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Berserker

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Berserker

Berserker KHII.png

Berserker

Japaneseバーサーカー
RōmajiBāsākā

TypeHigh-ranking Nobody
GamesKingdom Hearts II
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Berserker

Kingdom Hearts II
A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.

Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
Kingdom Hearts III
Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.

Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
LocationHPStrengthDefenseEXP
Twilight Town
Episode 1
1602715255
Twilight Town
Episode 2
2384325860
The World That Never Was25045261000
PhysicalFireBlizzard
×1.0×1.0×1.0
ThunderDarkNeutral
×1.0×1.0×1.0

Rewards
MP prize (3) ×6
Dense Crystal (12%), Serenity Crystal (4%)
World(s)
Twilight Town, The World That Never Was
CupHPStrengthDefense
Titan Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

2153922
Titan Paradox Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

3757041
Hades Paradox Cup

Match 31: 1 Berserker
Match 36: 3 Berserker

4538751
PhysicalFireBlizzard
×1.0×1.0×1.0
ThunderDarkNeutral
×1.0×1.0×1.0
LocationHPStrengthDefenseEXP
Twilight Town
Episode 1
1602715204
Twilight Town
Episode 2
2384325688
The World That Never Was2504526800
Radiant Garden
Cavern of Remembrance
3556739800
PhysicalFireBlizzard
×1.0×1.0×1.0
ThunderDarkNeutral
×1.0×1.0×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Dense Crystal (12%)
World(s)
Twilight Town, The World That Never Was, Radiant Garden
CupHPStrengthDefense
Titan Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

2304224
Titan Paradox Cup

Match 3: 2 Berserker
Match 9: 2 Berserker

3757041
Hades Paradox Cup

Match 31: 1 Berserker
Match 36: 3 Berserker

4538651
PhysicalFireBlizzard
×1.0×1.0×1.0
ThunderDarkNeutral
×1.0×1.0×1.0
LocationHPStrengthDefenseEXP
Arendelle
(Battlegate 9)
21927337999
Scala ad Caelum9446332865
PhysicalFireBlizzardThunderWater
×1.0×0.7×0.7×0.7×0.7
AeroDarkNeutralRapid-fire
×0.7×0.7×1.0×0.8
FreezeElectrifyStunHunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
25×1.124

Rewards
MP prize (5) ×4, Munny (10) ×3
Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
World(s)
Arendelle, Scala ad Caelum

TheBerserker is a high-rankingNobody controlled bySaïx that was introduced inKingdom Hearts II.

Story[edit]

Kingdom Hearts II[edit]

OnSora,Donald, andGoofy's second visit toTwilight Town, they rescueSeifer,Fuu andRai from a swarm ofDusks and Berserkers. The heroes' victory prompts Seifer to bestow upon themSeifer's Trophy as a sign of respect.

AsKairi andNaminé attempt to escape theCastle That Never Was, they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to dissuade Kairi and Naminé from escaping, but when they refuse, he prepares to attack. However,Riku suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to leave once Riku defeats the first one.

Design[edit]

The Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. The silver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front.

A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped hammer with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size. Though ultimately in battle, they are left at the mercy of their hammer's movements rather than their own.

InKingdom Hearts III, they have a slightly different color scheme; they now dress primarily in white with light gray accents, more similar to their original artwork.

The Berserker is based on theeponymous job class fromFinal Fantasy. The word "berserker" is, in turn, derived from the Viking warriors called "berserkers", meaning "bear serk", the name of the clothing they wore. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health.

Strategy[edit]

Kingdom Hearts II[edit]

The Berserker has very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming Nobodies not in Organization XIII. Though their bodies are even then merely at the mercy of the giant hammer they wield, being dragged and flung around as they cling onto it for a majority of their actions unless separated from it (from there they just respawn another one).

The Berserker appears in one of two ways; the first manner (and the much more common of the two) is appearing without its hammer, though it shall quickly appear in front of it. Damage will be dealt when someone is between a Berserker and its hammer flying to its grip, so attacking at this time is risky. The Berserker's second style of appearing is jumping down from midair, severely damaging and knocking back anything below it when it lands right on top of them.

Its attacks include mighty swings of its hammer that will knock Sora far from them. The Berserker will also often shrink itself down and hang onto its hammer before crashing down multiple times. This can be almost impossible to avoid, although usingQuick Run is the best bet. A well-timedReflect also protects against this attack, but Guarding normally can also work if timed well; the final attack however (which can attempt to track Sora) can likely deal a lot of damage if not avoided/Reflected/Guarded against properly.

Moving in for a head-on attack can be risky, so the proper strategy is needed. First, attack with a combo; if successful, the Berserker should be separated from its hammer. Then grab the hammer and use theReaction Command "Berserk", "Eclipse", and "Magna Storm". Continue this until the Berserker has been defeated. Using one hammer can also be used to defeat multiple Berserkers when using its Reaction Commands.

If in The World That Never Was, useRiku's LimitEternal Session to finish the job. Another useful way to defeat Berserkers is to come in close, reflect its attacks withReflect spells or theGuard ability, and then use its separated hammer's Reaction Commands. Using this tactic will greatly diminish the Berserker's health, as well as any other enemies that are captured with it.

Long-range magic is also very effective in combat with Berserkers. A good strategy of this kind would be to useWisdom Form, for itsMP-free, long-range attacks and accuracy. Its attacks can hit an attacking Berserker from afar, which takes away the risk of being parried and countered. When the Berserker begins attacks, dodging, getting afar, and usingTrinity Limit is also very effective.

Alternatively,Thunder orBlizzard spells can be used at a distance to help preserve HP and deal large amounts of damage. AMagnet spell followed by aLimit or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.

TechniqueElementPowerGuard?
Hammer Draw (ハンマー引き寄せ,
Hanmā Hikiyose
?)
Physicalx1.5
Pulls hammer toward itself.
Spin Kick (回転蹴り,
Kaitengeri
?)
Physicalx1.5O
Supports itself with hammer and delivers a spinning kick.
Jump Attack (ジャンプ攻撃,
Janpu Kōgeki
?)
Physicalx1.5O
Jumps and descends directly overhead an opponent; may land in a far away spot within the room however.
Giant Hammer Dance (巨大化ハンマー乱舞,
Kyodai-ka Hanmā Ranbu
?, lit. "Gigantic Hammer Wild Dance")
Physicalx0.25
Shockwave: x2.0

Shockwave: X
Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.
Used at low HP.
Round Trip Rush (往復突進,
Ōfuku Tosshin
?)
Physicalx1.0
Hit 2+: x0.5
O
Jumps back-and-forth, ramming opponents in its way.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction CommandElementPowerDescription
Berserk (バーサク,
Bāsaku
?)
Can be used when near a hammer dropped by a Berserker.
Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and nearby enemies are pulled in and cannot move freely.
Eclipse (ストライド,
Sutoraido
?, lit. "Stride")
Physicalx0.5Can be used 3-4 seconds after using Berserk.
Flip backwards and hit the enemy for up to two extra attacks.
Magna Storm (マグナストーム,
Maguna Sutōmu
?)
Physicalx0.5
Hits 2-3: x3.0
Can be used after using Eclipse three times.
Perform a combo starting from the ground until mid-air, hitting nearby enemies.

Kingdom Hearts III[edit]

When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage ofRisk Dodge.

TechniqueElementStatusPowerBlock?Repel LV
Hammer Draw (ハンマー引き寄せ,
Hanmā Hikiyose
?)
Physical1.02
Pulls a nearby hammer towards itself.
Spin Kick (回転蹴り,
Kaitengeri
?)
Physical2.0◯ (Risk Dodge)3
Kicks while spinning around its hammer's shaft.
Round Trip Rush (往復突進,
Ōfuku Tosshin
?)
Physical1.5 x 2 hits
Turns and charges at the target.
Jump Attack (ジャンプ攻撃,
Janpu Kōgeki
?)
Physical1.52
Leaps directly overhead its target and drops straight down.
Hammer Wild Dance (ハンマー乱舞,
Hanmā Ranbu
?)
(strike)Physical0.3 x 10 hits2

(swing)Physical1.5 x 2 hits2
(drop)Physical2.0◯ (Risk Dodge)Hollow Bastion Screen Fade KHII.png3
Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Nobodies
Organization XIII
I.Xemnas | II.Xigbar | III.Xaldin | IV.Vexen | V.Lexaeus | VI.Zexion | VII.Saïx | VIII.Axel | IX.Demyx | X.Luxord | XI.Marluxia | XII.Larxene | XIII.Roxas
Enemy Nobodies
Sorcerer -Sniper -Dragoon -Berserker -Assassin -Dancer -Gambler -Reaper -Ninja -Samurai
Dusk -Creeper -Twilight Thorn -Fake Vivi
Special Nobodies
Naminé -Absent Silhouettes -Organization XIII's Replica Data -Anti-Saïx -Data-Roxas -Data-Naminé
Meta category: