Flowmotion
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Flowmotion (フリーフローアクション, Furīfurō Akushon?, lit. "Freeflow Action") is a gameplay mechanic that appears inKingdom Hearts 3D: Dream Drop Distance,Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- andKingdom Hearts III. It allowsSora,Riku andAqua to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
InKingdom Hearts 3D: Dream Drop Distance when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. InKingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- andKingdom Hearts III when Aqua and Sora use Flowmotion, they are enveloped in a blue aura.
The full set of Flowmotion commands are automatically equipped to Sora and Riku'sCommand Decks after Sora meetsNeku inTraverse Town.
Story[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
When Sora awakens inTraverse Town,Neku can be seen using Flowmotion over the rooftops, using aWall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing aPole Spin,Rail Slide, andSuperjump along the way.
Inthe Grid, whenRinzler attacks Riku andSam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.
Back in Traverse Town, Riku corners theSpellican in the Third District by Wall Kicking and Super Sliding in front of it, forcing it to switch to Sora's Side.
When Sora confronts the Spellican inSymphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.
Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-[edit]
When Aqua heads toward theCastle of Dreams from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evadingDarksides in theForest of Thorns of theEnchanted Dominion.
Kingdom Hearts III[edit]
InSan Fransokyo, Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage ofSuperslide,Superjump,Pole Spin andFree Running, inspiresGo Go Tomago to add similar techniques to her arsenal.
InThe Caribbean, when theRaging Vulture attacks theBlack Pearl, it is accompanied by numerousVaporflies trailing colored smoke. When one passes near thePearl, Sora uses Rail Slide to travel along the contrails, instructing Donald and Goofy to keep the ship safe while he deals with the Heartless.
Mechanics[edit]
InKingdom Hearts 3D: Dream Drop Distance, Flowmotion is activated by pressing
toDodge Roll orAir Slide into a wall or other interactive object or enemy, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press
to use aSuperslide to travel long distances or transition to another Flowmotion-compatible surface,
to perform aSuperjump that boosts the user to a great height, or
to use aFlowmotion Attack (フリーフローアタック, Furīfurō Atakku?, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.
InKingdom Hearts III, Flowmotion is activated by pressing
/
while tilting
to useAir Slide,Aerial Dodge or an aerialOffensive Dodge into a wall, by pressing
/
alone to useBackslide orOffensive Backslide into a wall, or by landing on certain environmental features, such as rails.Blizzard andAero spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, usingDodge Roll onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion.
Once Flowmotion is activated, it can be chained together with additional actions, like pressing
/
to use aSuperslide to travel long distances, or
/
to perform aSuperjump to leap to a great height.Flowmotion Attacks (フリーフローアタック, Furīfurō Atakku?, lit. "Freeflow Attack") can be used by pressing
/
while Flowmotion is active.
List of Flowmotion commands[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
| Name | Description |
|---|---|
| Pole Spin (ポールスピン, Pōru Supin?) | Slide toward vertical poles and columns with |
| Pole Swing (ポールスイング, Pōru Suingu?) | Slide toward horizontal poles and columns with |
| Rail Slide (レールスライド, Rēru Suraido?) | Slide at high speed along ropes, rails, and more. |
| Kick Dive (キックダイブ, Kikku Daibu?) | Press |
| Buzz Saw (ターンカッター, Tān Kattā?, lit. "Turn Cutter") | Press |
| Blow-off (ブロウオフ, Burouofu?) | Press |
| Wheel Rush (ホイールラッシュ, Hoīru Rasshu?) | Press |
| Sliding Dive (スライドダイブ, Suraido Daibu?, lit. "Slide Dive") | Press |
| Shock Dive (ショックダイブ, Shokku Daibu?) | Press |
Kingdom Hearts III[edit]
| Name | AP | Description | Obtained |
|---|---|---|---|
| Sonic Slash (ソニックスラッシュ, Sonikku Surasshu?) | 2 | While in Flowmotion, press | Default |
| Buzz Saw (ターンカッター, Tān Kattā?, lit. "Turn Cutter") | 2 | While in Flowmotion, press | Default |
| Somersault (サマーソルト, Samāsoruto?) | 2 | While swinging around a horizontal pole, press | Default |
| Sonic Cleave (チャージブレイク, Chāji Bureiku?, lit. "Charge Break") | 2 | While in Flowmotion, press | Default |
| Flying Clobber (エリアルスタンプ, Eriaru Sutanpu?, lit. "Aerial Stamp") | — | While in flowmotion, press | Hyper Hammer,Boom Hammer |
| Spear Dive (スピアダイブ, Supia Daibu?) | — | While in flowmotion, press | Highwind |
| Winding Strike (スパイラルクラッシュ, Supairaru Kurasshu?, lit. "Spiral Crash") | — | While in flowmotion, press | Agile Claws,Blizzard Claws |
| Wall Kick (ウォールキック, Wōru Kikku?) | 1 | Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver) | Default |
| Pole Spin (ポールスポン, Pōru Supin?) | 1 | Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) | Default |
| Pole Swing (ポールスイング, Pōru Suingu?) | 1 | Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) | Default |
| Superjump (スーパージャンプ, Sūpājanpu?) | 2 | While in flowmotion, press | Defeat theChaos Carriage at theWetlands |
| Superslide (スーパースライド, Sūpāsuraido?) | 1 | While in flowmotion, tilt | Default, defeatSköll[1], save Big Hero 6 from theDarkubes[1],Blitz Form (x3) |
See also[edit]
Notes and references[edit]
- ^abDefault onCritical Mode.
| Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- |
|---|
| Characters |
| Party members |
| Aqua -Mickey Mouse |
| Antagonists |
| Phantom Aqua -Terra-Xehanort |
| Other characters |
| Dark Figure -Donald Duck -Goofy -Kairi -Luxu -Riku -Sora -Terra -Ventus -Yen Sid |
| Locations |
| Worlds |
| Keyblade Graveyard -Dark World -Destiny Islands -Mysterious Tower |
| Places |
| Castle Town -The World Within -Forest of Thorns -Depths of Darkness |
| Terms |
| 2.9 - The First Volume -Flowmotion -Keyblade -Shotlock -Situation Command -Style Change -The End -Wardrobe |
| Music |
| Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack -Simple and Clean |

