Final Form
| Final Form | ||
|---|---|---|
"A Form that unleashes the Keyblade's true power." | ||
| Japanese | ファイナルフォーム | |
| Rōmaji | Fainaru Fōmu | |
| Growth Ability | Glide | |
| Drive Gauges | 5 | |
| Allies Required | Both | |
| LV | EXP | Bonus | |
|---|---|---|---|
| Sora | Final Form | ||
| LV1 | 0 | — | Glide LV1 |
| LV2 | 20 | Auto Final | Form Gauge +1 |
| LV3 | 80 | Glide LV1 | Form Gauge +1 Glide LV2 |
| LV4 | 152 | Form Boost | Form Gauge +1 |
| LV5 | 242 | Glide LV2 | Form Gauge +1 Glide LV3 |
| LV6 | 350 | Form Boost | Form Gauge +1 |
| LV7 | 500 | Glide LV3 | Form Gauge +1 Glide MAX |
| LV | EXP | Bonus | |
|---|---|---|---|
| Sora | Final Form | ||
| LV1 | 0 | — | Glide LV1 |
| LV2 | 12 | Auto Final | Form Gauge +1 |
| LV3 | 36 | Glide LV1 | Form Gauge +1 Glide LV2 |
| LV4 | 84 | Form Boost | Form Gauge +1 |
| LV5 | 160 | Glide LV2 | Form Gauge +1 Glide LV3 |
| LV6 | 293 | Form Boost | Form Gauge +1 |
| LV7 | 450 | Glide LV3 | Form Gauge +1 Glide MAX |
| Final Form |
|---|
| Kingdom Hearts Unchained χ |
| KINGDOM HEARTS II (2005) This ultimate form increases all of Sora's attributes. |
Final Form is aDrive Form that unleashes theKeyblade's true power which appears inKingdom Hearts II. It uses both of Sora's party members, and consumes five ofSora's Drive Bars. It represents Sora's completion,[1] and can be unlocked after Sora andRoxas come to terms at theDive to the Heart. Its emblem is a white wave.
Design[edit]
- Main article:Form:Sora
Final Form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles aHeartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora.
Final Form changes designs depending on the world he is in:
- InTimeless River, Sora's appearance does not change. However, his HUD sprite gains a white tint.
- InHalloween Town, Sora's mask is changed into a crown.
- InChristmas Town[KH II FM], Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
- InSpace Paranoids, Sora's armor becomes grey with silver circuitry.
In this form, Sora wields twoKeyblades through telekinesis. Each Keyblade seems to move with an arm, meaning every action is an attack in itself. Outside of combat, his Keyblades act like wings, hovering behind him when standing still like folded angel wings and opening as if he is flying when he floats (which he does instead of walking and running. Thus, every move is an attack in itself. No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure whitelight that move randomly around Sora with a white wisp following them.
Mechanics[edit]
Unlocking[edit]
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead ofAntiform.
- InKingdom Hearts II, it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that.
- InKingdom Hearts II Final Mix, it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that.
Additionally, the Drive gauge must be filled to at least 5 bars when entering a form, in order for there to be a chance to unlock Final Form.[2]
Equipping theLight & Darknessability forces Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.
Once Final Form has been entered for the first time, it will be added to the Drive menu, and going into Antiform will no longer have a chance of entering Final Form.
Combat performance[edit]
Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding.Magic is also made more powerful, as individual spells perform differently than usual.
Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has theGrowth Ability toglide. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin, forming a shield in front of Sora to block incoming attacks. Some abilities from Final Form can still have Sora perform combo finishers underBerserk Charge while in MP Charge.
Leveling up[edit]
Final Form gains anexperience point for eachNobody defeated, includingOrganization XIII members. Leveling up Final Form will upgrade the Growth Ability,Glide, for itself and Sora's standard form. Also, leveling up Final Form grantsAuto Final and twoForm Boost abilities to Sora's standard form.
Abilities[edit]
| Form Actions | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Attack | Attribute | Power Multiplier | Form Value | Guard? | Finisher? | ||||
| Ground Cross Swing (ファイナル地上交差振り, Fainaru Chijō Kōsa-furi?, lit. "Final Ground Cross Swing") | x0.33 | 0.38 | △ | X | |||||
| Ground Thrust (ファイナル地上突き, Fainaru Chijō Tsuki?, lit. "Final Ground Thrust") | x0.25 | 0.3 | X | X | |||||
| Cross Consecutive Swing (ファイナル地上連続振り, Fainaru Chijō Renzoku-furi?, lit. "Final Ground Continuous Swing") | x0.25 | 0.3 | △ | O | |||||
| Air Diagonal Spin (ファイナル空中斜め回転, Fainaru Kūchū Naname Kaiten?, lit. "Final Aerial Diagonal Spin") | x0.33 | 0.38 | △ | O | |||||
| Air L-R Swing (ファイナル空中左右振り, Fainaru Kūchū Sayū-furi?, lit. "Final Aerial Left and Right Swing") | Spin | x0.2 | 0.24 | △ | X | ||||
| Sweep | x0.25 | 0.3 | △ | X | |||||
| Cross Swing | x0.25 | 0.3 | △ | O | |||||
| Auto Jump Support (オートジャンプ援護, Ōto Janpu Engo?) | x0.2→x0.2→x0.1→x0.1 | 0.24→0.24→0.12→0.12 | △ | X | |||||
| Auto Fall Support (オート降下援護, Ōto Kōka Engo?) | x0.2→x0.2 | 0.24→0.24 | △ | X | |||||
| Auto Land Support (オート着地援護, Ōto Chakuji Engo?) | x0.2→x0.2 | 0.24→0.24 | △ | X | |||||
| Auto Glide Support (オートグライド援護, Ōto Guraido Engo?) | x1.0 | 1.2 | △ | X | |||||
| Auto Item Support (オートアイテム援護, Ōto Aitemu Engo?) | x0.2→x0.2→x0.2→x0.2→x0.2 →x0.2→x2.0→x2.0→x2.0→x2.0 | 0.24→0.24→0.24→0.24→0.24 →0.24→2.4→2.4→2.4→2.4 | △ | X | |||||
| Auto Magic Support (オート魔法援護, Ōto Mahō Engo?) | x0.2→x2.0 (3x) | 0.24→2.4 (3x) | △ | X | |||||
| Auto Knockback Support (オート吹き飛び援護, Ōto Fukitobi Engo?, lit. "Auto Blow Away Support") | x0.2 | 0.24 | △ | X | |||||
| Auto Balance Support (オートリカバリー援護, Ōto Rikabarī Engo?, lit. "Auto Recovery Support") | x0.2 | 0.24 | △ | X | |||||
| Action Abilities | |||||||||
| Attack | Attribute | Power Multiplier | Form Value | Guard? | Finisher? | ||||
| Final Arcana | Weapon | x0.2 | 0.3 | X | O | ||||
| Sparks | x0.5 | 0.6 | X | O | |||||
| Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. | |||||||||
| Final Strike | Spin | x0.2 | 0.24 | X | O | ||||
| Light | x0.25 | 0.3 | X | O | |||||
| Somersault | x0.5 | 0.6 | X | O | |||||
| Swoop | x1.0 | 1.2 | X | O | |||||
| While spinning in midair, deals a powerful finishing combo move to a single target. | |||||||||
| Final Arts | Swing around | x0.33 | 0.38 | △ | O | ||||
| Rush | x0.5 | 0.6 | X | O | |||||
| Horizontal Sweep | x1.0 | 1.2 | X | O | |||||
| Unleashes a powerful finishing combo move to get rid of several targets at once. | |||||||||
| Auto Assault | The Keyblade automatically unleashes attacks in various situations. | ||||||||
| Crime & Punishment | A Keyblade held in each hand unleashes powerful magic spells. | ||||||||
| Mobile Action | Actions will be enabled while moving. | ||||||||
| Growth Abilities | |||||||||
| Ability | LV Learned | Description | |||||||
| Glide LV1 | LV1 | Press | |||||||
| Glide LV2 | LV3 | Press | |||||||
| Glide LV3 | LV5 | Press | |||||||
| Glide MAX | LV7 | Press | |||||||
| Support Abilities | |||||||||
| Ability | Description | ||||||||
| Synch Blade | Allows Sora to wield two Keyblades at once. | ||||||||
| MP Haste | MP recharges at 1.25 times the original speed. | ||||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | |||||||||
Strategy[edit]
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. LikeWisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to castCuraga if needed, as there are noparty members to help.
Since Final Form levels by defeatingNobodies, it is best to avoid using it while fightingHeartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are theBond of Flame, whoseFire Boost makes it easier to quickly slay Nobodies, or theFatal Crest andFenrir, which have excellent stats. TheUltima Weapon'sMP Hastega is very useful in making it easier to slay Nobodies, whileOathkeeper'sForm Boost allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equipOblivion as Sora's main Keyblade so he can quickly recover Drive Bars while hisMP is recharging. The best locations to train at are theMysterious Tower andNaught's Skyway in theCastle That Never Was, as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to theProof of Existence, allowing Sora to quickly refill his Drive Gauge.
As activating Final Form reduces the amount of points by 10 onAntiForm's hidden counter, extensively using this form can make it easier to activateValor Form,Wisdom Form,Limit Form, andMaster Form during battle without the risk of accidentally triggering AntiForm by mistake.
Like Master Form however, it should be noted that since this form removes both party members from the field, certain abilities that can stack with one another such asJackpot will have decreased potency limited to only Sora himself.
Gallery[edit]
Final Form Sora in theKingdom Hearts II manga.
Notes and references[edit]
- ^Yen Sid's mirror: "An image of theKeyblade unleashing its ultimate power flows into your mind."
- ^(7:29 in video) "KH2 Facts and Glitches You May Not Know (#6)" - CoreySG9 - YouTube
| Forms |
|---|
| Drive Forms |
| Valor |Wisdom |Limit |Master |Final |Anti |
| Formchanges |
| Second |Guardian |Strike |Element |Blitz |Ultimate |Rage |Light |Dark |Double |
| Sora's other forms |
| Lion |Card |Die |
| Costumes and world changes |
| Sora |Donald Duck |Goofy |Riku |Mickey Mouse |Pete |

