Kingdom Hearts III

Boom Hammer

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Boom Hammer (ブーンハンマー, Būn Hanmā?) is aFormchange inKingdom Hearts III. It allows the user to transform theKeyblade into a hammer and bombard enemies with strong attacks.

Mechanics[edit]

FC Sprite Boom Hammer KHIII.png

InKingdom Hearts III, Boom Hammer is the first Formchange of theClassic Tone Keyblade, associated withGuardian Form. It has a base duration of 30 seconds and a maximum combo length of 5. Its attacks are nearly identical to those ofHyper Hammer, with the only difference being aesthetics and different stats for the third ground combo. Its ground combo hasSora leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. Filling the situation gauge while in Boom Hammer allows Sora to Formchange intoClock Drill.

While the Formchange is active in combat, Sora will always useAir Slide on the ground, andAerial Dodge in the air, as long as either of the two mobility abilities is equipped.

Boom Hammer usesProximity-style Magic.

Abilities[edit]

Alongside the abilities from Guardian Form, Boom Hammer also has access toGuardbreaker.


Form Actions
AttackAttributePower
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard?Repel LVStatus
Effect
Keyblade Transformation Attack (キーブレード変形演出中の攻撃,
Kīburēdo Henkei Enshutsu-chū no Kōgeki
?)
(shockwave)Attack Command Neutral0.5010O

(hammer)Attack Command Physical1.0010O
Jump Downswing (跳びこみ振り下ろし,
Tobikomi Furioroshi
?)
Attack Command Physical1.0+1.08+81+10.5+0.5O
First ground combo. Will be replaced by the "Ground Dash Upswing" attack if the target is at mid-long range.
Ground Left Triple Spin Swing (地上左3回転振り,
Chijō Hidari 3-kaiten Furi
?)
Attack Command Physical0.5(x3)4(x3)1(x3)0.4(x3)O
Second ground combo.
Ground Back and Forth Downswing (地上前後振り下ろし,
Chijō Zengo Furioroshi
?)
Attack Command Physical1.0+1.08+81+10.5+0.5O
Third ground combo.
Ground Dash Upswing (地上ダッシュ振り上げ,
Chijō Dasshu Furiage
?)
Attack Command Physical1.5810.5O
Fourth ground combo.
Ground WallopAttack Command Physical2.0850.25O
Slam a giant hammer into the ground. (Ground combo finisher)
Aerial Vertical Triple Spin Swing (空中縦3回転振り,
Kūchū Tate 3-kaiten Furi
?)
Attack Command Physical0.5(x3)4(x3)1(x3)0.4(x3)O
First aerial combo.
Aerial Left Triple Spin Swing (空中左3回転振り,
Kūchū Hidari 3-kaiten Furi
?)
Attack Command Physical0.5(x3)4(x3)1(x3)0.4(x3)O
Second aerial combo.
Aerial Dash Upswing (空中ダッシュ振り上げ,
Kūchū Dasshu Furiage
?)
Attack Command Physical1.5810.5O
Third aerial combo.
Aerial WallopAttack Command Physical2.0850.25O
Smack downward with a giant hammer. (Aerial combo finisher)
Flying Clobber(hammer)Attack Command Physical1.0810.5O

(fissure)Attack Command Physical1.2850.5O—)
Swoops down and swings hammer, forming small fissures and launching enemies. Used during aSuperjump near the enemy or when above the target.

Learning Boom Hammer[edit]

Kingdom Hearts III[edit]

See also[edit]