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Raytracing in one weekend in Rust

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yagoliz/rayonetta

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Blazing fastraytracing in one weekend. Written in Rust.

Final Render of the course

Some extra features

Not all this repository is copy-pasta. Some features that I felt like adding:

  • Fibonacci sampling of thesphere and unit disk.

  • Added aPlane class. I felt it was a more elegant solution than using a massive sphere.

  • Parallelization via therayon crate. Sped-up the last renders by at least 4x.

Ray Tracing: The Next week

Implemented the next chapter in Rust. If all goes well, you too can obtain the following image:

Final Render of the second course

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