Kingdom Hearts 358/2 Days

Dive-Bombers

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Kingdom Hearts 358/2 Days
Dive-Bombers
Dive-Bombers
"A weapon that boosts your Magic to give it incredible power."
Japaneseダイヴボマー
RōmajiDaivu-Bomā
TranslationDive-Bomber
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+35+1+65+31+2
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+0+1+6+1+7+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Fire Finish
2:Magic Finale
3:Magical Strike
Obtained
Duel Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Dive-Bombers+
Dive-Bombers
"Upgraded Dive-Bombers.
Boosts your Magic to give it incredible power."
Japaneseダイヴボマー+
RōmajiDaivu-Bomā+
TranslationDive-Bomber+
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+45+1+55+35+2
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+0+1+6+1+5+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Fire Finish
2:Magic Bracer
3:Magic Finale
Obtained
Duel Gear+ ④ (Axel)
Kingdom Hearts 358/2 Days
Dive-Bombers++
Dive-Bombers
"The ultimate Dive-Bombers.
Boosts your Magic to give it incredible power."
Japaneseダイヴボマー++
RōmajiDaivu-Bomā++
TranslationDive-Bomber++
Stats
StrengthMagic
BaseUnitUltimaBaseUnit
+68+1+32+39+5
DefenseCrit RateCrit Bonus
BaseUnitBaseUnitBaseUnit
+0+1+8+1+6+1
Attack SpeedApproach Speed
GroundAir
1.01.01.0
Abilities
1:Fire Finish
2:Magic Finale
3:Magical Strike
Obtained
Duel Gear++ ⑤ (Axel)

Dive-Bombers is a pair ofChakrams that can be wielded byAxel inKingdom Hearts 358/2 Days. It can be upgraded toDive-Bombers+ andDive-Bombers++.

Design[edit]

The main wheel of a Dive-Bombers Chakram is shaped like a diamond and is colored lilac. There is a red-violet spike shaped like those of the Nobody symbol in the middle of each on the main wheel's four sides. The handle is black and cross-shaped, but the tips of the cross split into a "Y" shape before they connect to the main wheel.

A Dive-Bomber is a bomber aircraft that drops its bombs while diving at the enemy. They were heavily used duringWorld War II.

Gameplay[edit]

The ground combo starts with an upper-swipe going to the right, followed by a spinning move, with the weapons pointed outward. The combo ends with a final spin, chakram telepathically circling around the caster.

The aerial combo begins with two swipes, one going sightly upward, followed by the other slashing sideways. The combo then ends with an upward spinning motion, both chakram spinning vertically around the caster.

Combos
Ground
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Ground) Left Hand Upswing
Hit 10.75XXX
(Ground) Forward Jump Right Hand Upswing
Hit 10.88XXX
(Ground) Horizontal Circle Throw
Hit 11.13 x2


Air
AttackPowerCritical?Flinch?Counter?AttackPowerCritical?Flinch?Counter?
(Air) Horizontal Double Spin Swing
Hit 10.5XXX
Hit 20.5 x2XXX
(Air) Vertical Circle Throw
Hit 11.25 x2
Axel'sChakrams
Ashes |Doldrums |Delayed Action |Dive-Bombers |Combustion |Moulin Rouge |Blaze of Glory |Prometheus |Ifrit |Magma Ocean |Volcanics |Inferno |Sizzling Edge |Corona |Ferris Wheels |Burnout
Omega Trinity |Outbreak |Double Edge |Wildfire |Prominence |Eternal Flames |Pizza Cut |Conformers
Duel Gear KHD.pngDuel GearDuel Gear KHD.png
Veneration |Counterweight |Nescience |Cryolite Shield |Daybreak |Buried Secrets |Luminary |Dive-Bombers |Quintet |The Moon |Mad Safflower |Tempête |Abaddon Plasma
Soul Eater |Mage's Staff |Knight's Shield |Kingdom Key D |Kingdom Key