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Attack

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This article is aboutthe recurring command. Forthe ability, seeAttack (ability).
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Sora Attacking.
Sora's initial attack inKingdom Hearts II.

Attack (たたかう, Tatakau?) is a recurring command in theKingdom Hearts series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon.

In100 Acre Wood, the Attack command is calledStrike (たたく, Tataku?), orHit.

Basic Mechanics[edit]

InKingdom Hearts,Kingdom Hearts II,Kingdom Hearts 358/2 Days,Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, andKingdom Hearts III, Attack is set at the top, default position on theCommand Menu.

InKingdom Hearts Birth by Sleep andKingdom Hearts Dream Drop Distance HD, Attack is assigned toX (Circle in the Japanese versions of the game), and inKingdom Hearts Re:coded andKingdom Hearts 3D: Dream Drop Distance, it is assigned toA. In these games, Attack may be replaced withFinish Commands,Reaction Commands, or, in the case ofKingdom Hearts Dream Drop Distance,Flowmotion Attacks.

If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equippingCombo Plus andAir Combo Plus or decreased by equippingNegative Combo.Finishing Plus adds successive finishers to the combo. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unlessCombo Master is equipped.

The types of attacks used during the combo or the combo finisher can be changed with certain abilities.Drive Forms,Lion Form,Command Styles,Impact Arts andSonic Arts inKingdom Hearts Re:coded,Link Styles, andFormchanges provide entirely new combos.

InKingdom Hearts 358/2 Days, attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have aY-Combo that is performed by pressingY when prompted during the course of the combo.

Attack dealsphysical damage to enemies.

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Basic combos[edit]

InKingdom Hearts,Sora's basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of a downward strike and an upward slash, with a spinning attack as the finisher.

InKingdom Hearts II, Sora's basic combos are virtually unchanged fromKingdom Hearts, except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz.

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Combo attack abilities[edit]

InKingdom Hearts,Kingdom Hearts II, andKingdom Hearts III Sora's combo attacks can be augmented with abilities. Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.

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Kingdom Hearts[edit]

AbilityDescription
CounterattackStrike back after parrying an enemy blow. Successful counterattacks restore MP.
Slapshot[KH I FM]Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM]Rush and strike a distant enemy.
VortexClose the distance to nearby enemies with this powerful spinning attack.
Aerial SweepLeap at an airborne enemy and strike a mighty blow.

Kingdom Hearts II[edit]

AbilityDescription
Upper SlashKnocks a target into the air during a combo withSquare.
Horizontal SlashUnleashes a powerful attack that hits a target from left to right during a midair combo withSquare.
SlapshotRapidly attacks a nearby target without getting flung back.
Dodge SlashUnleashes an attack that deals damage to nearby enemies.
Flash Step[KH II FM]Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
Sliding DashInstantly closes in on and attacks a far target.
Vicinity Break[KH II FM]Unleashes a powerful attack when surrounded.
Aerial SweepUnleashes a powerful leaping attack on targets in midair.
Aerial Dive[KH II FM]Unleashes a powerful aerial attack on distant targets.
Aerial SpiralCloses in on far targets in midair and unleashes spinning attacks.
CounterguardCounterattacks nearby enemies with Attack while performing Guard.

Kingdom Hearts III[edit]

AbilityDescription
Quick Slash[1]Strike a nearby target with a quick upward slash.
Flash Step[1]Charge a faraway target while blocking.
Radial Blaster[1]Launch blade projectiles at nearby enemies.
Aerial Sweep[1]Launch a horizontal spinning attack toward a target high above.
Aerial Dive[1]Launch a vertical spinning attack toward a target down below.
Falling SlashWhile airborne, slash downward to attack targets on the ground.
Rising SpiralWhile performing a combo, pressCircle to launch enemies into the air.
GroundbreakerWhile performing a combo, pressCircle to slam enemies toward the ground
Counter SlashPressX after a successful block to slash at nearby targets.
Counter ImpactPressX after a successful block to send surrounding foes flying.
Counter KickPressX after a successful block to attack distant foes.

Combo finishers[edit]

Each playable character has a default combo finisher for both their ground and aerial combos. InKingdom Hearts,Kingdom Hearts II, andKingdom Hearts III, special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles, Link Styles, and Formchanges have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple combo finishers abilities.

InKingdom Hearts II andKingdom Hearts Re:coded, combo finishers can be executed in succession at the end of a combo by equippingFinishing Plus. InKingdom Hearts III, combo finishers are automatically executed in succession should more than one be equipped. The combo finishers used depends on the number of enemies the player faces.Omega Finale allows the use of combo finishers in the middle of a combo by pressingSquare inValor Form andCircle inStrike Form. The power of a combo finisher can be increased inKingdom Hearts II andKingdom Hearts III withCombo Boost andAir Combo Boost. InKingdom Hearts III, Sora can execute theUnison Fire,Unison Blizzard, andUnison Thunder combo finishers near Donald, andFusion Spin andFusion Rocket combo finishers when near Goofy.

Kingdom Hearts[edit]

AbilityDescription
BlitzStrike enemies ahead of you with a powerful finishing combo.
Hurricane Blast[KH I FM]From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM]Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Stun Impact[KH I FM]Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious.
Gravity Break[KH I FM]Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
Zantetsuken[KH I FM]Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.

Kingdom Hearts II[edit]

AbilityDescriptionForm
Finishing LeapUnleashes a powerful guard-piercing attack at the end of a combo withSquare.Standard
Guard BreakUnleashes a powerful finishing combo move that pierces through a target's guard.
ExplosionUnleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
Aerial FinishUnleashes a powerful finishing combo move to a single target in midair.
Magnet Burst[KH II FM]Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
Brave ShotUnleashes a powerful finishing combo move and knocks a single target off its feet.Valor Form
Brave BeatUnleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic StrikeUnleashes a powerful finishing combo move that pierces through a single target.
Sonic EndUnleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Zantetsuken[KH II FM]Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.Limit Form
Ripple Drive[KH II FM]Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
Hurricane Period[KH II FM]Unleashes a powerful finishing combo move consisting of an aerial barrage.
Master StrikeUnleashes a powerful finishing combo move that successively attacks a single target.Master Form
DisasterUnleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Final ArcanaHandling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.Final Form
Final StrikeWhile spinning in midair, deals a powerful finishing combo move to a single target.
Final ArtsUnleashes a powerful finishing combo move to get rid of several targets at once.

Kingdom Hearts III[edit]

AbilityDescriptionForm
Speed SlashAttack with three consecutive attacks.Standard
Triple RushClose in on targets as you attack.
Magic FlashIssue a flash of magic that sends foes flying. Your Magic stat determines damage.
Last Charge[1]Unleash a devastating blow. Your magic stat determines damage.
Unison FireTeam up with Donald and roast your foes.
Unison BlizzardTeam up with Donald and put foes on ice.
Unison ThunderTeam up with Donald and strike the enemy with lightning.
Fusion SpinTeam up with Goofy and wreak havoc on surrounding foes.
Fusion RocketTeam up with Goofy and hurtle toward foes.
ExplosionPunish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.Second Form
Lunge 'n' LaunchLunge at foes with a devastating strike and launch them skyward.
Ripple DriveGenerate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
Hurricane WinderSomersault at enemies and hit with a devastating series of blows.
Aerial FinishIssue a devastating flurry of attacks that sends enemies reeling.
Magnet BurstDraw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
Shield SpinSpread your arms and spin at foes.Counter Shield,Frying Pan
Lightning CircleRaise your shield and strike the area with lightning.Counter Shield
Flame CircleRaise your shield and scorch the area with fire.Frying Pan
Burst ShotFire a volley of simultaneous projectiles.Double Arrowguns,Hunny Blasters
Rising BlastKnock enemies away and then blast them with a projectile.Magic Launcher,Hunny Launcher
Ground WallopSlam a giant hammer into the ground.Hyper Hammer,Boom Hammer
Aerial WallopSmack downward with a giant hammer.
Dire DrillLunge toward foes with a giant drill.Drill Punch,Clock Drill
Corkscrew UppercutLaunch foes into the air with a giant drill.
Drill PillarsWhen surrounded, call forth countless drills from beneath the enemy's feet.
Golden RaysBlast enemies with a crisscross of magical light.Mirage Staff
Revolving RaysFire blasts of magical light as you turn.
Gear MaelstromTear into foes with humongous, rotating claws.Agile Claws
BackspinFace away as you spin your yo-yos at foes.Twin Yo-Yos
Walk the DogEnlarge your yo-yos and fling them toward foes.
Ice VortexTear into foes with humongous, rotating claws.Blizzard Claws
Winter BreezeSpin at foes and repeatedly attack with your arm-blades.Blizzard Blades
Absolute ZeroSummon icicles from the ground that send foes flying.
Blizzard StormExecute a spin kick that cuts through enemies.
Spear RushSummon a host of halberds to strike at foes.Highwind
Spear RainRain countless halberds down on unwitting foes.
Storm SpinnerLaunch enemies skyward and unleash a series of attacks.Storm Flag
CycloneWhip up a violent storm.
Rocket FistMorph the Nano Arms into a giant fist and send foes reeling.Nano Arms
Spiral DroveSummon a circle of blades that dive at the enemy like birds.Ultimate Form
Radiant BrandsAttack enemies from underfoot with blades of light.
Circle of LightCall forth blades of light that coil their way outward.
Zantetsuken[1]Hold your Keyblade in reverse grip and launch a charging strike.Light Form,Dark Form
Finishing Leap[1]Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage.
Triple Edge[1]Issue a flurry of attacks that sends enemies reeling.
Spinning Rush[1]Issue a flurry of attacks that sends enemies hurtling.
Spiral Charge[1]Spin your Keyblade while furiously charging the enemy.
Black Hole[1]Summon a pillar of light that sends foes flying. Your magic stat determines damage.Light Form
Dark Break[1]Plant your Keyblade and release dark energy to attack surrounding enemies. Your magic stat determines damage.Dark Form
Double Blast[1]Unleash a forward shockwave to send enemies flying. Your magic stat determines damage.Double Form
Equilibrium Burst[1]Call forth both the light and darkness to attack the enemy. Your magic stat determines damage.
Flash Charge[1]A sweeping strike followed by a devastating thrust. Your magic stat determines damage.
Mirage Thrust[1]Pierce the enemy with light and darkness. Your magic stat determines damage.
Magic PulseAqua
Spiral Bloom[KH III RM]Kairi

Special Attacks[edit]

Under certain circumstances in battle, Attack will change to a special attack command.

When using a Limit attack inKingdom Hearts, the Attack command will be used for extra strikes, specificallyRave andBlast forSonic Blade;Raid andJudgment forStrike Raid;Impact forRagnarok; andBash andFinis forArs Arcanum. In theKingdom Hearts HD 1.5 ReMIX release ofKingdom Hearts Final Mix, these commands are implemented as Reaction Commands instead.

While inWisdom Form inKingdom Hearts II, theWisdom Shot ability replaces the Attack command withShoot (ショット, Shotto?, lit. "Shot"), which fires volleys of magic bullets from the Keyblade.

After using the Learn reaction command against aDragoon orXaldin, the Attack command changes toJump (ジャンプ, Janpu?). Jump allows Sora to warp to just above an enemy and execute a one-time, guard-breaking, downward strike. Learn can be used successively to stock multiple Jumps, up to nine, indicated on the right side of the command in the menu.

While using a Level 1Command Style inKingdom Hearts Birth by Sleep, the Attack command changes toSurge (ブリッツ, Burittsu?, lit. "Blitz"). In a Level 2 Command Style, it changes toStorm (バラージュ, Barāju?, lit. "Barrage"). While usingFrozen Fortune, it changes toIce Surge (アイスブリッツ, Aisu Burittsu?, lit. "Ice Blitz") instead.

When the player is able to use a Reprisal ability inKingdom Hearts III, the Attack command will change to the name of the reprisal to be used, such asCounter Impact,Flame Torrent orDual Counter. This behavior also happens for other counterattacks suchPayback Strike, the multipleRisk Dodge attacks, andFinal Blow.

InKingdom Hearts III, when Sora uses Sonic Blade inSecond Form, the Attack command will change its name toRave for the initial slashes, followed byBlast for the final one. Similarly, when Sora uses Ars Arcanum in Second Form, the Attack command will change toBash after the first five strikes, followed byFinish after five "bashes". When Kairi uses theSeven Wishes Situation Command inRe Mind, her Attack command will change toBlitz for the main series of hits, and toBlast for the final one.

Finish commands[edit]

InKingdom Hearts Birth by Sleep, filling theCommand Gauge with attacks on enemies allows the user to execute a specialFinish command that replaces the Attack command. Each Command Style has a unique Finish command, and eachDimension Link has two available Finish commands, with the exception ofVanitas's D-Link, which has one.

InKingdom Hearts Re:coded, Data-Sora can equip aFinish command chip in theGear Matrix. Filling theClock Gauge with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.

Ask for Help[edit]

InKingdom Hearts Re:coded, Ask for Help replaces the Attack command while having party members inHollow Bastion Part I. It cyclesDonald andGoofy's focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.

Rescue[edit]

InKingdom Hearts Re:coded andKingdom Hearts 3D: Dream Drop Distance, Rescue replaces the Attack command to revive fallen party members. InKingdom Hearts Re:coded, at Hollow Bastion Part I, Data-Sora can revive a defeated Donald or Goofy instantly withA. InKingdom Hearts 3D: Dream Drop Distance, Sora or Riku can prevent the Dream Eater from expiring by approaching it and usingRescue by repeatedly pressingA /X until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. While using Rescue, the protagonist cannot stagger at all but can still take damage.

Diving Strike[edit]

Main article:Diving Strike

Other actions[edit]

The Attack command is sometimes replaced with other actions that can be used in the field:

Kingdom Hearts[edit]

  • Talk (はなす, Hanasu?)[KH I]: Appears when Sora approaches another character in the field. It allows Sora to converse with the other character. Appears as aReaction Command in theKingdom Hearts HD 1.5 ReMIX release ofKingdom Hearts Final Mix.
  • Throw (なげる, Nageru?): Appears when Sora has used Lift to pick up an object. It allows Sora to toss the object he is holding.
  • Jump Next (とびうつる, Tobiutsuru?): Appears while Sora isVine Swinging. It allows Sora to jump from one vine to the next.
  • Jump Off (とびおりる, Tobioriru?): Appears while Sora isVine Swinging. It allows Sora to jump off a vine.
  • Hit (たたく, Tataku?): Appears during mini-games in100 Acre Wood. Identical to Attack.
  • Counter (カウンター, Kauntā?): Appears when theCounterattack ability is triggered.
  • Freeze (フリーズ, Furīzu?): Occasionally appears in boss battles againstAnsem whenSora is under the effects of Possession. It allows theDark Figure to restrain Sora, leaving him vulnerable for Ansem to attack him.

Kingdom Hearts 358/2 Days[edit]

  • Bone: Appears inMission 45 andMission 52, if Roxas has picked up a bone and is close toZero. It allows Roxas to give Zero a bone, prompting Zero to move to a location that can be examined for Heartless.
  • Reload: Appears inMission Mode wheneverXigbar'sArrowguns run out of ammunition. It allows Xigbar to reload his weapons.

Notes and references[edit]

  1. ^abcdefghijklmnopqAdded in the Version 1.0.7 update.
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