Dodge Roll
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Dodge Roll (ドッジロール, Dojji Rōru?) | |||||||
Dive and roll to evade attack by pressing the![]() | |||||||
Attack | Element | Power | Crit Chance | Crit Bonus | Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Dodge Roll | — | — | — | — | — | — | |
AP Cost | 1 | MP Cost | 0 |
Dodge Roll (ドッジロール, Dojji Rōru?) | ||||
![]() | ||||
Roll away from harm. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
— | — | — |
Dodge Roll (ドッジロール, Dojji Rōru?) | ||||||
![]() | ||||||
Dodge enemy attacks by tilting the left stick and pressing![]() | ||||||
Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
---|---|---|---|---|---|---|
Dodge Roll | — | — | — | — | — | |
AP Cost | 3 | MP Cost | 0 |
Dodge Roll (ドッジロール, Dojji Rōru?) | |||
Hold the D-Pad and press![]() | |||
Attack | Power | Critical Chance | Flinches |
---|---|---|---|
Dodge Roll | — | X | X |
Dodge Roll (ドッジロール, Dojji Rōru?) | ||||||||||
Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing![]() | ||||||||||
Attack | No. of Hits | Power | Critical % | Clock Gauge | Blocks Hit | |||||
---|---|---|---|---|---|---|---|---|---|---|
LV 0 | LV 50 | LV 100 | ||||||||
Dodge Roll | 1 | 0 | 0 | 0 | X | — | — | |||
Type | Element | Status | Reload Speed | Aerial Use | Keyblade Reach | |||||
— | — | — | — | X | X |
Dodge Roll (ドッジロール, Dojji Rōru?) | |||||||||||
Hold the analog stick and press![]() | |||||||||||
LV | CP Required | Attack | No. of Hits | Power | Invincibility | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LV1 | — | Dodge Roll | — | — | 0.37 sec | ||||||
LV2 | 480 | Dodge Roll | — | - | 0.43 sec | ||||||
LV3 | 530 | Dodge Roll | — | — | 0.53 sec | ||||||
LV4 | 580 | Dodge Roll | — | — | 0.67 sec | ||||||
Element | Status Effect | Reload Speed | Command Gauge | ||||||||
— | — | — | +0 |
Dodge Roll (ドッジロール, Dojji Rōru?) | |||||||
Move![]() ![]() | |||||||
Attack | Element | Power | Reaction Value | Invincibility | Flinch Resistance | ||
---|---|---|---|---|---|---|---|
Dodge Roll | — | — | — | 0.47s | — |
Dodge Roll (ドッジロール, Dojji Rōru?) | ||||||
While grounded, tilt![]() ![]() | ||||||
Attack | Element | Power | Guard? | Status | ||
---|---|---|---|---|---|---|
Form Value | Reaction Value | Revenge Value | Repel LV | |||
Dodge Roll | — | — | — | — | ||
— | — | — | — |
Dodge Roll is a technique introduced inKingdom Hearts. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.
Mechanics[edit]
InKingdom Hearts, Dodge Roll is acombat ability used bySora. It is executed by pressing and pushing
in any direction, though
can be tapped without a direction ifGuard is not equipped. It costs 1AP to equip.
InKingdom Hearts Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. InKingdom Hearts Re:Chain of Memories, it is executed by pressing and can also be used outside of battle. When used on the platform created by theGimmick Card during the battle againstMaleficent (Dragon), Dodge Roll has Sora perform a dash along with the platform.
InKingdom Hearts II, Dodge Roll[1] is aReaction Command.
InKingdom Hearts II Final Mix, Dodge Roll is also agrowth ability that costs 3AP to equip. It allows Sora to perform a combat roll by pressing. Leveling it up increases the distance of the roll. IfGuard is equipped, Dodge Roll can only be executed by also tilting
, and ifQuick Run is equipped, it can only be executed by quickly tapping
.
InKingdom Hearts 358/2 Days, Dodge Roll is anability panel that can be leveled up fromDodge Roll LV1 toDodge Roll LV2 andDodge Roll LV3 by linkingDodge Roll LV+ Ⓛ (ドッジアップⓁ, Dojji Appu Ⓛ?, lit. "Dodge Up Ⓛ") panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing and a direction on the control pad.
InKingdom Hearts Re:coded, Dodge Roll is aBonus Booster ability that can be leveled up fromDodge Roll Lv.1 toDodge Roll Lv.2. It is triggered by pressing and holding a direction on the control pad, though
can be tapped without a direction if aBlock-type command is not equipped.
InKingdom Hearts Birth by Sleep, Dodge Roll is amovement command exclusive toVentus. It is activated by pressing and a direction on
, though
can be tapped without a direction if aBlock-type command is not equipped. It has a maximum level of 4.
InKingdom Hearts 3D: Dream Drop Distance, Dodge Roll is amovement command that is triggered by moving and pressing
(
inKingdom Hearts Dream Drop Distance HD), though the button can be tapped without a direction if aBlock-type command is not equipped. It can be used to initiateFlowmotion. Sora's version is identical to previous games, while Riku's is similar to hisHigh-Speed Step inKingdom Hearts Re:Chain of Memories.
InKingdom Hearts III, Dodge Roll is amobility ability activated by pressing/
while moving.
InKingdom Hearts Melody of Memory, some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
Learning Dodge Roll[edit]
Kingdom Hearts[edit]
- Sora learns Dodge Roll after defeating theGuard Armor in theThird District.
Kingdom Hearts Chain of Memories[edit]
- Sora has Dodge Roll as a default ability.
Kingdom Hearts II[edit]
- Sora can use Dodge Roll as a Reaction Command againstMinute Bombs.
Kingdom Hearts II Final Mix[edit]
- Limit Form has Dodge Roll LV1 as a default ability.
- Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
- Limit Form learns Dodge Roll LV2 at level 3.
- Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
- Limit Form learns Dodge Roll LV3 at level 5.
- Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
- Limit Form learns Dodge Roll MAX at level 7.
Kingdom Hearts 358/2 Days[edit]
Dodge Roll is a clear bonus forMission 05.
Dodge Roll ③ is a clear bonus forMission 51.
Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to AgentRank.
Panels that link to Dodge Roll[edit]
Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.
Kingdom Hearts Re:coded[edit]
- Data-Sora learns and levels up Dodge Roll by linking the CPU to the respectiveBonus Boosters in the first and seventh sections of theStat Matrix.
Kingdom Hearts Birth by Sleep[edit]
- Ventus has Dodge Roll as an initial command.
- Ventus can purchase Dodge Roll for 200 munny.
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora and Riku have Dodge Roll as an initial command.
Kingdom Hearts III[edit]
- Sora has Dodge Roll as a default ability.
- Ventus has Dodge Roll as a default ability as a party member.
Kingdom Hearts Melody of Memory[edit]
- Sora can use Dodge Roll by default.
- Donald can use Dodge Roll by default.
- Goofy can use Dodge Roll by default.
- Roxas can use Dodge Roll by default.
- Xion can use Dodge Roll by default.
- Ventus can use Dodge Roll by default.
Synthesized commands[edit]
Kingdom Hearts Birth by Sleep[edit]
Dodge Roll is used to meld the following commands:
Other appearances[edit]
Kingdom Hearts Chain of Memories manga[edit]
In theKingdom Hearts Chain of Memories manga, Sorabreaks the fourth wall by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
Final Fantasy Brave Exvius[edit]
InFinal Fantasy Brave Exvius, Dodge Roll is a passive ability learned by Sora. It increases HP by 10%, physical evasion by 30%, and grants immunity to sleep, silence, and confuse.
Another version of Dodge Roll is available as a craftable passive ability. It increases HP and MP by 30%, and physical evasion by 20%.
Dodge Roll (KHIII) is an ability learned by Kairi (KHIII). It allows the user to evade 2 physical attacks for 3 turns.
See also[edit]
Notes and references[edit]
- ^Known asDodge Roll (スイッチロール, Suichi Rōru?, lit. "Switch Roll") inKingdom Hearts II Final Mix.