Kingdom Hearts II
Kingdom Hearts II Final Mix

Cerberus Cup

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Cerberus Cup

Cerberus Cup Trophy KHII.png
Katakanaケルベロスカップ

RomajiKeruberosu Kappu
UnlockedClearAgrabah,Halloween Town, andPride Lands for the first time.

RulesA solo fight using Sora.
The Drive Gauge fills faster than usual and Sora can use Drives alone.

No experience is gained.
Level28[KH II]
30[KH II FM]
Rounds10

MissionsGive it a try.
Win with a score of 1000 or more.
RewardsRising Dragon[1]
Protect Belt[2][KH II]
Serenity Crystal[KH II FM]
Other Cups
Kingdom Hearts
Preliminaries
Phil Cup |Pegasus Cup |Hercules Cup |Hades Cup
Gold Match |Platinum Match
Kingdom Hearts Chain of Memories
Survival Cup
Kingdom Hearts II
Pain and Panic Cup |Cerberus Cup |Titan Cup |Goddess of Fate Cup
Pain and Panic Paradox Cup |Cerberus Paradox Cup
Titan Paradox Cup |Hades Paradox Cup
Kingdom Hearts 358/2 Days
Games
Kingdom Hearts Birth by Sleep
Games (West) |Games (East)
RoundEnemies

1Air Pirate x 2
Trick Ghost x 2
2Driller Mole x 3
Hammer Frame x 3
3Tornado Step x 3
Wight Knight x 3
4Silver Rock x 4
Living Bone x 1
5Icy Cube x 5
Shaman x 1
Fiery Globe x 5
6Fortuneteller x 2
Aerial Knocker x 2
7Cannon Gun x 3
Toy Soldier x 1
8Luna Bandit x 5
9Emerald Blues x 4
Fat Bandit x 1
10Cerberus
Cerberus Paradox Cup

Cerberus Cup Trophy KHII.png
Katakana裏ケルベロスカップ

RomajiUra Keruberosu Kappu
UnlockedReach Level 5 with all forms except Final Form and unlock thePain and Panic Paradox Cup.

RulesA solo fight using Sora.
The Drive Gauge fills faster than usual and Sora can use Drives alone.

No experience is gained.
Level70
Rounds10

MissionsGive it a try
Win with a score of 1300 or more.
Other Cups
Kingdom Hearts
Preliminaries
Phil Cup |Pegasus Cup |Hercules Cup |Hades Cup
Gold Match |Platinum Match
Kingdom Hearts Chain of Memories
Survival Cup
Kingdom Hearts II
Pain and Panic Cup |Cerberus Cup |Titan Cup |Goddess of Fate Cup
Pain and Panic Paradox Cup |Cerberus Paradox Cup
Titan Paradox Cup |Hades Paradox Cup
Kingdom Hearts 358/2 Days
Games
Kingdom Hearts Birth by Sleep
Games (West) |Games (East)
RoundEnemies

1Air Pirate x 2
Trick Ghost x 2
2Driller Mole x 3
Hammer Frame x 3
3Tornado Step x 3
Wight Knight x 3
4Silver Rock x 4
Living Bone x 1
5Icy Cube x 5
Shaman x 1
Fiery Globe x 5
6Fortuneteller x 2
Aerial Knocker x 2
7Cannon Gun x 3
Toy Soldier x 1
8Luna Bandit x 5
9Emerald Blues x 4
Fat Bandit x 1
10Cerberus

TheCerberus Cup (ケルベロスカップ, Keruberosu Kappu?) is the second tournament at theUnderdrome inKingdom Hearts II, and all enemies in it are set at level 28[KH II]/30[KH II FM]. It is so-named because its final seed is a battle against the three-headedCerberus. It can be unlocked after clearing Agrabah, Halloween Town, and Pride Lands for the first time and, upon completion of the cup, the player receives the Rising Dragon staff for Donald, and a Protect Belt accessory.

TheCerberus Paradox Cup (裏ケルベロスカップ, Ura Keruberosu Kappu?) is a harder form of the Cerberus Cup and the second of the Paradox Cups. It can be unlocked by leveling up all Drive Forms to level 5, with the exception of Final Form, and unlocking thePain and Panic Paradox Cup. It can be accessed by talking toHades in hischamber.

ThoughSora is alone for this cup, he can useDrive Forms without any ally's help. Also, theDrive Gauge fills up much faster than it normally does. The match is timed, and time, though very little, is rewarded for completing each match.

Strategy[edit]

Round 1: The Air Pirates' Reaction Commands are useful in eliminating most of the enemies. The Trick Ghosts, however, are a huge priority.

Round 2: The Hammer Frames can do a lot of damage if Sora is not alert, as their attacks hit a wide area on the ground. Just be sure to jump if one of them is about to pound its torso into the ground. Using aerial combos is also useful.

Round 3: The Wight Knights and Tornado Steps spinning attacks can really deplete Sora's HP. If Sora is caught in one of the Wight Knights mid-air spin attacks, either counter attack or block and then counter attack. Remember to use Tornado Ride Reaction Command, whenever the opportunity arises.

Round 4: Lock onto the Living Bone and quickly use the Shift Shot Reaction Command of the Silver Rocks to kill him quickly. If any Silver Rocks survive, evade their attacks until an opening or another RC chance. This way, most of the enemies can be slain easily.

Round 5: The Shaman is the strongest enemy in this round. Kill him first and quickly, before it starts to turn into the flying mask. The Icy Cubes and the Fiery Globes are vulnerable toFire andBlizzard respectively, so be sure to use those.

Round 6: Since the Fortunetellers don't flinch if they are hit while firing, remember to block its shots back by Guarding or Reflecting it (while locked on). As for the Aerial Knockers, fight them normally, but remember that its Reaction Commands are unusable if Sora is not in a Drive Form.

Round 7: The Toy Soldier has a lot of health and can hit you from a distance. First, attack the Cannon Guns while staying outside of the targets. After that, carefully get rid of the toy soldier. If it turns into a box, watch out for his gun attack. Using Wisdom Form a distance is very helpful. Remember that you are timed, so don't take too long.

Round 8: The remainder of these rounds are in pitch black, and only a small area around Sora is visible. While the Luna Bandits are not difficult, the darkness means that battling them is slightly harder.

Round 9: The Emerald Blues are a major priority here, since their tornado attack is very dangerous. Take care of the Emerald Blues first and then take out the Fat Bandit by going behind him when he breathes fire and guarding his fireball. This will send the ball back to him, leading to a Full Swing Reaction Command. Hitting him with a Finishing Move also leads to a RC.

Round 10: This one is the most difficult. From a distance, only Cerberus's teeth are visible. MP Rage is essential if Sora has learned it, since its effect means that Sora doesn't need many items. Since its middle head is the most dangerous, attack the side heads. Attack the two outer heads in between bites. Watch out for his jumping attack. After Cerberus's HP falls to a certain amount, he will start to do an attack using the three heads at the same time. Jump in the middle of the heads in the right time to lead to a series of Reaction Commands, leaving Cerberus open for attacks. Repeat this tactic two or three times to quickly finish him. Wisdom and Master Forms are very useful in this battle.

Enemies[edit]

Heartless[edit]

Other[edit]

Videos[edit]

Cerberus CupCerberus Paradox Cup

Notes and references[edit]

  1. ^Genji Shield in the original Japanese version.
  2. ^Skillful Ring in the original Japanese version.
Minigames
Kingdom Hearts minigames
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Olympus Coliseum Cups
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