Videos, Presentations, & Supporting Materials Archives
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WGSL: Past, Present and Future
WESL - A Pioneer Language for WebGPU
Writing a Shader Test Framework with Pure HLSL 202x
SPIR-V: The Universal Language of the GPU
Abstraction done right, first do no harm
Instrumenting SPIR-V for GPU-AV Validation
Shady: A SPIR-V Compiler Framework
The Vulkan SPIR-V and its Fundamental Limits
Keep it DRY: From C++20 to GPU Compute
Open Shading Language Shading for Film Production Rendering
Gigi: A Rapid Graphics R&D Platform
A Look Inside a Unity Shader
Empowering Artists to Create Shaders
HLSL: Decades in the Making
The glslang Compiler: Present and Future
GLSL: Origins, Observations, and Opportunities
Upgrading from GLSL to Slang in the Vulkan Nvpro-Samples
Slang: Modern, Differentiable, and Portable Shading
Leveling Up OpenXR: New Extensions, Better Workflows, and Advances in Open-Source Gaming
Leveling Up OpenXR: New Extensions, Better Workflows, and Advances in Open-Source Gaming