Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Drop System

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Sora's Drop Gauge.

TheDrop System is a game mechanic inKingdom Hearts 3D: Dream Drop Distance. It allows the player to switch control betweenSora andRiku, allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once theDrop Gauge (ドロップゲージ, Doroppu Gēji?) is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at aSave Point. InKingdom Hearts Dream Drop Distance HD, the option to Drop can be accessed in the main menu withTriangle, or via the "Drop" option to select in the pause menu or at a Save Point, and additionally gives access to the information related to the current period between drops, including the Forecast.

Development[edit]

Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast toKingdom Hearts Birth by Sleep, where the player has to finish a story before going on to the next one.[1]

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Sora goes withNeku to theThird District, where they encounter amysterious youth. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.

After Riku fends offBeat's Spirit and the other attackingDream Eaters in theSecond District, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he findsJoshua and Beat have gone.

Xigbar and Young Xehanort corner Sora inThe World That Never Was and send him into a dream. After Xehanort shows Sora visions of his meetingAnsem, Seeker of Darkness, Sora and Ansem entering theSecret Place before theDestiny Islands fell into darkness, and Sora's visits to the different incarnations ofTraverse Town, Sora suddenly passes out while chasing an illusion ofPluto.

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.
If Riku tries to approach theBrink of Despair before Sora defeatsXemnas, he will always drop off to sleep.

Mechanics[edit]

The Bonus Time counter inKingdom Hearts 3D: Dream Drop Distance.

The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties,Bonus Time (ボーナスタイム, Bōnasu Taimu?) begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were aGame Over.

The base drop speed depends on the currentforecast: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts, but can be reduced by Drop Decelerator. Being hit by an attack that inflicts theSleep status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack withWake-up Block will reduce the drop speed by 0.5, but never lower than the base speed. Drop speed increases can be prevented with theSleep Block ability, and the gauge can be refilled and the drop speed reset by usingBreak Time,Drop-Me-Nots,Drop-Me-Nevers, orMegalixirs.

Relay Bonus[edit]

The Relay Bonus Screen inKingdom Hearts 3D: Dream Drop Distance.

After a character drops, theRelay Bonus (Bonus Relay?) screen is shown, and the player can purchase differentDrop Bonuses (ドロップボーナス, Doroppu Bōnasu?) withDrop Points (ドロップポイント, Doroppu Pointo?), orDP. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny. The Relay Bonuses granted to Sora before defeatingXemnas are transferred to Riku afterwards, and the Forecast Sora had is carried over to Riku's side.

DP is earned during gameplay by collectingDroplets relinquished by defeatedNightmares, collecting specific "lucky items", which are detailed on theForecast screen, or by completingLink Portals. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.

List of Drop Bonuses[edit]

Default Drop Bonuses[edit]

BonusDP CostUnlocked
LV1LV2LV3
Link Accelerator (リンクブースト,
Rinku Būsuto
?, lit. "Link Boost")
3080200Defeat theLord Kyroo.
Drop Decelerator (ドロップスピードダウン,
Doroppu Supīdo Daun
?, lit. "Drop Speed Down")
[2]
1040100SaveShiki from the Dream Eaters.
Flowmotion Turbo (フリーフローブースト,
Furīfurō Būsuto
?, lit. "Freeflow Boost")
3080200Defeat theSpellican atSymphony of Sorcery.
Attack Gain (アタックブースト,
Atakku Būsuto
?, lit. "Attack Boost")
3080200Available from the beginning.
Magic Gain (マジックブースト,
Majikku Būsuto
?, lit. "Magic Boost")
3080200Available from the beginning.
Defense Gain (ガードブースト,
Gādo Būsuto
?, lit. "Guard Boost")
3080200DefeatRinzler.
Affinity Gain (ブリードブースト,
Burīdo Būsuto
?, lit. "Breed Boost")
1040100Defeat theWargoyle with Riku.
Spirit Auto-Life (スピリットリレイズ,
Supiritto Rireizu
?, lit. "Spirit Reraise")
10Defeat the bosses summoned bySpellican atTraverse Town.

Random Drop Bonuses[edit]

BonusDP CostShop Level
12345678
Icon Item KHBBS.pngPotion1050.0%33.3%16.7%11.2%8.5%
Training Toy iconBalloon2050.0%33.3%16.7%11.2%8.5%7.9%6.6%6.7%
Icon Reprisal KHBBS.pngAerial Recovery3033.3%16.7%10.4%7.5%6.6%5.2%4.9%
Training Toy iconWater Barrel2016.7%11.2%8.5%7.9%6.6%6.7%
Training Toy iconTreasure Goggles3016.7%11.2%8.5%7.9%6.6%6.7%
Icon Defense KHBBS.pngWake-up Block4016.7%11.2%7.5%7.2%5.2%5.4%
Icon Item KHBBS.pngHi-Potion2011.2%8.5%7.9%6.6%6.7%
Icon Item KHBBS.pngMega Potion3011.2%8.5%7.9%6.6%6.7%
Icon Reprisal KHBBS.pngPayback Blast4011.2%8.5%7.2%5.9%5.4%
Icon Attack KHBBS.pngDark Break508.5%7.9%5.9%6.0%
Icon Attack KHBBS.pngTimestorm508.5%7.9%5.9%6.0%
Icon Magic KHBBS.pngCura508.5%7.9%5.9%6.0%
Icon Defense KHBBS.pngSliding Block507.9%6.6%6.7%
Icon Attack KHBBS.pngMagnet Spiral507.9%6.6%6.0%
Icon Magic KHBBS.pngDark Firaga606.6%6.7%
Icon Movement KHBBS.pngDark Roll606.6%6.7%
Icon Defense KHBBS.pngDark Barrier606.6%6.7%
BonusDP CostShop Level
12345678
Icon Item KHBBS.pngPotion1050.0%33.3%16.7%11.2%9.2%
Training Toy iconBalloon2050.0%33.3%16.7%11.2%9.2%8.6%8.9%9.2%
Icon Reprisal KHBBS.pngAerial Recovery3033.3%16.7%10.4%8.6%7.0%7.0%6.4%
Training Toy iconWater Barrel2016.7%11.2%9.2%8.6%8.9%9.2%
Training Toy iconTreasure Goggles3016.7%11.2%8.6%7.8%7.0%7.2%
Icon Defense KHBBS.pngWake-up Block4016.7%11.2%8.6%7.8%7.0%7.2%
Icon Item KHBBS.pngHi-Potion2011.2%9.2%8.6%8.9%9.2%
Icon Item KHBBS.pngMega Potion3011.2%9.2%8.6%8.9%9.2%
Icon Reprisal KHBBS.pngPayback Raid4011.2%9.2%7.8%7.9%7.2%
Icon Attack KHBBS.pngTimestorm509.2%8.6%7.9%8.3%
Icon Magic KHBBS.pngCura509.2%8.6%7.9%8.3%
Icon Defense KHBBS.pngSliding Block508.6%8.9%8.3%
Icon Attack KHBBS.pngMagnet Spiral508.6%8.9%8.3%

Forecast[edit]

TheForecast (イベントフォーキャスト, Ibento Fōkyasuto?, lit. "Event Forecast") is a collection of components that affect the current period between two Drops.

Along with the Forecast, a set of portals including the Special Portal and a certain item, that if collected will grant the user a bonus in drop points, are defined during this period.

List of Forecasts[edit]

ImageNameDescriptionEffect
Forecast - Munnystorm KH3D.pngMunnystorm (マニーデー,
Manī Dē
?, lit. "Munny Day")
More munny prizes than usual!Small Munny prizes are replaced by medium Munny prizes, and medium Munny prizes are replaced by large Munny prizes, except when usingSlot Edge.
Forecast - Risky Winds KH3D.pngRisky Winds (リスキーデー,
Risukī Dē
?, lit. "Risky Day")
Dangerous drop speeds and fearsome foes!The Battle Level increases by 2, and the Drop Gauge's base speed is increased to 2.0. Created Spirits have their rank increased by 1, rare Spirits are more likely to be created, and a Spirit's disposition changes faster through petting.
Forecast - Overcast KH3D.pngOvercast (マジカルデー,
Majikaru Dē
?, lit. "Magical Day")
Friends and foes receive a 20% boost in Magic!The Magic stat of allies and enemies is multiplied by 1.2, and the Drop Gauge's base speed is increased to 1.3. Created Spirits have their Magic increased by 1 to 2.
Forecast - HP Showers KH3D.pngHP Showers (HPボールデー,
HP Bōru Dē
?, lit. "HP Ball Day")
More HP prizes than usual!Small HP prizes are replaced by large HP prizes, except when using Slot Edge. Created Spirits will have slightly more HP.
Forecast - Treasure Front KH3D.pngTreasure Front (トレジャーデー,
Torejā Dē
?, lit. "Treasure Day")
More prize boxes than usual!Enemies are three times more likely to drop treasure boxes andDream Pieces, and the Drop Gauge base speed is increased to 1.6. Created Spirits may have their Strength increased by 1.
Forecast - Ordinary Day KH3D.pngOrdinary Day (ナチュラルデー,
Nachuraru Dē
?, lit. "Natural Day")
Just a peaceful, uneventful day.
Forecast - Bargain Flurry KH3D.pngBargain Flurry (バーゲンデー,
Bāgen Dē
?, lit. "Bargain Day")
Rare items at the shop, plus a 20% discount!The price of all items in the Moogle Shop is lowered by 20%, and certain items are only available for purchase during a Bargain Flurry. Created Spirits may have their Defense increased by 1.

Forecast appearance rates[edit]

WorldDifficultyOrdinary DayHP ShowersMunnystormTreasure FrontBargain FlurryOvercastRisky Winds
Traverse TownAll difficulties14.3%28.5%14.3%14.3%14.3%14.3%0.0%
La Cité des ClochesBeginner12.5%12.5%12.5%12.5%37.5%12.5%0.0%
Standard/Proud11.1%11.1%11.1%11.1%33.4%11.1%11.1%
Critical9.0%9.0%9.0%9.0%27.5%9.0%27.5%
The GridBeginner12.5%12.5%37.5%12.5%12.5%12.5%0.0%
Standard/Proud11.1%11.1%33.4%11.1%11.1%11.1%11.1%
Critical9.0%9.0%27.5%9.0%9.0%9.0%27.5%
Prankster's ParadiseBeginner12.5%12.5%12.5%37.5%12.5%12.5%0.0%
Standard/Proud11.1%11.1%11.1%33.4%11.1%11.1%11.1%
Critical9.0%9.0%9.0%27.5%9.0%9.0%27.5%
Country of the MusketeersBeginner28.5%14.3%14.3%14.3%14.3%14.3%0.0%
Standard/Proud25.0%12.5%12.5%12.5%12.5%12.5%12.5%
Critical20.0%10.0%10.0%10.0%10.0%10.0%30.0%
Symphony of SorceryBeginner12.5%12.5%12.5%12.5%12.5%37.5%0.0%
Standard/Proud11.1%11.1%11.1%11.1%11.1%33.4%11.1%
Critical9.0%9.0%9.0%9.0%9.0%27.5%27.5%
The World That Never WasBeginner0.0%20.0%20.0%20.0%20.0%20.0%0.0%
Standard/Proud0.0%14.3%14.3%14.3%14.3%14.3%28.5%
Critical0.0%9.1%9.1%9.1%9.1%9.1%54.5%

Notes and references[edit]

  1. ^The Making of Kingdom Hearts 3D: Dream Drop Distance,Tai Yasue: Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.
  2. ^International and HD versions only.
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies