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Halo Online

From Halopedia, the Halo wiki

Halo Online
Halo Online logo.jpg

Developer(s):

Saber Interactive
Innova Systems

Publisher(s):

Microsoft Studios

Engine:

Blam engine

Platform(s):

PC

Release date(s):

Cancelled

Genre(s):

First-person shooter

Mode(s):

Multiplayer

 

Halo Online was to be a multiplayer-focusedHalo game developed bySaber Interactive and Innova Systems in collaboration with343 Industries.[1] It was officially announced onMarch 25, 2015, with a closed Alpha test that started onApril 21, 2015 in Russia only.[1] OnDecember 28, 2015, a closed Beta test was suspended and onAugust 24, 2016, cancellation of the game in its current form was announced.

Synopsis[edit]

Halo Online takes place shortly after the events ofHalo 3 around January 28,2555.[2] The game is set on a secretUNSC space installation calledAnvil, whereSPARTAN-IV andSangheili soldiers train together insimulated war exercises to sharpen their battle skills and test experimental technology.[1]

Appearances[edit]

Characters

Human

Sangheili

Species and entities

Locations

Technology and equipment



Gameplay[edit]

Halo Online was to include "classic weapons and vehicles" from theHalo franchise, including theHornet and theenergy sword.[2] Several new weapons were also to be implemented into the game.[3] Fan favorite multiplayer maps were to return, along with several new maps—one of which was set in aRussian town.Halo Online would have been optimized for keyboard and mouse controls. Online matches could handle up to sixteen players, with four players being required for a match.[2]

Players were to be able to customize their loadouts, including armor, weapons and abilities. There were several variants of each weapon available for modification. Each weapon featured variants with increased damage, accuracy, and rate of fire.[3] Unlike most of Halo games, players would not be able to change their armor pieces individually, only as a whole set.

Similar toHalo 5: Guardians there was an ending animation for a match. Though inHalo Online it featured only the top three players rather than the entire team.

Professions[edit]

InHalo Online three professions were available to the player: Assault, Sharpshooter, and Tactical. These professions dictated the player's starting equipment, such as primary weapon and armor.[4]

Multiplayer maps[edit]

Halo Online featured a number of multiplayer maps, some original to the game and others remakes or direct ports of maps from otherHalo games. In addition toa number of maps that were cut, the following maps were planned for release:

Original Maps[edit]

  • Diamondback - a desert-themed remake ofHalo 3'sAvalanche.
  • Edge - a forerunner-themed original map toHalo Online later ported intoHalo: The Master Chief Collection.
  • Icebox - an ice-themed remake ofHalo 2'sTurf later ported intoHalo: The Master Chief Collection.
  • Reactor - A big-team map original toHalo Online.
  • Sky bridge - an original map design forHalo Online that never made its way into public builds of the game.
  • Waterfall - an original map design later ported intoHalo: The Master Chief Collection.

Halo 3 Maps[edit]

These maps were direct ports ofHalo 3 multiplayer maps, some of which were renamed.

Armor permutations[edit]

Main article:Armor customization (Halo Online)

There were two player models which players could choose from, the standardSPARTAN model or anElite model. Each model had several armor sets. Each armor set had different effects on gameplay, such as an increased motion tracker range or melee damage boost.

Development[edit]

Halo Online was powered by a highly modified version of theHalo 3 engine, optimized for smooth performance on lower-end PCs.[1]

Closed Alpha[edit]

Main article:Halo Online Closed Alpha

On April 6, 2015 theHalo Online closed Alpha test started,[5] and a special armor was given to people who played on that day during the Alpha to signify they were there day one. The Closed Alpha's servers were only active for small hours during the day. All players' stats and progress, were wiped after the closed alpha finished on September 11, 2015[6]

Closed Beta[edit]

Main article:Halo Online Beta

On September 30, 2015 the closed beta started, and onDecember 28, 2015, the closed Beta test was suspended. The developers said that they encountered serious problems during the development ofHalo Online, and with 343 Industries' counsel they decided to suspend testing and "send the game to a serious revision" for several months. Because of that, for people who bought the exclusive premium Beta tester kits, there was a compensation offer.

Unreleased updates[edit]

On October 9, 2015 a developer took an image of an upcoming update that had the user in an Armory on Anvil Station.

Future testing[edit]

On March 24, 2016 it was announced that testing was to resume, and that an exact date, and detailed information about development would be announced on the official Halo Online VK account at a later date.[7]

2015 build scrapped[edit]

On August 24, 2016 Innova Systems announced that Microsoft Studios still had not made a decision on the project's fate, and the game would never be released in its current form, making the project's fate uncertain. Therefore the publisher is shutting down the game's website and the page on social network vk.com.[8] The community manager of Halo Online stated that "such project most likely won't ever exist at all, but only time will show", answering the question if the game is suspended indefinitely.

ElDewrito[edit]

During theHalo Online closed testing, a group ofmodders were able to mod the game and began to work on "ElDewrito", a fan-attempt to bring the classicHalo experience to the PC platform by modding the game to play like the original release ofHalo 3. In April 2018, version 0.6 of the mod released to widespread community acclaim, reaching 12,000 concurrent players.[9] Four days following the release of ElDewrito 0.6, the members of the team were contacted by 343 Industries includingFrank O'Connor, whereupon they were asked topause development of the mod, and were not given an official cease and desist or DMCA takedown.[10] An official statement was given by 343 Industries the same day, explaining that the mod was taken down due to legal requirements to protect Microsoft intellectual property.[11]

Despite this, 343 Industries retained communications for the team, expressing their admiration for ElDewrito's success and informing that the interest inHalo on PC had "lit a spark" for the company. WhileHalo: The Master Chief Collection had been intended for a release on PC eventually, the ElDewrito project was responsible for giving 343 the "kick in the pants" needed to begin development of the PC port ofMaster Chief Collection when they did. In March2019, theMaster Chief Collection was announced for a release onSteam andWindows, with the ElDewrito team working alongside 343 in an advisory role to help bring theMaster Chief Collection experience to the PC platform.[9]

On December 15,2020, it was revealed MCCSeries 5: Anvil would include twelve armor permutations that originally came fromHalo Online, such as Demo, Suture, and Compass Mjolnir armors.[12]

Marketing[edit]

Announce trailer[edit]

Main article:Halo Online Announce Trailer

An announcement trailer was revealed in March 26, 2015 on YouTube, showing the first in-game gameplay ofHalo: Online, displaying the return of some weapons ofHalo 3 and the introduction of new armors.[3]

Press Conference (March 26th 2015)[edit]

On March 26, 2015 a press conference aboutHalo Online happened. At this press conference there were holographic pyramids with several renders ofHalo Online content were in them.[13]

Story Trailer[edit]

Main article:Halo Online Story Trailer

An story trailer was released around December 29, 2015 on the officialHalo Online site. The trailer went though the story elements leading up to the training the Spartans and Elites on Anvil Station on January 28, 2555. The story trailer can be foundhere.

Gallery[edit]

Icons[edit]

  • Original icon use for Halo Online prior to June 18, 2015.

    Original icon use for Halo Online prior to June 18, 2015.

  • Second icon used for Halo Online after June 18, 2015.

    Second icon used for Halo Online after June 18, 2015.

Concept art[edit]

  • Concept art for a Covenant-themed hangar bay serving as a backdrop for the main menu.

    Concept art for a Covenant-themed hangar bay serving as a backdrop for the main menu.

  • Concept art for a UNSC-themed hangar bay serving as a backdrop for the main menu.

    Concept art for a UNSC-themed hangar bay serving as a backdrop for the main menu.

  • Concept art for UNSC tactical packages.

    Concept art for UNSC tactical packages.

  • Concept art for mushrooms.

    Concept art for mushrooms.

  • Concept art of Halo Online.

    Concept art ofHalo Online.

Promotional images[edit]

  • SPARTAN-IVs on the game's website.

    SPARTAN-IVs on the game's website.

  • Landing armor that was originally on the Halo Online site.

    Landing armor that was originally on theHalo Online site.

  • The Landing armor in Halo Online closed alpha build.

    The Landing armor inHalo Online closed alpha build.

  • The shutdown email users received when the game was cancelled

    The shutdown email users received when the game was cancelled

  • The background of the email users received during Halo Online's shutdown

    The background of the email users received during Halo Online's shutdown

  • Halo Online Headphones

    Halo Online Headphones

  • Halo Online Headphones Alt

    Halo Online Headphones Alt

Development gallery[edit]

  • A developer look into the Armory of Anvil Station. (October 9, 2015)

    A developer look into the Armory of Anvil Station. (October 9, 2015)

  • A developer concept of the Halo Online Warthog.

    A developer concept of the Halo Online Warthog.

  • Halo Online DMR Concept Art

    Halo Online DMR Concept Art

  • Halo Online AR Concept Art

    Halo Online AR Concept Art

Pre-Alpha Weapons[edit]

  • HO-M7SMG.jpg
  • HO-ACCM395.jpg
  • HO-GoldenM395.jpg
  • HO-ROFM395.jpg
  • HO-MAGM395.jpg
  • HO-SNPM395.jpg
  • HO-SNPBR85HB.jpg
  • HO-GoldenBR85HB.jpg
  • HO-M395.jpg
  • HO-DMGM395.jpg
  • HO-ROFBR85HB.jpg
  • HO-ACCBR85HB.jpg
  • HO-MAGBR85HB.jpg
  • HO-BR85HB.jpg
  • HO-DMGBR85HB.jpg
  • HO-M247H.jpg
  • Beam Rifle - Basic.jpg
  • DMR 2.0.png
  • DMR Damage.png
  • BR Damage.png
  • BR 2.0.png
  • AR Damage.png
  • AR 2.0.png
  • HO-MA5D.png
  • HO-ROFMA5D.jpeg
  • HO-ADVMA5D.jpeg
  • HO-DMGMA5D.jpeg
  • HO-GoldenMA5D.jpeg
  • HO-DMGM6H.jpg
  • HO-GoldenM6H.jpg

Beta Weapons[edit]

  • Assault Rifle variants

    Assault Rifle variants

  • M6 variants

    M6 variants

  • DMR variants.

    DMR variants.

  • BR85 variants.

    BR85 variants.

Sources[edit]

v  d  e
 
List ofgames in theHalo franchise
Original trilogy
Sequel FPS games
Standalone FPS games
Strategy games
Twin-stick shooter games
Virtual reality games
Arcade games
Game compilations
Mobile games
Tabletop games
Board games
Cancelled projects
Rejected pitches and internal prototypes
*Asterisks indicate upcoming releases

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