Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Abilities (KHCOM)

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InKingdom Hearts Chain of Memories, the ability system fromKingdom Hearts is largely replaced by theSleight andenemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result,Sora's only free-to-use ability is Dodge Roll.Riku is also given a pair of movement abilities.

InKingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities fromKingdom Hearts were added, and all four abilities were made available to use outside of combat.

Abilities[edit]

Sora[edit]

AbilityDescriptionObtained
Dodge Roll (ドッジロール,
Dojji Rōru
?)
Roll away from harm.Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ,
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places.ClearMonstro'sRoom of Beginnings.
Glide[KH Re:CoM] (グライド,
Guraido
?)
While in the air, press theCircle button to ride the air currents. Hold down theCircle button to remain aloft.EnterNeverland.
Super Glide[KH Re:CoM] (スーパーグライド,
Sūpā Guraido
?)
While in the air, press theCircle button to fly at high speed. Hold down theCircle button to remain aloft.Castle OblivionRoom of Rewards

Riku[edit]

AbilityObtained
High-Speed Step (高速ステップ,
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ,
2-Dan Janpu/Nidan Janpu
?)
Available while inDark Mode.
Game mechanics
General mechanics
Attack |Magic |Items |Party member |Stats |Gauges |Prizes
Synthesis |Moogle Shop |Report |Glossary |Abilities (KH,KHCOM,KHII,KHD,KHREC,KHBBS,KH3D,KHUχ,KHIII,KHDR)
Special combat and play mechanics
Commands
Command Menu |Command Matrix |Command Deck (KHBBS,KH3D)
Reaction Command |Overlay command |Finish command |Special Command |Situation Command
Alternate action systems
Cards (Battle,Map,World) |Cards (KHχ) |Medal (KHUχ) |Cards (KHDR)
Alternate level systems
Mission Mode |Questploration |Quests |Music Stage
Character and stats mechanics
Panel System |Rank |Version Up |Stat Matrix |Gear Matrix |Command Meld |Drop System |Spirit
Movement mechanics
Lock-On |Swimming |Flowmotion |Free Running
Technique and action mechanics
Critical Hit |Summon |Sleight |Dark Mode |Drive Form |Limit |Limit Break |Debug Ability |Dimension Link |Command Style |Shotlock |Flowmotion |Reality Shift |Link System |Special Attack |Style Change |Attractions |Link Summon |Formchange
Rewards
Treasure Chest |Bonus Level |Experience |Tech Points |Munny |Moogle Point |Heart Point |VP |Medals |Rhythm Point
Enemy mechanics
Revenge Action |Reaction Endurance |Reality Endurance |Attraction Endurance |Armor Mode
Game elements
Opening Menu |The End |Difficulty Level |Tutorial |Game Over |Save Point |Game Clear Data |Theater Mode |Trophies