Repairs
From Halopedia, the Halo wiki
Prev: | |
Next: | |
Repairs | |
---|---|
![]() | |
Game: | |
Player: | |
Date: | |
Location: | UNSCSpirit of Fire upper deck, insideTrove,Korinth Prior system |
Objective(s): |
Optional:
|
![]() | Halopedia has a walkthrough guide for this level; seeRepairs/Walkthrough. |
“ | Repair Spirit of Fire and drive Covenant forces back. | ” |
Repairs is the twelfthcampaign level ofHalo Wars.[1]
After theUNSCSpirit of Fire is damaged by a collision with aSinaris-pattern heavy destroyer,SergeantJohn Forge is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can controlCyclopes, mainly to repair the ship's power core and the third and final level where the player can controlGremlins.
Completing the level in under 4 minutes will award the player the "Handy With Tools"achievement, worth 5Gamerscore.
Summary[edit]
TheUNSCSpirit of Fire emerges inside the innerDyson sphere ofTroveshield world and almost immediately ends up on a collision course with theCovenantSinaris-pattern heavy destroyerProclamation's Tithe. Despite the ship quickly adjusting course, the port side of theSpirit of Fire collides with the destroyer, heavily damaging the ship and destroying severalHerons. TheProclamation's Tithe opens fire on theSpirit of Fire as CaptainJames Cutter orders repair teams led by SergeantJohn Forge to the top deck andSerina notices that they are actually inside the planet.
Commanded by Forge, severalCyclops set to work repairing the ship's damaged power core with the damage preventing theSpirit of Fire from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties usingSpirit dropships as well asBanshees andLocusts. Troops and vehicles from theSpirit of Fire struggle to repel the heavy assault while repairs are made, and the destroyer continues to exchange fire with theSpirit of Fire.
Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take theSpirit of Fire away at best speed and the ship escapes the Covenant destroyer.
Transcript[edit]
Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of theshield world. Soon, the ground begins to quake violently, before the massive frame of theUNSCSpirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the CovenantSinaris-pattern heavy destroyerProclamation's Tithe.
Inside thebridge of theSpirit of Fire,CaptainCutter is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around toSerina.
- Captain James Gregory Cutter: "Hard starboard!"
- Serina: "Hard starboard, aye!"
Despite course corrections, theSpirit of Fire fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of theSpirit of Fire, destroying its docked supply ofHerons. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with theSpirit of Fire, putting the two vessels hovering directly next to one another. On the bridge of theSpirit of Fire, the combat alarm begins to sound.
- Serina: "Captain! They are charging weapons!"
- Cutter: "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"
- Serina: "Alerting the Sergeant - aye, sir."
The destroyer fires itsplasma turret from the side of its hull at theSpirit of Fire sending shards of wrecked metal into the air, while severaldeck-mounted cannons begin to emerge from within theSpirit of Fire. Back on the bridge in theSpirit of Fire, Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.
- Serina: "So... am I the only one freaked out by the fact we're inside the planet?"
The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.
{In-Game Cutscene}
On the port side of theSpirit of Fire, UNSC forces regroup, while Banshees and Hawks fight each other over the ship.
- Serina: "Captain, we need damage control, or theSpirit of Fire is going down."
Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.
- Cutter: "Forge, useCyclopes to repair the power core, while you defend against Covenant attacks."
{Gameplay}
Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.
- Sergeant John Forge (COM): "They're attacking our power core!"
- Serina: "Captain, they're transporting an invasion force onto the hull."
- Serina: "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."
The battle rages on as the Covenant destroyer begins to support the troops with its plasma turrets. When the power core has been repaired halfway:
- Serina: "Our power core has been repaired about halfway."
If the Covenant have significantly damaged the power core while it's under repair:
- Serina: "They've taken a bite out of our repair efforts, fight them off!"
The firefight on the hull continues. The power core is nearly repaired.
- Serina: "TheSpirit's power core is almost repaired."
The UNSC forces continue to fight off the Covenant until the power core has been full repaired.
- Cutter: "The power core is fully repaired, Serina. Best speed away."
Level ends.
Trivia[edit]
- In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game.Spirit of Fire's Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
- Spartan units fromRed Team are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
- TheRepairs glitch can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and aEmp'seam-pattern Antlion can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
- TheSpirit of Fire's deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.
Gallery[edit]
Sources[edit]
- ^Official Xbox Magazine: March 2009 -Halo Wars Review
Preceded by Cleansing | Halo Wars campaign missions Repairs | Succeeded by Beachhead |
|