Demon Tower
| Demon Tower | ||||||||||||||
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| Japanese | デビルズタワー | |||||||||||||
| Rōmaji | Debiruzu Tawā | |||||||||||||
| Translation | Devil's Tower | |||||||||||||
| Type | Pureblood Heartless | |||||||||||||
| Games | Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- Kingdom Hearts III | |||||||||||||
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| Demon Tower |
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| Kingdom Hearts III |
| A dark swarm of Shadows, stacked into a looming spire. The fact that its foul ilk has been seen not just in the realm of darkness but in the realm of light is surely a harbinger of some coming evil. |
| Location | HP | Strength | Defense | EXP | |||||||
| Realm of Darkness | 1200 | 63 | 32 | 0 | |||||||
| Monstropolis (Battlegate 8) | 1200 | 73 | 37 | 0 | |||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0[1]/×0.2[2] | ×1.0[1]/×0.2[2] | ×1.0 | ×1.0[1]/×0.2[2] | ×1.0[1]/×0.2[2] | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×1.0[1]/×0.2[2] | ×1.0[1]/×0.2[2] | ×1.0[1]/×0.2[2] | ×0.4[1]/×0.2[2] | ||||||||
| Freeze | Electrify | Stun | Hunny | ||||||||
| ✕ | ✕ | ✕ | ✕ | ||||||||
| Reaction Endurance | Revenge Value | Attraction Magnification | Damage Limit | ||||||||
| — | 8 | ×0.5 | 24 | ||||||||
| Rewards | |||||||||||
| Illusory Crystal (10%)[3] | |||||||||||
| World(s) | |||||||||||
| Realm of Darkness, Monstropolis | |||||||||||
TheDemon Tower is aPureblood Heartless which serves as a boss inKingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, andKingdom Hearts III. It is a mass ofShadows in a twister formation native to theRealm of Darkness.
Story[edit]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Aqua first encounters a Demon Tower in the remains of theCastle of Dreams after activating five Gears to restore the bridge to the castle, and swiftly defeats it after a battle. Later, after her encounter withTerra andVentus in theForest of Thorns, she reunites withKing Mickey in the Depths of Darkness, where another Demon Tower ambushes the twoKeyblade Masters.
Kingdom Hearts III[edit]
A year later, Mickey andRiku trace Aqua's steps to theDark Margin, where they are attacked by a Demon Tower. During the ensuing fight, the Demon Tower swallows and spits out Riku, giving him a haircut in the process, and damages their Keyblades, forcing them to retreat to theMysterious Tower to restock on supplies.
When the two return,Anti-Aqua has another Demon Tower restrain Mickey before revealing herself to the two. She sends the Demon Tower to attack Riku, but withSora's help, Riku is able to destroy it.
At theKeyblade Graveyard as part of a final test for theGuardians of Light,Dark Riku summons a legion of Demon Towers followed by an army ofHeartless,Nobodies andUnversed.
Strategy[edit]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
The Demon Tower is encountered thrice in the game: the first in Castle Town, the second in the Depths of Darkness, and the third in a boss rush in the World Within. Despite the differences in health throughout the fights and King Mickey's presence in the second, all three fights play similarly. It only has a couple of attacks, indicated by the Shadows' eyes glowing red: one in which the Tower rams Aqua, which can be defended withBarrier, and another in which the Tower divides into the Shadows. When the Tower is separated, the Shadows can be attacked and destroyed.Shotlocks,Situation Commands, andmagic can help subdue the Tower quite quickly.
Kingdom Hearts III[edit]
The Demon Tower behaves much the same as inKingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. During the first fight, the player controls Riku and has Mickey as a party member. Riku cannot useFormchanges, but he can use theDouble DuelTeam Attack, theThundaga andCuraga spells, theThundaza Grand Magic Situation Command, and aHi-Potion andEther for items. If Mickey is knocked out in the fight, Riku can revive him withBarrier. When the Demon Tower's eyes turn red, prepare to use Barrier or dodge, then return to attacking when its eyes are yellow. After using Devil Dive it will follow up with Devil Rise, with the latter attack generating five Shadows that drop large HP prizes upon defeat.
During the second fight, the player still controls Riku. With Mickey incapacitated, Riku can no longer use Double Duel, but he can now useDark Firaga as a Grand Magic Situation Command. In this fight the Demon Tower is aided by Anti-Aqua, who will use the Phantom Dance attack after the Demon Tower uses Devil Rise. Once the Demon Tower is depleted to 1 HP, Riku is prompted to use theSora Situation Command to end the fight.
The Demon Tower can be fought again by accessingBattlegate #8 inMonstropolis. In this fight, it is flanked by severalFlame Cores, but it otherwise behaves the same way as the previous fights.
| Technique | Element | Status | Power | Block? | Repel LV | |
|---|---|---|---|---|---|---|
| Devil Dive (デビルダイブ, Debiru Daibu?) | Physical | — | 1.5 per hit | △ | 2 | |
| Twists its body and springs up, then lunges at its opponent. | ||||||
| Devil Rise (デビルライズ, Debiru Raizu?) | Physical | — | 2.0 per hit | △ | 2 | |
| Scatters itself, then gathers at its opponent's position and attacks, returning to its previous form while doing so. | ||||||
| Devil Hook (デビルフック, Debiru Fukku?) | Physical | — | 1.5 x 3 hits | △ | 2 | |
| Twists its body and strikes three times with its tip from the side. | ||||||
| Devil Upper (デビルアッパー, Debiru Appā?) | Physical | — | 1.5 x 2 hits | △ | 2 | |
| Twists its body and thrusts its tip upward twice. | ||||||
| Phantom Wild Dance (幻影乱舞, Gen'ei Ranbu?) | (ice crystals) | Blizzard | — | 1.5 per hit | △ | — |
| (magic orbs) | Neutral | — | 1.0 | △ | — | |
| (weapon attack) | Physical | — | 0.5 or 0.8 per hit | △ | 2 | |
| While the Demon Tower hides underground, a phantom Anti-Aqua warps around and attacks in the following sequence: four ice crystals appear → fires magic orbs → attacks thrice with weapon → waits for a short while and then fires another magic orb → fires the four ice crystals that appeared at the start. Used only in the second battle. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||
| Situation Commands | |||||||
|---|---|---|---|---|---|---|---|
| Situation Command | Element | Power | Description | ||||
| Sora (ソラ, Sora?) | — | — | Becomes available when the Demon Tower's HP is reduced to 1 during the second fight. Ends the fight. | ||||
Gallery[edit]
Videos[edit]
| Demon Tower I –Kingdom Hearts 0.2 BbS | Demon Tower II –Kingdom Hearts 0.2 BbS | Zodiac Demon Tower –Kingdom Hearts 0.2 BbS |
|---|---|---|
| Demon Tower I –Kingdom Hearts III | Demon Tower II –Kingdom Hearts III | |


