Characters
Party members
Sora -Donald Duck -Goofy -Riku -Aqua
Hercules -Woody -Buzz Lightyear -Rapunzel -Eugene Fitzherbert -James P. Sullivan -Mike Wazowski -Marshmallow -Jack Sparrow -Baymax
Mickey Mouse -Kairi -Ventus -Lea -Roxas -Xion
Link system
Meow Wow -Wreck-It Ralph -Simba -Ariel -Stitch
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort -Young Xehanort -Terra-Xehanort -Ansem, Seeker of Darkness -Xemnas -Vanitas -Xigbar -Saïx -Luxord -Marluxia -Larxene -Dark Riku -Xion
Vexen -Demyx -Replica Xehanort
Villains
Maleficent -Pete -Hades -Rock Titan -Ice Titan -Lava Titan -Tornado Titan
Mother Gothel -Randall Boggs -Hans -Davy Jones -Kraken -Cutler Beckett -Dark Baymax
Other
Anti-Aqua
Non-playable characters
Seven Guardians of Light -New Seven Hearts
Aced -Aeleus -Air Droids -Angelic Amber -Anna -Ansem the Wise -Apollo -Athena -Beasts & Bugs -Boo -Bouncy Pets -CDA Agent -Chip and Dale -Chirithy -Daisy Duck -Dark Figure -Dilan -Elizabeth Swann -Elsa -Ephemer -Eraqus -Even -Fred -Gigas -Go Go Tomago -Gopher -Green Army Men -Gula -Hamm -Hayner -Hector Barbossa -Hermes -Hiro Hamada -Honey Lemon -Huey, Dewey, and Louie -Ienzo -Invi -Ira -Isa -Jiminy Cricket -Joshamee Gibbs -Kristoff -Lingering Will -Little Green Men -Lumpy -Luxu -The Master of Masters -Maximus -Megara -Merlin -Minnie Mouse -Moogle -Nameless Star -Naminé -Olaf -Olette -Pascal -Patchwork Animals -Pegasus -Pence -Piglet -Philoctetes -Pluto -Rabbit -Remy -Rex -Riku Replica -Roo -Sarge -Scrooge McDuck -Supreme Smasher -Sven -Terra -Tia Dalma -Tigger -Wasabi -William Turner -Winnie the Pooh -Yen Sid -Yozora -Zeus
Locations
Worlds
Olympus -Dark World -Mysterious Tower -Disney Castle -Radiant Garden -Twilight Town -Toy Box -Kingdom of Corona -Monstropolis -Arendelle -The Caribbean -San Fransokyo -100 Acre Wood -Destiny Islands -Castle Oblivion /Land of Departure -Keyblade Graveyard -The Final World -Scala ad Caelum -Quadratum
Terms
Alba & Ater -Ansem's Code -Black Box -Datascape -Dream Eater -Heartless -Keyblade -Keyblade Master -Keyblade War -Kingdom Hearts -New Seven Hearts -Nobody -Port Royal -Secret Reports -Subject X -Unversed -Verum Rex -Yozora
Gameplay terms
Armor Mode -Attractions -Battlegate -Black Pearl -Classic Kingdom -Flowmotion -Formchange -Gigas -Glossary -Gummiphone -Gummi Ship -Keyblade Forge -Leviathan -Lucky Emblems -Make Your Mark -Memory Archive -Moogle Shop -Link -Shotlock -Situation Command -Tech Points -χ3
Music
Don't Think Twice -Face My Fears -Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack -Unnamed tracks
Archives
Accessories -Armor -Artwork -DLC -Enemies -Items -Keyblades -Weapons -Removed content
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies