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GLFW

GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES andVulkan development on the desktop. It provides a simple API for creatingwindows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under thezlib/libpng license.

Download GLFW 3.4
Released on

Clone on GitHub

GLFW3.x progress
100%


Gives you a window and OpenGL context with justtwo function calls
Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
Support for multiple windows, multiple monitors, high-DPI and gamma ramps
Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
Comes with atutorial, guides and referencedocumentation, examples and test programs
Open Source with an OSI-certified license allowing commercial use
Access to native objects and compile-time options for platform specific features
Community-maintainedbindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for,there arealternatives.

Version 3.4 released

Posted on

GLFW 3.4 isavailable for download.

This is a smaller feature release, as a basis for future work.

It adds runtime platform selection, better support for Wayland, both Waylandand X11 enabled by default, more standard cursor shapes, custom heap allocatorsupport, per-window mouse input passthrough, window title query, a conformingNull platform available everywhere, window hints for initial position, new(harmless) errors informing about missing features, several platform-specifichints, a new native-access function, a hint for selecting ANGLE backend, variousother minor features and fixes for issue on all supported platforms.

GLFW 3.4 uses the Visual Studio 2013 subset of C99 and will not compile withVisual Studio 2012 or earlier.

Version 3.3.10 released

Posted on

GLFW 3.3.10 isavailable for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versionsare no longer supported by Microsoft and should not be used. This release ofGLFW can still be compiled with them if necessary, but future releases will dropthis support.

Binaries for the original MinGW distribution are no longer included. MinGWappears to no longer be maintained and should not be used. The much morecapable MinGW-w64 project should be used instead. This release of GLFW canstill be compiled with the original MinGW if necessary, but future releases willdrop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 isavailable for download.

This is primarily a bug fix release for all supported platforms but it also addslibdecor support forWayland. This provides better window decorations in some desktop environments,notably GNOME.

With this release GLFW should be fully usable on Wayland, although there arestill some issues left to resolve.

See thenews archive for older posts.


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