Kingdom Hearts Union χ

Abilities (KHUχ)

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TheAbility system inKingdom Hearts Union χ is implemented entirely throughMedals.

The primary type of ability isSpecial Attacks (アビリティ, Abiriti?, lit. "Ability"). Special attacks are tied to Medals, with each Medal having a different special attack. Medals may also have passive abilities attached to them in the form ofSkills (スキル, Sukiru?),Traits (覚醒能力, Kakusei Nōryoku?, lit. "Awakening Ability"), andSpecial Traits (特別覚醒能力, Tokubetsu Kakusei Nōryoku?, lit. "Special Awakening Ability").

Special Attacks[edit]

Main article:Special Attack

Skills[edit]

Each Medal may have up to one Skill attached to it. A Skill can be added to a medal by fusing with a Scrooge Medal or Trait Medal.

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Traits[edit]

Each Medal has between 1 and 5 Trait Slots to which a Trait can be assigned. Traits can be purchased from theMoogle Shop, and random traits can be obtained by fusing two of the same Medal together. Each Medal also has one Special Trait Slot to hold a Special Trait, a different set of abilities obtained exclusively throughSpirit Training.

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Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies