Kingdom Hearts II
Kingdom Hearts II Final Mix

Drive Form

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Drive Forms (ドライヴフォーム, Doraivu Fōmu?) are special forms that appear inKingdom Hearts II. Through the magic of the clothes thatFlora, Fauna, and Merryweather gave him at theMysterious Tower,Sora is able to temporarily take on a new appearance that grants him a separate set of abilities, often through merging with his allies. Use of Drive Forms is regulated by theDrive Gauge. Sora's use of Drive Forms is mechanically similar toRiku'sDark Mode andLink Styles, orTerra,Ventus, andAqua'sCommand Styles.

Mechanics[edit]

Entering a Drive Form immediately refills Sora'sHP andMP Gauges and launches any nearby foes upwards with an invincible aura burst. More visibly, it gives his outfit a style bearing the color and symbols of that Form, while replacing his normal Action and Growth abilities with a new list of Action, Growth, and Support abilities, while retaining his equipped Support abilities. These changes can go so far as to grant dualKeyblade wielding or variations of Sora'sMagic spells. Excluding Antiform, each Form can gain unique experience through a specific method while the Form is active. The maximum level for each Form starts at 3 when Valor Form is obtained, then rises by 1 with each new Form unlocked until Final Form, where the maximum is raised to 7 across the board. In addition, every Form has an associated Growth ability that grows as the form does, and, with the exception of Antiform, upgrading the Form'sGrowth ability allows Sora to use thatability in his Standard Form, albeit at a lowerlevel.

If Sora is in any Drive Form besides Antiform when a cutscene begins, he will appear in the cutscene in that Drive Form. The cutscene will be otherwise unchanged, and Sora will handle his main-handed Keyblade as he normally would, regardless of whether the form grants dual-wielding or not. The only exception is if Sora completes theBattle of the 1000 Heartless in Limit Form inKingdom Hearts II Final Mix, since in the originalKingdom Hearts II, Sora was incapable of using any Drive Forms at that point, and Limit Form is aFinal Mix-exclusive. If Sora mounts askateboard while in a Drive Form, he will not revert to his normal form even when the gauge is depleted. While the Drive Gauge is being depleted, Sora can return to any non-combat area on themap or a room where theparty characters are present to reset it to full. Alternatively, he can enter and exit the Underworld Cups that overwrite the Drive Gauge for the same effect. This is especially useful for leveling the Forms andSummons.

Story[edit]

Kingdom Hearts II[edit]

Sora visits theMysterious Tower to receive instruction fromYen Sid. He is given a new set of clothes, made byFlora, Fauna, and Merryweather, which are enchanted with a special power that enables Sora to access Drive Forms.

In the room where Sora receives his new clothes, examining the mirrors provides hints towards the Drive Forms he receives throughout his adventure; each mirror describes the abilities of each Drive Form, including Antiform.Kingdom Hearts II Final Mix adds a sixth mirror describingLimit Form.

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Forms[edit]

There are six Drive Forms in total. All but one can be triggered on command from the list of Forms within theCommand Menu, while the last, Antiform, is a penalty form that randomly activates if the basic Drive Forms are used in excess.

Valor Form

Valor Form allows Sora to wield two Keyblades of the player's choosing at the same time. It specializes in physical combat, but can't cast spells, contrasting to Wisdom Form. Its growth ability isHigh Jump, which increases the height of Sora's jump. Sora wears red clothes with a red fleur-de-lis symbol. It usesGoofy's power and is based on him. Sora's running speed is noticeably enhanced in this form. This form gainsexperience with each successful hit on an enemy, making it the easiest form to level up. Sora gains this form when he obtains his new clothes from the fairies atYen Sid's Tower.

Wisdom Form

Wisdom Form lets Sora float across the ground like on a skateboard and use a single Keyblade to shoot magic bullets at enemies instead of physically striking. It is aMagic-based form, in contrast to Valor Form's physical combat. Its growth ability isQuick Run, which is a fast dashing technique to move quickly through areas or dodge attacks. Sora wears blue clothes with flame symbols on it. It usesDonald Duck's power and is based on him. This form gains experience whenever aHeartless is destroyed. It is obtained afterTimeless River is completed.

Limit Form

Limit Form, exclusive toKingdom Hearts II Final Mix, lets Sora channel specific abilities fromKingdom Hearts andKingdom Hearts Final Mix. Its growth ability isDodge Roll, a small leap forward that defends Sora from all attacks, and reflects projectiles. The color scheme of Sora's clothes in this form change to that of his original clothes fromKingdom Hearts to reflect this. When triggered, both partners stay by Sora's side and do not disappear, making it especially useful during tough battles. This form gains experience whenever aLimit FinisherReaction Command is used. It is obtained when Sora receivesOathkeeper inTwilight Town.

Master Form

Master Form is a combination of both Valor and Wisdom forms. It uses two Keyblades, one controlled through telekinesis and the other with the hand. It specializes in both Magical and Physical Combat. Its growth ability isAerial Dodge, a midair jump that blocks attacks (and reflects projectiles). Sora wears yellow clothes with a cross motif. It is based onKing Mickey and uses both partners. This form gains experience via collectingDrive Orbs. Every small orb is worth 1 EXP while every big orb is worth 3 EXP. It is obtained inHollow Bastion by speaking to King Mickey before theBattle of the 1000 Heartless and during the events ofSpace Paranoids.

Final Form

Final Form allows Sora to access his full power and wield two Keyblades through telekinesis. Its growth ability isGlide, which allows the user to fly briefly. Sora wears silver clothes with the symbol of a crown. It is based on Roxas's fighting style and uses both characters. This form gains experience whenever aNobody is destroyed. It is obtained randomly after Sora fightsRoxas inThe World That Never Was, at which point it begins activating randomly when other Forms are chosen; however, after it has been activated once, it is added to the Form Menu and can be accessed at will. Unlike the other Forms, use of Final Form is not considered excessive, so not only is use of Final Form unable to activate Antiform, it will actually reduce the likelihood of activating Antiform overall.

Antiform

Antiform, unlike the other forms, can only be activated randomly, and is essentially a penalty form triggered by overuse of the basic Drive Forms. It specializes in fast, bestial attacks using Sora's claws, but lacks the ability to cast spells,guard, recover HP, use the Keyblade, and use Reaction Commands. The likelihood of activating Antiform is governed by Anti Points, a hidden counter that increases when any form aside from Anti or Final Form is used. In this form, Sora takes on the appearance of aPureblood Heartless, with yellow eyes, and a dark mist rising from its body. It uses both partners, consumes the entire Drive Gauge, and can only be exited if there are no enemies in the field or when the Form Gauge is depleted. This is the only form that cannot level up.

See also[edit]

Kingdom Hearts II
Characters
Party members
Roxas -Sora -Donald Duck -Goofy
Fa Mulan -Beast -Auron -Jack Sparrow -Aladdin -Jack Skellington -Simba -Tron -Riku
Summons
Chicken Little -Genie -Stitch -Peter Pan
Antagonists
Organization XIII
Xemnas -Xigbar -Xaldin -Saïx -Axel -Demyx -Luxord
Villains
Maleficent -Pete -Hades -Ursula -Hector Barbossa -Jafar -Oogie Boogie -Scar
Shan-Yu -Master Control Program -Sark
Non-playable characters
Abu -Aerith -Ansem the Wise -Ariel -Ariel's Sisters -Auron -Bathtub -Belle -Biggs -Captain Pete -Carpet -Cave of Wonders Guardian -Cerberus -Chien Po, Ling, and Yao -Chip -Chip and Dale -Christmas Elves -Cid -Clara Cluck -Clarabelle Cow -Cloud -Cogsworth -Daisy Duck -Dark Figure -Dr. Finkelstein -Eeyore -Elizabeth Swann -Enchanted Brooms -Flora, Fauna, and Merryweather -Flotsam and Jetsam -Flounder -Fujin -Gopher -Gullwings -Hayabusa -Hayner -Hercules -Horace Horsecollar -Hostile Program -Huey, Dewey, and Louie -Hydra -Iago -Jasmine -Jessie -Jiminy Cricket -Kairi -Kanga -King Triton -Li Shang -Lock, Shock, and Barrel -Lumière -Maleficent's Raven -Megara -Merlin -Mickey Mouse -Minnie Mouse -Moogles -Mrs. Potts -Mufasa -Mushu -Nala -Naminé -Olette -Owl -Pain and Panic -Pegasus -Pence -Philoctetes -Piglet -Pluto -Prince Eric -Pumbaa -Rabbit -Rafiki -Raijin -Reindeer -Rock Titan -Roo -Sally -Santa Claus -Scrooge McDuck -Sebastian -Seifer -Selphie -Sephiroth -Setzer -Shenzi, Banzai, and Ed -Simba and Nala's cub -Squall Leonhart -Terra-Xehanort -The Emperor -The Experiment -The Ghost of Scar -The Mayor -The Peddler -Tifa -Tigger -Timon -Tinker Bell -Undead Pirates -Vivi -Wallace -Wantz -Wardrobe -William Turner -Winnie the Pooh -Wedge -Yen Sid -Yuffie -Zero
Locations
Worlds
Twilight Town -Destiny Islands -Hollow Bastion/Radiant Garden -The Land of Dragons -Beast's Castle -100 Acre Wood -Olympus Coliseum -Disney Castle -Timeless River -Atlantica -Port Royal -Agrabah -Halloween Town -Pride Lands -Space Paranoids -The World That Never Was -End of Sea
Places
The Other Twilight Town -Dive to the Heart -Mysterious Tower -Kingdom Hearts
Terms
Cornerstone of Light -Drive Form -Gate -Hollow Bastion Restoration Committee -Kairi's Letter -Keyblade -Kingdom Hearts Encoder -Organization XIII -Princesses of Heart -Reaction Command -Secret Ansem Report -Sidecar Glider -Skateboard -The End -Twilight Town Disciplinary Committee
Music
Kingdom Hearts II Original Soundtrack -Kingdom Hearts Original Soundtrack Complete -Sanctuary
Archives
Accessories -Artwork -Bosses -Enemies -Items -Keyblades -Other Weapons -Songs -Removed content
Forms
Drive Forms
Valor |Wisdom |Limit |Master |Final |Anti
Formchanges
Second |Guardian |Strike |Element |Blitz |Ultimate |Rage |Light |Dark |Double
Sora's other forms
Lion |Card |Die
Costumes and world changes
Sora |Donald Duck |Goofy |Riku |Mickey Mouse |Pete
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies