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Block

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Issues:Kingdom Hearts coded information, character variations inKingdom Hearts 358/2 Days; does "how" the characters block in any way affect mechanics? images of other character blocks

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This article is aboutthe recurring ability.
You may be looking fortheBlack Guard orGuards of Agrabah.

Guard
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
Guard against an enemy attack by pressing theSquare button.
AttackElementPowerCrit
Chance
Crit
Bonus
DeflectRecoil
Guard
AP Cost2MP Cost0
Guard
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
Guard KHII.gif
Blocks and shoots back enemy attacks using a parrying action withSquare.
AttackElementPowerDrive ValueDeflectFinishing
Blow
Guard
AP Cost2MP Cost0
Block
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
PressY to block and bounce back enemy attacks.
AttackPowerCritical ChanceFlinches
BlockXX
Block
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
Allows you to block and bounce back enemy attacks by pressingY.
AttackNo. of HitsPowerCritical %Clock GaugeBlocks Hit
LV 0LV 50LV 100
Block1000X
TypeElementStatusReload
Speed
Aerial UseKeyblade Reach
XX

Block
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")

PressSquare to block head-on attacks.
LVCP RequiredAttackNo. of HitsPower
LV1Block
LV2300Block-
LV3350Block
ElementStatus EffectReload SpeedCommand Gauge
+0
Block
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
PressY to block head-on attacks.
AttackElementPowerReaction
Value
StatusFlinch Resistance
Block
Block
(リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard")
PressSquare to guard against frontal attacks.
AttackElementPowerGuard?Status
Form ValueReaction ValueRevenge ValueRepel LV
Block

Block (リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard"), also known asGuard (ガード, Gādo?), is a skill introduced inKingdom Hearts. It allows the user to block many frontal attacks with their weapon.

Mechanics[edit]

InKingdom Hearts, Guard is ancombat ability that costs 2AP to equip. It is a single blocking swing triggered by pressingSquare while standing stationary or walking, making it easier to meet with incoming attacks without needing Sora to deflect/clash with it via an attack of his own. Just like with attacking the incoming move, if the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to useCounterattack or deflect a projectile. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil.

InKingdom Hearts Chain of Memories, Guard is anenemy card effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.

InKingdom Hearts II, Guard is anaction ability that costs 2 AP to equip. It is triggered by pressingSquare while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation, which unlike inKingdom Hearts shows Sora/Roxas recoiling in a defensive state as opposed to being staggered.Block (ガード, Gādo?, lit. "Guard) also appears as a Reaction Command that can be used to negateSephiroth's Swift Slash attack.

InKingdom Hearts II Final Mix,Limit Form has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation.

InKingdom Hearts 358/2 Days, Block is anability panel. It is triggered by pressingY while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded fromBlock LV1 up toBlock LV2,Block LV3, andBlock LV4 by linkingBlock LV+ Ⓛ (ガードアップⓁ, Gādo Appu Ⓛ?, lit. "Guard Up Ⓛ") panels to it. Increasing the ability's level decreases the time after a block during which commands are unavailable and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop.

InKingdom Hearts Re:coded, Block is aBonus Booster ability that is triggered by pressingY while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession.

InKingdom Hearts Birth by Sleep, Block is adefense command that has a maximum level of 3. It is triggered by pressingSquare while standing stationary or walking, and holding the button extends the duration of the block. Block allows the user to guard attacks for 1 second, with an additional 0.67 seconds after guarding an attack. The user cannot guard against certain enemy attacks, non-elemental attacks, or attacks from behind. Attacks that are deflected by commands such as Block are directed at a locked-on enemy.

InKingdom Hearts 3D: Dream Drop Distance, Block is adefense command that is triggered by pressingY while standing stationary or walking. Holding the button extends the duration of the block.

InKingdom Hearts III, Block is anaction ability that costs 2AP to equip. It is triggered by pressingSquare while standing stationary only. Unlike in previous games, Block can be used while airborne and while underwater. Block has an area of effect of 220° in front of Sora (certain attacks can be blocked regardless of the direction Sora is facing) and a duration of 0.6 seconds. After a successful Block, Sora will continue blocking any attacks that connect until his guard is lowered; each subsequent connection will reset the guard stance. Some enemy attacks can break Sora's guard, which staggers him and immediately renders him vulnerable to damage unless theRisk Dodge ability is equipped and is activated. As of version 1.09, attacks that are unblockable are telegraphed with a red circle whenever they connect with Sora outside of the active period of evasion abilities such asDodge Roll orAir Slide.

InKingdom Hearts Melody of Memory, characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage.

Learning Block[edit]

Kingdom Hearts[edit]

Kingdom Hearts Final Mix[edit]

  • Sora learns Guard at level 15 with the Dream Shield, 24 with the Dream Sword, or 33 with the Dream Rod.

Kingdom Hearts Chain of Memories[edit]

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • Roxas learns Guard after defeating the Twilight Thorn.
  • Limit Form has Guard as a default ability.

Kingdom Hearts 358/2 Days[edit]

  • Block KHD.pngBlock ② is a clear bonus forMission 07.
  • Block KHD.pngBlock ④ can be purchased for 2400 Heart Points once Roxas is promoted to Masterrank.
  • Block LV+ KHD.pngBlock LV+ Ⓛ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank, can be purchased for 6000 Heart Points once Roxas is promoted to Legend rank, and can be obtained from a chest at theBridge inMission 22.

Panels which link to Block[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Terra andVentus have Block as an initial command.
  • Terra and Ventus can purchase Block from theCommand Shop for 200 munny once one world is cleared or the command has already been obtained elsewhere.

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku have Block as an initial command.

Kingdom Hearts III[edit]

  • Sora has Block as a default ability.

Kingdom Hearts III Re Mind[edit]

  • Block is available as a command while playing asTerra orRoxas during Guardians of Light's fight against the Replica Xehanorts.

Kingdom Hearts Melody of Memory[edit]

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Synthesized commands[edit]

Kingdom Hearts Birth by Sleep[edit]

Block is used to meld the following commands:

Other appearances[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Terra-Xehanort uses Guard Impact, which has him perform a Block similarily to Terra's, before countering with what is similar toCounter Hammer. The block grants him full invincibility, even when countering.

See also[edit]